Hell Clock
Developer Rogue Snail
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos. From the Steam store page
370 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 5, 2026 · last updated Nov 5, 2026 · How this works
Audience score
242 positive · 51 negative
95% range 78–87%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 242 | 51 | 0 |
| Bluesky * | 30 | 0 | 35 |
| Mastodon * | 4 | 0 | 8 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 253 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (3,746 of 4,460 positive).
Players praise Hell Clock for its addictive blend of ARPG and roguelike mechanics, with deep build-crafting and satisfying combat. [1][2][3] Some reviewers note the game's unique Brazilian historical setting and cultural inspiration as a standout feature. [4][5][6] Several players criticize the endgame for being too grindy and repetitive, with balance issues and lack of variety. [7][8][9]
- [7]
TLDR: Diablo 3-like, roguelite game initially shows promise, but after 10 hours of playing the glaring issues of design choice and balance problems come to the surface. Those issues sap any enjoyment I had in the game. Hell Clock is an action, roguelite game that is a homage to Diablo 3 mostly. Like many roguelites before, this game revolves around the loop of: run through multiple areas until you die, go back to …
- [1]
Ok so this game is basically: Vampire survivors, where you start a run and kill enemies, get exp, lvl up to choose upgrades. but plays like an ARPG shooter with WASD movement(or click to move, they give you an option) and also selectable loadouts of skills, trinkets, and gear that you find/buy along the way with relics having affixes that you can find currencies to reroll and upgrade for a bit of RNG element and …
- [4]
Diablo brasileiro onde você mata coronel morto-vivo no sertão do inferno Guerra de Canudos em roguelike... Você é o Pajeú correndo atrás da alma do seu mentor num purgatório nordestino enquanto desce a porrada em defunto republicano. É tipo Hades, mas ao invés de fugir do inferno grego você tá descendo o cacete em jagunço zumbi. Por menos que um combo do BK, você ganha história brasileira com pancadaria isométrica e …
- [2]
Hell Clock is an addictive roguelite ARPG that masterfully blends high-speed intensity with deep build-crafting. The ticking timer forces you to prioritize efficient combat, creating a thrilling risk-reward loop that keeps every run tense. The combat feels responsive, and the freedom to experiment with skills, relics, and gear combinations allows for a wide variety of powerful builds. Overall, it's a highly …
- [3]
Conceptually, this is basically path of exile meets Brazilian indie developers. It plays like a cut-down and simpler path of exile, while talking about a Brazilian civil war that I had never heard about prior. Uniques are varied and have a mixture of effects, from "more damage please" to "do something entirely different" and are plentiful enough that rebuilding and mix-and-matching is part of the core gameplay loop. …
Summarised from 34 of the 315 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 12, 2026. How summaries are made
Players who liked Hell Clock talk about fun and responsive combat with satisfying visual and sound effects; those who didn't talk about endgame grind is too slow and tedious. Which matters more to you?
Reactions
60 of 370 · most liked firstHELL CLOCK! A roguelike ARPG based on the Canudos War in Brazil 🔥 I’m really proud of the team behind this game, it’s looking GORGEOUS Please wishlist it and try the demo until Dec. 11 ⏱️ store.steampowered.com/app/1782460/...
