Deep Rock Galactic: Rogue Core
Developer Ghost Ship Games
Deep Rock Galactic: Rogue Core is an upcoming cooperative roguelike first-person shooter game developed by Ghost Ship Games and published by Ghost Ship Publishing and Coffee Stain Publishing. It is the second spin-off of 2020 video game Deep Rock Galactic, following Deep Rock Galactic: Survivor in 2025. It was launched in early access for Windows on May 20, 2026. Like its predecessor, Rogue Core is set on the alien… From Wikipedia (CC BY-SA 4.0)
539 reactions from 4 sources (Steam reviews, Bluesky, Lemmy, Mastodon) · newest Nov 5, 2026 · last updated Nov 5, 2026 · How this works
Audience score
217 positive · 166 negative
95% range 52–62%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 217 | 166 | 0 |
| Bluesky * | 34 | 3 | 65 |
| Lemmy * | 8 | 0 | 25 |
| Mastodon * | 6 | 2 | 13 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 286 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (9,377 of 15,592 positive).
Many players say the game is a roguelite, not a direct sequel, and requires a different mindset. [1][2][3] Some reviewers find the timer and shared upgrades frustrating in co-op. [4][5][6] Others believe the game has a strong foundation and will improve with early access feedback. [7][8][9]
- [4]
As a die-hard DRG fan (3,000 hours played, mod creator, overclock save scumming video guy) and roguelike enthusiast… I’m not mad, just disappointed. TL;DR after 50 hours in closed alpha - Rogue Core aspires to be a co-op roguelite shooter set in the Deep Rock Galactic universe, but the game can’t even get its four core fundamentals right: It’s a co-op game that’s oddly adversarial, where you’re funneled towards …
- [6]
I genuinely want to like this game. It is fun and enjoyable, but the three intentional gameplay decisions that really hold it back for me. 1. Shared upgrades need to go. It actively discourages playing with randoms because people will naturally take upgrades others want. I know they’d feel the same way if I grabbed something they needed. You can "heart" an upgrade but that won't stop someone from taking it. 2. …
- [10]
Over 1000 hrs in DRG. Saw the negative reviews on launch day and was a little worried. Finally got to play a mission and all the negativity seems way overblown. The combat is more intense than DRG, which is a welcome change after so much mining. I found upgrades way more varied and impactful than I was led to believe. It's a rogue "lite" and there looks to be a lot of progression to be had between runs, whether you …
- [1]
Ok before you scroll through the negative reviews — a lot of the "too hard" stuff is coming from people who love DRG but have genuinely never played a roguelike before. and that's the whole misunderstanding. this isnt base game DRG with new paint, its a roguelike that happens to be set in the DRG universe. dying is the point. getting wrecked and starting over with new upgrades IS the genre. if you go in expecting a …
- [2]
After 95.5 hours of playtesting I very much like. Now, actual words. The game is not DRG 2, and if you expect more of the same sort of mining and combat you won't find it here. A lot of people who are diehard DRG enjoyers won't like this game. Not saying that everyone won't, but liking one doesn't mean you will like the other. If you're a roguelite fan who plays DRG and doesn't back down from a challenge it's …
Summarised from 34 of the 418 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 11, 2026. How summaries are made
Deep Rock Galactic: Rogue Core sits at 57% positive across 383 opinionated reactions from 4 sources. Fresh or rotten — where do you land?
Reactions
60 of 539 · most liked firstAs a die-hard DRG fan (3,000 hours played, mod creator, overclock save scumming video guy) and roguelike enthusiast… I’m not mad, just disappointed. TL;DR after 50 hours in closed alpha - Rogue Core aspires to be a co-op roguelite shooter set in the Deep Rock Galactic universe, but the game can’t even get its four core fundamentals right: It’s a co-op game that’s oddly adversarial, where you’re funneled towards accidentally ragebaiting teammates more often than you’re helping them succeed.…
negative · reviewer's own thumbsView post →To fight for upgrades against other players in a coop game is rather annoying and works against the aspect of being a coop game.
