Liberte
Developer Superstatic
Liberté is a deck-builder roguelite inspired by the French Revolution and body horror. Brave the war-torn streets as Rene - a regular Parisian entangled in a civil war caused by a cryptic invader from another dimension, Lady Bliss. Collect cards, nurture alliances, and try to stay alive! From the Steam store page
155 reactions from 2 sources (Steam reviews, Bluesky) · newest Oct 26, 2026 · last updated Nov 4, 2026 · How this works
Audience score
87 positive · 52 negative
95% range 54–70%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 87 | 52 | 0 |
| Bluesky * | 5 | 0 | 11 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 137 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (123 of 188 positive).
Players praise the game's unique French Revolution setting with cosmic horror elements. [1][2][3] Some reviewers criticize the game as repetitive and grindy, with slow progression. [4][5][6]
- [4]
There's an important distinction to be made in this review. I like this game quite a bit, I just wouldn't recommend it to many people. This game is a creative concept with a great setting, likeable characters, and gorgeous art tied with a strong core gameplay loop. It is also very repetitive, buggy, and grindy. You have to have a strong tolerance of tedium to get value out of this game, which is a shame because what …
- [12]
I really wanted to like this game, in some aspects I do like for example the plot set-up, cards and ability cooldown. But the dealbreaker for me was the gameplay, it feels too clunky, inaccurate and unpredictable. I bought this in early access back in june and thoroughly enjoyed myself as I could really see the game's potential and as it was still in development I could overlook the jank I ran into. I also …
- [1]
Hello everyone, before anything else, I'm a french writer specialized on French Revolution Era with dark fantasy, so this game is EXACTLY what I was searching. So : I will give more détails with more gameplay but lets' go. The gameplay is easy and fun. The storyline, with non historical character and an alternate history plot (the son of Louis XVI was named Louis-Charles, and was four year old in 1789) is absolutely …
- [10]
It's very hard to pinpoint what is wrong with Liberte - other reviews often mention the word "jank" in describing the problem, mostly relating to the feel of the combat. But its hard not to give a positive review for the developer's efforts in creating a decent roguelike that uses a different theme (historical/french revolution/lovecraftian). They're also listening, having revamped some of the more annoying parts of …
- [2]
I'll go back to this game when I play some more - including multiuplayer - but after playing a few runs, I feel it has a lot of potential. The game design is cool, with interesting characters and four distinct factions. The whole premise is awesome, I like the idea of taking a real event and making an alternate version of it. And the French Revolution setting looks great! Deckbuilding and the whole burning cards …
Summarised from 34 of the 153 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 10, 2026. How summaries are made
Players who liked Liberte talk about unique and interesting French Revolution setting with horror; those who didn't talk about combat feels janky and unpolished. Which matters more to you?
Reactions
60 of 155 · most liked firstHello everyone, before anything else, I'm a french writer specialized on French Revolution Era with dark fantasy, so this game is EXACTLY what I was searching. So : I will give more détails with more gameplay but lets' go. The gameplay is easy and fun. The storyline, with non historical character and an alternate history plot (the son of Louis XVI was named Louis-Charles, and was four year old in 1789) is absolutely not a problem in a game. The more problematic things are the uniforms and…
positive · reviewer's own thumbsView post →Very cool concept. Fighting is nice and fluid and deckbuilding mechanics look very promising. You get a new card every time you die, so it pushes you to improve. I'm not much for the story, but it seems pretty fleshed out and character arts are beautiful - really top notch. EDIT: Updating my review after more game time: ☼ Graphics ☼ ☐ Bad ☐ Alright ☐ Good ☑ Beautiful ☐ Fantastic City looks super alive and has some very beautiful lighting. Great character art. A few low res textures but it's…
