BPM: BULLETS PER MINUTE
Developer Awe Interactive
BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes. It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022. From Wikipedia (CC BY-SA 4.0)
251 reactions from 3 sources (Steam reviews, Bluesky, Lemmy) · newest Nov 2, 2026 · last updated Nov 5, 2026 · How this works
Audience score
127 positive · 43 negative
95% range 68–81%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 127 | 43 | 0 |
| Bluesky * | 11 | 1 | 68 |
| Lemmy * | 0 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 167 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (10,339 of 11,436 positive).
Some reviewers criticize poor balance, frustrating level design, and visual issues. [1][2][3] Several players note the game is challenging but rewarding once mastered. [4][5][6]
- [13]
I'll give it that. This was probably the first of it's kind, a rhythm game that is also a shooter. Sadly it just feels dreadful to play. Gunplay is unimpactful, the starting gun you have is especially terrible. BPM probably also didn't need to be a roguelike. Upgrades commit the typical cardinal sin of mid roguelikes by being uninteresting. You will most likely die many times to an enemy attack which can be only …
- [10]
one of the highest instances of peak i was ever blessed to put my eyes on, unfortunate i suck at rythm games this is a GEM
- [1]
A good roguelike is only as good as its balancing and this game lacks it severely. Runs were either dead on arrival or a complete curb stomp to the end with nothing in between. So when a fail can simply be blamed on bad luck, it makes it pointless to engage with the core rhythm mechanics to try and git gud. Otherwise, the gameplay is satisfying, the music slaps, and the beat guides the gunplay very well. I just wish …
- [8]
When you get gut and used to the beat and pace of the game this becomes one of the best shooters-roguelites. And THE BEST RYTHM game. Its just so satisfactory to move and shoot to the beat. No other game does it so well. I tried Necrodancer, Hellsinger and some other games.. but this game... this one hits different. The developers nailed it. Highly recommended. (please don't mind the hours played. I pirated the game …
- [2]
Experimental title connecting rhythm game and rouge-like. It was a first time something like that was tried and it is the main reason I rate it positively. Unfortunately game has design flaws which make the gameplay frustrating, the main ones are: - bad level design, you are expected to move fast, yet it is hard due to poor prop placement - terrible balance, you can win by just picking certain items or lose just …
Summarised from 34 of the 226 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 11, 2026. How summaries are made
Players who liked BPM: BULLETS PER MINUTE talk about satisfying rhythm-based shooting and movement; those who didn't talk about poor balance and frustrating difficulty spikes. Which matters more to you?
Critics, per Wikipedia
According to review aggregator platform Metacritic, the Windows version received "mixed or average" reviews while the PlayStation 4 version received "generally favorable reviews".
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 251 · most liked firstA friend showed me a demo for a rhythm beat-em-up game called "Dead as Disco" that lets you import your own music (with adjustable game speed to suit the BPM)! So naturally as an FFXIV player, there was only one option:
neutral · AI labelView post →i would like you all to know that when i replaced the copyrighted songs in the last game, i meticulously matched up the BPM of each one so it would still match the game. even though in the final edit it does not matter at all.
neutral · AI labelView post →Angeline Era is a game with 169 BPM Action coming to your computer Soon. store.steampowered.com/app/2393920/...
neutral · AI labelView post →just came up with a new type of BPM gimmick that i don't think i've ever seen in a rhythm game before #PK_GODHAND i've been around a long time. i've seen a LOT of bpm gimmicks
neutral · AI labelView post →Endacopia has an achievement for juggling a soccer ball 100 times. The rhythm for kicking the ball is around 92 BPM so the top steam guide for getting the achievement aside from making a macro is to use Creep by Radiohead as a metronome
neutral · AI labelView post →The ultimate sickos rhythm game. PROJEKT GODHAND (it must be written in all caps) is an 8-button, high-BPM nightmare. But it only cares which side of the keyboard you're hitting, not which actual keys. And wild keysmashing increases your score multiplier, but tightens timing required. It is silly.
positive · AI labelView post →the two funniest things about Amplitude on the PS2 are: - it's a rhythm game with randomized powerup layouts that affect scoring - the final super secret max difficulty boss song is a 97 BPM drum n bass track
neutral · AI labelView post →CHART OF THE WEEK #6 ✨ Song: Týr Charter: TaroNuke Game: Projekt GODHAND (PC) Gameplay by: Lemma "..Takes GODHAND's engine to its absolute limits with never-before-seen BPM gimmicks.." - ⚙️ #PK_GODHAND #chartOTW
neutral · AI labelView post →The most gloriously dumb rhythm game ever made. 8 buttons, high BPM, note charts like whoa... But it only counts the number of buttons hit and which side of your keyboard they're on. So you can just randomly keysmash (so long as it's to the beat) and win. And extra smashing multiplies points.
