Farthest Frontier
Developer Crate Entertainment
Farthest Frontier is a city-building game developed and published by Crate Entertainment. Released in Early access for Microsoft Windows on August 9, 2022, it tasks players with establishing, expanding, and defending a settlement in a remote wilderness. From Wikipedia (CC BY-SA 4.0)
390 reactions from 4 sources (Steam reviews, Bluesky, Lemmy, Mastodon) · newest Nov 4, 2026 · last updated Nov 5, 2026 · How this works
Audience score
224 positive · 88 negative
95% range 67–76%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 224 | 88 | 0 |
| Bluesky * | 20 | 3 | 28 |
| Lemmy * | 1 | 3 | 13 |
| Mastodon * | 4 | 0 | 6 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 268 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (22,075 of 25,664 positive).
Many players praise it as a deep, engaging city-builder with strong Banished influences. [1][2][3][4] Some reviewers note quality-of-life issues, clunky combat, and unfinished features. [5][6][7][8] A few players find it addictive and immersive despite its flaws. [9][10][11][12]
- [5]
The biggest problem with Farthest Frontier isn't balance, difficulty, or complexity. It's that the game constantly wastes the player's time. This is one of the most beautiful and immersive city builders on the market, which makes its quality-of-life problems even more frustrating because they're not hidden behind a bad game. There is an excellent city builder underneath all of this, but interacting with it often …
- [7]
The atmosphere, visuals, music, farming, and overall “frontier survival” fantasy are excellent. The first 20–30 hours are immersive and enjoyable. But the game starts falling apart because of its internal design and logistics systems (after ~40 hours you will start to notice it). The core problem is that the game tries to simulate complex physical logistics like RimWorld/Dwarf Fortress, but without giving the player …
- [1]
Best-in-class city sim management game. I'm city game obsessive, from the days of Sim City 2000 to Cities Skylines and Manor Lords, I try them all and stick with the best ones. Farthest Frontier brings the goods. It's highly engaging, challenges you with raiders and wildlife as you develop your new city. The customization is excellent, from screen resolutions to UI scaling and optimization sliders to help the game …
- [10]
Cozy gamer girlies rise up! This game is so underrated - honestly I play it mostly to decorate and make my villagers happy, but the combat is also fun (and challenging at times). You can also make life really suck for everyone, including yourself, if you're into that. Been playing since it came into early access, and it was so good even then (my over 800 hours in early access as proof) The full release is balanced …
- [4]
For years this has been my go to city builder. I play other city builders but I always come back to Farthest Frontier. To me it's a successor to Banished in spirit but it goes so much further and deeper. You can chill and build a cozy village in peace or you can challenge yourself in terms of making survival harder. Wildlife, diseases or even build a small army to stand up to the threat of roaming raiders and …
Summarised from 34 of the 348 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 11, 2026. How summaries are made
Players who liked Farthest Frontier talk about deep city management and economic simulation; those who didn't talk about poor AI and logistics cause frustrating inefficiencies. Which matters more to you?
Critics, per Wikipedia
During its development and upon release, Farthest Frontier received positive coverage from gaming publications. Rock Paper Shotgun highlighted the game's agricultural simulation, describing the multi-year crop rotation and soil management requirements as an "unexpected joy," though noting that the late-game town management lacked the immediate appeal of the early survival stages. PC Gamer similarly commended the complex production chains and intricate crop rotation mechanics, calling them highly satisfying despite a sluggish early game pace while waiting for town expansions. Eurogamer praised the organic and difficult nature of the initial settlement building, noting that it captured the…
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 390 · most liked firstThe biggest problem with Farthest Frontier isn't balance, difficulty, or complexity. It's that the game constantly wastes the player's time. This is one of the most beautiful and immersive city builders on the market, which makes its quality-of-life problems even more frustrating because they're not hidden behind a bad game. There is an excellent city builder underneath all of this, but interacting with it often feels like fighting the interface instead of managing a settlement. Take building…
negative · reviewer's own thumbsView post →Not Fully Cooked -- Wait for 2.0? I've played this game for almost 350 hours and I did have some fun, so I suppose you could say I got my money's worth. However, the more I understand the game the less I like it, so it's time for a review! First of all the game has three win conditions, which are clearly very poorly thought out and/or implemented. You can "win" this game in a very short time with very little effort while ignoring or sidestepping the overwhelming majority of the game's…
negative · reviewer's own thumbsView post →Best-in-class city sim management game. I'm city game obsessive, from the days of Sim City 2000 to Cities Skylines and Manor Lords, I try them all and stick with the best ones. Farthest Frontier brings the goods. It's highly engaging, challenges you with raiders and wildlife as you develop your new city. The customization is excellent, from screen resolutions to UI scaling and optimization sliders to help the game perform best on your system. I LOVE UI scaling because it allows you to play on a…
positive · reviewer's own thumbsView post →The atmosphere, visuals, music, farming, and overall “frontier survival” fantasy are excellent. The first 20–30 hours are immersive and enjoyable. But the game starts falling apart because of its internal design and logistics systems (after ~40 hours you will start to notice it). The core problem is that the game tries to simulate complex physical logistics like RimWorld/Dwarf Fortress, but without giving the player proper control tools. At the same time, it lacks the clarity and…
negative · reviewer's own thumbsView post →Great game if you are interested in travelling time. You will start playing at a given point in time and end your session at 5am a few days later and remember you forgot to eat.
