Daikatana
Developer Ion Storm
John Romero's Daikatana, better known as simply Daikatana, is a 2000 first-person shooter action role-playing game developed by Ion Storm and published by Eidos Interactive for Windows. A port to the Nintendo 64 was released the same year by Kemco. Players control a swordsmaster who travels through various time periods using the eponymous Daikatana, a powerful sword tied to the fate of the world. Daikatana was… From Wikipedia (CC BY-SA 4.0)
342 reactions from 4 sources (Steam reviews, Bluesky, Lemmy, Mastodon) · newest Nov 4, 2026 · last updated Nov 5, 2026 · How this works
Audience score
100 positive · 84 negative
95% range 47–61%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 100 | 84 | 0 |
| Bluesky * | 19 | 17 | 97 |
| Lemmy * | 2 | 3 | 15 |
| Mastodon * | 2 | 1 | 2 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 186 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (627 of 1,178 positive).
Players find Daikatana a deeply flawed but fascinating piece of gaming history. [1][2][3] Many note that community patches are essential to make the game playable. [4][5][6] The game's infamous companion AI is a major source of frustration. [7][8][9]
- [13]
Oh… The only and one Daikatana by the one and only John Romero whose b*tch I am apparently now… Yeah, I finally got my hands on that game… First and foremost, I, as most people, played on the fan-made 1.3 patch with unlimited saves and invincible sidekicks. I did want to try playing the release version just to understand how the original game with no improvements felt, however, it was so broken that I couldn’t even …
- [14]
Everybody hated this game when it came out, and now I understand why. The problem isn't the graphics or the AI - it's bad design. I read somewhere that Daikatana features 25 weapons and 60 enemies, and that should be the first clue. A proper shooter has a limited number of weapons, each with a specific function. Daikatana consists of four episodes, where each episode is essentially its own game, with its own theme, …
- [1]
Daikatana is perhaps one of the strangest retro FPS games because it starts with a totally botched concept and goes all in to be a ridiculously long mess that is simultaneously comically terrible and a lot of fun to figure out. As a cutting edge, full-priced FPS game that came out two years after Half Life and was somehow far worse looking and playing? It doesn't work. As a budget game you can get for a few dollars …
- [15]
"JOHN ROMERO'S ABOUT TO MAKE YOU HIS B1TCH." Oh, Daikatana. The 90s styled FPS that came out in the year 2000 after multiple delays that is responsible for a giant's fall from grace. John Romero, who worked on legendary games like DOOM and QUAKE, leaves ID Software after constantly butting heads with John Carmack. He founds Ion Storm and directs the most unbelievably hyped game of that era, which turned out to be a …
- [4]
I give it a recommendation only after installing the 1.3 community patch made with John Romero's blessing and source code access. The patch has many quality of life improvements over the last officially released patch to the game, including improved buddy A.I. and the ability to turn off the buddy system all together, something that the last official patch sorely lacks, as well as compatibility with modern operating …
Summarised from 34 of the 318 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 12, 2026. How summaries are made
Daikatana sits at 54% positive across 184 opinionated reactions from 4 sources. Fresh or rotten — where do you land?
Critics, per Wikipedia
Ion Storm's 1996 business plan projected that Daikatana would sell around 175,000 copies. Before Daikatana's release, reports indicated that Ion Storm forecast sales of 2.5 million units, a number that GameDaily called necessary for the game "to become profitable". According to American market research company PC Data, a week after its release, the game ranked number ten on their charts from the week of May 28 to June 3. The computer version of Daikatana sold 8,190 copies in the United States by July 21, which drew revenues of $271,982. Mark Asher of CNET Gamecenter called this performance "a disaster". According to PC Data, the game's domestic sales reached 40,351 units through September…
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 342 · most liked firstWhy I'll always defend the Steam bargain bin. Yesterday, I shared how—this month—I bought 226 PC games for $135. Generally speaking, there were three responses to that post: 1. “Wow, that’s a ton of games for so little!” 2. “Will you ever actually play all of those?” 3. “That’s gotta be pure slop.” Fair questions. So here’s some context. Back in 2015, I had a dumb-but-sincere goal: to collect every budget game on Steam. At the time, it felt doable. But then came the deluge—more games…
neutral · AI labelView post →Working on #Val'tyFPS. A retro FPS that makes you play as an alien mom and her daughter. Inspired by games like MDK, Turok and Daikatana. Don't worry, your companion (Val'tynha) cannot die and you can teleport her to your location anytime, alien technology. You only fail if Val'ty (player) dies.
