
Morsels
Developer Furcula
Morsels is a roguelite creature collector developed by Toronto based indie developer Furcula and published by Annapurna Interactive. It released on November 18, 2025 for Windows, Xbox Series X and S, PlayStation 5, and Nintendo Switch. From Wikipedia (CC BY-SA 4.0)
316 reactions from 4 sources (Steam reviews, Bluesky, Mastodon, Lemmy) · newest Oct 23, 2026 · last updated Nov 5, 2026 · How this works
Audience score
154 positive · 75 negative
95% range 61–73%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 154 | 75 | 0 |
| Bluesky * | 25 | 2 | 52 |
| Mastodon * | 0 | 0 | 5 |
| Lemmy * | 0 | 0 | 3 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 231 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mostly Positive (459 of 603 positive).
Players praise the game's art, music, and charming atmosphere. [1][2][3] Many find the lack of explanation frustrating and the gameplay chaotic. [4][5][6] Some appreciate the mystery and sense of discovery it creates. [7][8][9]
- [4]
It is so stylish, I want to enjoy it so much, but the game is utterly unreadable. I do not understand what is happening on the screen. Nothing is intuitive. What upgrade did I just get? This thing is homing on me, is this a pickup or should I shoot it? I think I picked it up and did not understand what it gave me. What did this upgrade do? Am I supposed to dodge this boss or not, because this attack seems …
- [6]
With a heavy heart, I cannot currently recommend this game. I come from a place of loving roguelike dungeon crawlers with Atomicrops being one of my all time favorites of the genre. It provided a twist on the genre that made it feel new and had me hooked from the start. Ultimately, Morsels doesn't bring anything new to the table other than a cool art style. Powerups and items feel sparse and offered little (often, …
- [7]
At first glance, Morsels feels like chaos in motion. Most players — myself included — open the game thinking it’s too confusing, too messy, almost intentionally unclear. But that’s exactly where its magic sneaks in. Once you settle into its rhythm, Morsels delivers something rare: the feeling of playing games as a kid, when you didn’t fully understand the rules but you kept exploring anyway. You try, you fail, you …
- [8]
Despite what other ppl say, the fact that this game doesn't give you much info on what's happening is very refreshing!! Reminds me of being a kid, getting a new game, not reading a single thing about it and learning what does what as i played. While the game isn't without its flaws, its definitely something special and unique!! Pro: -Incredible art and music/sound effects -Lovable lil creatures and some funny …
- [9]
I feel like this rekindles that feeling of early days binding of isaac where you have all these items and effects and enemies that you haven't a clue what they do until you get experience with them, for people who like that kind of thing this game has that dialed up to 11. But if you'd find it frustrating to have no explanation for what anything does or an unwillingness to fall for the occasional beginners trap to …
Summarised from 34 of the 306 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
Players who liked Morsels talk about stunning pixel art and infectious soundtrack; those who didn't talk about gameplay is too chaotic and confusing. Which matters more to you?
Critics, per Wikipedia
Morsels received mixed or average reviews upon release, according to Metacritic. GamesRadar+ awarded the game 3.5/5 stars, complimenting the game's art design and visuals while criticizing the upgrades and "death loop". In a more positive review, Gameliner awarded the title a 4/5, praising the rougelite loop, soundtrack, and minigames.
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 316 · most liked first🚨 MORSELS REVIEW 🚨 Would love to get some eyes on this! I know it’s an uphill battle posting about a game with a small footprint post-launch, but I think it’s worth making space for reviews like this. jakesteinberg.substack.com/p/morsels-re...
