Horripilant
Developer Alexandre Declos , Pas Game Studio
KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling idle incremental dungeon crawl through the horrors of a forgotten underworld. From the Steam store page
425 reactions from 4 sources (Steam reviews, Bluesky, Mastodon, Lemmy) · newest Nov 4, 2026 · last updated Nov 5, 2026 · How this works
Audience score
285 positive · 45 negative
95% range 82–90%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 285 | 45 | 0 |
| Bluesky * | 27 | 2 | 51 |
| Mastodon * | 1 | 0 | 8 |
| Lemmy * | 1 | 0 | 5 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 278 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (2,889 of 3,127 positive).
Players praise the game's unique blend of incremental, puzzle, and autobattler elements with a dark atmosphere. [1][2][3] Some reviewers note the endgame becomes repetitive and lacks incentive to continue. [4][5] The art style and mood are widely appreciated, though enemy variety is criticized. [6][7][8]
- [7]
I bought this based on the setting and theme. The art is cool, and the GUI is aesthetically pleasing. However, the animations are lacking, and boss enemies are just recolored regular enemies, which are both disappointing. There's also not a lot of enemy variety at this point. Look, another rat. Now a crow. A skeleton, you say? How daring. The game itself feels like a demo. It starts out way too slow, and hasn't …
- [1]
TL;DR: A strange, atmospheric mix of idle/incremental progression, dungeon crawling, autobattler elements, and light puzzle mechanics. Not for everyone, but very enjoyable if you like slow-burn indie games with a dark mood. Horripilant is a small but surprisingly engaging game with a very specific identity. It combines incremental progression, resource gathering, combat, exploration, and a mysterious underground …
- [4]
Post platinum review All achievements time: 24 hrs Overall score: 8/10 This game is such a wasted potential! First 20 hrs seem to be perfect and then... then starts very boring endgame. Basically, endgame offers you nothing. There is zero incentive to push onwards. Also the balance is miserable. The upgrades of clicks, production and stats stop at very miserable point. You may use upgrades from a lovely gentleman …
- [2]
Disclaimer: I worked on the Polish translation for this game but did so for free and I bought the game with my own money. I spent many more hours playing a pre-release build while testing translations. Horripilant is a very nice twist on the incremental/clicker genre that mechanically doesn't stray too much from its roots while also aiming for something unique with its atmosphere. It's an engaging incremental with a …
- [3]
Absolutely yes, although only for a weird niche set of us - Horripilant isn't going to appeal to the masses. It's an idler, it's a clicker, it's a 'numbers-go-up' game, it's also a puzzler and an interesting philosophical wonder as well. I'm not usually one to get in to clicker games like this but the price was right and the aesthetic appealed to me. Having only played the Gnorp clicker game (which is a fun thing …
Summarised from 34 of the 371 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 12, 2026. How summaries are made
Horripilant sits at 86% positive across 330 opinionated reactions from 4 sources. Fresh or rotten — where do you land?
Reactions
60 of 425 · most liked firstTL;DR: A strange, atmospheric mix of idle/incremental progression, dungeon crawling, autobattler elements, and light puzzle mechanics. Not for everyone, but very enjoyable if you like slow-burn indie games with a dark mood. Horripilant is a small but surprisingly engaging game with a very specific identity. It combines incremental progression, resource gathering, combat, exploration, and a mysterious underground atmosphere into something that feels unusual in a good way. The strongest…
positive · reviewer's own thumbsView post →I bought this based on the setting and theme. The art is cool, and the GUI is aesthetically pleasing. However, the animations are lacking, and boss enemies are just recolored regular enemies, which are both disappointing. There's also not a lot of enemy variety at this point. Look, another rat. Now a crow. A skeleton, you say? How daring. The game itself feels like a demo. It starts out way too slow, and hasn't introduced any interesting mechanics yet. It's the boilerplate incremental…
negative · reviewer's own thumbsView post →Anyone else find themselves branching out on gaming since being on Linux ?. Another thing I've liked about linux. The community is amazing, and I find games I never would have heard of otherwise! What are some games you've found solely because of linux? For me, Luanti (voxelibre, mineclone) Tuxcart Horripilant
neutral · AI labelView post →In case you were wondering, HORRIPILANT is a great game to grieve to. If you are in the absolutely soul-shattering position of having to mourn the loss of the love of your life and need a distraction or you'll scream and weep and never stop, I'm gonna go ahead and recommend this game to you. It will give you a nice alternative activity. A couple weeks before my husband's unexpected death a few months ago (in 2026), I told myself next payday, I'd get a Steam gift card and buy FORBIDDEN…
positive · reviewer's own thumbsView post →📢 Officially Announcing! 💀 Horripilant - Incremental Clicker/Autobattler/Puzzle Game. Collect materials, fight foes, solve puzzles, survive. Wishlist now on steam: store.steampowered.com/app/3525970/... #indiegame #indiedev #GodotEngine
neutral · AI labelView post →Disclaimer: I worked on the Polish translation for this game but did so for free and I bought the game with my own money. I spent many more hours playing a pre-release build while testing translations. Horripilant is a very nice twist on the incremental/clicker genre that mechanically doesn't stray too much from its roots while also aiming for something unique with its atmosphere. It's an engaging incremental with a fair bit of clicking if you'd rather wait less. The mood is very nice, in a…
positive · reviewer's own thumbsView post →i found god in a hole and he asked me to kill crow for him. then i came home and booted up this game which just so happens to be super duper fun.