negative · reviewer's own thumbsView post →I can't currently recommend DRG Rogue Core to general audiences or even general fans of Deep Rock Galactic. I also cannot recommend it to fans of most roguelikes or roguelites. The core design pillars of DRG Rogue Core have a lot of unintentional friction between them as a result of Rogue Core being built upon the skeleton of DRG. I'm not wholly dissatisfied with what currently exists, but there are some major pain points that keep me from having fun the whole time I'm playing. I would say…
negative · reviewer's own thumbsView post →This is very very early access, and whilst I love DRG, I wouldn't recommend this to people. This game is, from a technical standpoint quite far along, but bizarrely, it feels as though it hasn't even left the drawing board from a design perspective - where the harmony and orchestrated chaos of DRG was clearly by design, this feels like a back of the envelope idea for a DLC pack. At the moment, Rogue Core can be summed up as - what if we removed all of the things that made DRG great, slapped…
negative · reviewer's own thumbsView post →I genuinely want to like this game. It is fun and enjoyable, but the three intentional gameplay decisions that really hold it back for me. 1. Shared upgrades need to go. It actively discourages playing with randoms because people will naturally take upgrades others want. I know they’d feel the same way if I grabbed something they needed. You can "heart" an upgrade but that won't stop someone from taking it. 2. Something needs to be done about the timer. I understand that removing it…
negative · reviewer's own thumbsView post →Let me order my beer with my hard earned cash! A lot of people have already written about the gameplay of Rogue Core, and I agree with many of those points. But I want to point out something else that worries me. While I am pretty sure Ghost Ship is going to polish the mechanics of Rogue Core, this game is missing something deeper. DRG is one of my favorite games of all time, not only because of the gameplay, but because of its charm, humor, and stupid little rituals. Rogue Core has the…
negative · reviewer's own thumbsView post →The Timer has to change. It is one of the laziest ways to add difficulty to roguelites, and alienates a large portion of players due to it only rewarding peak efficiency gameplay which burns you out fast. I feel like the devs have tried to "double dip" in their audience with Rogue Core. Advertising it as a Deep Rock Galactic game to attract their long time fanbase, but also throwing out disclaimers a couple days before launch saying that "Rogue Core isn't Deep Rock Galactic" and to expect a…
negative · reviewer's own thumbsView post →While it has been improved, this game still fails to justify itself as a standalone game that costs just as much as DRG. It's not like it isn't enjoyable, but most of what's enjoyable about it is the enjoyable stuff that was already present in regular old DRG, and it lacks the replay value or longevity of DRG once you're done unlocking stuff. The attempt at rogue-like elements adds very little to DRG's formula, at least in the way it was done here. For one thing, for being called "Rogue" Core,…
negative · reviewer's own thumbsView post →It's almost like the developers are going out of their way to ignore good suggestions and implement bad ones out of spite. I had hope with the first update that things were trending in the right direction, but after what they've done with 1.2 I would actively discourage anyone from buying this game, period. For some background, I have played Deep Rock Galactic since the season 4 update, and have clocked almost 1800 hours of time in it (though some of that is idle time, but not sure how much).…
negative · reviewer's own thumbsView post →Unfortunately in the current state I really cannot recommend this game - although a lot can still change and be improved, given this is early access after all... At the core (hah) it is fine - a more combat-focused DRG with a different and more challenging set of enemies, simplified cave design, and more weapons to select from. Unfortunately a lot of it just falls apart - to go over the reasons: The armor system. Instead of shields of the miners, the Reclaimers have armor, which just act as…
negative · reviewer's own thumbsView post →Over 1000 hrs in DRG. Saw the negative reviews on launch day and was a little worried. Finally got to play a mission and all the negativity seems way overblown. The combat is more intense than DRG, which is a welcome change after so much mining. I found upgrades way more varied and impactful than I was led to believe. It's a rogue "lite" and there looks to be a lot of progression to be had between runs, whether you make it to the end or die early. After our mission, my friend and I spent the…
positive · reviewer's own thumbsView post →I have over 700 hours in DRG and have been eagerly awaiting this game for a long time, but unfortunately I cannot recommend it in it's current state. This game WILL get better, I am absolutely sure of that, but right now It is more frustrating than fun. The upcoming changes to the major issues (timer, upgrades, healing) will be very welcome, but the problems run a bit deeper than just those three. I'll start with the good stuff: The classes and abilities are a lot of fun. They're all quite…