positive · AI labelView post →Hello to my new followers! I’m Dave, author of comics and video game history books 👋 My comics include the cyberpunk series Killtopia, the beat ‘em up series BPM: Beatdowns Per Minute and Ninja Baseball Spirits. I also wrote Go Straight, the beat ‘em up history book - out now at Bitmap Books! 🤜💥
neutral · AI labelView post →Gonna make a genre of music called Thumphop where the boomin' bass and beats HAVE to be made from stomping alone~ BPM is walking pace (120-140) everything else is fair game, you can even sample, mix and go stupid with flavor but the BOOMIN' BEAT has to be the made via STOMPY FEET~ 👣💥🎶💋
neutral · AI labelView post →Like retro game + action movies? Then you’ll love me + @roboticsteve.bsky.social’s comic series BPM: Beatdowns Per Minute! Set in 1993, it stars a crew of martial arts cops rumbling with a crime syndicate over one night of special moves and wild action Check it out: killtopia.co/bpm%3A-beatd...
neutral · AI labelView post →I made a tutorial for how to chop drumbreaks and make them sound okay and play at the correct BPM in #LSDJ youtu.be/KsCHfYFGD_A I've never done a tutorial video so hopefully it's not too rough :P Hopefully someone finds this useful. #chiptune #gameboy #8bit #chipsky
neutral · AI labelView post →@writnelson.bsky.social Turns out the El Paso, Elsewhere soundtrack works pretty well in Dead as Disco, even if there's a bit of tone mismatch. (BPM doubled in game to get it in the recommended range)
neutral · AI labelView post →Hello to my new followers 👋 I’m Dave, an award-winning comic writer from Scotland + creator of the cyberpunk series Killtopia. I also write Ninja Baseball Spirits and BPM: Beatdowns Per Minute with artist @roboticsteve.bsky.social + I write video game history books. https://www.dave-cook.com
neutral · AI labelView post →Don't know what it is, but I get more satisfaction figuring out the BPM of a song manually and not looking it up/having an AI tool figure it out for me. I guess it's like playing a rhythm game in a way.
neutral · AI labelView post →🎃 ONGAKUVANIA V SPOTLIGHT 🎃 Calling all in the Milky Way, it’s time to party with GWIZ of the Stars! 💫 @gwizofthestars.com is a DJ, music producer & pop star from LA. Her high-BPM sets feature a mix of rave music inspired by racing & video game culture. ✨ ongakuoverdrive.com/ongakuvania
neutral · AI labelView post →NBA Stats which shouldn't be used in 2025 IMHO 1. Single game +/- 2. Individual player Offensive /Defensive Ratings 3. BPM (esp. DBPM) for players after 1996 4. Small sample sizes: both for player stats (ex: last 5 games) and lineups (ex: 30 minutes)
neutral · AI labelView post →So fun fact, the titular song "Stupid Never Dies" from the game Stupid Never Dies is 87 BPM....... .....Simple and Clean by Utada Hikaru is 88 BPM
neutral · AI labelView post →My most desired trait in an anthem singer is tempo. Pick it up. This lady doing the Stars game is good. Hammering these anthems out at 130 BPM
neutral · AI labelView post →BPM Boy is in #SteamNextFest Physics-based Marble Madness-style platforming + funky 90's style jazz/house music. Play the demo, wishlist the game on Steam, now! store.steampowered.com/app/2130280/ #indiegame #indiegamedev #solodev
neutral · AI labelView post →I would love to see the BPM comic series continue and evolve into a beat ‘em up game - it would be a dream come true as it’s a tribute to Streets of Rage, Double Dragon etc. If you want to read the first two issues, the digital copies are cheap on my store: tinyurl.com/4btr5yfs
neutral · AI labelView post →been playing a lot of BPM lately (Bullets Per Minute), that and Minecraft, but im working on a mod for the game so that's been fun as well
positive · AI labelView post →Hey #PitchYaGame, check out my modern homage to Marble Madness with my game BPM Boy! BPM Boy is a physics-based / top-down / platformer / speed-runner's delight. store.steampowered.com/app/2130280/...
