Din's Champion
Developer Soldak Entertainment
The evil goddess seeks to devour and remake the world… and you are what stands in her way. Fight and kill, expand your skill tree, craft and build, and lead the world’s people to victory in Din’s Champion, a multiplayer fantasy action-RPG where every choice matters, and the choices are endless. From the Steam store page
185 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 3, 2026 · last updated Nov 5, 2026 · How this works
Audience score
122 positive · 22 negative
95% range 78–90%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 122 | 22 | 0 |
| Bluesky * | 5 | 0 | 32 |
| Mastodon * | 0 | 0 | 4 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 143 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (147 of 171 positive).
Players describe Din's Champion as a hybrid of Terraria and Diablo with deep systems and addictive gameplay. [1][2][3] Some reviewers note the game is in early access and has performance issues or janky controls. [4][5][6]
- [5]
It was just too janky. After 90 minutes I was exhausted with the game. Very little choice for abilities/skills. Everything moves like you are underwater. Will probably try again at 1.0 release as it did seem to have potential.
- [2]
To give a brief but accurate description of what this game is: Terraria roguelike RPG with HD graphics sprinkled with the unique Soldak sauce. So it's clear what you're going into you have a lot of classes available from the start but you have an insane amount of races/classes which you can unlock from playing the game. The gameplay loop after you're in the game is killing your nemesis assigned to you and as with …
- [9]
Incredibly addictive Terraria / Diablo hybrid, with a unique world system that has you hunting down 'nemesis' monsters that create allegiances, gain bonuses, and set up totems that spawn monsters in areas of the map, as well as send enemies to attack your base. When you kill your nemesis, you then move to a new world, and I'd assume you can just keep doing this forever. I was surprised to see that there's a full …
- [4]
This game is crack. The game is in Alpha, and it already has a ton of features and is insanely fun. Terraria exploring and building mixed with Diablo style loot, and it's done really well. Performance leaves some to be desired, but the game is still in Alpha so I'm sure performance will improve. Overall I absolutely recommend, and I think the game should be much more popular.
- [1]
I'm gonna give it to you straight.. Soldak games don't look great, but they play great and have deep systems. If you wanted a fancier Terraria, this is it, but you've got to READ the tool tips. You will eventually get used to the UI. Devs are responsive and helpful within the forums.
Summarised from 34 of the 184 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
Din's Champion sits at 85% positive across 144 opinionated reactions from 3 sources. Fresh or rotten — where do you land?
Reactions
60 of 185 · most liked firstI'm gonna give it to you straight.. Soldak games don't look great, but they play great and have deep systems. If you wanted a fancier Terraria, this is it, but you've got to READ the tool tips. You will eventually get used to the UI. Devs are responsive and helpful within the forums.
positive · reviewer's own thumbsView post →To give a brief but accurate description of what this game is: Terraria roguelike RPG with HD graphics sprinkled with the unique Soldak sauce. So it's clear what you're going into you have a lot of classes available from the start but you have an insane amount of races/classes which you can unlock from playing the game. The gameplay loop after you're in the game is killing your nemesis assigned to you and as with all Soldak games chaos and randomness engulfs the game until you meet your…
positive · reviewer's own thumbsView post →Diablo and Terraria smushed together, with emphasis on town building and buildcrafting through character levels. Unlock classes through achievements. Game loop is hunt the enemy boss, weaken them by doing quests while protecting your town. Win or lose, generate a new randomized map and do it again. Sometimes you'll meet other clans adventuring in the world, though politics plays less of a role than in other Din's games. Good sides: - Great build variety, 39 classes & multiclassing (up to 3),…
positive · reviewer's own thumbsView post →Somehow I put over a dozen hours into Din's Champion this past week... and the game is still in Alpha! Lots of people will hate the art style, the exaggerated complexity and the grindy nature of it, but for some sickos like me this is a 10/10 podcast game to chill and vibe to
positive · AI labelView post →It was just too janky. After 90 minutes I was exhausted with the game. Very little choice for abilities/skills. Everything moves like you are underwater. Will probably try again at 1.0 release as it did seem to have potential.