positive · AI labelView post →TLDR: Diablo 3-like, roguelite game initially shows promise, but after 10 hours of playing the glaring issues of design choice and balance problems come to the surface. Those issues sap any enjoyment I had in the game. Hell Clock is an action, roguelite game that is a homage to Diablo 3 mostly. Like many roguelites before, this game revolves around the loop of: run through multiple areas until you die, go back to town and use currency to permanently upgrade you character, then run through…
negative · reviewer's own thumbsView post →i wrote about Hell Clock, a fuckin cool video game
positive · AI labelView post →Ok so this game is basically: Vampire survivors, where you start a run and kill enemies, get exp, lvl up to choose upgrades. but plays like an ARPG shooter with WASD movement(or click to move, they give you an option) and also selectable loadouts of skills, trinkets, and gear that you find/buy along the way with relics having affixes that you can find currencies to reroll and upgrade for a bit of RNG element and optimization. They have different damage types that you and enemies can do as…
positive · reviewer's own thumbsView post →Hell Clock launches next month, but you don’t have to wait to play. 🔥 The demo is live and sitting at 96% positive reviews on Steam! Try the demo, wishlist the game, and don’t miss the updated demo dropping during Steam Next Fest! 🔗 store.steampowered.com/app/3563400/... #IndieGame | #GameDev
neutral · AI labelView post →As of right now Hellclock's balance makes it not fun. The gameplay loop feels like it boils down to: run to the end of the stages as fast as you can, until you encounter an enemy with an insane amount of health and get exploded. Go back, upgrade and then run through the same exact hallways again and again. Maybe if there was some enemy or level variety that would help. I feel bored holding forward, spinning through the first few "floors" only to get exploded by the next set of…
negative · reviewer's own thumbsView post →Hell Clock is basically a proto-sequel to Diablo 3 that evolved the ARPG genre in a dramatically different direction. Like, okay. By the end of Diablo 3's run, that game kind of found its flow as the low impact frictionless ARPG where you jumped in, blew stuff to gibs on whatever Torment your bootleg DIY build landed you in, only coming up for air just to empty your bags and do it all over again. It was just fun. Hell Clock asks a question. What was so wrong with that? As it turns out,…
positive · reviewer's own thumbsView post →I can finally show the game I've been making the music and sound design for the last four years! Hell Clock is a fast-paced, roguelike ARPG set during Brazil’s 19th Century War of Canudos. youtube.com/watch?v=Mp9t... Play the demo on Steam!! ♥ @hellclockgame.bsky.social #gamedev #gameaudio
positive · AI labelView post →TL;DR - do it. do it now. WARNING: Do not approach me. Do not look at me. I have spent the ~35 hours min-maxing my relics in the Reliquary. I have successfully combined a piercing dodge, lightning knives, and ungodly amounts of critical damage. I don't just clear rooms; I delete the concept of hell itself causing the game front lobe damage. Bosses don't fight me; they file for restraining orders after violent domestic situations. The dopamine rush of watching the entire screen melt into…
positive · reviewer's own thumbsView post →How our indie game Hell Clock started vs how it's going: #IndieGameDev | #IndieGame | #GameDev | #Roguelike | #Gaming
positive · AI labelView post →It's alright but gets too repetitive. There's too little depth of customization for how often you're repeating runs. Skill trees are mostly uninspired bonuses like +5% attack speed, while the constellation tree is a straight rip off from Grim Dawn.
negative · reviewer's own thumbsView post →This game has quite interesting foundation and style, but it is simply unfinished in many ways. The half of your endgame Ascension tree has 'beta: work in progress' placeholders, why? Game has no EA or Beta tag, you're selling it as complete product, why I see this then? Also, could have more variety, especially zone maps, they all literary same every run. No visual changes in new levels of difficulty, super primitive map design in general, no monster/boss variety at all. Very shallow character…
negative · reviewer's own thumbsView post →Hell Clock was excellent too, sorta Diablo-ish style game with an artstyle that reminded me of Curse of the Dead Gods, y'know that sort of Mike Mignola inspired style? And the historical Brazilian setting was very neat. store.steampowered.com/app/3563400/...
positive · AI labelView post →If you're a creator you can now request a key for Hell Clock! Tag us if you make a video or stream the game! ❤️ #HellClock | #IndieGame | #GameDev | #ContentCreator | #Twitch
neutral · AI labelView post →This game has an interesting concept, but the balance often makes it more annoying than fun. For me the gameplay is enjoyable occasionally, but not consistently. That's why I have mixed feelings about it. The gameplay loop goes something like this: you run through floor after floor, gunning down everything in your path. The first 10–15 floors can feel almost like a formality, and then suddenly you encounter an enemy or boss with an absurd amount of health and damage. You either get destroyed,…
negative · reviewer's own thumbsView post →Hell Clock is a finalist for Best Game: Brazil at @gamescomlatam 🏆🔥 We're honored to be among so many great Brazilian games at the world's largest indie games competition. Thank you for the support! Come play & meet the devs May 1-4! #MadeinBrazil | #HellClock | #Roguelike
