MIO: Memories in Orbit
Developer Douze Dixièmes
MIO: Memories in Orbit is a Metroidvania platformer video game developed by Douze Dixièmes and published by Focus Entertainment. From Wikipedia (CC BY-SA 4.0)
490 reactions from 3 sources (Steam reviews, Bluesky, Lemmy) · newest Nov 5, 2026 · last updated Nov 5, 2026 · How this works
Audience score
309 positive · 78 negative
95% range 76–84%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 309 | 78 | 0 |
| Bluesky * | 21 | 2 | 72 |
| Lemmy * | 2 | 0 | 4 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
2 newer reactions are still waiting for a label.
What players are saying
Counted from the reviewers’ own thumbs up/down on the 295 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (4,428 of 5,326 positive).
Many players praise the game's visuals, music, and unique movement system. [1][2][3][4] Some reviewers find the difficulty punishing due to long boss runbacks and permanent health loss. [5][6][7][8] Several players consider it a masterpiece and one of the best metroidvanias in years. [2][9][10][11]
- [6]
As the game progresses you constantly lose max health for "plot reasons." Instead of exploration being meaningful and interesting the game deliberately punishes you for it instead. Getter better through exploration? Meaningful combat upgrades? All the genre staples that make a metroidvania? Nah, instead you get to feel like you are merely treading water the entire time. Good concept, but what in the blazes were they …
- [12]
Mark my words: this is one of those games that's misunderstood at release time, but will go on to be a classic one day. Slight edits after beating the game 100% and getting all achievements: Very surprised by all the negative reviews because this game's fantastic and does not need a "quality of life update" that so many are pushing for. Firstly, the movement is great; it's different from what other metroidvanias do, …
- [5]
Here are some things MIO does that may or may not impact your decision to buy. They are left without judgment. That is up to you. Boss Runbacks: There are multiple boss runbacks of at least 20 seconds. There is at least one that tops out at near 50 seconds, including a 22 9 second elevator ride. That boss can two-shot you, regardless of how much health you have. The time for boss runbacks can be mitigated somewhat …
- [1]
Bought this game just to address the highest rated negative review here. Even I gave it a life saver award, now I very much regret it. If not for gamepass (15hrs played so far), I might have never played this masterpiece. TL;DR: The negative reviewer is playing the game "wrong" (as many of the other negative reviewers) and they themselves made their life harder than it had to be. Every single point of critique is a …
- [2]
No idea why this game has so many negative reviews, genuinely one of the best metroidvanias I've ever played ans absolutely drop-dead gorgeous. You're doing yourself a disservice for not playing it. EDIT: After reaching the ending I changed my mind, it's actually a masterpiece
Summarised from 34 of the 370 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 11, 2026. How summaries are made
MIO: Memories in Orbit sits at 80% positive across 387 opinionated reactions from 3 sources. Fresh or rotten — where do you land?
Critics, per Wikipedia
MIO: Memories in Orbit received "generally favorable" reviews, according to review aggregator website Metacritic. OpenCritic assessed that the game received strong approval, being recommended by 83% of critics. Rachel Samples of Destructoid praised MIO's art style and exploration aspect, and mentioned that figuring out the story of the Vessel through environmental storytelling clues was one of the most enjoyable parts of the game. She also felt that movement and traversal felt very smooth, and that despite combat being rather simple at first, there was an element of skill to it, and most fights were generally well balanced. Writing for Game Informer, Matt Miller also described the visual…
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 490 · most liked firstVery strong Metroidvania. Don't listen to reviews that compare it to every other game in existence, not everything has to be at the same level as Hollow Knight to be worth your time.