neutral · AI labelView post →It is so stylish, I want to enjoy it so much, but the game is utterly unreadable. I do not understand what is happening on the screen. Nothing is intuitive. What upgrade did I just get? This thing is homing on me, is this a pickup or should I shoot it? I think I picked it up and did not understand what it gave me. What did this upgrade do? Am I supposed to dodge this boss or not, because this attack seems undodgable. Oh, the boss is dead already. What's shooting at me? Its off-screen instant…
negative · reviewer's own thumbsView post →The final boss was turned into a block of tofu by an ability with no description. What the ♥♥♥♥ man. Okay, okay, in all seriousness... This game is a gorgeous artistic experience, but the gameplay is just... Bad. There are like, 11 morsels, and while they're all cute and unique and stuff, you HAVE to cycle through them, so it never feels like your build's amounting to anything. The events between levels are horribly bare-bones... And nothing gets explained, which wouldn't be a problem for…
negative · reviewer's own thumbsView post →I love atomicrops, I play it every week. Some how morsels doesn't feel complete. It's goofy and creative but the flow doesn't of the cycles doesn't make me want to come back for more. I was bummed because honestly atomicrops is possibly my favorite game for the last couple years.
negative · reviewer's own thumbsView post →Great art, cute mouse squeaks, lots of fun character designs, but gameplay is just too chaotic. The core design mantra seems to be "throw everything at the player and tell them nothing". Which, that can be fine, but the visual language of what hurts you vs helps you, with flashes or colors or sounds, needs to exist, and be consistent. There is no compendium, that I could find, to give you at least some info about the items you've already found. Also, be aware, it does the Binding of Isaac…
negative · reviewer's own thumbsView post →At first glance, Morsels feels like chaos in motion. Most players — myself included — open the game thinking it’s too confusing, too messy, almost intentionally unclear. But that’s exactly where its magic sneaks in. Once you settle into its rhythm, Morsels delivers something rare: the feeling of playing games as a kid, when you didn’t fully understand the rules but you kept exploring anyway. You try, you fail, you poke at its weird corners, and somehow the confusion becomes part of the fun.…
positive · reviewer's own thumbsView post →I see a lot of reviews saying this game doesn't do much, it doesn't add much to the rogue like formula, EXCEPT visually, as if the visual aestethic is just that: an aestethic. when in fact THIS GAME IS SO BEAUTIFUL AND CUTE AND I FEEL GREAT EVERYTIME I DIE AND GO INTO A NEW RUN AND I CLIMB THE LADDER WITH MY LITTLE MORSELS FRIENDS LISTENING TO THE TUNE OF A SMOOTH JAZZ JINGLE THAT MAKES ME MELT AND WANT TO PLAY IT EVERY DAY this game is not for the hardcore binding of isac enjoyer. this game…
positive · reviewer's own thumbsView post →Can't deny it looks and sounds great. Great vibes, but gameplay is just a morsel lol. I keep hearing this positioned as a creature collector rouge, but there is only a handful of "creatures" that you will cycle through all of them on every run from the start of the game, none additional to unlock, nothing new to see with the creatures past the first run. A run is super short, difficulty is pretty easy even on higher modes, nothing really to unlock or discover after completing a run/playing…
negative · reviewer's own thumbsView post →Morsels is possibly the weirdest (positive) game I have played all year. If you know me, that's high praise. My review:
positive · AI labelView post →I really wanted to like this game because WOW the art is pretty, like, I will not say anything against it, the visual and audio experience are top-notch The issue is that the rest of the game simply doesn't feel good. The shooting is locked to eight directions, making aiming a bit of a slog especially on controller (the recommended experience) and overall lacks weight. While it is interesting that morsels have different moves, the relatively low amount of them and the noticeable balance…
negative · reviewer's own thumbsView post →I didn’t used to use the Steam iOS app much pre-steamdeck but it’s good for putting 13 dollar games in my cart for later. Like oh yeah I should try that game Morsels, into the cart it goes.
neutral · AI labelView post →I had this game on my wish list for a year, and I discovered that it was coming out today, this Saturday. Honestly, I was expecting a pretty simple game, but I was wrong. It’s an absolute banger. The graphics and the soundtracks are amazing, the characters are really fun to play, and the worldbuilding is fantastic. I know I still have a lot to discover since I’m playing it blind, but from what I’ve seen so far it’s easily a 9 out of 10.