negative · reviewer's own thumbsView post →Incredibly addictive Terraria / Diablo hybrid, with a unique world system that has you hunting down 'nemesis' monsters that create allegiances, gain bonuses, and set up totems that spawn monsters in areas of the map, as well as send enemies to attack your base. When you kill your nemesis, you then move to a new world, and I'd assume you can just keep doing this forever. I was surprised to see that there's a full companion npc system in the game. You can build a town, just like Terraria, and…
positive · reviewer's own thumbsView post →I'm not saying it's a bad game. at it's core it still has the soldak formula, and there are some new features I enjoy. It's just not a direction I'd like to see the series move in. the good: -the crafting system is decent. admittedly I'm not really a fan of the "make an item and get completely random affixes" diablo style crafting because it's really frustrating when you get something useless, and most of what I enjoy about crafting is tinkering, not gambling. As a new feature I like that…
negative · reviewer's own thumbsView post →I've been playing Soldak games for nearly 20 years and the commitment to updating based on feedback has been consistently great. If you've played Depths of Peril and Zombasite, you'll feel at home here with a similar but improved formula applied in a Terraria-like hybrid fashion, which continues to evolve to meet the new gameplay style. This is worth your time if you're interested in deep gameplay and not scared away by old school graphics.
positive · reviewer's own thumbsView post →Tough review. At the end of the day I vote up or down based on one thing: Would I recommend a friend buy this? As much I like it, there is alot here to love, the answer is NO. This game is like Terraria with a sick layer of loot/gearing/combat on top. The concept is surprisingly really fun. However, the execution has big big holes that stop it from being a good attempt at it. The biggest gripes: 1) Poorly tiered equipment. You go to lvl 100 but decided to have every. single. element.…
negative · reviewer's own thumbsView post →Great monster crushing Terraria-like, with that Soldak style through and through. Monsters keep scheming and doing bad things while you're out gathering resources. Lots of incremental bonuses on lots of item types. Combat is fun and a bit frantic, one of the biggest deltas from Terraria is that the bad guys don't damage you on touch (usually), they have to actually swing on you. In the first three hours I was able to put a little town together, crush a menace and his entourage, and then watch…
positive · reviewer's own thumbsView post →It is basically Terraria with all the Soldak Entertainment RPG awesomeness from their previous games. It has a ton of variety even for this early state and the amount of classes to play is amazing. There is alot to love here. And it can only get better. Thank you Soldak!
positive · reviewer's own thumbsView post →Soldak is an unusual indie company in that it really embraces the principle of "don't reinvent the wheel." There is a small team of artists, a musician, and a writer, but programming-wise this is a one man show and has been for a couple decades now. Some of the UI elements are basically the same thing you saw back in Depths of Peril. Even if the same UI and many underlying mechanics like diplomacy are the same, however, Soldak still manages to make very different genres of games while still…
positive · reviewer's own thumbsView post →Edit: ♥♥♥♥ falls completely apart after a while. Way too much ♥♥♥♥♥♥♥ with placing tiles to cheese enemies. Way too much grinding materials for equipment. No meaningful guidance. It went from unique experience to "wtf is this BS" really fast. I liked their previous games, but this one just has too stupid of basic mechanics to deal with. Really cool how they do certain things like monsters leveling up, but they did that 10 years ago. Wish I'd noticed the glaring problems before it was too late…
negative · reviewer's own thumbsView post →It's def a indie game but has solid mechanics that kept me addicted for 100s of hours. Worth my twenty bucks that I can't even buy lunch with anymore. Pros: -It's got random loot -It's got procedurely generated world akin to terraria or starbound zones -It's got item crafting and enchanting -It's got a good amount of different classes -You've got nemesis NPCs that you have to hunt down and that send monsters and other NPCs to hunt you and/or attack your town -NPCs that you can take as…
positive · reviewer's own thumbsView post →Thank you Din for blessing us with a new Soldak game!
positive · reviewer's own thumbsView post →I haven't played a soldak game in ages but I've been keeping an eye on Din's Champion coming out of early access in a month or so and the reviews seem promising
neutral · AI labelView post →This game is crack. The game is in Alpha, and it already has a ton of features and is insanely fun. Terraria exploring and building mixed with Diablo style loot, and it's done really well. Performance leaves some to be desired, but the game is still in Alpha so I'm sure performance will improve. Overall I absolutely recommend, and I think the game should be much more popular.