positive · reviewer's own thumbsView post →Most of the negative reviews here come down to one thing: expectations. The Metroidvania genre is well-established at this point, and there are a lot of tropes that have been canonized as generally "good design" since then. MIO spits in the face of most of those. As such, this is not a game for everyone. MIO is a patient game. A game where there are long runbacks, a game where you must think critically about each encounter with even the most basic enemy because if you make a mistake, you…
positive · reviewer's own thumbsView post →Mark my words: this is one of those games that's misunderstood at release time, but will go on to be a classic one day. Slight edits after beating the game 100% and getting all achievements: Very surprised by all the negative reviews because this game's fantastic and does not need a "quality of life update" that so many are pushing for. Firstly, the movement is great; it's different from what other metroidvanias do, but it's great in its own right and its refreshing to see a game dare to…
positive · reviewer's own thumbsView post →Mio from Xenoblade 3! I did this piece for @novasvr.bsky.social I've never played a game in the Xenoblade series before, but I really like her design. #xenoblade3 #xenoblade
neutral · AI labelView post →4 MILLION!!!! So many of you have picked up Split Fiction already, it’s amazing… 🤯 Seeing the fun you have with our game and the love you show for Mio, Zoe and each other warms our hearts here at Hazelight ❤️ And so many hot dogs made… 😨
neutral · AI labelView post →As the game progresses you constantly lose max health for "plot reasons." Instead of exploration being meaningful and interesting the game deliberately punishes you for it instead. Getter better through exploration? Meaningful combat upgrades? All the genre staples that make a metroidvania? Nah, instead you get to feel like you are merely treading water the entire time. Good concept, but what in the blazes were they smoking when it came to design decisions?
negative · reviewer's own thumbsView post →Bought this game just to address the highest rated negative review here. Even I gave it a life saver award, now I very much regret it. If not for gamepass (15hrs played so far), I might have never played this masterpiece. TL;DR: The negative reviewer is playing the game "wrong" (as many of the other negative reviewers) and they themselves made their life harder than it had to be. Every single point of critique is a non-issue or actually a positive. 0. Agree, visuals and music are indeed…
positive · reviewer's own thumbsView post →fantastic metroidvania. I don't find it nearly as punishing as most reviews are stating. the boss fights have very clear tells and plenty of time to react. They do have a lot of health though so they demand that you have endurance and can dodge their attacks for a fair amount of time. The platforming can be devilish in some late game stuff but totally doable with plenty of checkpoints. Harder platforming than the average metroidvania, nowhere near as hard as something like celeste. The losing…
positive · reviewer's own thumbsView post →The fact that you have to walk for 1 to 3 minutes everytime a boss kills you absolutely ruins the game. There's this boss that took me like a good 3 hours. I liked the boss, it was very challenging, very fun. But out of those 3 hours, 1 was spent just walking back to it from my checkpoint. Just put a checkpoint before the boss. I also don't understand how people enjoy the exploration in this game. With such few checkpoints and fast travel points, I found myself unwilling to explore certain…
negative · reviewer's own thumbsView post →Mio: Memories in Orbit is a Metroidvania for people who come to the genre for the maze above all else. A game that treats its map like a body, thinking about how all the corridors and hidden pathways feed into a central nervous system. My first review of the year! www.polygon.com/mio-memories...
neutral · AI labelView post →Ugh. I So badly wanted to love this game. Never have I ever played a game that went from a 9 all the way down to a 4/10 by the end. Lets start positive. The visuals? Immaculate. Might be my favorite art style I have ever seen for a metroidvania. The art style's scratchy colored pencil aesthetic and the bright pastel colors pop immensely. The game is also followed up with an incredibly wonderful score that put a cherry on top of the environments. Thats where my praises end. First off,…
negative · reviewer's own thumbsView post →No idea why this game has so many negative reviews, genuinely one of the best metroidvanias I've ever played ans absolutely drop-dead gorgeous. You're doing yourself a disservice for not playing it. EDIT: After reaching the ending I changed my mind, it's actually a masterpiece
positive · reviewer's own thumbsView post →Imagine you've been invited to a five-course dinner. You're hyped for a night of fine wines, artisan cheeses, garlic scallops, duck confit, filet mignon and chocolate mousse. And imagine you then arrive to witness the chef tossing all these courses into a giant blender and serving you a 60 oz pitcher of mysterious brown sludge. That's how I feel about MIO. All of the individual elements that went into it are top shelf. There's no single thing I can point to that's poorly designed or poorly…
