DOOMBLADE
Developer Muro Studios
Deep underground, Gloom Girl discovers DOOMBLADE, a sentient weapon hellbent on escape after eons in chains. Together, “Doom and Gloom” embark on a vengeful quest to unlock the powerful abilities and destroy the Dread Lords once and for all in this 2D Action Metroidvania. From the Steam store page
196 reactions from 4 sources (Steam reviews, Bluesky, Mastodon, Lemmy) · newest Oct 21, 2026 · last updated Oct 22, 2026 · How this works
Audience score
134 positive · 49 negative
95% range 66–79%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 134 | 49 | 0 |
| Bluesky * | 3 | 0 | 7 |
| Mastodon * | 0 | 0 | 2 |
| Lemmy * | 0 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 187 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mostly Positive (304 of 385 positive).
Players praise the unique movement and combat mechanics, comparing it to Ori and Hollow Knight. [1][2][3] Some reviewers note that the game has frustrating design issues, especially with controls and backtracking. [4][5][6] The game is considered underrated and a must-play for Metroidvania fans. [7][8][9]
- [11]
I wish I could give a neutral recommendaction, instead of a negative one as I think this game had some really good sides, and I really wanted to like this game. Positive points: - The art and animation in this game is amazing. I love the colours, character designs, walking and attacking animation, all of it - The story is pretty solid as well. You could kinda predict where it was going, but it was really good in the …
- [1]
Finally, the countless hours of training my right hand will pay off! It’s as if Ori and Doom had a child together, which is both terrifying and unnecessarily badass. Think of it as Hollow Knight, but on crack. This is the first Metroidvania I played this year that fully lived up to my hype. It is of a similar quality to Ori, but has a unique twin-stick DOOM melee gameplay and a really cool story. It is very polished …
- [14]
Update: Okay, I see some people actually beat the last boss with a gamepad, so disregard everything I've said about the gamepad and try it for yourself -------------- One of the best Metroidvanias I have played. The movement mechanic is ingenious; it plays almost like a shooter because you have to aim a lot. However, this makes the game completely unplayable on a gamepad—you will 100% HAVE to use a keyboard and …
- [8]
This marks my first Steam review, which I felt compelled to do because I loved this game and hope this game gains more traction. I came here to say that this game is AWESOME. Seriously, I cannot believe more people are not talking about this game. I love Metroidvanias and have played through a long list of them. This game is top notch. The combat is mixed with a travel mechanic that lets you traverse the map in an …
- [2]
Using the doomblade to move around or in combat is both extremly unique and very fun. The coolest thing that happened while playing was actually the nature of the fast travel, where you get dragged from one warp point to another at high speed. Once I got some of the late game abilities I realized you could just abandon the fast travel network and access non-conected points by moving through the void on your own, …
Summarised from 34 of the 202 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
DOOMBLADE sits at 73% positive across 183 opinionated reactions from 4 sources. Fresh or rotten — where do you land?