positive · reviewer's own thumbsView post →I tracked down and fixed another hitch in Din's Champion today, so the game will be smoother in the next build. #indiegame #indiedev
neutral · AI labelView post →A charmingly janky mix of Terraria and early Diablo
positive · reviewer's own thumbsView post →Good old soldak sauce we all learnt to love but on a 2d dish, no survival elements but lot of combat, crafting and exploration. Bon appetit!
positive · reviewer's own thumbsView post →The game has very good potential, it has many complex mechanics and is clearly inspired. But the exploration of the world is killing it point blank. Basically, you are constantly FALLING DOWN INTO WATER. This could be a better name for the game, seriously. The Terraria-like map is suffering from very vertical RNG design, meaning every few meters there is a cliff and you very rapidly falling from cliff to cliff. In the bottom of the biomes there is inevitably pools of water (it drains down like…
negative · reviewer's own thumbsView post →I've finally upgraded to a newer compiler for Din's Champion (Visual Studio 2026). The great part is that the game is 15 to 30% faster on all my test computers, but I might have to drop support for Windows 7&8. #indiegame #indiedev
neutral · AI labelView post →If you like Terraria, this is a no brainer. Try it, remember it's in Alpha, and and enjoy. If you like Factorio, don't touch this game. It will be like day 1 Factorio all over....you'll lose complete sense of time, take PTO the next day, and just engulf yourself. If you like any other game which requires building, character skill and inventory development, strategy, combat "tense" action, discovery....or stimulate dopamine by any other method, I'd suggest giving this a try. Bottom line,…
positive · reviewer's own thumbsView post →Soldak Entertainment is one of the few publishers out there that is an insta-buy for me. Din's Champion is another case of a fun, engaging game and world. The co-op is a lot of fun, and the deviation from their normal top-down style to 2.5D is a refreshing take, and I think made it even more enjoyable. I've spent nearly 100 hours in-game, 90% of which was co-op. If you enjoy Terraria and games of that style, but with RPG skill trees, and a constantly evolving game world, where nemeses are…
positive · reviewer's own thumbsView post →A great action RPG from a dedicated developer with many planned features in the future. Each character can get up to three classes and its always free to respec your skills, so there's a wild amount of combinations to try. One great thing about the achievements for Din's Champion is they each add a +1% magic find chance to all characters, which gives a solid reward for hunting down each of them! The world evolves as you complete, fail, or ignore quests, causing boons or banes, raids on the town…
positive · reviewer's own thumbsView post →I have been following Soldak Entertainment ever since I saw a box copy of Depths of Peril at Fry's Electronics (RIP) back when I was a teenager. I keep coming back year after year to his games because I find myself resonating with what I see as some of the core design philosophies (I could be reading into it, since I'm not active in the community). And the core design philosophy I see is emergent meaningful gameplay. What makes games fun are the stories that we experience as we go through…
positive · reviewer's own thumbsView post →Sadly this is not much of an Upgrade to Din's Legacy. At this point I am quitting Soldak Games. This game is quite big of a mess. Like its predecessor this game has tons of potential. Mostly due to the game being 80% of the old game being recycled (which I am fine with). The problem lies within not actually improving on all the cool systems that were already there but lacking severely in polish. This is another game consisting of a lot of unfinished ideas, thrown together. On top of that it…
negative · reviewer's own thumbsView post →This game is beyond clunky. How is this even on the popular releases when Steamcharts says 2 people are playing it?
negative · reviewer's own thumbsView post →It's a good base concept but right now every build boils down to only one skill thats useful and for every class it seems to be fire/explosion of some sort. Once it's baked and classes have variance that work it'll be fun otherwise it's pretty short content
positive · reviewer's own thumbsView post →PROS -Lightweight to run -Familiar gameplay and systems -Good price -Outstanding tutorial -Complex and fun skill / class system CONS - Graphics are 'meh' if that's something you care about. I don't. - Controls are floaty, combat is wonky It is often difficult to determine whether you're going to be aiming at a tree, a patch of grass, a monster, or anything else during combat. I often die using ranged characters because my cursor has decided to prioritize the signpost over the gremlin hurling…
positive · reviewer's own thumbsView post →Cant believe after 15 years theyre still using the same interface and sound effects :(
negative · reviewer's own thumbsView post →Terraria + Din's Curse, SOLD!