positive · reviewer's own thumbsView post →The game is nice, but it doesn't seem complete, like it's only 70%-80% done and it's still in beta, and yet 1.0 is out. You can build bridges in the game, but there are no rivers. The terrain flatting tool doesn't work properly, where you have to click and drag an area multiple times to flatten it and between each time you have to wait for the villagers to do the work. The terrain manipulation in the game is just bad. Army management in the field is clumsy and incomplete. The trading system…
negative · reviewer's own thumbsView post →Review: Farthest Frontier could have been a fantastic city builder, but the developers refuse to fix the core problems that make the game collapse long before it becomes interesting. Instead of addressing the fundamental issues — a heavily serialized simulation loop, what's seems to be single‑threaded pathfinding, and zero real optimized multithreading — they keep adding small gimmick features that do nothing to improve gameplay or stability. The result is a game that starts lagging around…
negative · reviewer's own thumbsView post →Cozy gamer girlies rise up! This game is so underrated - honestly I play it mostly to decorate and make my villagers happy, but the combat is also fun (and challenging at times). You can also make life really suck for everyone, including yourself, if you're into that. Been playing since it came into early access, and it was so good even then (my over 800 hours in early access as proof) The full release is balanced and the tech tree and difficulty settings definitely has more impact, which…
positive · reviewer's own thumbsView post →You can play for 10 in game years, and if there is a bandit camp near your settlement all it takes is one settler running past it and getting killed. After that workers and nearby settlers will constantly try to carry that body to the cemetery for burial and they will keep dying to the same bandit camp over and over again. At that point the game is basically over because this bug has not been fixed for 8 years and the developers still have not added a simple option to cancel the burial of a…
negative · reviewer's own thumbsView post →Started a peaceful farming settlement. Ten minutes later, half the population died of diarrhea, wolves ate the rest, and my only survivor was a guy named Ulf who lived off berries and trauma. 10/10 authentic medieval life simulator.