negative · reviewer's own thumbsView post →the community is going to have my beard for saying this, but DRG plays and feels so much better than Rogue Core at its current state. I much rather have more DRG content than this game. Sorry mission control. This is not Rock and Stone edit: to be abundantly clear: I do not like the game in its current state and haven't played much of it. I dont know why steam curses my worst and least reputable reviews w/ traffic but it does for some reason. The 'review' will be updated when I decide to…
negative · reviewer's own thumbsView post →Update 2 - A theoretical L for GSG. This game, post update 2, is still a 6/10 at best. Continue to keep in mind the game is unfinished, as all early access titles are. Update 2's gameplay alterations are somewhat good but there are some questionable changes within the update as well. The Positive: Since the release of the game I had found that split teams (a common occurrence in multiplayer) would result in some players being given nothing in terms of threats during hordes, with update 2,…
negative · reviewer's own thumbsView post →Ok before you scroll through the negative reviews — a lot of the "too hard" stuff is coming from people who love DRG but have genuinely never played a roguelike before. and that's the whole misunderstanding. this isnt base game DRG with new paint, its a roguelike that happens to be set in the DRG universe. dying is the point. getting wrecked and starting over with new upgrades IS the genre. if you go in expecting a chill hazard 3 mining run the Corespawn are gonna ruin your whole day and then…
positive · reviewer's own thumbsView post →“Alright fellow corpos, I heard players loved DRG because of teamwork. Perfect - in our new game we’ll make them fight each other over gear and power-ups while forcing the whole squad to wait for that one teammate with zero spatial awareness to finally walk into the objective zone while mission timer runs out” - Ghost Ship Games, presumably The longer you stay with DRG, the more you realize the game itself is great, but the developers are completely out of touch with their own community. Ghost…
negative · reviewer's own thumbsView post →Not worth it at the current price point. Give it a year to see if it becomes worth it. It's been three months since launch, and the game is basically still the same. Some visual updates, 1 new weapon, 2 old weapons imported from DRG, bandaids on mechanics lots of people don't like (negotiation, timer, boss invulnerable stages), 1 new enemy, 1 new event, and a bunch of upgrade reshuffling. No new bosses, no new classes, no new gamemodes, no new systems/mechanics to engage in. There's been…
negative · reviewer's own thumbsView post →After 95.5 hours of playtesting I very much like. Now, actual words. The game is not DRG 2, and if you expect more of the same sort of mining and combat you won't find it here. A lot of people who are diehard DRG enjoyers won't like this game. Not saying that everyone won't, but liking one doesn't mean you will like the other. If you're a roguelite fan who plays DRG and doesn't back down from a challenge it's definitely up your alley. This game is punishing. You will most likely fail your…
positive · reviewer's own thumbsView post →Alright so... The good of the game [list[ The game feels like DRG, with a roguelite twist on it. I enjoy that about it, the game feels fun so far, and familiar to me The guns feel MOSTLY the same. There's new guns to play around with, The guns that came from DRG feel almost identical to what we had. New characters! The characters are well designed. I've been playing with mobile ones and having fun with that. And now.... The bad so far The timer. The timer... exists. It's there as a…
positive · reviewer's own thumbsView post →I have been involved to the Game's Closed Alpha for nearly a year and spent 230 Hours on it, i gave my feedbacks on what was needed to be improved and what wasn't needed. (Mind you that most of the general feedbacks that people gave to the game during Closed Alpha was ignored, most of these issues are the ones that GSG is already on improving rn and fix after a Year of not realizing it) Aside from the very obvious issues that people have already addressed here, I do wanna have a few sayings…
negative · reviewer's own thumbsView post →I've struggled a bit to rate this game. I hate leaving negative reviews, but I know I can't leave a positive one for this either. I am basing my rating on whether I could literally recommend this at its current price and state. I would not recommend this game. I am someone who has hundreds of hours on DRG and roguelites. I also think this game has a great foundation and a great potential to become a great game, and I have enough faith in GSG to listen to the community and bring it to that…
negative · reviewer's own thumbsView post →the game play loop is missing something, its not bad, but something feel wrong. its Like Deep Rock, but just worse, and I can't tell why this had to be a stand alone game at this time.