Reactions
60 of 196 · most liked firstFinally, the countless hours of training my right hand will pay off! It’s as if Ori and Doom had a child together, which is both terrifying and unnecessarily badass. Think of it as Hollow Knight, but on crack. This is the first Metroidvania I played this year that fully lived up to my hype. It is of a similar quality to Ori, but has a unique twin-stick DOOM melee gameplay and a really cool story. It is very polished and the world is dense, and is absolutely one of my GOTYs. I remember…
positive · reviewer's own thumbsView post →[Epic Games] DOOMBLADE. https://store.epicgames.com/en-US/p/doomblade-afdf9a Instant claim https://store.epicgames.com/purchase?highlightColor=0078f2&lang=en&offers=1-12a3a68913864eaa8420e575eb6dbd42-9e7d6a034aaf450dacda4b51695d113a--&showNavigation=true
neutral · AI labelView post →I wish I could give a neutral recommendaction, instead of a negative one as I think this game had some really good sides, and I really wanted to like this game. Positive points: - The art and animation in this game is amazing. I love the colours, character designs, walking and attacking animation, all of it - The story is pretty solid as well. You could kinda predict where it was going, but it was really good in the end. - I really enjoyed the mechanics of flying around the screen to attack,…
negative · reviewer's own thumbsView post →Using the doomblade to move around or in combat is both extremly unique and very fun. The coolest thing that happened while playing was actually the nature of the fast travel, where you get dragged from one warp point to another at high speed. Once I got some of the late game abilities I realized you could just abandon the fast travel network and access non-conected points by moving through the void on your own, which was just a really cool thing to be able to do. The whole ability set just…
positive · reviewer's own thumbsView post →I'm very torn on this. I've had moments were it was great fun, but also quite a lot of frustration. The fundamental gameplay idea is a lot of fun, having a targeted dash as the most basic action. There's cool stuff there, and it goes some neat directions, for example with the upgrades. But it's lacking polish, the refinement to make a good idea into good gameplay. For one, the level design is fairly standard metroidvania, which means a lot of somewhat cramped corridors. Which is fine if…
negative · reviewer's own thumbsView post →Amazing Metroidvenia. I enjoyed the time playing the game. I would recommend it even on full price.
positive · reviewer's own thumbsView post →"It sure would be great to have jumping and attacking mapped to the trigger buttons" said no one ever.
negative · reviewer's own thumbsView post →Update: Beat the game, most of this review still stands. The only thing that would have made me significantly dislike my experience is looking for something near the end of the game without map markers, if you return to the place you were told to go, you will get map markers for them. It's got a bit rough design in some parts but the combat system is really unique and this has a lot less "♥♥♥♥ you for no reason" moments like something Hollow Knight would have. OST is also really good Story…
positive · reviewer's own thumbsView post →I desperately want to recommend Doomblade because I want more small developers and small metroidvanias to succeed but unfortunately I can't. Doomblade has very unique mechanics but too many of the systems within the game let it down. I'm very close to the end of the game and it has become too much of a slog to continue. If you're going to play this game you NEED to play with a keyboard and mouse. I have no idea how much more frustrating this would be on a controller but I imagine it would be…
negative · reviewer's own thumbsView post →This game is an extremely underrated metroidvania with very unique combat. Its a very movement based game because your attack actually sends you at the enemy. I've played through it twice, using some different hidden bonuses on the second time. You can get different end screens based on the abilities and hidden quests that you completed when you beat the final boss so it sort of has multiple endings. The music is also really good throughout the game with some strong metal influence in a lot…
positive · reviewer's own thumbsView post →Played on OG 512 Steam Deck without issues. Hated the demo but gave the full game a shot and wow! So glad I did, so fun and works well with the update and steam deck controls! No mouse and keyboard needed
positive · reviewer's own thumbsView post →The movement style was at best eh, and at worst infuriating. A few times I had to stop playing for my own sanity: 1. Anything requiring the Thundermancy (especially during boss fights) requires either blind luck or for you to be a geometry savant to get, meaning most boss fights were just blind firing and hoping something connected. 2. The final boss has a phase that REQUIRES either luck for the lasers to line up just right, or precision dashing so fine as to be impossible (the vertical laser,…
negative · reviewer's own thumbsView post →Update: Okay, I see some people actually beat the last boss with a gamepad, so disregard everything I've said about the gamepad and try it for yourself -------------- One of the best Metroidvanias I have played. The movement mechanic is ingenious; it plays almost like a shooter because you have to aim a lot. However, this makes the game completely unplayable on a gamepad—you will 100% HAVE to use a keyboard and mouse The game is filled with some very clever ideas, inventive uses of the blade,…