positive · reviewer's own thumbsView post →Edit for 2026 and because how stupid reviews are shown first tend to be most upvotes. A lot of the complaints are fixed and improved on. --- It’s an okay city-builder, but it really doesn’t feel like a finished product. Steam "really" need an "okay" than just yes and no. That’s the main reason is there is a lot of negatives, not because it’s bad, but because there are better and more complete options available right now. Most of the issues could be fixed later, but at release, it’s rough.…
positive · reviewer's own thumbsView post →It's a great game, and I have a lot of fun with it. However, until the broken AI (logistics) is fixed, I do not recommend playing it. A well designed logistics (core of the game) is ruined by poor citizen choices as to where to obtain goods. Travesting half of the map to get the flour directly from the mill while a warehouse just next to the bakery is filled with flour literally to the roof? Frustrating. (100% it's not incorrect warehouse settings). When it's fixed, it will be a great game and…
negative · reviewer's own thumbsView post →Absolutely terrible combat balancing. There are siege weapons that raiders can use but they tear through walls just as quickly without them so they might as well not even exist. Even multiple layers will result in a couple of the lowest level raiders defeating them with swords and axes in under 10 seconds. It is laughable. Upkeep costs for defending against threats are incredibly high for soldiers that are next to useless. You basically have to get to end game before you can command an…
negative · reviewer's own thumbsView post →A promising cozy builder ruined by lazy scripting and pathetic optimization. it starts as a great, meditative early-game survival builder. The visuals are charming, and the initial gameplay loop hits the spot. However, once your settlement grows, the polish completely fades away, exposing fundamentally flawed systems that the developers seem too lazy to fix. Two major issues kill the experience: The Merchant Script is pure RNG nonsense. Trading is essential for mid-to-late game progression,…
negative · reviewer's own thumbsView post →Update: As of 5/9/2026 Wanted to give the game another spin since my first impression. They released an update about QoL changes, which was the primary concern of my first go around. While there have been improvements, many of the points of friction I experienced the first time around have yet to be addressed. The thing is, my negative review is not about this game being incapable of bringing enjoyment to its player. It's the lack of polish on things that one would expect in EA, but not…
negative · reviewer's own thumbsView post →Farthest Frontier takes the best aspects of settlement games like Banished and combines them with the mechanics of "civilization" city builders like the Sierra games (Caesar 3, Pharoah, Rise of the Middle Kingdom). This game is pretty unique as you make a settlement and all of the decisions from barely surviving carry over to give you problems/benefits later on as you expand and thrive as a town. This game is basically Banished+ with how it starts and how its UI/mechanics work. You start with…
positive · reviewer's own thumbsView post →This is the best city builder I have played in a long time. Definitely reminiscent of Banished, but with combat and more replayability. This game is not perfect but if they keep adding to it it can become close. It has truly become one of my favorite games and every single time I open steam I go check for updates/news.
positive · reviewer's own thumbsView post →This game has the bones that could be a great town/colony builder but ultimately fails to achieve it's potential due to some glaring issues. 1) The tech tree is very poorly conceived. As an example, there are knowledge nodes you can unlock in Tier 2 of the tree, that you cannot actually construct until you have Tier 3 Town Center or materials from Tier 3 resource buildings. (For example the Market upgrade). There is a major hurdle in obtaining bricks to make any sort of progress towards Tier…
negative · reviewer's own thumbsView post →Aside from supporting the people behind the universally acclaimed ARPG Grim Dawn, I really have an itch for a medieval city-building (of city building games in general) even though I'm pretty much suggs-eggs playing it. But that's truly captivated me, Farthest Frontier is an intricate medieval city-building with an economic management system, where you manage a bunch of settlers that decided to have a new life on the frontier. What makes this game truly addicting for me is, I played it by…
positive · reviewer's own thumbsView post →Great game but is currently not worth the price due to the following: 1. Game is far too much of a slow burn. Takes far too long to advance and do anything. Even at the highest game speed (3x) you will be sitting around not doing much of anything for long stretches. 2. Procurement. You cannot just "get" livestock. You have to wait for a trader to come by with the appropriate livestock and they may never come. If they don't come with the right livestock, you don't get any! You can pay a premium…
negative · reviewer's own thumbsView post →Overall i think this game is worth it if you enjoy city buildings, i saw my friend had this on his library, i decided to give it a try and enjoyed it. The pros of this game : Graphics/aesthetic for city building, very nice. above avg IQ to enjoy it properly dopamine boost when you get things done correctly CHILDREN CAN FIST FIGHT WOLVES AND BANDITS very minimal micro management, from the start there's a lot of automated settings you can use to save you time and QoL there's a lot of fun…
positive · reviewer's own thumbsView post →To be honest, Crate Entertainment is the last developer I would have expected to make such a radical genre shift and move away from a tried-and-true formula to create something completely new. And yet, that’s exactly what they did. They abandoned the H&S genre and decided to create a classic survival city-builder… and yet they decided to make the task even more difficult for themselves. If you take a look for an overview of the currently available city builders you’ll notice a pattern.…
positive · reviewer's own thumbsView post →I wish there was a review between thumbs up and thumbs down. Game is amazing and I have a lot of fun. I'll definitely will be back when they fix the lag when you get above 500 population. I got to 2000 population and the game is unplayable! I had to pause and do everything I needed, let time pass, pause, let time pass and so on. Great game, but wait if you want a true "endless" game.