neutral · AI labelView post →Happy birthday, Daikatana! And if nothing else, you did give us one of the most infamous game ads of all time. He expressed regret and apologised for it later in a 2010 Gamesauce interview, calling it a terrible decision he didn't want to make when presented to him.
neutral · AI labelView post →Well, the cat's out of the bag! I'm playing the N64 version of Daikatana for the Retro Hangover Podcast @retrohangover.bsky.social and let me tell you..the differences from the PC version of the game I touched decades ago are crazy lol I've dabbled before, but the further in you get, the weirder
neutral · AI labelView post →Well, We’ll Always Not Have Half-Life 3. cross-posted from: https://hexbear.net/post/5926297 > >My fellow fans of quality video game satire, I have devastating news. Hell hath frozen over. Hollow Knight: Silksong is releasing on September 4, putting a definitive end to jokes about Silksong never coming out. I repeat: one of our most enduring running jokes is dead. May all our clown gifs rest in power. > > >Video game comedy (and maybe the regular, non-video game kind, I wouldn’t know) is…
neutral · AI labelView post →Day 807 of posting a Daily Screenshot from the games I've been playing. Today’s game is **Daikatana**. I have heard that this game is basically not good. I had a left over handful of quarters though in my Steam wallet so I decided to pick it up. To really see how bad it is. I even decided to give it the benefit of the doubt and install patches and all that stuff.  First of all this game is so fucking green. You…
neutral · AI labelView post →Clown world scenario. A lead dev that treated the development cycle like personal disseration project, vs a management team that allowed a nearly complete game to restart development 3 times, like it was the second coming of Daikatana
neutral · AI labelView post →I think it's time for a Daikatana remake. And not, like, a remake of Daikatana, the game from the year 2000. No. An actual redux. Like, just give Romero another crack at it.
positive · AI labelView post →my dream last night featured a bit of game merch that my sister was playing with: a pair of electronic dice, which detected when you rolled them and announced through a little speaker "Daikatana" each time
neutral · AI labelView post →Reconning Daikatana as somehow being good should put someone in video game jail.
negative · AI labelView post →The woke has ruined video game industry. We will never see another Daikatana. No one can make you romero's bitch... truly a loss for gen z men. *finish shitting in toilet* send tweet
neutral · AI labelView post →john romero made me his ♥♥♥♥♥
negative · reviewer's own thumbsView post →Daikatana is perhaps one of the strangest retro FPS games because it starts with a totally botched concept and goes all in to be a ridiculously long mess that is simultaneously comically terrible and a lot of fun to figure out. As a cutting edge, full-priced FPS game that came out two years after Half Life and was somehow far worse looking and playing? It doesn't work. As a budget game you can get for a few dollars and sift through with the knowledge that it's "retro game" terrible? it's a…
positive · reviewer's own thumbsView post →This is not a game you play to have fun. This is a game you play because every single idiotic thing that happens makes you more and more curious about how much worse it can get. It's like a train wreck, you just can't look away. A million little problems add up and compound until the whole experience is so absurd that you can't resist going a little bit further, to see how much worse it gets. The good news is it gets better later on. Second episode and onward, it's less neon green and the…
positive · reviewer's own thumbsView post →John Romero turned me into his b*tch the second I started playing this
positive · reviewer's own thumbsView post →NEW VIDEO! Part one of a documentary exploring Daikatana! Released 25 years ago, Daikatana is considered one of the worst games ever. But no one ever asks, "Why?" So let's look at development of the game and how it was impacted by events surrounding it! youtu.be/GIZbf_3FNZQ
neutral · AI labelView post →john romero's ozymandias
positive · reviewer's own thumbsView post →Daikatana Teaser. Advertising in the 90s was something else. I remember seeing this in PC Gamer in 1997 or 1998 and getting pumped. Side note, I have a full collection of US PC Gamer issues, 1994-2000. I wonder if there's any interest in HD scans?
neutral · AI labelView post →I give it a recommendation only after installing the 1.3 community patch made with John Romero's blessing and source code access. The patch has many quality of life improvements over the last officially released patch to the game, including improved buddy A.I. and the ability to turn off the buddy system all together, something that the last official patch sorely lacks, as well as compatibility with modern operating systems, cross platform support for Windows, MacOS, and Linux; widescreen…
positive · reviewer's own thumbsView post →While Daikatana is most definitely flawed, there is still an ambitious [and often entertaining] game buried beneath a few layers of frustration. Initial reactions from frustrated critics / consumers have perhaps painted its long-term perception as more "broken" than it truly is.