neutral · AI labelView post →TL;DR: A genuinely enjoyable hidden gem with fun combat and satisfying progression. Worth the price, but the lack of inventory QoL makes endgame farming unnecessarily tedious and eventually pushed me away. It's one of those hidden gems I didn't even know existed until a few days ago. The core gameplay is pretty satisfying, the combat is fun, and there are multiple layers of progression that you can focus on. The campaign can be completed in less than 10 hours, but after that you've pretty…
positive · reviewer's own thumbsView post →Hell Clock comes on really strong. It’s a fresh and fun take on the ARPG/roguelike formula, and the sense of progression during the campaign feels great. I had a blast playing through it, experimenting with builds, and slowly refining a playstyle I really liked. However, once you beat the campaign, the endgame begins—and this is where the experience fell apart for me. The game essentially resets your progress. You lose everything you’ve built up, while the game simultaneously adds more…
positive · reviewer's own thumbsView post →On this week's Crewcast, Danny’s thoughts on new god sim Fata Deum, Frank's looking for a dead body in The Little Tomb, Jesse does Brazilian history homework with ARPG roguelike Hell Clock, and the crew share lovely memories of meeting game developers. youtu.be/99GKZLk0ZUI
neutral · AI labelView post →Big shoutout to @vinny.vinesauce.com for checking out our game Hell Clock! We hope you'll check it out when the full game comes out July 22nd! #HellClock | #PathofExile | #Hades | #Roguelike | #GameDev
neutral · AI labelView post →Honestly my GOTY 10/10 sound design, visual FX, and game feel. Killing monsters is incredibly satisfying The roguelike system fixes a small gripe I have with other ARPG's, where you stop making choices when you get further into the game because you level up more slowly (and thus get less skill points). Here you choose temporary upgrades every run, and the optimal upgrades change as you do meta progression (Early game raw % damage might be better, with better gear you might go for attack speed…
positive · reviewer's own thumbsView post →Guys. . . the game is called HELL CLOCK 💀 #HellClock | #IndieGame | #GameDev | #Roguelike
neutral · AI labelView post →Cabocla bears the scars of Canudos. Her lost gaze reflects the pain of a people betrayed, their land stolen, their history burned by war. In purgatory, she wanders in silence—yet within it, echoes the cries that were never heard. ⏳ #HellClock | #IndieGameDev | #IndieGame | #Roguelike | #Gaming
neutral · AI labelView post →I am currently playing the game in Veteran difficulty and I am currently in midgame as I am in the second act of Abyss. The build I created is an hybrid minion marksman build and it feels really good. Quirks and bugs in some mechanics: - Moving with mouse is clunky and feels bad because there is velocity added to the player. Removing the velocity will make it feel better. Don't care if it looks less good it feels really bad so there is no point of keeping it. - Input latency is FREAKING…
positive · reviewer's own thumbsView post →Hell Clock is an addictive roguelite ARPG that masterfully blends high-speed intensity with deep build-crafting. The ticking timer forces you to prioritize efficient combat, creating a thrilling risk-reward loop that keeps every run tense. The combat feels responsive, and the freedom to experiment with skills, relics, and gear combinations allows for a wide variety of powerful builds. Overall, it's a highly recommended experience for fans of fast‑paced roguelite ARPGs.
positive · reviewer's own thumbsView post →Hell Clock is a FINALIST in the "Best Game: Brazil" category at Gamescom Latam BIG Festival! 🏆🔥 This recognition is the result of a lot of love and dedication. Thank you to everyone who has supported us! Keep your fingers crossed for us! 🤞🎉 #HellClock | #BIGFestival | #Roguelike | #MadeinBrazil
neutral · AI labelView post →"Hell Clock, one of my favorite indie roguelike action RPGs in the last few years, found a way to take the appeal of limited-time Diablo seasons and make them permanent—no FOMO involved."
positive · AI labelView post →I like the game but it's horribly buggy and unbalanced. There's like 4 skills that are genuinely decent and the rest are underwhelming. The Ascension mechanic at higher levels is basically pure RNG and right now you can't even complete it at 100 because it bugs out on wave spawns.
negative · reviewer's own thumbsView post →Anybody who makes a game based on their own culture and/or history deserves a thumbs up by my book. Because as much as I like these, otherwise we will play orcs, orcs in space, zombies, samurai, ninjas and vampires until the end of time. If videogames are a language of their own, it's impossible for somebody to make a game like Hell Clock without being fluent in ARPGs. I don't have to talk to the devs to know that they know what loot filters, skill trees, Grim Dawn constellations, Path of Exile…
positive · reviewer's own thumbsView post →If you pick up Hell Clock today, the game immediately gives you an option to turn off its "hell clock" mechanic, which is the timer that you are up against each run. I recommend you keep the hell clock on. Here are 3 reasons why. bignerdgaming.com/2025/07/22/t...
positive · AI labelView post →Hell Clock is an inspiring and well-written roguelike with some interesting mechanics, although its #SteamDeck performance is a little flaky at the moment: A copy was provided by Mad Mushroom for review. steamdeckhq.com/game-reviews...