positive · reviewer's own thumbsView post →It's very hard to pinpoint what is wrong with Liberte - other reviews often mention the word "jank" in describing the problem, mostly relating to the feel of the combat. But its hard not to give a positive review for the developer's efforts in creating a decent roguelike that uses a different theme (historical/french revolution/lovecraftian). They're also listening, having revamped some of the more annoying parts of the game, such as the deckbuilder UI. Nonetheless, the game has about 70% of…
positive · reviewer's own thumbsView post →There's an important distinction to be made in this review. I like this game quite a bit, I just wouldn't recommend it to many people. This game is a creative concept with a great setting, likeable characters, and gorgeous art tied with a strong core gameplay loop. It is also very repetitive, buggy, and grindy. You have to have a strong tolerance of tedium to get value out of this game, which is a shame because what is here that is good, is really good. Is it worth wading through hours of…
negative · reviewer's own thumbsView post →Fun premise, can't recommend at this time. TLDR; tedious grind and no real joy of discovery - you progress so slowly the game starts as a slog and gets worse. Full review below---------------------------------------------------------------------------------------------------------------- I'll sum it up in this. This is a rogue-like action RPG with tight combat. Instead of classes, levels, or items, there is a deck-builder mechanic. The game-play loop is something like this: 1. Load into…
negative · reviewer's own thumbsView post →I really wanted to like this game, in some aspects I do like for example the plot set-up, cards and ability cooldown. But the dealbreaker for me was the gameplay, it feels too clunky, inaccurate and unpredictable. I bought this in early access back in june and thoroughly enjoyed myself as I could really see the game's potential and as it was still in development I could overlook the jank I ran into. I also understand that it's unrealistic to have sky high expectations for indie games but I…
negative · reviewer's own thumbsView post →Where do I even begin? I think the fact that achievement for finishing first (!) chapter has been done by 1.3% (and the final chapter? 0.4%) of players says it all. The game is simply bad. Which is a shame because the artstyle is good, the voice acting is good and even the soundtrack is decent. But everything about gameplay just doesn't work. This is a rogue-like where you pick a mission from your hub and then do a series of "rooms". Most of those rooms are simply battle with enemies, some are…
negative · reviewer's own thumbsView post →Cool, they're removing coop, which was the one reason I purchased this game (along with many others by the looks). Are you guys going to be refunding people who bought it on the pretence that you weren't going to be removing major aspects from the game, aspects that you'd advertised both in the game description, and in the early access section of the store page?
negative · reviewer's own thumbsView post →Very fluid roguelike with a dash of RNG. Somewhat reminiscent of Curse of the Dead Gods in its simple mechanics, coupled with varying gameplay that depends on choice of weaponry and style. It features four factions, with enemy types that require various strategies to overcome. Playing style depends chiefly on "card decks" which are retrieved from the world, and allocated by the player by "burning" certain drops to receive their power, which is then used on those cards that benefit the player's…
positive · reviewer's own thumbsView post →34k in Colorado, this is a movement and shows that people are fed up already. I would say that this is “game on”. Viva la resistance #Liberte
neutral · AI labelView post →My friends and I bought this game to play together, It was fun yet flawed, we were waiting for the game to be finished to come back to it. Now with the announcement that Co-Op mode is being removed I don't see myself coming back to it - please consider adding multiplayer for the full release or I might just refund this product because it's not what I expected when I bought this.