positive · reviewer's own thumbsView post →Next Fest Demos I've enjoyed(1/?): Morsels - Imagine if The Chaos Engine and Yo Gabba Gabba had a baby. Incredibly characterful pixel art and animation and the game feel is super juicy. Excellent lo-fi hip hop beats soundtrack also:
positive · AI labelView post →With a heavy heart, I cannot currently recommend this game. I come from a place of loving roguelike dungeon crawlers with Atomicrops being one of my all time favorites of the genre. It provided a twist on the genre that made it feel new and had me hooked from the start. Ultimately, Morsels doesn't bring anything new to the table other than a cool art style. Powerups and items feel sparse and offered little (often, no) explanation of their effects. Binding of Isaac did this, but there, the…
negative · reviewer's own thumbsView post →I have been waiting for this game for about 6 months now, I and I'm very underwhelmed by the final product. The sound design and art style is a 10/10 but the gameplay is lacking. The items items don't tell you anything and there are barely any morsels to choose from. The difficulty of the game isn't even hard and I beat the game one my very first run and for a roguelike, that is crazy. SO sad that I waited so long for this game to be sub-par :(
negative · reviewer's own thumbsView post →Unfortunately the shine of the charming visuals has worn off, and I'm faced with the reality that the gameplay isn't very good. The morsels themselves are fussy to control and never feel skilfull, and the many secrets and side contents are interesting but require slogging through the repetitive early game to reach. Not much changes from run to run, and if you've seen all of the characters you've basically seen all the most variable content. This is yet another game that should have been an…
negative · reviewer's own thumbsView post →I'm writing this review because I feel like I have to give my take on a lot of the numerous reviews I've seen both positive and (in my opinion) unfairly negative. I adore what Morsels has to offer and really beg the devs to defend the choice to be obtuse with how the game is, because for me I really love the feeling of discovery I have clearing through or dying each run. Learning to strategize and plan how to use your resources on each level whether its those star thingies you need to save for…
positive · reviewer's own thumbsView post →Despite what other ppl say, the fact that this game doesn't give you much info on what's happening is very refreshing!! Reminds me of being a kid, getting a new game, not reading a single thing about it and learning what does what as i played. While the game isn't without its flaws, its definitely something special and unique!! Pro: -Incredible art and music/sound effects -Lovable lil creatures and some funny dialogue -Chaos but in a good way -Controls pretty well and feels great when on…
positive · reviewer's own thumbsView post →this game rocks. this game feels like it came straight out of a cartoon. it's some weird kind of anti-roguelike. the game doesn't tell you what anything does half the time and i think that's hilarious. more tofu? more pitiful? ♥♥♥♥ yeah give me that ♥♥♥♥. don't take life too seriously just game dude ♥♥♥♥ yeah hell yeah oh yeah
positive · reviewer's own thumbsView post →Morsels is such a quirky, scrungly little game with a lot of heart, weird vibes and a CRT filter turned up to 11
positive · AI labelView post →Continuing this streaming journey has not been easy, but I am incredibly grateful for everyone being receptive to what I do. Showcasing worthwhile indies just makes me happy. And thank you so much to @thesnooziefoodie.bsky.social for even supporting Morsels!