neutral · AI labelView post →Emiru's first impressions of our upcoming roguelike game Hell Clock! 🔥 #HellClock | #ARPG | #IndieGame | #GameDev | #PathofExile
neutral · AI labelView post →There was an interview I was listening to with the lead on Hell Clock the other, and he talked about balance feedback that he got for the game before release. Players complained about a skill dealing too little damage, and so he bumped up the AoE a bit and then people said it was now amazing...
neutral · AI labelView post →bullet sponge hell, act 3 really be testing my patience, also apparently you need to buy the dlc for act 4 so i'm out
negative · reviewer's own thumbsView post →About our new Hell Clock expansion, Cursed War: “This is where the fury Pajeú carries in the base game was born, and it makes the sting of the 3rd act—which shows how the atrocities have bled into the present day—last longer than it already did the first time I played through it.” Hell yeah
positive · AI labelView post →Edit: I am changing my thumbs-down to a thumbs-up, however I am not changing any of the text. I feel that even though I would not recommend this to my friends, it does not deserve a thumbs down. The game is fun but progression is hard gated with passives and gear making it so no matter how good you are, you will not get to the next area until you play X more times to earn the passive points to add stats. This would be a lot less boring if your gear did more than the 1 stat that it provides.…
positive · reviewer's own thumbsView post →This game is incredibly fun, it's worth the money. People complaining after 50 hours of gaming on a 10 dollars game are just insane.
positive · reviewer's own thumbsView post →Conceptually, this is basically path of exile meets Brazilian indie developers. It plays like a cut-down and simpler path of exile, while talking about a Brazilian civil war that I had never heard about prior. Uniques are varied and have a mixture of effects, from "more damage please" to "do something entirely different" and are plentiful enough that rebuilding and mix-and-matching is part of the core gameplay loop. Difficulty is in a wonderful place, POE/diablo veterans will have no trouble…
positive · reviewer's own thumbsView post →This is a really great roguelike and a really great arpg. The systems work together great and the main campaign has a good length, fully recommend. For the devs if you see this: The late game grind is too slow, trying out a new builds takes way to long to get going and requires far too much respeccing. It makes it hard to want to keep playing the additional difficulties. I think that resource gains should MASSIVELY increase in harder modes to allow significant build exploration. End game…
positive · reviewer's own thumbsView post →Looking to join the Hell Clock community?! 🔥🕑 Join our community Discord where you can meet other players, theory craft new builds, and help shape the game with your feedback and suggestions! Join below so you don't miss out 👇🏻 discord.gg/HellClockGame
neutral · AI labelView post →How anyone could downvote this game is beyond me. The best way I can describe it is if Diablo/POE and the average of all the Hades-like games had a baby. It has multi-level layers of upgrades, both within the dungeon and out that are simple yet complex if you want to spend the time to min-max. The story isn't the best, but it's a special game that could be a staple in the Rogue-lites portfolio. if the devs spend the time perfecting end-game and spicing up the story it would be a 20/10.…
positive · reviewer's own thumbsView post →Hell Clock is a fantastic and relaxing game, with a fun and compelling loop. The mechanics and skills/skill trees are fantastic. I get a sense of progression and getting stronger, without it feeling like a mind numbing grind. I am enjoying learning the new skills, deciding what loadouts work best for me, and discovering gear and bonuses to make it blend in an enjoyable experience. The music reminds me a bit of Sherlock Holmes with Robert Downey Jr. It is relaxing and does well loud or quiet,…
positive · reviewer's own thumbsView post →A bit expensive considering the current lack of replayability and variety in endgame activities. However, despite being very short, it is simple to get into, offers some build variety, is fun to play and has a compelling story. The game is good on its own but it needs to be more fleshed out to be great. More acts, more skills, maybe more unique modifiers too. In less than 15 hours, I had completed the game on the hardest difficulty settings - Veteran, Relaxed mode (timer) off, Vengeance mode…
positive · reviewer's own thumbsView post →Hell Clock is more than just a game! 🔥 This action roguelike is rooted in real Brazilian history, reimagining the War of Canudos as a supernatural battle between Heaven and Hell. Learn more about the story behind the chaos: 🔗 store.steampowered.com/news/app/178... #HellClock | #MadeInBrazil
neutral · AI labelView post →Most of the negative reviews have less that 8 hours in to the game and complain about a lot of things that are irrelevant in the first few hours. Give this game some more of your time and you will see they misjudged it. I don't often leave reviews for games but this one deserves it. This game is very very good for the price. It tells the story of a real life event in a fictional setting that feels like Diablo 3's best parts but in its own unique spin. The skills and build and items are just…
positive · reviewer's own thumbsView post →Felt fear for a moment But it's people finding my hellclock post and IM SO GLAD LIKE YEAH REBLOG TALK ABOUT THE GAME I NEED MORE PEOPLE TO PLAY IT PLEASE PLEASE PLEASE PLAY HELL CLOCK
positive · AI labelView post →im not too sure where to begin with this game. ive beaten every mode and done all the achievements. its essentially diablo 3 + grim dawn + rogue elements but it doesnt really innovate or do anything new or unique. a lot of the skills feel pretty clunky to use on controller. summon minion AI is pretty bad and will often not stay on a boss or a target while you move or dodge attacks. summons often get stuck or stop attacking randomly or literally attack the wrong direction (at nothing). the…
negative · reviewer's own thumbsView post →Hell Clock is a Semifinalist for the Brasil Direct! 🔥 Come support the game during the Big Semifinal Livestream on Twitch at 3:00pm PST / 7pm BRT! 🔗 twitch.tv/flaviagasi #HellClock | #BrasilDirect | #Gamescomlatam | #IndieGame
neutral · AI labelView post →The Hell Clock demo is now available on Steam for everyone! Get it and play ♥ I hope you like our game :) store.steampowered.com/app/3563400/...