positive · reviewer's own thumbsView post →Clicked so fast the game jumpscared me 9/10 would click again
positive · reviewer's own thumbsView post →Day 2 of posting an indie game I found that I think looks cool - Horripilant. I stumbled across this one while scoping out the [Quebec Games Celebration](https://store.steampowered.com/sale/quebec2026) this week, and the weirdness of the art immediately had me hooked. Horripilant is an incremental dungeon crawler (which I THINK is a fancy way of not saying “Roguelite”), with a strange pixel art style that also somehow manages to feel like hand painted ink nightmares with a dot matrix vibe.…
positive · AI labelView post →Absolutely yes, although only for a weird niche set of us - Horripilant isn't going to appeal to the masses. It's an idler, it's a clicker, it's a 'numbers-go-up' game, it's also a puzzler and an interesting philosophical wonder as well. I'm not usually one to get in to clicker games like this but the price was right and the aesthetic appealed to me. Having only played the Gnorp clicker game (which is a fun thing itself, gotta say), I kinda sorta knew what I was getting in to, but truly just…
positive · reviewer's own thumbsView post →Finished the game and did all the achievements Liked the visuals, very original to me for an incremental/clicker game The game feeling is really good and I liked the puzzles a lot, especially the one closer to the end Very likable little game, not too much menus and stuffs but enough to make its price worth it in my opinion A few downsides though : - Not a true incremental game imo, your numbers does not go up that much compared to other incrementals games - A lot of clicking could be…
positive · reviewer's own thumbsView post →Never thought I’d see an idle game crossed with Shadowgate but I’ll be damned if it doesn’t work. You can see everything within a couple of days but this was insanely good. I’ll buy anything this developer makes going forward.
positive · reviewer's own thumbsView post →Featured game: Horripilant store.steampowered.com/app/3525970/...
neutral · AI labelView post →the best parts of this game were in the first few minutes of the demo... the game has great art and atmosphere, but it's hit HARD by being an incremental made in a post Nodebuster world (90% of the game feels like playing through the last half of Nodebuster again, if you've played that game). there is a massive amount of time spent doing filler runs for more prestige currency to spend on small, purely additive bonuses to progress. i think the kicker here is the number of floors (1000). it's a…
negative · reviewer's own thumbsView post →Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld #Horripilant #IndieGames #Linux #SteamDeck
neutral · AI labelView post →I hadn't played any incremental/clicker games until I happened to watch a stream and saw a demo gameplay. So I went and tried the demo myself. The game has a pleasant, addictive gameplay loop. I also liked the style and atmosphere. So I kept playing the demo, even though at the time you could only go up to the 9th floor. But you can keep playing, reborning, leveling up your skills, and boosting your stats. After that, I joined the Discord, because why not? What pleasantly surprised me was how…
positive · reviewer's own thumbsView post →Post platinum review All achievements time: 24 hrs Overall score: 8/10 This game is such a wasted potential! First 20 hrs seem to be perfect and then... then starts very boring endgame. Basically, endgame offers you nothing. There is zero incentive to push onwards. Also the balance is miserable. The upgrades of clicks, production and stats stop at very miserable point. You may use upgrades from a lovely gentleman for limited currency, Proposed changes: 1. After finish game unlock new…
positive · reviewer's own thumbsView post →This game is really boring but addictive in the same. I was initially attracted by the retro-horror style and was looking forward to some mystery/dungeoneering, but after a couple of hours I just found myself watching the same sword slash animation over and over, clicking buttons to watch numbers go up, and then resetting when enough numbers had gone up. I know that's the idle game genre in a nutshell, but I felt afterwards like I just wasted my time.