positive · reviewer's own thumbsView post →I only recommend this game if you have nothing else to play. While the game looks nice its play terrible. I like the exploration in metroidvenas but this is just next level aimless wandering. The fast travel system is just bad, you have to reach a special portal to fast travel to another portal. Why cant just use the save points as a fast travel point. You cant dodge while on the ground. While in these types of games the boss fights are one of the highlights, in this case it simply isnt. Feels…
negative · reviewer's own thumbsView post →It was fun enough. Would HIGHLY recommend playing with a mouse and keyboard. Had fun for ten hours then before going to the final boss there was a macguffin fetch quest for six things. This combined with the limited fast travel system killed my desire to finish the game but it was fun while it lasted. Also each boss was very uniquely designed and interesting to fight but most of them had a mechanic that was...annoying for lack of a better word. It took a little away from the experience.…
positive · reviewer's own thumbsView post →I want to start off by saying I don't have an issue with the controls, and I played on controller with no issue since that's my preference, it's very possible if you take a bit of time to get used to the controls since they are different from other metroidvanias. Now going on to the review: I wish there was a neutral option to let people know I feel pretty medium about the game but if I'm being honest, there are a few good things but in my opinion more bad things in this game as a whole. For…
negative · reviewer's own thumbsView post →After getting past the fact that my toaster PC refuses to let the game run smoothly, I realized that Doomblade is a great metroidvania. For the past month or two I've been hunting down metroidvanias like Ori (if you can call it that) and Axiom Verge. I watched a video from a Hollow Knight content creator who played the game, and it sure looked like fun. When I bought it and tried it out, my computer was unable to accept this new game and instead transformed it into a PowerPoint presentation. I…
positive · reviewer's own thumbsView post →I simply have no desire to finish this game, but I did at least try. The Good: The art and soundtrack are pretty great. Some songs go really hard and it's awesome. The movement feels pretty fun throughout the whole experience, although it can be tiresome to find things to target. The story and lore are there for you to find, though it's mostly through 'atlas' entries about an area. Maybe I missed some things, but I had no idea until just recently (in the ~7 hours I've played) why the main…
negative · reviewer's own thumbsView post →If you like Hollow Knight this is a MUST play!!!! An incredible metroidvania experience with plenty of new innovations, must notably the unique blade mechanics that allow you to traverse the world (and zip around a boss room) quickly and with plenty of style :) The music is phenomenal too, check out the soundtrack! Like the music, it's like a mix of Ori and Doom--a combination I never would have thought possible :)
positive · reviewer's own thumbsView post →peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
positive · reviewer's own thumbsView post →Addictive and fun, but can seem like a slog with how many times you have to look around for a very specific powerup. Wish there was more player choice with where you could go, but gameplay is still very fun even if the story is a little lacking in my opinion.
positive · reviewer's own thumbsView post →A few pints in at a video games award ceremony,.. I was told i'd enjoy this after sharing my love for Ori and Hollow Knight franchises - guess what i LOVE it It takes a little while to get used to using the right analog stick to aim but once in the flow it feels so nice to move around and attack like this. The world is beautiful in all areas i've visited so far with some really quite challenging boss fights that require like all good metroidvania games, good coordination! Nothing has taken…
positive · reviewer's own thumbsView post →Unfortunatly, it is hard to recomend this game. despite being called Doomblade, the combat in this game is incredibly simple: left click the enemy. there are no combos or really any abilities you can use in combat. just left click alot to win. this makes the few bosses this game have incredibly bad, because most of the time you can't just spam left click. you have to do other stuff first, and most of the time it simply doesn't work, or is tied to RNG. spamming your ranged "attack" (that doesn't…
negative · reviewer's own thumbsView post →- Horrible tedious bossfights. - Movement feels slow, you are dependent on enemies to traverse quickly, but a lot of them either throw a lot of ♥♥♥♥ at you really quickly, or have some kind of shield/painfield, and because you travel towards enemies in a straight line you are often really limited to dodge. - Inconsistent save point distance, be ready to lose 15 minutes of progress at any time. - Hard to judge where to go, be ready to stare at the map a lot. At one time, i unlocked a teleport…