positive · AI labelView post →It's alright. - The game has a unique visual style that (combined with some odd UI choices) causes legibility issues sometimes, but is otherwise striking and capable of setting an oppressive tone. - The items / passives you choose for your build feel impactful, but narrow in their scope and interactions, so once you pick "Build X" your subsequent choices are basically made for you and all else falls to the wayside. - Outside of "beeline" upgrades like increased meta-currency rates or…
positive · reviewer's own thumbsView post →It is fine, but a little too short. Wait for the discount if you are interested
positive · reviewer's own thumbsView post →This is a very mixed bag. Did I enjoy my time? Yes. Will I play this again? Maybe. Pros: - The game has a nice artstyle. - I like that it clearly references a different culture, love that as a setting. - I like the more twin-stick elements. - The relic system is quite unique for the ARPG genre. - I love the idea of upgrades being a set number of quantities instead of completely RNG based, makes the in-run upgrade picking a bit more fun. - The game has a lot of skills that I didn't…
negative · reviewer's own thumbsView post →If you want to do a mandatory 50+ runs in order to scale it might be alrght but the game is intended to be played on veteran and after you kill a boss you are pretty much guaranteed to die to the white mobs on the next stage
negative · reviewer's own thumbsView post →Three months after the release, the game still has loading screens lasting up to 3 minutes. The gameplay gets too repetitive fast, and the progression up until the "endgame" feels obsolete.
negative · reviewer's own thumbsView post →In the next Hell Clock update, decisive strikes shift the game into first-person with a brutal, retro DOOM-style aesthetic. 👇
neutral · AI labelView post →Admittedly, I was hesitant to play Hell Clock simply because it's a "streamer game" but I realized that was entirely unfair to the developer. I figured that since streamer(s) were involved that it would be a cheap cash-grab but Hell Clock is worthy of a lot more than that. Hell Clock is a uniquely satisfying game to play and progress. The implementation of a timer actually adds to the experience, and while I was skeptical at first, it only adds to the experience by giving you an additional…
positive · reviewer's own thumbsView post →Have beaten this game on the World Tier Oblivion on Veteran difficulty and I honestly think that this game has great potential and I cant wait to see the future updates. But the game isnt perfect and I think its lacking some things or needs some stuff changed, which I'll point out here: 1. Adventurer's Handbook - One thing in this game that is sorely lacking is just some menu where you can look up how stuff works with pictures and examples, as the player cannot examine the debuffs on the…
positive · reviewer's own thumbsView post →🔥HELL CLOCK🔥 My first lead role in a video game! I voice Pajeú who's been to hell and back again, and again, and several more damn times! ⏰ So play Hell Clock on Steam and help avenge Canudos! It's a damn honor to help rage against the clock!
positive · AI labelView post →I can't wait to share more of Hell Clock! This game is shaping up to be one of the best games of 2025! 👀 #IndieGame | #GameDevelopment | #IndieGameDev | #Roguelike
positive · AI labelView post →I was able to get 47:38 igt Hell 10 Ascension run. Pretty good, but still improvable, I think sub 40 is possible. I was also trying to do Hell 25 run, but it seems like there's extra difficulty scaling going on, that game doesn't explain, so I need to investigate. #VTuber #Speedrun #HellClock
positive · AI labelView post →
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