negative · reviewer's own thumbsView post →I really want to like this game bc I love the vibe and art, but the gameplay is not doing it for me. - entire game seems to be 1-2-3 basic combo. 10 hrs in and no dash, so mobility feels bad. dmg output is anemic - why do junk piles take 4 hits?? WHY - checkpoints way too spaced out. you thought silksong had annoying runs back? wait til you ride these elevators - you respawn in the 'bonfire menu', robbing you of just a few extra seconds to accompany your long run back - mod system is a huge…
negative · reviewer's own thumbsView post →Mio from Xenoblade 3! Damn this game hit me in the feels #Mio #Xenoblade #Catgirl
positive · AI labelView post →Amazing gameplay, fun mechanics, great artwork. So why did I downvote it? The Vaults / Labs have to be the worst designed zone in any metroidvania I have ever played. Not only do the devs punish you with permanent health loss halfway into the game, but they've also put 6 different variations of the Path of Pain in the way to get an essential upgrade that requires a 3-4 minute runback for each time you fail it. While the bosses are not particularly challenging, losing permanent HP is a huge…
negative · reviewer's own thumbsView post →Some fanart of Mio from the h-game Lustful Sin by UnusualFish
neutral · AI labelView post →MIO: Memories in Orbit ✅ Playtime: 35 Hours ⏰ This game has me conflicted. On one hand, it has beautiful art and sound design, unique bosses and a gorgeous world. On the other, the difficulty spike that occurs in the second half is ridiculously frustrating and kinda ruins the fun. 8/10
neutral · AI labelView post →NEW: MIO: Memories in Orbit is one of the most beautiful video games I've played in years--and has one of the most rewarding maps I've explored. A magnificent game (and a challenging one, which I get into, highlighting some key settings worth trying if need be) www.gamefile.news/p/review-mio...
neutral · AI labelView post →I'm giving this a negative review because it's more of a precision platformer than it is a metroidvania. It's got metroidvania aspects to it, there's secrets and upgrades to find, but the game is actually pretty small and a lot of the gameplay ends up being precision platforming. As much as I like a lot of the game, I just can't give it a positive. As I've seen some other reviews say, the look and advertising of the game is very much misleading to just how difficult it is. If you're…
negative · reviewer's own thumbsView post →This is literally my first review ever. i feel like i should give it one because i've been seeing so many negative reviews and comments from people who... just don't like the genre i guess?? this is a metroidvania/precision plattformer, with focus on the plattforming over the fights imo. This means that this game is difficult. Really difficult at times. However, there is no artificial difficulty, the game scales with the player. The boss runbacks are fine, on the same level or shorter than…
positive · reviewer's own thumbsView post →I wanted to like this game. Maybe I'll get it again in a few months if it goes on sale, but for now I had to ask for a refund. Still, it seems like a bunch of people like it, it's just not for me. The good stuff: - Visuals / The art: visually it's a nice game - Movement: double jump from the beginning, nice physics - Some interesting interactions: characters, objects - Combat: feels OK, nothing amazing, but it's not bad The meh: - Enemies: Sometimes the same enemy with the same attack…
negative · reviewer's own thumbsView post →I was truly torn with this one, but in the end, I decided against it and have to not recommend. This is not just a good game, it's a GREAT game. However, after completing it to 100% and leaving no doors locked, I'd like to explain and warn future players as to why it was disappointing for me. It might still be your favorite game and I don't want to take that away from anyone. First off, I have nothing but unbridled praise for the art team. This game is one of the best-looking,…
negative · reviewer's own thumbsView post →Beautiful game ruined by overally punishing design. This trend of punishment for punishment sake really needs to end. I was deeply looking forward to this game. Made it to the third boss and found the combat punishing to the point of no longer being fun. The accessibility settings that are included simply are not enough. The lack of ability to heal on demand is not only a weird design choice but one that actively ruins what would otherwise be an incredible experience. I can only hope for a…
negative · reviewer's own thumbsView post →Thank you Mio for all the years and hard work you put into the game! We cannot wait for the community to see the love and care you put into Armor 2.0💜