negative · reviewer's own thumbsView post →a game whose central mechanic of chasing down enemies and slicing them fails horribly when it comes to combat. Your dodge is not capable of actually dodging all attacks, and all defensive moves can only be done while you're in the air, which means you are constantly in motion trying to dodge attacks from angles. The game desperately needs an actual way of avoiding damage that doesn't involve rapidly moving in a cardinal direction. The boss fights and arena battles become frustrating and demand…
negative · reviewer's own thumbsView post →This edition of @gbmento.bsky.social's "Indie Game of the Week" feature on @giantbomb.com looks at Doomblade from Muro Studios! Read why they think it punches well above its weight class despite being in strong company! Link: giantbomb.com/users/4945/a... #gaming #indiegame #giantbomb #doomblade
neutral · AI labelView post →Great original concept of how you click on enemies to attack them; great metal music; great visuals; BUT: Huge performance issues made the experience extremely unpleasant. To simply start the game I'd have to wait 2-3 or even more minutes. And upon death I'd also wait 1-3 minutes. Backtracking and overall navigating on the map is horrible. I was constantly lost, meeting dead ends and so on. And the best part? You can't even warp, nor there are proper teleports. Use your foot to get to…
negative · reviewer's own thumbsView post →Controlling the combat with mouse aiming and clicking is super fun and highly original with the metal music i and it making great atmosphere. However, the movement controls completely ruin it. Character responds are poor, the base movement is incredibly slow, and putting jump and dash on the exact same button is an awful design choice. On top of that, the map is a total mess. The game forces you into doing constant backtracking. The map never shows where to go next so you are forced to look…
negative · reviewer's own thumbsView post →DOOMBLADE is a bold and kinetic take on the Metroidvania formula that places momentum, precision, and aggression at the very center of its design. Developed by Muro Studios and published by Iceberg Interactive, the game introduces players to a dark, fractured world shaped by oppression, ruin, and vengeance. You assume the role of Gloom Girl, a lone survivor bound to a sentient weapon known as the Doomblade, and together you carve a path through a labyrinthine world ruled by tyrannical forces.…
positive · reviewer's own thumbsView post →Its alright it plays ok on the steamdeck Only issue is the loading screen This is an ok game its a good build well detailed At the beginning its enjoyable for a bit and then it gets drastically harder it will piss you off the really annoying part is when you die and you have to wait for the loading screen every time its really long wait time it feel like There is no difficulty settings I dont believe it made it really that far before I quit trying and just gave up on the game Im not a…
negative · reviewer's own thumbsView post →https://youtu.be/gM1CKN_EMC0 Dark gothic visuals with smooth alien movement animation is visually compelling, but the level design and character controls don't match that quality bar.
negative · reviewer's own thumbsView post →This marks my first Steam review, which I felt compelled to do because I loved this game and hope this game gains more traction. I came here to say that this game is AWESOME. Seriously, I cannot believe more people are not talking about this game. I love Metroidvanias and have played through a long list of them. This game is top notch. The combat is mixed with a travel mechanic that lets you traverse the map in an engaging way, unlike anything I have ever seen before. The story is dark with…
positive · reviewer's own thumbsView post →Can I recommend this game? I want to, but consider this... First off, the game is a piece of beauty. I can spend my whole day just sitting in front of it, enjoying the visuals and the music. It's so good that I can't stop playing. Being a rather purist metroidvania, the game doesn't hold your hand regarding story, quests and game progression. You have to completely figure out by yourself, what is going on, where to go and what to do. The map reveals itself only as you find new areas. Which…
positive · reviewer's own thumbsView post →I bought this game on discount, and then it was given away for free as game of the week on "the other" online store. Both downloads are glitchy, but the one here on Steam was unplayable. The game would freeze whenever I would try starting it up. It would get to the loading screen and then nothing would happen. Several minutes would go by. Anyway, I hate this character. The way she trundles along is SO. F*****G. SLOW. And you can't simply swing your sword to attack an enemy. You have to…
negative · reviewer's own thumbsView post →A great game ruined by a forced stage-revisiting logic and unclear destination during a big part of the playthrough. If I play a platformer I'm expecting to not grind bones from the corpses of my enemies and revisit same places 20 times like a lost brainrot in an open world RPG. Thankfully it gets better once you unlock many powers
negative · reviewer's own thumbsView post →Love to 100% a game the day right before I go off to travel! (The game is called Doomblade btw, was gimmicky but fun and challenging!)