neutral · AI labelView post →To celebrate Morsels' release, that's the game I will be streaming today! See you at 6PM EST: twitch.tv/andresplays93
neutral · AI labelView post →Was watching this game for awhile before i pulled the trigger, due to mixed reviews. glad i didn't succumb to mob think and avoid it. Majority of bad reviews were just complaining about not knowing how to figure things out in a game with trial and error and not being handheld through a process. When I actually started playing it was exciting not knowing what might happen next and what combo to try again! keeps me engaged! good game
positive · reviewer's own thumbsView post →Morsels is a tough one to write about because so much of it is so good. Visually striking, fantastic sound design, incredible theme. At face value, it looks and feels like the kind of game you're going to get completely sucked into. But not long in, the questionable design decisions start piling up. You'll find a Morsel you love playing as, level it up, and then watch it get destroyed once it hits max level because the game insists you keep switching. Your momentum? Gone. That character you…
negative · reviewer's own thumbsView post →Visually and soundwise, this game should be my favorite top-down twin stick shooter. I LOVE the colorfully infested/mutant world they created, I LOVE the soundtrack -- like this is some of the best music in video games I've heard in a lonnnnng time... BUT Gameplay just doesn't freaking stick the landing. It all feels too gummy and limited. The random builds should feel fun and interesting, but my reactions mostly sound like "oh sh*t... not that junk again...". I really wanna love this game,…
negative · reviewer's own thumbsView post →Not to rehash but I just realized (as I'm prepping to run a Dragon in today's D&D game) some potentially fun gender-neutral endearments: The dragon uses: "Hello Morsels." "My dearest snacks." "Such good sweetmeats you are." "Oh my darling hors d'oeuvres" etc
neutral · AI labelView post →Visually stunning with an immaculate sound design and music but the gameplay lacks balance and for a roguelike, it gets repetitive fast I don't dislike the game but I can't really give it a neutral review
negative · reviewer's own thumbsView post →The art style is cool and enjoyable. However I am just not having much fun trying to play this game. There is absolutely zero info on 80% of the game. No info on power ups, no info on mobs, no info on "morbs". The rewards you get in the game have next to no description. It's just tough to actually understand what makes a build good or not because you never know what a powerup or item is going to do. I want to like this game but it doesn't even want you to understand it.
negative · reviewer's own thumbsView post →My journaling game Two Raw Morsels is in this bundle with 1,438 other games by makers that want the same better future for all of us.
neutral · AI labelView post →Very cool to see such a big turnout at the Art Gallery of Ontario for @torontogamesweek.com’s Video Game Arts Appreciation Night! Featuring a bunch of games, including @insertdisc5.com’s Truth Scrapper, Furcula’s Morsels and @metanetsoftware.com’s N Plus Infinity Times Two.
neutral · AI labelView post →I don't understand the comments about this game feeling souless or that there aren't many morsels to play. Every inch of this game breaths joy and creativity from the music to the visuals and gameplay. Very fun arcadey game in the wasteland of baron open world slop games and unfinished projects.
positive · reviewer's own thumbsView post →10/10 art and music. Gameplay and design are quite divisive. People are coming into this game with a lot of expectations and comparisons to other roguelikes and those are more polished with a more rewarding loop to attempt the game over and over. But this game is not those games. The sooner you stop comparing and let this game stand on its own merits does the game become more intriguing. I won't say it is flawless, but the game tries to differentiate itself in multiple ways and it feels great…
positive · reviewer's own thumbsView post →Trying to stay awake for the MSU game has devolved into eating Nestle Tollhouse Morsels straight from the bag. #OutOfSnacks #GoGREEN
neutral · AI labelView post →Okay y'all, pinned post time! My name is Colin, otherwise known as Delicious Morsels and I stream RPGs and cover video game music! Some interests: Final Fantasy Final Fantasy XIV Mass Effect Xenoblade Yakuza Persona Kingdom Hearts Pokemon Playstation Studios Transformers Dragon Ball Star Wars
neutral · AI labelView post →I'm excited to buy Solo But Not Alone every year because there's always some journaling games in it I play and have fun with, but this year I also have a game in it‼️ It's called Two Raw Morsels. Check it out. 🖊️📓
neutral · AI labelView post →Morsels is the perfect name for the game it is: not a full meal, but bite-sized bursts of kooky action. It’s a roguelike where runs are fleeting, rules are in flux, and you can’t rely on your movement or attacks behaving the same way twice. You play as a helpless mouse that can transform into the titular “Morsels”. One most you might be flinging pollen as a dandelion, sprinting through enemies as a pebble, or pummelling foes as a boxing cloud. You don't really build a traditional load out so…
positive · reviewer's own thumbsView post →Been playing Morsels! Really cool top-down roguelite that goes HARD in the direction of visual/mechanical obfuscation. I had no idea what my lil guys did, how their attacks worked, what did/didn't hurt me, what I was supposed to be doing, etc A rare kind of discovery at play that doesn't handhold
positive · AI labelView post →im the tiny rat that makes none of da rules -------------------------------------- (short serious review below) Very solid game, amazing art direction, it feels great to play (at least using KB+M which is what I'm using). Basic game feels a bit like gungeon. VERY cryptic. A lot of negative reviews are about this, but I think it's part of the charm and appeal of the game. Once you get used to it's language, it's easier to understand what the game is telling you. Still, you either like it or…
positive · reviewer's own thumbsView post →SORRY TO INTERRUPT THE BROADCASTING But I need urgent dental surgery, my gums are a genetic Wreck™️ and the risk of infection if I don't get two teeth removed and replaced, will be dire. Here's my shop, I have a small game called "Morsels" you should absolutely try (1/2) ko-fi.com/planesoffate...