negative · reviewer's own thumbsView post →I went into this game very excited and bought the game at launch with the supporter DLC and soundtrack. Boy, do I regret that purchase now. This game is a subpar roguelike with a DRG skin. It needs a lot of work and I wish that I'd waited to buy it, if at all. There are a few big issues with this game. One of the biggest is that the upgrade system only works with a dedicated group of friends. Everyone has to return to the drone to get upgrades, and it's hard to get randoms to do that.…
negative · reviewer's own thumbsView post →Updated Review #2 THAT'S WHAT I'M TALKING ABOUT!!! GSG is already changing the roadmap. It's not all doom and gloom and "so over". The devs just need time to cook. Good feedback is what the devs need, not constant "It's not DRG." The GSG team worked hand in hand with the players throughout the original game's EA release. That's what you're gonna see here too. I've heard some interesting ideas at modifying the timer. I don't think the devs should get rid of it. Turning it into an escalating…
positive · reviewer's own thumbsView post →Edit after Update 1: GSG is definitely moving in the right direction. The recent update to upgrade picking has made playing with randoms much more bearable, and the new difficulties allow for people to separate themselves into groups based on how fast they want to move through a run, reducing the friction between people who want to see everything in a level versus those who want to optimize their time spent. I hope the game continues to move in this direction, because it seems like GSG really…
positive · reviewer's own thumbsView post →They did a great job making this game distinct from DRG. DRG has cool, quippy, sarcastic dwarves; this game has crass, mean, ugly dwarves. DRG has varied missions and objectives that allow you to play various ways depending on your mood; this game forces you to run down the same linear hallway hitting the exact same mineral over and over. DRG rewards picking various classes to complete the team because they each have a different tools and specialties but lets you stack multiple if you want;…
negative · reviewer's own thumbsView post →I will not recommend this game in its current state. [UNDERWHELMING UPGRADES, ILLUSION OF CHOICE, GENERIC BUILDS]------------------------ If the upgrades were anything more than basic stat upgrades or conditional damage or stuns then the shared upgrade pool might be more tolerable. [PLAYER PROGRESSION IS JUST BASE STATS]----------------------------------------------------- The "player progression" is a worse perk system which is mostly just the lame base stat increases from DRG: Survivor with…
negative · reviewer's own thumbsView post →A stunning demonstration of Ghost Ship's lack of imagination, this entire new game (which will alternatively be defended as a totally independent product and a spinoff but never a proper sequel) eliminates the streamlined drop-in gameplay of its predecessor DRG to essentially make the entire thing an elite deep dive with a hacked together upgrade system reminiscent of, but far less useful than, DRG: Survivor's. Inputs on vital abilities like dashes get dropped, collision is at least as poor,…
negative · reviewer's own thumbsView post →For a new DRG title, this feels like the original game was stripped down and given a couple of Roguelite elements that were not thought out. The most important part of this genre should be in the build crafting potential. and meta progression. After many runs i feel like there was only one delve into the mines where the Roguelite elements felt meaningful to my gameplay. Even then my friends had to forego those items so that i could have a functioning build, sacrificing their ability to…
negative · reviewer's own thumbsView post →I get it's early access, but this game really suffers from being unoriginal. I think it was a mistake to market this towards DRG because there's little to no similarities in the game design principles that caused people to like DRG in the first place. I only played 1 match and I already know that I am not interested in this game. All of the upgrades are the most basic stuff you've ever seen. +10% hp, +5% crit, +5% ammo, etc. There's nothing interesting or original in the choices. None of…