negative · reviewer's own thumbsView post →Horror incremental dungeon crawler Horripilant gets a new demo and release date. >The creepy incremental dungeon crawler has just released an updated trailer, demo and an official release date for February 13th 2026. > >More about it: "Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. With each step you'll grow…
neutral · AI labelView post →the autoclicker jumpscare got me. ♥♥♥♥ you. Amazing game otherwise.
positive · reviewer's own thumbsView post →Got it because it reminded me of Vermis. I usually do not go for clickers or dungeon crawlers of this type. This one aboslutely got me. The athmosphere is very very good and I love the artstyle.
positive · reviewer's own thumbsView post →Horripilant has officially sold 100 000 copies! Thanks to everyone who's given the game a try! Final update coming in the near future.... #gamedev #indiegame #indiegamedev #godot #godotengine
neutral · AI labelView post →There is a lot to like about this game. The art is great, the puzzles are fun, and it is pretty easy to just let run in the background. The problem is that most of the game is on the incremental management portion which is incredibly generic and not at all interesting. It felt like a chore I needed to maintain and wait for to get to the next fun puzzle and it stopped being worth it towards the end. If the game were $4, I could excuse it, but I was expecting more for $8.
negative · reviewer's own thumbsView post →I wouldn't recommend this unless you're starved for incremental games. It's so incredibly grindy with so few actual progression systems that you'd be much better off searching elsewhere. Take a look at the gif the developers used on the steam page of the dungeon combat. Those circles the dev clicks amount to one extra attack... in a run where the dev is attacking at a rate of 10 attacks per second. This redundancy permeates the entire game.
negative · reviewer's own thumbsView post →How small indie do you mean, like one person teams or teams of 5 ok? - Dyson sphere project, is a great factory game in development for ages and one of my favourites by a 5 person Chinese team. - Rift breaker by a small Polish group is like a cross between Diablo and Tower defence factory builder lite - Criticality, is a fun incremental game that will keep you occupied for a few days, hit neutrons to create a chain reaction, basically bubble wrap - "Lost wiki Kozlovka", is a very…
neutral · AI labelView post →I'm absolutely not a fan of idle AND clicker games but something with Horripilant got me hooked. The simple premise of big numbers go big is complimented by an exceptional atmosphere and just the right amount of storytelling/puzzles to keep me going and coming back for more. It's absolutely unique and a recommended buy especially at this price point for the amount of time you'll sink into it.
positive · reviewer's own thumbsView post →Horripilant is still playable at Tokyo Game Show ! If you haven’t passed by yet and you want to come try it out come to Hall 2 C01 ! #indiegame #gamedev #TokyoGameShow2025 #GodotEngine #インディーズゲーム #ゲーム制作 #TGS2025 #東京ゲームショウ2025
neutral · AI labelView post →Its setting and theme is 8/10 dark & gritty. However the game could maybe use some more diversity in the early game. Just rats, birds and skeletons aren't too spooky...other than that the game really does have some great art and simple but good sound design. the gameplay for an incremental game is 5/10 so far the loop is pretty much as basic as it gets. more in depth than say cookie clicker because you have a combat system but not as in depth as other games like Melvor that also have crafting…
positive · reviewer's own thumbsView post →Game for ill, mentally unstable, shizo persons. A 10/10 incremental game, like none other. Aside the incremental part it offers a good story with puzzle elements. Really interesting and well made. A true hiddem gem which may look weird on the screenshots on Steam. Dont sleep on it
positive · reviewer's own thumbsView post →solve puzzles as you explore 1000 floors in Horripilant, an incremental dungeon crawler game
neutral · AI labelView post →This is no Berry Bury Berry. There is no passive upgrade on respawn. The meta progression is glacial, the upgrades that should speed it up are not exponential, this alone inflates the game length by an absurd amount. I feel compelled to finish it and see whatever is going on with the plot, but be aware. Graphics and sound design are a highlight, but you will unfortunately be seeing this for hours on end before the next big thing happens From what I see of the developers post history, they…
negative · reviewer's own thumbsView post →Curious about how I'm making Horripilant? Check out my first devlog here: youtu.be/jOLf-VFfcmw #indiegame #indiedev #gamedev #GodotEngine
neutral · AI labelView post →Freaky incremental dungeon crawler Horripilant gets a demo.