neutral · AI labelView post →This game is one of my favorites that I've played recently just on the games art style and music, but my god does it have more than its fair share of issues. These issues include: Tons of things aren't explained at all that should have some sort of explanation like perks, events, and some items Retiring morsels, basically once a character becomes level 3 they become an orb that does next to nothing and it seems more like a kick in the teeth rather than a reward for managing to get a character…
negative · reviewer's own thumbsView post →Hoping to change it to positive at some point in the future but as of writing this, I refunded the game after a few hours because they're just not enough in there. It's a creature collector with like 15 creatures total and the same set of levels to progress through each run, you very quickly identify what is and is not good and the runs homogenize pretty quickly. It's a shame, becuase the art direction and aesthetics are incredibly strong and what is there currently IS fun, but it just doesn't…
negative · reviewer's own thumbsView post →What I like about the game is that the different morsels have a unique playstyle, of whom I like some and dislike others. However, the roguelike aspect of the game made me play 17 hours to dive into the world and discover it. But this game needs a reworked guidebook. I wonder how this game passed any gametests without explaining anything. I saw similar patterns in other roguelikes like, "enter the gungeon" or "risk of rain". But in morsels it is just frustrating cause there is not even a…
negative · reviewer's own thumbsView post →I feel like this rekindles that feeling of early days binding of isaac where you have all these items and effects and enemies that you haven't a clue what they do until you get experience with them, for people who like that kind of thing this game has that dialed up to 11. But if you'd find it frustrating to have no explanation for what anything does or an unwillingness to fall for the occasional beginners trap to find out then this isn't the game for you. Personally though I'm a fan of…
positive · reviewer's own thumbsView post →trying to find my indie game people out here 👀🎮 Wanderstop 🚶♂️ Tenjutsu 🥷 Hyper Light Breaker 🌌 Tails of Iron 2 🐀 Morsels 🍴 the future of gaming is indie. prove me wrong. #indiedev
neutral · AI labelView post →Game is confusing, punishes you for performing too well, punishments are needlessly punishing, and there doesn't seem to be any intention of addressing any of it. The game throws a billion different icons in your face, and if you wish to have a decent run, you are expected decipher what it means amidst several other icons you don't know what they do, and then remember it, even though I love discovery in video games, I hate having to replace my childhood memories with the technical descriptions…
negative · reviewer's own thumbsView post →One of the most beautiful games ever made. Partying 3 Morsels with different playstyles and health pools is a genius rotation move! Skilled players will be able to hold their faves, the less fortunate can keep picking up new ones for fresh HP. I love this game, check it out! 💖🧀🐁
positive · AI labelView post →My game Two Raw Morsels is in the bundle if you feel like journaling about eating the flesh of Prometheus. Last day ️😱‼️
neutral · AI labelView post →Morsels is in a strange state right now. The game’s atmosphere and art are fantastic. The creature sounds and soundtrack are very good and even quite funny, but what holds the game back is the gameplay. First and foremost, the most important part of a video game is that it needs to have good gameplay, and this game is simply not fun to play. Personally, I think it’s a strange decision to limit the morsels to shooting in only eight directions. Just let us shoot wherever we want. The charging…
negative · reviewer's own thumbsView post →Morsels I haven't played a top-down roguelite shooter that has had me this excited in a very long time. The whole thing feels like you're playing in the dumpster of an 80s cartoon. Screenshots do not this game justice, you've gotta play it. It's too much fun. store.steampowered.com/app/1719040/...