negative · reviewer's own thumbsView post →For years this has been my go to city builder. I play other city builders but I always come back to Farthest Frontier. To me it's a successor to Banished in spirit but it goes so much further and deeper. You can chill and build a cozy village in peace or you can challenge yourself in terms of making survival harder. Wildlife, diseases or even build a small army to stand up to the threat of roaming raiders and bandits. It's all there in the customization before you start a new game. There are…
positive · reviewer's own thumbsView post →I've been waiting a long time for a game to replace Banished in the medieval city/survival sim genre, this is the one. It blends a lot of the strategy games into one, from Anno to AoE and it's well worth the full price. It carries a lot of the same concepts you'd expect and expands the end game far greater beyond what Banished offered but kept the core gameplay and end goal. There's greater complexity in every choice and the game gives you a reason to decorate your town in order to optimize…
positive · reviewer's own thumbsView post →Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?
neutral · AI labelView post →Its a great fantasy city builder, and probably one of the best I've seen out there. Visually the game looks great and the trading system feel engaging through the whole gameplay. Its a rare survival city builder where you can make a city that's trying to survive and also have the ability to make it visually pleasant along the way. What it does well: - Visuals are very pretty and change through the seasons - Gridless cities and a diverse enough selection of decorations means that you can…
positive · reviewer's own thumbsView post →Farthest Frontier is a functional, competent, and sufficiently enjoyable game. There's enough to like here, and while some things could've used some extra honing, ultimately there are no glaring issues in play severe enough to push me towards leaving a negative review. But be that as it may, I found myself irreversibly drifting away upon reaching the third research tier and spending some time with it. Yesterday, I wandered off firmly intending to return the next day in order to press on.…
positive · reviewer's own thumbsView post →Farthest Frontier began Early Access with a strong core and beautiful aesthetic, but the 1.0 release disappointingly failed to evolve beyond its "basic foundation status." The game quickly becomes dull and repetitive due to a fundamental lack of meaningful progression. The core mechanics are sound, but they do not deepen over time. Maps feel monotonous, and the raiding mechanic is less of a strategic challenge and more of an annoying disruption. Ultimately, the game offers a competent but…
negative · reviewer's own thumbsView post →Any suggestions for a good city builder game?. I've always been a big fan of the Anno series, pretty much played all of them! Recently tried the Steamworld Build demo, and it was great. Looking for something to scratch the itch until release though. I've heard Farthest Frontier is good, any opinions on that, or other recommendation?
neutral · AI labelView post →I started playing this in early access before the tech tree was added and it was/is a good game, it was a slow-paced, chill little colony builder. The reason I don't recommend the game though is that when i came back to this after full release and the tech-tree was added, it's made an already slow-paced game into a -painfully- slow trudge of a game. There's not really much to do once you are well enough established and i feel like the tech-tree was added to slow the player down from getting to…
negative · reviewer's own thumbsView post →Outstanding game, and a fitting spiritual successor to Banished. Amazing devs, who just brought the game from early access to 1.0! Outstanding depth and replayability - if you liked Banished, you will love this.
positive · reviewer's own thumbsView post →Tentative negative review. Game seems fine, but really needs either an actual tutorial or more (& more frequent) objectives. It needs better tool tips. It needs to explain to me why I need five different storage buildings, despite the fact that most things are accepted across multiple storage facility types. It needs to explain to me why if I put storage limits on firewood across every building I can see that stores firewood, my firewood total seems to keep growing endlessly regardless. It…
negative · reviewer's own thumbsView post →Don't get me wrong, this is not a bad game. It's just, while fully fleshed out, I don't feel as though it does anything remarkable either. This genre is flooded with very similar Banished-like games, and this is one of them. After spending over 20 hours in my current playthrough, I am left with a feeling of disatisfaction. I am not sure why precisely I am getting this feeling, but I lost a couple days in my life and do not feel like I achieved much of anything. Unless you have your heart…
negative · reviewer's own thumbsView post →I really enjoy this game. But there are still so many little annoyances that makes me grow frustrated and stop playing. The desirability metric for housing is all kind of messed up. Houses automatically upgrade which is SUPER annoying because suddenly a bunch of houses are demanding resources that you may or may not have at the ready, and they eat those resources until they're done upgrading. Once they're upgraded, they have a higher standard for desirability, and if that standard isn't met…
positive · reviewer's own thumbsView post →This is Banished, but bigger, better looking, more complex, and perhaps a little more forgiving. I've yet to see if the late game problems (death waves and such) exist here as well, but early and mid-game is pretty much a carbon copy.