negative · reviewer's own thumbsView post →I'll go back to this game when I play some more - including multiuplayer - but after playing a few runs, I feel it has a lot of potential. The game design is cool, with interesting characters and four distinct factions. The whole premise is awesome, I like the idea of taking a real event and making an alternate version of it. And the French Revolution setting looks great! Deckbuilding and the whole burning cards idea works for me too, and so does the original cooldown mechanism. I like that…
positive · reviewer's own thumbsView post →I know nothing of the development of this game but it plays like a first project. It took me a while to fully understand why its so ♥♥♥♥. The devs couldn't figure out collision. Enemies do not reliably lock their direction when an attack begins. When they have a longer windup they frequently 'recheck' the players location right before firing. So you see a big swing, dodge behind the enemy, and the enemy instantly turns around to land the attack on you. To compensate for this they tried to…
negative · reviewer's own thumbsView post →V Rising inspired combat except youre stuck in a small alleyway fighting through a series of enemies that AOE spam you to death and then on top of that you get debuffed after each mission with a skill card deck system thats completely pointless making a normal skill and level system more random and difficult to obtain, and your rewards at the end is to repeat it all over again to gain more resources in order to craft enough cards to make a better build. a very grindy and tedious game at best…
negative · reviewer's own thumbsView post →Very repetitive and grindy roguelite with bugged gamepad controls. Gameplaywise there are only four missions and one region with very similar looking stages. By completing a single run you will have seen and experienced everything the game has to offer. Unfortunately you need to complete about 50 tedious runs to finish the game's "story" due to the way the text-based story encounters are trickle-fed to you. Deckbuilding is very barebones with little synergy opportunities (more damage = good)…
negative · reviewer's own thumbsView post →Two disclaimers before you read the review: 1. I know that the game was developed by a small team of 2 guys only. 2. I was playing this game at PAX West, so I can see the progress made. Liberte has come a long way in its recent months of development, and the changes made have truly enhanced the overall experience. The gameplay, which was already fast-paced and enjoyable, remains a highlight. There's nothing quite like the thrill of outmaneuvering enemies and unleashing your skills with…
positive · reviewer's own thumbsView post →Only purchased this game because the coop.
negative · reviewer's own thumbsView post →Currently pretty bad and should not be out of Early Access. Might need a few more months before being ready for Early Access. The combat is janky, random and often unfair. You get stuck in terrain. Disconnected props are floating in the air. Geometry is missing faces. Incorrect subtitles display for audio. Scenery NPCs walk in random direction and through each other. Some cutscenes are just a camera pointing at a wall to the sound of narration. City section start being repeated very quickly.…
negative · reviewer's own thumbsView post →This Game should still be in Early Access. With community feedback it could be good. Its a Rogue Like Card deck Hack and Slash. The premise is a 30ft tall monster show up in the middle of the French revolution kills everybody and reincarnates you every time you die. You can unlock 4 characters with different play style. There are a ton of stories to unlock and multiple mechanic to build your deck forge cards unlock special powers etc. You will replay the same level over and over and over. The…
negative · reviewer's own thumbsView post →Edit: it's... not good. While the combat generally feels nicer now, the game is still janky. But I'm fine with jankiness - it's the core gameplay loop as well as the game design that I dislike. The "difficulty" of the game comes from how annoying the enemies are. Some mobs have an timed aura that slows you when you hit them, or a smoke cloud that you can't do dmg to. Sure, those go away - but they are not hard, just annoying and takes up your time. It doesn't help that the dev's idea of…
negative · reviewer's own thumbsView post →Card concept is cool, but the game is a series of walking through alleys and then kiting enemies around in an offbrand v-rising feel. So much area content created only to just be a walking simulator between a few enemies.
negative · reviewer's own thumbsView post →Extremely stiff, unresponsive, and clunky combat, which I don't think can be fixed without rebuilding it from scratch. Plus the visuals look like a student project. Kinda sad because the setting and artwork are great, but the game is just bad mechanics-wise.
negative · reviewer's own thumbsView post →I like were this game is going. It´s exactly I was hoping for after seing some footage some time ago, the combat is fluent and very precise. Some thing need to be improved on like sometimes hits doesn´t register or something like that. The game mechanic itself is great and it tickles this nerve that after you died you want to try again with a different deck. The deckbuilding aspekt is you build your own skill and every skill feels different there are only 3 skills of over 60 which just…
positive · reviewer's own thumbsView post →I want to like this game. It ticks a lot of my boxes. Action game set in revolutionary France where you can be part of the rebellion? Yes, I am a Les Mis fanboy so let's gooooo! Unfortunately the combat was very clunky. Someone else in the reviews called it "floaty" and I would agree with that. Just in the prologue I got stuck and even with the "I'm Stuck!" button I couldn't unstick myself. The text would sometimes overlap itself, there were spelling/grammatical errors. I don't expect…
negative · reviewer's own thumbsView post →Cool graphics and even cooler paintings. Music and sounds are great too. I liked the story so far, but it would be nice if the levels were longer (so that the scene doesn't change too often). Overall, I'll definitely play the whole game ❤️
positive · reviewer's own thumbsView post →First things first, I'd like to say thank you to the developers. This is a fun indie game with unique aspects in terms of genre and lore, a clever combination of well-established mechanics and some new gameplay features. There is a lot to explore, to craft and to master. I've bought Liberte the first day it came to EA, 'cause i was enchanted by the setting and it's my favorite kind of game. Being a piece made by a small team (rather passionate about their craft far as i can tell) it suffers…
positive · reviewer's own thumbsView post →Removed a core feature / selling point. RIP Coop, the only reason why I purchased the game.