positive · reviewer's own thumbsView post →Chop wood, mine ore, craft gear, build houses, recruit NPCs to your "village", explore caverns, kill most things that move, level up, get new powers, get killed by some things that move, get killed by few things that don't move, kill the boss, start again with higher world level. Don't slack off too much while doing all this as, in true Soldak fashion, the world is dynamic and the enemies might grow in strength and numbers if left unchecked. Follower AI could use some improvement though as my…
positive · reviewer's own thumbsView post →Exactly what I expected, stepped into the woods and everything exploded in a fireball.
positive · reviewer's own thumbsView post →Insane mash-up of Terrarium (side-scrolling, digging exploration, etc.), Diablo 2 (classes, skills, massive amounts of randomized loot), 7 Days to Die (terraforming, base defense, frantic horde battles), and Rimworld (town/population construction/management) where monsters also fight each other, there are dynamic world events, fluid and gas dynamics, factions, and a ridiculous number of possible class combinations, among the many other mechanics I probably haven't even discovered yet. Brilliant…
positive · reviewer's own thumbsView post →Version 0.842 of Din's Champion is now available! This patch improves the UI especially the main in-game menu, balances a bunch of things better, toned down several effects, and fixes many other minor issues. #indiegame #indiedev
neutral · AI labelView post →So, Terraria in the Soldak universe What is this all about? Are there any bugs? -Many small insects! Any monsters? -All kinds of enemies to slay. Any secrets? -Secrets galore. What about loot? -Yes. But does it do the thing and the stuff? -It does what it says on the tin and more to come (since it's EAg). TL;DR THIS IS... SOLDAKIA! Now grab a spear and start stabbing.
positive · reviewer's own thumbsView post →The moment I spawn there is an earthquake that damages my starter home, including the crystal I have to protect. These earthquakes DO NOT STOP. The terrain around me in CONSTANTLY taking damage, and I don't know why or how, so it is worthless to build as everything will just be destroyed. So I WILL lose the map because things just GET DESTROYED because they exist. The literal first monster I found takes ZERO damage from the sword I started with AND lights me on fire - so it killed me REAL…
negative · reviewer's own thumbsView post →I wanted to like this game but even at character level on a map there are enemies that will kill you no matter what you do, This game needs some serious balance that it will probably unfortunately never get. I would not recommend it at this time, Add a more casual mode for non hardcore players if they don't i'd skip this game for now.
negative · reviewer's own thumbsView post →While I don't like the change from the previous ARPGs (I love them too much), I enjoyed this game and have a deep respect for the developer's work. Keep roking mate!
positive · reviewer's own thumbsView post →True to form for all Soldak games, but with about 20 extra layers of ambition. I hope this gets to the promised land someday. It's great, but there are levels of jank that detract a bit, but it's to be expected and doesn't detract a ton from the game. But I'm going to fight someone if I can right click sell soon.
positive · reviewer's own thumbsView post →As a longtime fan of both Soldak and the genre spawned by Terraria, Din's Champion was an instant buy for me. If you already like Soldak's games, this is an easy recommendation. I've been having a blast with it even since day 1 of early access, and Soldak has been quickly addressing feedback from the community. I love to support a developer who's this responsive! Din's Champion carries with it all the classic jank and charm of Soldak's past games, but with numerous refinements and new systems…
positive · reviewer's own thumbsView post →Terraria, but with more classes, skills and RPG elements, with Soldaks signature NPC factions and procedural content. Having a blast. Recommend.