neutral · AI labelView post →Clearly the devs thought Hollow Knight was pretty good, but what it really needed was 15 Paths of Pain and some more sick platforming options, and I definitely agree. The gameplay starts off feeling a little weird and unconventional in its floatiness, but trust that it's all done in favor of crafting a pretty unique set of movement and combat mechanics. Finishing the main game isn't too difficult, but 100%'ing requires some cool challenges. I'm not even going to bother nitpicking at the…
positive · reviewer's own thumbsView post →This game made a pretty good first impression with an engaging world and beautiful artwork, but by the time I'd hit my first big skillcheck on the second boss (ACAT) I realised that it was reminding me way too much of Silksong. I beat Silksong with no mods after months of gruelling effort, and the angry, empty feeling inside afterwards when I realised how little actual fun I'd had playing it, and how utterly unrewarding the experience was has lingered long enough for me to realise that I don't…
negative · reviewer's own thumbsView post →I wanted to like this game, i was really attracted by its looks and i was not disappointed for that. For all my run it was beautiful to look at, my eyes were having a blast. My sincere compliments to all artists who worked at this game, they did an amazing job. This game has also cool looking bosses and enemies. On top of that, all animations are clean and very well made, fair and telegraphed. The music was somewhat generic, but appropriate for every level, with some peak moments. These are all…
negative · reviewer's own thumbsView post →Here are some things MIO does that may or may not impact your decision to buy. They are left without judgment. That is up to you. Boss Runbacks: There are multiple boss runbacks of at least 20 seconds. There is at least one that tops out at near 50 seconds, including a 22 9 second elevator ride. That boss can two-shot you, regardless of how much health you have. The time for boss runbacks can be mitigated somewhat by a mod that erodes the boss’s health for each death they inflict on you,…
positive · reviewer's own thumbsView post →The art is superb. The gameplay is pretty good. Level design is great. The world is interesting. It is a shame that the game is bogged down by multiple small annoyances that after a while stack up and limit my enjoyment. -Slow character movement along long empty paths with almost no direction makes traversal pretty tedious. Good luck if you don't know where to go next because you'll spend hours walking around. -Platforming would be great if the sections were a bit more forgiving. Lack of…
negative · reviewer's own thumbsView post →This game nearly ruins itself with a late game mechanic of permanently reducing your health. It's really unfortunate because the game has a really good natural difficulty curve, where the fights ramp up in difficulty by increasing the complexity of enemies attacks, and introducing platforming challenges into the fighting arenas. Sapping you of your most important resource (health) upsets that balance quite badly. The enemies continue to increase in difficulty and complexity, but your capacity…
positive · reviewer's own thumbsView post →Superb art, music, and atmosphere. High difficulty means only made to appeal to a specific player. Had to quit after 3 hours as not having the tools to deal with very fast bosses, which can 3-shot you if you don't predict their attacks since your character can't actually move fast enough to play reactively, was far too frustrating. I specifically looked for the "difficult" tag before purchasing & mistook the chill vibe for a different kind of experience.
negative · reviewer's own thumbsView post →This is where i wish steam had an in between option. I was really close to putting this game into not recommended, but the looks and the music are soooo goood for the price, it barely saved it. If this game was more expensive, i would not be able to recommend it. Whit that out of the way, the good: - game looks amazing, everything in this world has life, its beautiful - the audio is awesome, specifically the music - boss fights are interesting and not too difficult to figure out, you never…
positive · reviewer's own thumbsView post →tl;dr - This is not a metroidvania past a certain point, it's a precision platformer. Caveat emptor. I want to recommend this game. I really do. But I can't fully. The first ~75% of the game was absolutely wonderful. And then, THAT ♥♥♥♥♥♥♥ chase sequence happens. So long and thanks for for all the nacre, indeed. You can tell this is the point where the devs said "♥♥♥♥ it this is isn't a metroidvania anymore" then took their kid gloves off and made the rest of the game precision platforming…
negative · reviewer's own thumbsView post →I really do love Smash, but all this talk about Smash 6 is getting annoying. Even though I would love to play Mio in a fighting game (Oh Mio, how wonderful you are) (Mio's just the cutest) (How are you so beautiful, Mio)(MIIIIIIIOOOOOOOOOOOOOOOO)
neutral · AI labelView post →Lvl374's adventure game "halfmoon" has released in English and Japanese. Story: Mio has died. But all that awaited her after death... was work. store.steampowered.com/app/4175330/...