negative · reviewer's own thumbsView post →They announced the removal of the coop mode and now I have no desire to return to the game.
negative · reviewer's own thumbsView post →First of all, the setting is great. The French Revolution with weird horror elements is a great concept. I really like the arts, the dialogue and all that. The gameplay needs a bit of polishing, but it's very enjoyable too. I'm not used to card games, but this one has a very easy mechanism. The roguelike mechanism is also nice, there are missions that unlock storylines with characters. So far my favorite faction is Crown! Wish good luck to the devs - I curious about the future updates and…
positive · reviewer's own thumbsView post →World's troubling bt some good #gamingthepast moments. A 🧵on historical game analysis in ed & historical boardgame design. Finished grading 10th graders papers comparing Revolution, my Rhetoric & Revolution, & Liberte as abstractions of French Rev. 1/ 🗃️ (amplifies appreciated; I love dialogue)
neutral · AI labelView post →Interesting premise, but the gameplay is pretty dull. Voice acting is great. Writing seems like it's decent too. The quest design and level design are the reason why I put the game down. Most of the game in the first two areas was just navigating down corridors and defeating enemies in the corridors, then proceed to the next corridor. The only choices you're given in this roguelike are which of two factions to help at the start of each section, and which abilities to use. The abilities are an…
negative · reviewer's own thumbsView post →Very rough around the edges right now. Controls don't feel tight, animations are dodgy and generally feels like quite the early build. It may be early access, but this almost seems like an open alpha to some degree. Better wait.
negative · reviewer's own thumbsView post →I risked by buying the game on a sale because Steam was proposing it to me from time to time. I've played a couple of hours because I was drawn by the deckbuilding in a roguelite game and surprisingly - it works just fine. Sure, the game still needs polishing, but it brings a lot of fun and I cannot wait what the future will bring. All in all, I leave a positive review in hope of getting more of the game in the future.
positive · reviewer's own thumbsView post →While I do acknowledge that this game is in Early Access and I will try it again later and update if things have changed, right now the prognosis on this game isn't excellent. On the positive side, I will note that the game does in fact look gorgeous, most of the designs and models of the areas being quite excellent. However, its also true that most of the game looks very similar, with very little to distinguish the vast majority of the game from any other area. Its also true that very little…
negative · reviewer's own thumbsView post →The concept here is very interesting and this could become a good game in the future but right now there just isn't enough quality content here to justify buying. The combat currently feels like it lacks interesting abilities and you'll run into bugs in almost every play session. Fingers crossed I'll play this one in a few months and it'll have reached it's potential. https://www.youtube.com/watch?v=_LYYUoc4ZMo&ab_channel=TheGamingGuy
negative · reviewer's own thumbsView post →Although the art style, concept, setting, characters and even voice acting are wonderful, the game at a core level is just not that much fun. The gameplay loop is boring and leaves no agency for the player. You are just on rails for either another fight, or maybe a shop or event room. And those are always the same. Don't get me wrong, I have played a lot of Slay the Spire, so repeating things is not my issue. The issue is this game is just not fully baked. Looking ahead I can see literally…
negative · reviewer's own thumbsView post →This game is what Tainted Grail should be.... Yes, its a slow grind and repeat to build up your deck but, unlike the aforementioned, its roguelike for real. You get to play the battles. And has a lot of (repetive) content, i barely scratch 8%. Anyways, still enjoayble for me after 15 hours.