positive · reviewer's own thumbsView post →I honestly don't think this is a good game. Been playing on and off for years and was hoping that 1.0 would make it a better game, it didn't. They added a tech tree and the core system is there but its nothing amazing. Wild animals and raid are still "unbalanced" even if you prepare for them, they are not game killer for experience player but more like really annoying speed bumps. You know when you "won" a game around mid game and how you deal with raiders. Other then that its not that…
negative · reviewer's own thumbsView post →Like most citybuilder/colony sims, Farthest Frontier is a matter of spinning plates. The more your town expands, the worse problems become, and the more you have to address. Every new villager increases risks of disease, food consumption, soap and amenity consumption, the amount of services that need fulfilled, and the amount of raiders that come every other year to destroy everything you've built and take all of the goods you need to keep everyone fed and functional. Meanwhile, you need more…
negative · reviewer's own thumbsView post →First the good: If you are a fan of technical city builders this is a really wonderful game. There's rewarding progression from small town to city and across a complex tech tree that makes it rewarding to play. There are hard trade off decisions between people, finances and defense that make everything impactful. On top of all that, the whole game is grounded in a seasonal rhythm that will keep you coming back to play through one more year. This is a fully built game and it's pretty great as…
positive · reviewer's own thumbsView post →If you took Manor Lords and sacrificed a good part of the graphics for gameplay, you'd get his game
positive · reviewer's own thumbsView post →I like this game because there is quite a bit of strategy needed. It is not a fast paced game by any means.
positive · reviewer's own thumbsView post →This game is fine, but there's a caveat there based on what you want out of it. So far as city building and citizen management goes this game is decent. Nothing exceptional but everything more or less works the way you think it should and it's not too much hassle. There is a decent tech tree but it takes an absurd amount of time to get all of the perks if you want them, despite the fact that It has a very Banished feel to it and you can make extremely nice/authentic looking villages if that's…
negative · reviewer's own thumbsView post →Farthest Frontrier took a bit for me to get into the game, but now I find it quite enjoyable. The game is not complex, as much as it requires a lot of micromanaging to make the most out of design choices. This could easily be mitigated by just setting up personal to auto tasking and make a decent enough surviving colony. However, if you want a thriving and more fun experience, it takes a lot of involvement and constant fine tuning. So far, the game has been problem free, with zero crashes or…
positive · reviewer's own thumbsView post →One of my all-time favorites! This game allows me to take my time thinking about the short and long term outcomes resulting from each decision I make. There are enough surprise variables to keep me totally guessing and engaged for hours of fun! I really like managing the resources to ensure that my settlement has enough to survive and sometimes thrive each and every season. To the creators and game managers at Farthest Frontier, thank you for a great game!
positive · reviewer's own thumbsView post →I like it, had fun with it for over 26 hours.. But now the tech tree breaks my game. -Game runs fine, 100+ fps -Open tech tree/knowledge tree -Close knowledge tree, FPS tanks to between 6-9fps -Does not recover until i reboot game funny enough if im sitting at 6fps and reopen the tech tree the FPS recovers...until i close the tech tree then it tanks again.
negative · reviewer's own thumbsView post →I've been playing this game for 10 hours (which is 30 years in my settlement), and these are my impressions: First of all, I love this game. Its atmosphere is so good that sometimes I'm just chilling and exploring the city. The building mechanics are pretty good; it feels very free, and you can design your village however you like. The way the game works is very creative and detailed, and it keeps you playing without stopping—it’s addictive. The graphics are awesome. I think this is one of…
positive · reviewer's own thumbsView post →With almost 900 hours into this game, i think i can give a fair review. I think overall,the game keeps nerfing itself. Once things become stable,the devs seem to come up with a new way to mess it up. The new tech tree is a big nerf to where it was before. Forcing you to spend a lot of time to get to where you was before,with more issues than before. The AI in this game is wonky and the citizens are stupid the majority of the time. They can be sick, starving, hungry, cold,etc and walk by 5…
positive · reviewer's own thumbsView post →Like the skill tree. I think the added extras are fun. Love you made population size unlimited. Upgraded my p.c's graphics card, ram and power supply to be able to try max out this game a little more. Could there be a way to switch of all guard towers and remove all guards? After invaders im having to go around all these guard towers evicting the brave guards, forgetting some and my economy being in utter shambles. Being able to disable all guard towers and evict the heroes pronto would…
positive · reviewer's own thumbsView post →This is it. Relaxing and exciting at the same time. Love it, waited a long time for it... This is Banished 2.0.