neutral · AI labelView post →Coming to Game Pass: news.xbox.com/en-us/2026/0... Ultimate: -Star Wars Outlaws (1/13) -Mio: Memories in Orbit (1/20) Premium: -Brews & Bastards (today) -Little Nightmares EE (today) -Atomfall (1/7) -Lost in Random: The Eternal Die (1/7) -Rematch (1/7) ...
neutral · AI labelView post →This game would be awesome, if not for one major design flaw. Loosing Life from tremors and never being able to regain it is the absolute worst game mechanic someone can come up with. Whoever is responsible for this decision (and greenlighting that dumpster fire of an idea)... please do everyone a favor and stop participating in the creation of video games! Why? Because it literally discurages exploring. It makes you weaker the more you explore. I ended up using a 3rd party map to avoid the…
negative · reviewer's own thumbsView post →---See where this game landed on my Metroidvania Tier List beneath this rec!--- MIO feels like a combination of Ori: Will of the Wisps and Hollow Knight. It will be a very strong contender for metroidvania of the year, no doubt about it. It cracks into my top 5 of the 400+ metroidvania games I've tried. Movement and platforming remind me of Ori quite a lot in how you can do big floaty jumps and there's many sections where you're platforming around brambles/killzones. Late game has a lot…
positive · reviewer's own thumbsView post →The devs made a design decision to lower your total health at certain points in the game to the point of maybe only being able to get hit or mess up a jump once or twice before having to respawn. Sure, the enemies also get reduced health when you do, but that doesn't make an ounce of difference when the platforming in the game get progressively harder and longer sections between spawn points and healing stations. Which completely kills the want to explore and find things you missed because now…
negative · reviewer's own thumbsView post →TIL that CHRISTOPHER LEE and CHRISTIAN BALE play in one or my childhood movies WTF 😱😍. Born and raised in Sweden during the 90's and early 2000's, naturally I watched it a couple of times in Swedish \(*Mio, min Mio*\). Going through a bag of VHSs that I bought at a flee market to check which are playable/watchable and which are garbage, I suddenly noticed their names. I'm so shocked - because I have so much respect for Sir Lee as an actor, voice actor and audio book reader *and* because I…
neutral · AI labelView post →After getting the True Ending This game is lowkey a masterpiece, on par with the likes of Hollow Knight, and I'm bummed that it won't get the flowers it deserves.
positive · reviewer's own thumbsView post →I haven't been as surprised by a game for as long as I can remember. Put that down the the price-point (low), the occasional negative review or my failing memory. This game is an utter delight visually, phonically and actionly. This gem has been crafted meticulously. There are some refreshing tweaks to the formula which aren't immediately obvious. Here are a few: no contact damage (up yours, Silksong) and you can refresh your health points without respawning enemies. I'm usually…
positive · reviewer's own thumbsView post →MIO: Memories In Orbit centers the human element in a sci-fi game where all the humans are long gone. It's the first great game of 2026. www.avclub.com/mio-memories...
neutral · AI labelView post →Almost every negative review here is saying similar things: they love the art, lore and music but they find the game itself too punishing due to difficult platforming and run backs being necessary when you fail a challenge. If you are the type of person who likes the thrill of a challenging flavorful game like Hollow Knight or Blasphemous you will love this. If you were expecting more of a laidback cozy experience this may not be the game for you. Rather than rehash opinions about difficulty…
positive · reviewer's own thumbsView post →Amazing visuals but unfortunatly ruined by 2nd half of the game. Movement is odd, so having stressful parkour with VERY low amounts of checkpoints is just disgusting. Sad to leave a negative review but this is path of pain labeled as a metroidvania. Bonus - even for a metroidvania this exploration is so weird reaching areas that makes no sense.
negative · reviewer's own thumbsView post →I legitimately love this game and put dozens of hours in it after rolling credits. Go check out Mio!
positive · AI labelView post →Lvl374's adventure game "halfmoon" will release on May 22 in English and Japanese. Story: Mio has died. But all that awaited her after death... was work. store.steampowered.com/news/app/417...