positive · reviewer's own thumbsView post →The gameplay is fast and pretty fun. I especially enjoy shooting the enemies in the back. The story is interesting, a dark alternate history of the French Revolution where extra-dimensional beings have arrived to cause problems. It is the sort of game that would benefit greatly from voice acting. Definitely worth checking out if you are into arpgs, roguelites, or the French Revolution. https://youtu.be/TeSdyd3yrEY
positive · reviewer's own thumbsView post →Advertised co-op only to yank the entire feature at end of early access. Also as of this post they have yet to remove the Shared/Split Screen Co-Op tag. This is just complete incompetence.
negative · reviewer's own thumbsView post →Game is Good , sometimes its challenging only drawback when you die , you start from beginning of present chapter and even levelling of character starts from scratch and you loose acquired money
positive · reviewer's own thumbsView post →An excellent little game with very unique worldbuilding and lore. The storyline is engaging, the characters are memorable, and combat is fun with a surprising amount of depth and customization. I will say that while replay value is high, you do end up replaying the same maps quite a bit. Considering it takes a very long time to unlock all of the skills, I think that the amount of available map content does not match it. This is the main complaint I have though for what is otherwise an absolute…
positive · reviewer's own thumbsView post →Overall a good experience. Resource gain needs adjustment, but I can understand the decision to slow it down to stretch the game out. Maps felt needlessly narrow, which conflicts with a lot of the game's appeal of zooming around killing baddies for the sake of historical accuracy. Would have been better imo to compromise a bit by basing the game on the more open streets Paris following Napoleon III's renovations, rather than the medieval-style layout of the 1700s. It wouldn't be too…
positive · reviewer's own thumbsView post →Edit: i'll keep my original review below only to make me look dumb. I picked up this game again and found out that the resolution was not set correctly so it made the UI very blurry. After changing it to the correct setting i'm able to see it clearer now. But the text for item pick-up is still small and the text fades too fast imo. Also, the devs are cool in my book for reaching out to see what they can change to improve their game. This is a Steam deck review. I was looking for a good…
positive · reviewer's own thumbsView post →STEAM DECK - Works great, minor chopiness in areas with AI roaming or larger environments. UMA Frame Buffer @ 4gb, Swap File @ 16gb, Swapiness @ 1. It's not a deal breaker but it's somewhat noticeable. Still VERY fun! Super cool mechanics (burning cards to get mana to then install other cards as abilities), setting is pretty unique as well and being somewhat cosmic horror aligned ala Lovecraft (in my opinion), it was an easy sell for me :) I also like balancing who I'm aligning with mission…
positive · reviewer's own thumbsView post →I thought this was a diablo-like game [assuming from the screens and the skillbar at the bottom], but I've learned that it's more of an action-slasher with some cards in it. Gave it a try, passed the tutorial and realized that it's deep in mechanics, which I like. It might not look as a promising game [it's still an early access, so many can change], but despite the weird art-style in-game [the 2d art and design is great], the gameplay feels great. If you're wondering if it's worth it - I've…
positive · reviewer's own thumbsView post →I've got to say, the game is curious. In a positive way. Combination of fighting and using a card game as your perks and weapons? Adding to that the French... 'Revolution' with a touch of Resident Evil Fantasy. Works good. Really good. After an hour or two you get a hang of the fighting style. Fun thing, you get to pick sides and get bonuses for completing missions. There were a few....maybe not bugs, but issues? However, they did not make a difference in the overall game appearance. A solid…
positive · reviewer's own thumbsView post →This game is pretty cool
positive · reviewer's own thumbsView post →This game has a big future. Despite some bugs and fps drops, i liked the game. Dont know how does this game feel for solo playing, but if you have a friend or two I'd recommend to buy it. I hope devs wont stop improving the game (any cosmetics customization??? please??? :D) UPD 1: Couldn't find any bugreport but - sometimes when you travel to another location you can lose ability to dash, attack and use skills, function "im stuck" doesnt resolve the issue, could fix it only with using…
positive · reviewer's own thumbsView post →A little rough around the edges (bugs, balancing, rendering issues) as something you would expect with a early access game, BUT lays the foundation for a very fun and replayable roguelike action rpg.