neutral · AI labelView post →BPM Boy is in #SteamNextFest Physics-based Marble Madness-style platforming + funky 90's style jazz/house music. Play the demo, wishlist the game on Steam, now! store.steampowered.com/app/2130280/ #indiegame #indiegamedev #solodev
neutral · AI labelView post →My heart rate hasn’t dropped under 100 BPM since the game started, so clearly I’m totally calm and fine
neutral · AI labelView post →#HorrorWritersChat Horror games. I find this so funny about me but getting through a horror game is an ordeal for me. Movies and books? All good. Put me IN the situation? I am baby. Still Wakes The Deep was excellent cardio for a game I sat down at a desk for. Really got my BPM up.
neutral · AI labelView post →Next Courier Z artist: @roboticsteve.bsky.social of BPM, Ninja Baseball Spirits & the Toxic Crusaders game, coloured by @ahgcolor.bsky.social. Obviously for his story, our hero needed to fight some monsters. Both literal and figurative ones. Get ringside seats: www.kickstarter.com/projects/nic...
neutral · AI labelView post →Day 9 is over!!!! Optimized my rhythm game & my editor now has BPM markers. Also learned a lot about audio & a bug with openGL 🐱 #gamedev #opengl #rhythmgame #software #programming
neutral · AI labelView post →I'll give it that. This was probably the first of it's kind, a rhythm game that is also a shooter. Sadly it just feels dreadful to play. Gunplay is unimpactful, the starting gun you have is especially terrible. BPM probably also didn't need to be a roguelike. Upgrades commit the typical cardinal sin of mid roguelikes by being uninteresting. You will most likely die many times to an enemy attack which can be only dodged once you actually understand how said enemy works. So every time It's back…
negative · reviewer's own thumbsView post →Next month, BPM will be hosting a discussion and Q&A with Anna Megill, a multi-award winning AAA game writer who has worked on games such as Fable and CONTROL, to discuss her career, writing for games, and working within the AAA space. #gamedev #writing www.meetup.com/bostongamede...
neutral · AI labelView post →PLEASE LET ME MANUALLY SET MY LATENCY. I play a lot of rhythm games and am intimately familiar with my computer's audio and video latency, which is sub-millesecond because im on linux and dont have to deal with windows absolutely dogass audio pipeline, let me set my numbers to zero and skip the minigame so i can play the video game. my reaction speed issues make the latency calibration minigame unreliable for me. also, some of the levels and a lot of the effects are really hard on my eyes.…
positive · reviewer's own thumbsView post →I don't like single-game BPM, but for fun: Boucher's 4-game stretch is the best stretch of bench play, by BPM, in the NBA this season, and in Raptors franchise history (min. 15MPG) Less elite but still impressive by GameScore, or with lower MPG threshold.
neutral · AI labelView post →The visuals made the game completely unplayable for me and I had to refund even after trying to mess with the settings. There is a good game here. I could not play it.
negative · reviewer's own thumbsView post →I am so looking forward to the Palace game. It will be lovely to watch football again without feeling like my chest is hosting a 150 BPM techno rave. #arsenal
neutral · AI labelView post →Our runners are positively SHMOVIN' at #PAT7! And with a game called "BPM: Bullets Per Minute", you know this next one won't be an exception. Bring along your favorite dance emotes -- @jamesswancamops.bsky.social is going to be challenging the CLEAR HARD category! LET'S GO! twitch.tv/preventathon
neutral · AI labelView post →looking at my pulsoid heart rate stats WHAT GAME MADE ME GET TO 174 BPM??!?!?!
neutral · AI labelView post →AWUAH I kinda!!!!!!!!!!!!!!!!!!!!! wanna do a stream so pop by i'm doing some funny rhythm game BPM Bullets Per Minute! www.twitch.tv/lottiescanli... sneeky skitty stream
neutral · AI labelView post →The 100 BPM game clock is, I think, the coolest feature of Old-school RuneScape. Late game bosses turn into free-form rhythm games and it's honestly kinda meditative
neutral · AI labelView post →Seriously, beating BPM Rush! EX difficulty was insane af x-x the rest of the game feels like easy mode in comparison
positive · AI labelView post →From the time I played of about 30 minutes, this game was a cheap feeling roguelike garbage where I felt like I made zero progress and learned nothing to get better at the game . No upgrades ,no ability to unlock other weapons for characters using an in game currency. Easy and Hard are the same thing so at that point just remove the Easy difficulty and rename practice to Easy. Thankfully it has auto rhythm so I was just able to focus on the game . Starting weapon feels awful to use on the first…
negative · reviewer's own thumbsView post →Point & Click rhythm game 60 BPM is now available on Steam: store.steampowered.com/app/3222860 #indiegame #steam #rhythmgame #indiegames
neutral · AI labelView post →BPM Boy is in #SteamNextFest Physics-based Marble Madness-style platforming + funky 90's style jazz/house music. Play the demo, wishlist the game on Steam, now! store.steampowered.com/app/2130280/ #indiegame #indiegamedev #solodev
neutral · AI labelView post →like the concept but the orange everywhere just hurts my eyes and there is basically only 1 song per area which gets annoying quick and it might just be me but adding your own music is kinda annoying haven't beat it yet but i would like to eventually.