neutral · AI labelView post →And the winners of the Emery Mafia Game are: Mio @gaymaxxing.bsky.social Flo @bnuyflops.bsky.social Lizzay @ampullaee.bsky.social Please congratulate these players for their dedication and commitment!! #emerymafia
neutral · AI labelView post →Overall a decent Metroidvania, but the best things about it are the artstyle, environments and music. It has some major flaws I can't get behind why they would add. And yes, ADD These aren't flaws that just come up in development and can be overlooked, but are intentionally put into the game. First of all is the backtracking and moving around. Save points are few and far between and there are platforming sections in the game which take like 10 minutes (without being stuck) to get through.…
negative · reviewer's own thumbsView post →I do not leave many reviews, but this game deserves one. Beautiful art with a unique atmosphere and style. Magical and dynamic music which perfectly captures each zone and boss fight. Complex battles and unique parkour. This game is a masterpiece made with love. Do not miss out on MIO! Update: THIS GAME IS INSANE! It has done some really unique and cool things that I haven't seen done in a metroidvania before. Some really cool mystery and discoveries. Some of the secret optional bosses and…
positive · reviewer's own thumbsView post →Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/lists/] Gaming Masterpieces - The greatest games of all time on Steam. What will the year 2026 bring us? Who knows—but it has at least already delivered the Metroidvania. MIO: Memories in Orbit by the French developers Douze Dixièmes that takes us aboard a spaceship drifting through the vastness of space It is the second game from Douze Dixièmes, whose debut title was Shady Part of Me (released in 2020).…
positive · reviewer's own thumbsView post →To be clear, this is a hard game. It's beautiful and it will entice you with its colorful graphics and beautiful vistas, but the mechanics are brutal. There is no at-will healing, you have to find a spot. The platforming sections are long and require solid execution, especially as you get more abilities. Most bosses take a while to learn. So - if you'd enjoy a beautiful, hard metroidvania with solid world-building and storytelling, I believe this is something for you. If you *want* hard but…
positive · reviewer's own thumbsView post →BACK UP FOR PREORDER - MIO: Memories In Orbit real physical release (not a Game-Key Card) is back up for pre-order on Amazon: bit.ly/4arA75B >> only $29.99 <<
neutral · AI labelView post →OK, I want to love this game but I'm just so angry at it right now. It's pretty. It can be very fun. The advanced platforming is atrocious. Most of the game (as far as I've gone) feels pretty fair. Some frustrating fights, some frustrating sections, whatever. Now I have run into some platforming sections that are ridiculously unfair. You don't get rests across very long sections. ]Since you don't have an ability to self-heal, those rests become little more than a checkpoint for when you…
negative · reviewer's own thumbsView post →If Noah and Mio gets announced for a new smash game, I'll draw them throwing it back
neutral · AI labelView post →MIO: Memories in Orbit developer Douze Dixièmes is shutting down www.reddit.com/r/metroidvan... The game appears to have under performed despite being very positively received Find out more about MIO: Memories in Orbit bit.ly/4wcf0xr
neutral · AI labelView post →TL;DR --> A metroidvania with solid foundations and more oriented into platforming than combat, despite having intense boss fights. Many confusing decisions make it difficult to enjoy after certain point which comes out kinda early. -------------------------------------- This is day #4456745 of asking Valve to add a Neutral rating on Steam reviews since there is so much good into this game. But at the end of the day, my final feeling was "it's finally over" which is not something good to say.…
negative · reviewer's own thumbsView post →The platforming is way too unforgiving and you get punished for exploring because the game takes health from you after you step into certain areas. I don't understand how this ever got out of play-testing. Why for the love of god is everyone trying to be hollow knight? The runbacks in this game are even worse than in Silksong... Who play-tests these games? You fail over and over again at one of the unnecessarily difficult precision platforming sections, because your abilities don't work…
negative · reviewer's own thumbsView post →If you are wondering what to expect from this game. Think Nine Sols difficulty/level design with Ori artstyle and a cyrptic lore simular to hollowknight. overall amazing game
positive · reviewer's own thumbsView post →
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