positive · AI labelView post →new @lostincult.co.uk physical releases are up for pre-order! VGP: bit.ly/4jxqjNm #ad Exclusive EDITIONS at Lost in Cult: bit.ly/lic_editions All are complete on game card/disc Morsels (Switch / PS5) The Séance of Blake Manor (Switch 2 / PS5) Caves of Qud (Switch 2)
neutral · AI labelView post →Okay so I love this game it is very fun and I've been enjoying the artstyle and figuring out the mechanics/ collecting the different morsels. It also feels really fun to play in general and its been addicting doing runs and I've had some friends try it out aswell since they were hooked watching. I have to say though the learning curve for figuring out what different items and abilities do requires more time than what a casual player picking it up would want to put in. The game has a ton of…
positive · reviewer's own thumbsView post →A delightfully mysterious roguelike oozing with style. The pixel art is stunning. The atmosphere is tasty. The music is infectious. Your first reaction to Morsels will likely have you saying it's too confusing, too mysterious, too chaotic. But, if you're patient with it, I think you'll find that its "say less" mentality is quite purposeful. All of that confusion and chaos works to heighten your sense of discovery. Playing Morsels really feels like a genuine adventure. Do they sometimes take it…
positive · reviewer's own thumbsView post →waited for this game for more than a year, & i can say confidently say that this is a roguelike masterpiece!! +for artistic direction +for the ost +for the originality/creativity ty furcula & annapurna <3
positive · reviewer's own thumbsView post →today the game called Morsels (with playable mousegirl) released. i wanna play it
neutral · AI labelView post →B-side Gaming #5 Web Zine (News, History of Adventure games conclusion, game recommendations.). News, History of Adventure games conclusion, game recommendations. ## Welcome Welcome to issue #5 of the zine. This one is shorter because I decided the previous ones were too long, they required too much work, and now everything fits nicely in one post. This probably will also be the case for feature issues. While lots of stuff seen in previous issues has been cut, it is not gone completely. I will…
neutral · AI labelView post →personally a little confused with the reviews. maybe this doesn't hold up to other roguelikes, i don't know, but for $15 i'm having a lot of fun with a lot of the unique gameplay mechanics of the morsels (i dont remember the name of the hat guy but i do really like the hat guy). music and art is top notch too
positive · reviewer's own thumbsView post →Love the visuals but sadly at the moment, is style over substance. Nothing is explained well, you don't know what's good or bad for you often and I get hit without knowing what hit me. The evolving then retiring thing is really weird and badly explained too. You finally get something that feels decent to use and it's snatched away. Just let me have fun! The worst part is the game feel though...the shooting can feel dreadful and some creatures are just appalling to use. I am hoping it gets…
negative · reviewer's own thumbsView post →Morsels is a marvelous and incredibly refreshing game. The art direction and soundtrack are impeccable, and in my view strong enough to carry a much less polished experience. The fact that they're paired with tight, thoughtful gameplay and a huge number of original mechanics makes $15 seem cheap. I agree with others that some of those mechanics are slightly too obtuse, which the developers seem to be taking into consideration and tweaking through patches. I'm also not a fan of how short the…
positive · reviewer's own thumbsView post →I had been excitedly waiting for this to release after seeing it on a switch direct one time, and had high hopes for it considering how amazing it looked. However, it unfortunately didn't end up meeting my expectations. It's very easy and short for its price. I beat the normal mode on my first attempt, without any difficulties, and the actual gameplay didn't feel satisfying in any way. There's a harder mode that you unlock after beating normal mode, but I don't feel like it's worth losing my…
negative · reviewer's own thumbsView post →I finished a mini-game, took the rope to return to the main level and was teleported in the wrong place, unable to continue playing until I died of a curse I had. So... Yeah it's a little buggy. Otherwise it's just... kinda dull? A few of the morsels I've used aren't that good and the others are, but they all have limited fire capacity which is annoying. It's omega short until they evolve and then they will die anyway because of a limited xp system. My bad for wanting to enjoy the morsels…
negative · reviewer's own thumbsView post →
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