neutral · AI labelView post →After fifteen hours of gameplay, I can finally say I've beaten vanilla Daikatana. My god. What a broken game.
negative · AI labelView post →If you would like to hear more about the differences between the Nintendo 64 version of the game and the PC release, I did a podcast with the @retrohangover.bsky.social boys on Daikatana; listening keeps you from becoming John Romero's bitch! retrohangover.captivate.fm/episode/daik...
neutral · AI labelView post →I’d love to see the infamous Daikatana ad though I’d understand if it might not exactly fit since it’s not from the game
neutral · AI labelView post →"Billy, this is Daikatana, the long awaited first person shooter from legendary DOOM game designer John Romero. Its defect is that you can't leave without your buddy Superfly"
neutral · AI labelView post →My most controversial gaming opinion is that we love mocking Daikatana because of that dumbass promo but that game failing was in fact a huge net loss for society because it led to the end of the rockstar game dev era & took the power from them & gave it to salesmen in suits with dead fish eyes
positive · AI labelView post →Oh… The only and one Daikatana by the one and only John Romero whose b*tch I am apparently now… Yeah, I finally got my hands on that game… First and foremost, I, as most people, played on the fan-made 1.3 patch with unlimited saves and invincible sidekicks. I did want to try playing the release version just to understand how the original game with no improvements felt, however, it was so broken that I couldn’t even activate the console – and I have zero desire spending another 3 hours to get to…
negative · reviewer's own thumbsView post →Honestly not that bad... After applying the [url=bitbucket.org/daikatana13/daikatana/wiki/Downloads]1.3 community patch.
positive · reviewer's own thumbsView post →Now @grubb.wtf can play Daikatana anywhere!
neutral · AI labelView post →A buddy sent me this game when it was on sale. I am not sure what I did wrong to him to deserve this
negative · reviewer's own thumbsView post →The inspiration behind Val'ty game: Jump Pads > Rise of The Triad Teleportation sphere > Turok 3 Secret keys (not in demo) > Turok 2 Sniper Mode > MDK Level Design > Turok and Chasm the Rift Sidekick > Daikatana Machine Gun > MDK and Kiss Psycho Circus Main Menu > Playstation demo discs
neutral · AI labelView post →While Daikatana is most definitely flawed, there is still an ambitious [and often entertaining] game buried beneath a few layers of frustration. Initial reactions from frustrated critics / consumers have perhaps painted its long-term perception as more "broken" than it truly is.
neutral · AI labelView post →this game is weird. it feels like a dude with dementia trying to remember 90s shooters if u get what im saying
negative · reviewer's own thumbsView post →NEW VIDEO! It's time to examine the console ports of Daikatana. Yes, ports plural. We're playing and discussing the fascinating N64 and Game Boy Color ports of Daikatana, so hold on tight kids because it gets real weird. youtu.be/OoXyvCO4mzw
neutral · AI labelView post →Already infamous for an ill-advised ad campaign, a mid-development engine migration, missing release dates, and ultimately launching in a buggy state; Daikatana would further suffer both critical contempt and financial failure. But what game lies beneath this bad reputation?
neutral · AI labelView post →After this picture was taken, 11 year old Jim Ranger screamed in rage as another death by mosquito claimed them in game. "Fuck Daikatana!!" they shouted, "I'm going back to Quake!" I then told them I've played the game five times in a row. They asked "Do you hate yourself??"
negative · AI labelView post →Quake. I so want to like this game but there's always been something missing for me. Maybe it's because I don't often play multiplayer? I just find the campaign, the graphics and the enemies just rather "blah". It's like a slightly better Daikatana. Anybody else just doesn't "get" this classic?
negative · AI labelView post →The game is terrible. Very little redeeming about it, but it's a piece of gaming history. There are some great ideas and artistic design (for the time) but it's a financial and critical failure for a good reason. I only played this after reading Masters of Doom to see what it was all about. I think i have a pretty open mind about alot of games and even enjoy eurojank but this is bad on so many levels. Romero had some fantastic ideas and passion back in the early days, but it's clear that as…
negative · reviewer's own thumbsView post →Everybody hated this game when it came out, and now I understand why. The problem isn't the graphics or the AI - it's bad design. I read somewhere that Daikatana features 25 weapons and 60 enemies, and that should be the first clue. A proper shooter has a limited number of weapons, each with a specific function. Daikatana consists of four episodes, where each episode is essentially its own game, with its own theme, weapons and enemies. That may sound interesting, but none of the episodes have…
negative · reviewer's own thumbsView post →ITA: I giochi del grande "John Romero" non fanno mai schifo, a parte questo lo so che è uno dei FPS peggiori del mondo videoludico. Fu anche uno degli errori del caro John, come lui stesso ammette che assumerli, (staff formato da modder appassionati ricchi di talento, ma poveri di esperienza) fu uno dei suoi errori più grandi. Siccome amo sparatutto in prima persona e l'ho preso in offerta per 80 centesimi, ho riscontrato vari bug, come questi due personaggi che non mi seguivano o erano…
positive · reviewer's own thumbsView post →Went down the Daikatana rabbit hole after finishing the GBC game, and watched Octavius King's video review of the PC game, which pointed out this absolutely staggering quote from a preview back in 1999. Holy fucking shit. What a wild time 1999 was.