positive · reviewer's own thumbsView post →Super promising. Game nicely sells the "Paris during revolution" vibe with ruined squares and crowded markets. I ran into a glitch here and there by getting stuck on a wall, but overall it is a very pleasurable experience. I like the flow of combat and feeling of getting a build together when you get good cards. I would like little more variety in music though, to differentiate the poor and palace areas.
positive · reviewer's own thumbsView post →I love a janky but interesting game. Currently playing Liberte, which has English voice actors for French characters and a slashing animation for what looks like a rapier, but absolutely stunning art and an interesting take on a card equip system. Oh, and goopy, fleshy cosmic horror!
positive · AI labelView post →Shortest review: This or Hades? Pick Hades first; get this on sale. Tl;dr - Liberte is a fun but repetitive roguelike with randomized maps and a card-based combat system. The core gameplay loop of exploring procedurally generated areas and battling enemies is enjoyable at first but gets old quickly due to the lack of variety. More content like additional maps and abilities would help keep things fresh. The game shows promise but needs more depth and polish before it's worth the $20 asking…
positive · reviewer's own thumbsView post →There's a lot of great stuff in this game. The art is gorgeous, the general vibe is really cool, and it's fun. In a parallel universe where the game Hades had never been created, it'd be an unambiguous A+ Yes! Yes! Yes! Unfortunately for Liberté, we live in the universe where Hades DOES exist, and that sometimes leaves me feeling like the game falls short. From what I can tell, there are a ton of story events in the game. Little conversations with really compelling characters that I'm dying…
positive · reviewer's own thumbsView post →I'm somewhat just getting started with the game, but I'm having a great time. The pace of combat, the story, the artwork, and the environments all fit together really well. The (totally optional) daily quests help with progress, and so far, the average run for me has been around 30 minutes. I usually don't like complicated deck-building mechanics, but this is just my speed: It's usually easy to understand the pros/cons of each item/card, and it's best not to take too many of the same cards…
positive · reviewer's own thumbsView post →I'm seeing mixed reviews here, so am chiming in even with limited hours. This game has thus far delivered what I hoped for. Smooth and interesting game play. I recommend it with a controller over kb+m. Upon release, I had an issue that I brought up in the forums; it was immediately addressed by the developer and they had a fix for it on their beta branch within a couple of days. I've never before seen such responsiveness from a game developer. That bodes well for the future of this…
positive · reviewer's own thumbsView post →I think it's got a lot of great ideas and concepts that are executed rather well. I think at $17 it's a great value. The game has a lot of heart that shines through. There are a few bugs/issues and lack of polish in some areas but overall it nails the core fundamentals of interesting gameplay, interesting game world, and interesting story. I hope to see this game get a few more patches to clean up some of the minor bits but overall I think it's solid. A lot of early access games are from…
positive · reviewer's own thumbsView post →Liberte seems like a promising and somewhat fresh take on a roguelike game. Over the couple hourse I've put into it, I traversed various locations, met a couple of characters and slashed through dozens of enemies. It has an interesting artstyle that combines revolutionary-era France with some of more fantastical/demonic elements. The game itself looks fine and I'm really fond of the painterly character portraits. I was pleasantly surprised with how the controller support is implemented as of…
positive · reviewer's own thumbsView post →Beautifully drawn art work. good story line.
positive · reviewer's own thumbsView post →Really wanted to like this game but the roguelike elements feel tacked on and poorly balanced and ruins the interesting premise they have going here with the setting and general gameplay. The roguelike bits just make it tedious and gives the strong impression it doesn't respect your time. Shame.
negative · reviewer's own thumbsView post →A great roguelite - seems pretty balanced after a few updates. Unique setting, fast gameplay. Each card deck has a separate playstyle depending on what cards you pick. I've been playing solo but hopefully this game gets more attention in the future as this is awesome title to play with friends on a lazy sunday. PS. Plays best with a controller. And you can have local coop so thats great.
positive · reviewer's own thumbsView post →
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