positive · reviewer's own thumbsView post →If you want Terraria for grown up this is it. OK, I am kind of kidding, but there are similarities and I am a huge fan of both games. But I will warn you you this is a tad harder and you likely won't have you matching outfits and bunny slippers in this one. But you can craft chests to hold your goods, along with most anything you would use in the game. Very cool. Otherwise, the mechanics are fun and very familiar to past games. Classes unlock the longer you play -- so class combos offer much…
positive · reviewer's own thumbsView post →A fun variant of the Soldak adventure! Terraria style gameplay, and the same living world we've seen in the other Din games and Drox Operative. For those that are new to Soldak games, their living world means you're a visitor in it, not a hero that everything waits for. The world progresses with or without you, time limits are real time limits and monsters can change and advance too. Some visuals and UI are a bit dated but once you "get" it, you can have a lot of fun at exactly the challenge…
positive · reviewer's own thumbsView post →I don't think I've had this much fun playing a game in a long time. Would highly recommend. The game is a Triple Class ARPG mixed with Terraria-like gameplay. You can choose from 3 out of 39 classes, with the unique ability to choose the same class multiple times which can allow you to stack passives and augments. Each class has unique features that make them stand apart from others, even if there are some overlap in certain classes. There are many different playstyles, from summoners to…
positive · reviewer's own thumbsView post →This is probably one of my new favorite indie survival crafting games to this date. I stumbled upon this game only by searching for a new game that uses this style of gameplay and tried the demo. What I experienced was absolutely stunning and incredible in so many ways. It certainly isn't perfect because decorations are severely lacking; however, we get over 30 classes and lots of exploration. Best part is the game world is fully dynamic and there's always chaos because enemies don't like…
positive · reviewer's own thumbsView post →One of the interesting things of being an indie game developer is that you can add random things without any real justification, like today in Din's Champion I added art vendors that can sell paintings. #indiegame #indiedev
neutral · AI labelView post →Trying to take a screenshot of something specific can be very difficult in a game with a dynamic world like Din's Champion. Here's one of my attempts to get a shot of a nice peaceful NPC town. :) #indiedev #screenshotsaturday
neutral · AI labelView post →Really good addictive game,at first doesnt look like much but it has alot of fun mechanics,took me 50 hours to get to lvl 12 on hardcore out of 100 lvls cas dieing,when u die u drop all your stuff in inventory and it stays there,u can go again from lvl 1 in same world,all your npcs and buildings will be there,together with your items,u yust have to re lvl again,game is like a diablo butt alot better.
positive · reviewer's own thumbsView post →I've been doing another Din's Champion marketing push this week by contacting lots of YouTubers and Twitchers. I still think Din's Champion is our best game ever, but we really need to get more visibility.
neutral · AI labelView post →The first thing I fell in love with is the explosions. It's so fun to pull a lever, set off an exploding barrel, and jump away with a little damage while all of your enemies fall with the fire and die. It is worth it just for that! I was lucky enough to receive this for free many months before early access. I am excited for how much is still to come in this game. I'm still playing it, 186 hours in. What could be better?
positive · reviewer's own thumbsView post →We're back with in my opinion, Soldaks best game.
positive · reviewer's own thumbsView post →The emblematic dynamic Soldak world crossed with Terraria. There's a lot of content, and the many RPG classes make it very replayable. Having fun so far even though it is early access.
positive · reviewer's own thumbsView post →This game is a pure adrenaline fuelled trainride as expected if you played Zombasite and Dins Legacy/Curse before. This game has the soldak charm but crossed with terraria. Will update the review more as time has gone but I miss burt. Added on review 26/09/24: Holy hells, playing a fire mage burns trees and sets everything on fire.. Being a soldak enjoyer still doesn't prepare you for the antics. Highly recommend burning everything. I still miss burt.
positive · reviewer's own thumbsView post →This game is super clunky (even more clunky than the previous Soldak games), but it's so damn FUN! At first I didn't like it, and it took me around 10 hours of playtime to finally click for me, but I'm glad I didn't gave up on it. At the beginning of the Early Access it was extremely unoptimized, buggy and messy, but since the 1.0 release it's miles better, and it's being constantly improved, so that's a huge win in my book. It certainly isn't everyone’s cup of tea, but I’m glad it exists. I…
positive · reviewer's own thumbsView post →Starting with our very first game, we've had very dynamic worlds where your actions actually impact the world around you. Since the Din's Champion world is destructible, your actions mean more than ever! #indiedev #indiegame #wishlistwednesday
neutral · AI labelView post →Testing a dynamic game like Din's Champion is challenging. I try to die to spawn a gravestone, an avatar spawns to help. I work on torch effects and it starts raining. I test mining ore effects, monsters attack my lifestone. Theses are just examples from today. :) #indiedev
neutral · AI labelView post →Astounding amount of RNG, great for hardcore or non-hardcore runs, is a little clunky/janky but honestly that is part of the charm; similar to Project Zomboid (although very different games of course). Covers exploration, crafting, base building, base defense, survival, looting, and MUCH MUCH more!! Infinite replayability
positive · reviewer's own thumbsView post →I'm really liking the game. The more I play the more i like it. Lots of monster variety, lots of bosses, etc. It's like terraria crossed with diablo.
positive · reviewer's own thumbsView post →
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