neutral · AI labelView post →Questionable controls but fun game
positive · reviewer's own thumbsView post →When it comes to Metroidvanias, one of the key components is backtracking, and this game does it well. The music, the fast paced platforming, it's really nice and fluid. My only complaint is that it's a bullet hell kind of game. You think you can clear a room then you get ambushed by enemy bullets going through the wall. I like fast paced games, and about an hour in, I'm 10% of the way through, which is a lot faster than what I anticipated. The game does recomend you to use keyboard and mouse,…
positive · reviewer's own thumbsView post →KAMGUSTA'S MINI REVIEW The demo with nice graphics, fast action and compelling music got me into this trap. I wouldn't call it an action / metroidvania, but more like a platform game, as the attack and move actions are somewhat combined. Talking of combat, as the game itself recommend using a mouse and not a joypad, you may already have realized it is very particular: you aim at the enemy with the mouse, you click the mouse button and that makes quickly move your character towards the enemy as…
negative · reviewer's own thumbsView post →I world recommend this game for people who like hollow knight and are waiting for silksong. It has a lot of key features for a great game such as, great visuals, amazing music, fun mechanics, and challenge. the game is an overall great game and i would recommend!
positive · reviewer's own thumbsView post →Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. Great concept It is basically the same game play that you would get from Hollow Knight; the only reason I am unable to recommend it is because of the visual display that they chose, which is a very dark red on dark red like backgrounds that are frequently difficult to keep track…
negative · reviewer's own thumbsView post →This game was great! The core gameplay design was really unconventional but the devs made it work really well. The world and story were compelling and made me want to keep going, to see everything and help the residents of this broken world. Then I got to a point where the only remaining accessible and incomplete part of the map was an absolute ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ gauntlet of seemingly endlessly spawning bullet hell enemies in the absolute worst tower defense arena I've ever seen in any video…
negative · reviewer's own thumbsView post →First, let me say that I love the core mechanic of this game and I think flying across the screen with one simple attack is extremely fun. Also this is the best walking animation I have ever seen. Sadly, all the secondary mechanics of the game are implemented in weird and frustrating ways, making the experience more tedious than fun. Most of these things are basic and are done well by almost every other platformer so I don't know why you guys felt the need to reinvent the wheel. Here's what I…
negative · reviewer's own thumbsView post →A solid metroid-vania. The word Doom in the title isn't amiss as the vibe this game is going for is a Doom meets Hollow Knight.
positive · reviewer's own thumbsView post →an interesting metroidvania with unique movement that's a little rough around the edges, the aesthetic drew me in and kept me around but it def had some highs and lows
positive · reviewer's own thumbsView post →I dont like Metroidvania Games, but this one really got me! One of the best games i played this year so far!
positive · reviewer's own thumbsView post →The game is great with fun unique combat mechanics and movement where you use your cursor as a means to deal damage and to quickly move around, which can be really smooth and fast-paced once you get the hang of it, and a bit of bullet hell - which I think is pretty fun. The boss fights are also really cool and very fun once you figure each of them out. As for the abilities, I think you get them pretty quickly which really ramps up your movement and progression. The music and atmosphere are also…
positive · reviewer's own thumbsView post →This is a very tough one to rate. I would not vote yes or no, but more in the middle. It's awkward to control with both the ps4 and xbox controllers but when I tried with my laptop trackpad and keyboard it was even more annoying so I switched back to the ps4 controller. Movement and movement upgrades are unique and I enjoyed finding secrets. Save points are pretty generously spread but the fast travel wasn't as useful or efficient as it should have been. A lot of bosses require less obvious…
positive · reviewer's own thumbsView post →Finally someone trying to actually innovate and design unique mechanics. If you're having troubles with controls, play on mouse and keyboard because the game wasn't designed for a controller.