neutral · AI labelView post →Interesting Idler/Puzzle Adventure Hybrid. I am really hesitant to write this review. For one, I have very little experience when it comes to idle games. The last two idlers I've invested a considerable amount of time in are Fishing The Abyss and Rusty's Retirement; make of that however you will. For another, idlers always strike me as "set-and-leave" types of games. You set it up and then open another game to play, while occasionally coming back to check the number. This "gameplay loop"…
positive · reviewer's own thumbsView post →New video out on Horripilant by @pasgame.ca @traz.bsky.social @nolram.bsky.social A very unique game with a style inspired by Vermis. Featuring a variety of gameplay-types ranging from dungeon crawling to cookie clicker resource gathering to point & click puzzling. Check it out! youtu.be/weR3HFYvn1U
neutral · AI labelView post →Great idle game! Nice creepy dark grim fantasy atmosphere and a Vermis (lore game book by Plastiboo) vibrations in a cool way. (100% in 37hours - a good part (around 16 in idle mode).
positive · reviewer's own thumbsView post →I realized that I'm not into the idler genre as a whole but this is the best one I've tried yet. It instantly stands out among others with its grotesque visuals.
positive · reviewer's own thumbsView post →My game Horripilant is obviously inspired by : - Vermis - Candy Box - Cookie Clicker And you can wishlist it now here, demo soon: store.steampowered.com/app/3525970/... #gamedev #indiegame #godotengine #screenshotsaturday
neutral · AI labelView post →Horripilant tries to innovate the idle game by combining it with a dungeon crawler, but the two sides are at war with each other. www.avclub.com/horriplant-i...
neutral · AI labelView post →Fresh and original take on the incremental genre. Reminds me of point and click horror games I used to play on Newgrounds. The last act of this game is pretty incredible and uses so many ideas I have rarely, if ever, seen in this genre of game. Absolutely loved it.
positive · reviewer's own thumbsView post →Great spin on the Idle games genre. Starts out like a normal idle/clicker game but soon you discover that there is more to it then that. Puzzles are well made with only one taking me a bit more time to figure out. Do yourself a favour and don't spoil any of the puzzles for yourself. If you are even a bit interested in this game just buy it, it's worth it's price. Took me around 21 hours to 100% the game. 9.5/10 when it comes to incremental games.
positive · reviewer's own thumbsView post →Crawling our way up to day #380 of #Godot games using #GodotSteam! Today is Horripilant by Alexandre Declos! Mix dungeon crawler with incremental game in this dithery, RPG-ish game spanning 1000 floors. Demo available but not out yet; go give it wishlist love! store.steampowered.com/app/3525970/...
neutral · AI labelView post →Horror incremental dungeon crawler Horripilant gets a new demo and release date.
neutral · AI labelView post →Happy to announce that I've gotten to contribute sound & music to the game Horripilant by my good friend @traz.bsky.social, which is coming out February next year! GO WISHLIST NOW!!! And a repost would be truly appreciated! s.team/a/3525970
neutral · AI labelView post →An excellent incremental game where the progression feels incredibly smooth and the active gameplay elements work flawlessly. The integration of escape room puzzles to progress the plot and expand the power system works brilliantly, all wrapped in a unique art style that builds a fantastic atmosphere. TLDR: Highly recommended for any incremental fan.