neutral · AI labelView post →You still got it, steam recommendations~ "You've played Daikatana recently. Can I interest you in full priced Black Ops 3?" Yes, those are indeed both games where you hold a gun and see the game from a first person camera. Good job~ -gives a cookie- These games are nothing alike~
neutral · AI labelView post →an entire season of '90s Don Draper working with a succession of video game accounts; season finale is Daikatana
neutral · AI labelView post →My favorite video game ad:  Second favorite is the Daikatana one that claimed the game would be so good it would "make you John Romero's bitch." But then the opposite happened, which made that ad funny as fuck.
neutral · AI labelView post →Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly [Daikatana](https://www.youtube.com/watch?v=CW65wZOtPyA) is closer to John Romero's vision of ~~Doom~~(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design. 
negative · AI labelView post →John Romero makes me his bitсh.
positive · reviewer's own thumbsView post →Random game Saturday! Go pull something off a shelf and share it! Today's is JOHN ROMERO'S DAIKATANA, but not that Daikatana. No, not that one either. This is the Game Boy Color version! Plot's still just as weird as the PC and N64 versions but this one plays more like 2D Zelda than anything else.
neutral · AI labelView post →Square Enix rolling out Steam Cloud support to various classics [Daikatana, Anachronox, Mini Ninjas, Supreme Commander 2...].
neutral · AI labelView post →New video! KISS: PSYCHO CIRCUS: THE NIGHTMARE CHILD is a game based on a comic based on a rock band, developed by half of the team that worked on Daikatana. It gets exactly as weird as you think it gets. But is it fun? Let's take a look! youtu.be/wemhqG8I7J4
neutral · AI labelView post →"Surely it can't be THAT bad." ~ me, just before buying this
negative · reviewer's own thumbsView post →I *can't* leave without my buddy Superfly
positive · reviewer's own thumbsView post →John romero made me request a refund
negative · reviewer's own thumbsView post →NEW VIDEO! Continuing the Daikatana documentary, today we ask: what exactly was it like to play the game in raw, vanilla, 1.0 form? Was it really as buggy and glitchy and bad as everyone remembers? Well kids, I played it...and I have an answer. youtu.be/0MS0SYhiJIs
neutral · AI labelView post →Met Johnny and BJ from @health.band tonight. Talked to BJ about coffee and working at Starbucks. Showed Johnny my Daikatana tattoo and he said, "Dude that game sucks." Excellent show. Excellent gents.
neutral · AI labelView post →For the record the most persecuted game dev in history is John Romero after Daikatana whew boi
neutral · AI labelView post →As long as you download a fan-made patch, make the AI companions immortal/regenerate health and teleport to you when you go through a level transition, this game is pretty fun.
positive · reviewer's own thumbsView post →Already infamous for an ill-advised ad campaign, a mid-development engine migration, missing release dates, and ultimately launching in a buggy state; Daikatana would further suffer both critical contempt and financial failure. But what game lies beneath this bad reputation?
neutral · AI labelView post →Hit a new level of self parody last night. While in the bathroom my mind drifted to Daikatana, a game I have not seen in at least 7 years. I ask myself "Did the room where the Mishima corporation cremate people and turn them into burgers use Handel Gothic on the walls"
neutral · AI labelView post →I finished the Game Boy Color version of Daikatana. It was... meugh. The difficulty fluctuates wildly, and I felt like I was using cheap exploits to deal with every problem. Respawning enemies and bosses that did way too much damage added to the frustration. A curiosity at best. #retrogaming
negative · AI labelView post →Daikatana really is a revolutionary game. Its failure humbled a man.
neutral · AI labelView post →You can't leave without your buddy, Superfly.
positive · reviewer's own thumbsView post →
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