positive · reviewer's own thumbsView post →game is extremely laggy to an unplayable degree, even on my powerful computer that can run significantly more intensive games just fine. i am going to contact support, i'll update this review when i get a response.
negative · reviewer's own thumbsView post →Played DOOMBLADE on GoG today. It's 66% off! Lovely Metroid-esque game that came out in 2023, with some wild visuals and unique movement tech and lore. Sadly it just kinda got passed over and nobody has ever heard of it or played it. Just a shame. #DOOMBLADE #MetroidVania #GoG
positive · AI labelView post →This game is really fun! It's very unique as a side scrolling metroidvania and has some very interesting and fun parkour. You can also skip *some* power-ups if you don't mind an extra challenge or just want a faster time. Top things off with a built in speed run timer and very unique point and click controls, and you've got yourself a really great game! 9.5/10 would definitely recommend, even at full price!
positive · reviewer's own thumbsView post →DOOMBLADE is a thrilling Metroidvania about a gloomling who saves the doomblade and ventures together on a mission to take down the Dreadlords. The game offers a very big world with many different biomes and lots of secrets and upgrade to uncover and find. The controlling mechanism is that you launch your character on targeted enemies that has the icon on top of them in order to damage them which is a very fun mechanism. The soundtracks are a true banger, very engaging boss music that I…
positive · reviewer's own thumbsView post →Doomblade has a lot to like. It is worth getting on discount. The game is fun and a unique. The most frustrating part of the game is how the game handles saves. If you die in between a save, all progress is lost. Instead of just making it that you loose experience or bones, you have to redo everything you did since the last save. The game is relatively easy so not a train smash. You will sometimes miss relevant mission critical parts in the game. As you might not see a button or something…
negative · reviewer's own thumbsView post →8.4/10 Unique kind of gameplay, fast. Clear. I only had to look up one thing because I was worried it was glitch (it wasn't) Very smooth combat Music was good too. Found myself going on youtube because sometimes playing these games I personally play other music or something so I didn't have the most chance to listen to all of it. But going back on youtube I thought it was pretty good. When I payed attention to the story it was kind of interesting ish Cons: The fast travel…
positive · reviewer's own thumbsView post →Good looking visuals, pleasant decently varied biomes, fitting music. Devs made some strange decisions regarding how saves work - you'll have to redo all the actions since the last time you saved, including all the collection, kills, purchases, etc. which is a big bummer, as i barely remember what i did a minute ago. Got a big green warning on the main screen that mouse + keyboard is preferred, but i played through with controller and had no problems. Backtracking became super tedious at the…
positive · reviewer's own thumbsView post →a very unique, well made, underrated metroidvenia. quite enjoyed the combat and how cheesable the fast travel system is. a solid 7/10 in my book.
positive · reviewer's own thumbsView post →This game starts strong, but is just rough around the edges in a lot of different aspects. The twin stick shooter style of movement is interesting and starts quite fun, but especially the last 50% of the enemies are just kamakaze enemies, which are quite boring. Just general movement is -extremely- floaty and slow, leading to lots of tedium and frustration when navigating the map and going to previous areas. Exploration is quite tedious, as you tend to get small amounts of progression in…
negative · reviewer's own thumbsView post →The boss encounters are interesting but the game in general just doesn't have biomes and areas that I find interesting to explore. The combat mechanics can be a bit finicky and dashing at the right target with something else in line is really really difficult. I really tried giving this a fair shot but it just didn't hold my attention.
negative · reviewer's own thumbsView post →The main game is pretty alright, Though a lack of easily accessible fast travel is very annoying, And with how many things there are all across the map having to take easily 15 minutes to get to somewhere (especially if you have to do unclear and annoying puzzles that always deal damage to you if you fail the extremely precise challenge) And the amount of fights that require you to figure out how to stall your fall in the air without any form of double jump Especially when the only options are…
negative · reviewer's own thumbsView post →
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