negative · reviewer's own thumbsView post →ohyea +1 new thing before i go to sleep: - songs with soflan/variable BPM tell you the most used BPM of the song as a reference for setting your hispeed this is going to be a game changer for sure image credit @DeepSea_SuSea on twitter
neutral · AI labelView post →one of the highest instances of peak i was ever blessed to put my eyes on, unfortunate i suck at rythm games this is a GEM
positive · reviewer's own thumbsView post →'dead as disco' is currently my favorite game because it's the first rhythm game ive seen in a while that lets you import your own music, and once you set the BPM right the rest just works, and it is SO. SO. SATISFYING, even if the core gameplay so far is actually very simplistic. like. LOOK. MMMFF.
neutral · AI labelView post →⭐Title: 60 BPM One-button rhythm game that may be difficult for those who do not have good rhythm 👍My Review: steamcommunity.com/id/sosich24/... #indiegames #indiegaming #indiedev #review #indiedev
neutral · AI labelView post →thinking about that time i modded baldi’s basics to communicate with a wearos device that would send back your current heartrate BPM and modify the game based on the values sent back. that’s probably the weirdest thing i’ve done
neutral · AI labelView post →great game but the ♥♥♥♥♥♥♥ audio wont stop cutting out no matter what. kind of ruins the whole game where MUSIC is the main part.
negative · reviewer's own thumbsView post →Got instakilled by a boss in a split second with 150hp. Personally i think you should NOT take this game for granted, it takes a solid ability to manage multiple game mechanics while keeping the rhythm aspect in mind. It's basically the same reason Cuphead is so difficult for casual players; there's too many mechanics that don't usually go together, and a multi-press reload for every(?) weapon
positive · reviewer's own thumbsView post →Finally trying BPM (Bullets Per Minute) and wow what a horrible game to play as someone who has NO rhythm lmfao
negative · AI labelView post →the fact that i can import a song from a ps2 game from 20 years ago spend 30 seconds finding the BPM and it feels AMAZING to play INSTANTLY??? Dead as Disco might be one of the best games ever
neutral · AI labelView post →Lot of smoke on Bulls targeting Wagler in a move up. Have my concerns, BUT, since 2008 Assist % ≥ 20; 2P% ≥ 0.475; 3P% ≥ 0.375; Age = u20; Points Over Replacement Player A Game At That Usage! ≥ 5, sorted by BPM: CBoozer Flagg FR Harden Wagler Lonzo D'Angelo Russell Acuff Fultz Jerryd Bayless
neutral · AI labelView post →My 2nd biggest takeaway from 82-0 is that whoever made it probably didn't think much at all about how to balance the game whatsoever. It could have used even a very rudimentary 1 number stat like BPM or VORP and it would be much better than how it weighs counting stats
neutral · AI labelView post →Fully personal preference - I absolute despite off-beat; I prefer rhytm games where you play into the beat
negative · reviewer's own thumbsView post →I think this game is awesome, but I'd like it a bit more if the second boss was nerfed. His death beam attack that has a 40% chance to cause my GPU to shut down is a lil OP IMO. Meta stuff like that is fun but in smaller doses.
positive · reviewer's own thumbsView post →My “Not Recommend” Review for BPM is purely for UI & graphical decisions. The menu has NO confirmation prompt for the restart button in the menu. This wouldn’t be much of a problem if it wasn’t located under the settings button and the game’s visuals didn’t require manual adjustment during actual gameplay to improve the experience. As a result of the latter & needing to be in the specific level to see the changes whilst also re-entering the settings menu multiple times to adjust, it’s easy to…
negative · reviewer's own thumbsView post →Don't know what's harder. Pronouncing the character names or the game itself
positive · reviewer's own thumbsView post →i'm an absolute dumb ass and i can't follow the rythm but game is good
positive · reviewer's own thumbsView post →
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