positive · reviewer's own thumbsView post →The game's OK, but I really wish that it was just an RPG dungeon crawler with some point and click elements, instead of an Idle game. The Idle elements in this game are so lackluster, that they make it really hard to enjoy this game. The rebirth points are gained linearly, while cost of things is scaled exponentially, so there's literally no reward for taking longer than 10 minutes per rebirth, where you just stop in the dungeon when it takes more than couple of hits per enemy. The rewards in…
negative · reviewer's own thumbsView post →I really wanted to like this game, but it feels very unbalanced and short. I didn't enjoy that more than half the bestiary goes unappreciated because the fights are going by so fast that you barely see their art let alone experience what's different about fighting those monsters. Items, pets, and half the perks went pretty much ignored. None of the puzzles really grabbed me besides getting confused with the spider. All in all, I really wanted some aspect of the writing or mechanics to hook me…
negative · reviewer's own thumbsView post →I'll start with the famous MST3K guidance of "it's just a , you should really just relax." Don't concern yourself with the exact how of your carting thousands, millions, and billions of resources around, nor how, exactly, you're hiring dungeon minions to mine for you. If you can do that, what you're left with is a nice little purgatory simulator in idler/puzzle game clothing. Delve the dungeon, get stronger, acquire items to let you past the chain of puzzles that, eventually, will let you…
positive · reviewer's own thumbsView post →A deeply textural experience. Engaging with its grotty, gruesome puzzle walls and breathless cast of characters feels like swimming through a languorous, erotic fever-dream. Turning ones back to that to become a sort of swordstrike gatling gun seeking to kill their own god-in-a-pit in through incremental auto-battling is a hypnotic blasphemy, and an exercise in destroying genre.
positive · reviewer's own thumbsView post →The atmosphere alone makes this game nearly perfect. If you're into incremental/idler games, it's a phenomenal pick.
positive · reviewer's own thumbsView post →One of those games where I wish I could give a neutral review. It is definitely more of an IDLE game than an incremental game. You aren't gonna finish this in one sitting like you can with most games like it. Unfortunately, for me the gameplay loop is too repetitive and progression too slow for me to be willing to commit to it. The gameplay consists of two parts: a shop/resource gathering portion and a combat portion. You gain resources by purchasing automated upgrades a la cookie clicker,…
negative · reviewer's own thumbsView post →Freaky incremental dungeon crawler Horripilant gets a demo https://www.gamingonlinux.com/2025/06/freaky-incremental-dungeon-crawler-horripilant-gets-a-demo/ #Horripilant #Godot #GodotEngine #Demo #IndieGames
neutral · AI labelView post →Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld https://www.gamingonlinux.com/2025/04/horripilant-is-a-chilling-incremental-dungeon-crawl-through-the-horrors-of-a-forgotten-underworld/ #Horripilant #IndieGames #Linux #SteamDeck
neutral · AI labelView post →Mid at best, terrible at worst. The horror point-and-click stuff does present some intrigue, but the incremental gameplay is borderline nonsensical, like it was just some AI output. The depth is paper thin, you basically just pump two stats and tediously grind dungeon floors to make those stats bigger for several hours. If the entire incremental part of the game was removed, it would be a mediocre point-and-click adventure horror game. With it, it's genuinely just a waste of your time.
negative · reviewer's own thumbsView post →Horripilant was just shadow dropped at Summer Game Fest. #indiegame #godotengine #summergamefest
neutral · AI labelView post →really, really, really slow game, themes and art are very cool, puzzles and general direction seemed fine at first. but then it started becoming a chore to play, and most of the time i left it running in the background
negative · reviewer's own thumbsView post →Visuals are impressive, took a page ,maybe literally out of Vermis. Hope to see more from these fellows
positive · reviewer's own thumbsView post →A short idler with a mixture of horror theme and puzzles, some of which require you to think a little out of the box. For me, progression steadily accelerated towards the end of the story, so the game didn't end up feeling like a slog and didn't held the story itself hostage. Overall, pretty fun.
positive · reviewer's own thumbsView post →Horripilant's demo is also now available to download on @itch.io ! Check it out here: pasgame.itch.io/horripilant #gamedev #indiegame #godotengine #demo
neutral · AI labelView post →I'm kind of split on the game. It's borderline for me whether to say I'd recommend it or not. I think around the $5 price point it's a fine experience for say 10 to 15 hours if you like clicker/idler games and the overall art style/vibe (which ties in more with the small point and click adventure portion). (Actual playtime is way shorter than my listed amount - left the game on a few times forgetting to log out when setting up a late night farm run.) The idler/clicker portion is very…
positive · reviewer's own thumbsView post →
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