positive · reviewer's own thumbsView post →Recommended I ended up putting about 19.6 hours into Farthest Frontier and reached the full endgame, including all three monuments. For me, this game was at its best when everything was falling apart and I had to figure out the system: food shortages, rotting crops, inactive livestock, wood bottlenecks, gold problems, raiders, walls, trade, taxes, and production chains. That’s where the game shines. It gives you that satisfying arc of: bare survival → stabilization → optimization →…
positive · reviewer's own thumbsView post →The rebalance with 1.0 make this game ridiculously unbalanced. Your villagers are the fragile and die immediately to any threat. There was no increase to survivability or the availability of gear, but all enemies received insane buffs to their numbers, armor, and power. The raiders are impossibly strong and attack at the same frequency. The devs say they play tested this. I don't buy it. It's unfair to the point that it damages any concept of fun. The raiders have competent AI and are…
negative · reviewer's own thumbsView post →Farthest Frontier is basically "what if we made Banished again.... except it was good this time?" and I'm saying that as someone who played a lot of banished.
positive · reviewer's own thumbsView post →*Farthest Frontier* is another mediocre game that could have been great in and of itself, but instead is only made tolerable by the work of modders. I’m tired of giving games a pass by reviewing them as though community fixes are part of the product I paid for. To be fair, if you're into mods and don't mind curating them, working on them, and keeping them up to date, then most of my criticisms are moot and you might want to give it a shot. The balance is a mess, the management tools are…
negative · reviewer's own thumbsView post →Farthest Frontier review: A challenging and chill survival city builder - Crate Entertainment's survival city builder is packed with intricate production and farming systems..
neutral · AI labelView post →This is my favorite genre and Farthest Frontier is one of the best! If you liked Banished, this is the Improvement. It's always installed on my PC and every few month I go back to it.
positive · reviewer's own thumbsView post →If you ever played Banished and enjoy it i have no doubt you will enjoy this. It is essentially a more detailed and more polished version with more width and depth, hostail animals, bandit raids, more resources and buildings. The game is 'fun' but it feels like it needs a few version updates - some of units/upkeep feels unbalanced and way to expensive. Some of the 'key' resources are not on the map or very hard to get even on the 'easier' settings. The UI is also an abomination a lot of…
positive · reviewer's own thumbsView post →Great game, but still feels quite unpolished despite being out of early access now. The UI especially as well as the unexplained complexity of the game is really frustrating, building is a hassle with a weird UI and no good destruction, copying or template tools (If you build a fence you have to destroy every single element once you want to remove it!). The most frustrating thing though is how difficult it is to get an idea how much one is producing, where the bottlenecks are, how to fix them,…
positive · reviewer's own thumbsView post →In a sea of sub-par city building games that seem like chimeras stitched together from copied and vaguely understood game mechanics, Farthest Frontier rises above as a game with real game design talent behind it. Well done Crate.
positive · reviewer's own thumbsView post →The first city builder in a long time since Cities Skylines 1 and Banished that I could really sink my teeth into. The most enjoyable part for me was seeing the the progression of the buildings' architecture. The worst thing about the game is probably the terrain flattening tool. I mean it definitely flattens the ground you designate but everything around it kinda gets scuffed. Overall it delivers so well that comfy city building gameplay that we're all looking for in the genre.
positive · reviewer's own thumbsView post →This is a tough one. 5/10. Is Farthest Frontier worth the full price? No. Get it at 50% off. Is it a good-looking game? Yes.* Is it a good-working game? No. Could it become a good-working game? Yes. Yes yes yes. Is the first DLC a step in that direction? No. *the UI is old-school. This is a nice pivot away from the mobile-game-blobs that have infested all of gaming, but icons are often too small, the building menu has the *buildings themselves* as icons, rather than their produce, which is bad…
negative · reviewer's own thumbsView post →
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