negative · reviewer's own thumbsView post →I will preface this review by saying I played over 1100 hours of Deep Rock Galactic and I did everything there was to do in it and I can tell very clearly that what made the first game so fun was the overall friendly atmosphere and seamless cooperation between players -The difficulty will keep many players away. I beat it first try so I am used to the Hazard 5 playstyle of running around to avoid damage but this felt like something between hazard 3 and 4 on the lowest difficulty. The bosses…
negative · reviewer's own thumbsView post →Don't know why we keep having the game awards when Deep Rock Galactic has been scientifically established as the best game ever made
positive · AI labelView post →Game is fun, still needs more polish but DRG also started that way. The very first thing you see when you open the game is a guy from GSG telling you that the game is not a finished and definitive product, and you may encounter problems that go beyond the occasional bug. They say that we should give them feedback through discord, steam, and reddit, so they can build and improve their game together with their players. People complaining about the "Timer" are the people who are trying to full…
positive · reviewer's own thumbsView post →这是作为深岩银河1300小时玩家的评论,只有当游戏变得好玩之后,我才会将差评修改为好评: This review is from a 1300-hour DRG player; Only when the game becomes fun will I change my negative review to a positive one: 考虑到中文区的评论经常被开发者忽略,我选择投放到英文区 Considering that reviews from the Chinese community are often overlooked by developers, I chose to post in the English region. 到目前为止,Rogue Core远远算不上一款“好玩”的游戏,它只能算是一款拥有不错美术风格的小品级游戏 So far, Rogue Core is far from being a "fun" game; it can only be considered a small-scale game with decent artistic…
negative · reviewer's own thumbsView post →So like.. honestly.. its far from anything right now. i would recommend waiting atleast 2+ years for this game before making a hasty purchase. So this is not supposed to be DRG 2.. yet we have more assets from DRG in this game than anything that would make RC Unique. Upgrades are very boring. Nothing exciting. Cave generation is also boring, same old biomes. Enemies are.. kinda boring, they follow the same build as the bugs did in DRG, a squishy core spawn, the armored corespawn, the hard…
negative · reviewer's own thumbsView post →Listen, if you're seeing this, and you have your doubts due the price, or the mixed reviews, that's okay. I'll just say my two bits... This game is EARLY ACCESS. Of course it's going through it's growing pains. You aren't buying a finished product, you're buying an opportunity to guide a game to the success it deserves. You, yes YOU can see what the game's like, can GIVE FEEDBACK, and can TELL THEM WHAT YOU WANT TO SEE. Game too hard? Tell them. Game too easy? Tell them. Game too boring? Tell…
positive · reviewer's own thumbsView post →Cannot recommend this game at this stage. I love DRG and I love a lot that the devs have put into this game, but the core mechanic simply does not really work. One player can kill your entire mission by just enforcing their strategy on you. Especially refusing to upgrade, etc. I love in DRG how its dependend on Teamplay, but it has not enforcement for it. This game really enforces it. One player runs off, the rest is doomed. In DRG if you ran off, you were doomed, not neccessarily your team.…
negative · reviewer's own thumbsView post →The bones are there, but the product is not. Whoever decided that multiplayer online game should have communal picking for a rogue-like/lite/survivor game is on some serious drugs. Nothing like getting interrupted constantly and having to wait up to 30s per person (especially randoms) to pick your abilities/weapons, and then possibly not even get anything that fits your class/build because someone else took it. Seriously... Who decided on that? Insane. Let people pick their own weapons and…
negative · reviewer's own thumbsView post →The game is still in early access, so take everything with a grain of salt, as the future updates might make this game even better than DRG. DRG is a game I've been playing since before it came out. Originally bought it for console and then later on bought it on steam. It's a game I still go back to from time to time and play for days. DRG: Rouge Core in it's current state is not a game I'd see myself playing for anywhere near as long. At the time of writing I have 47 hours in it, and I…
negative · reviewer's own thumbsView post →For now dont buy it. you see all the game has to offer in 5-8 hours. wait for big and better updates. I love hairy dwarf men
negative · reviewer's own thumbsView post →I have around 1,000 hours in the original Deep Rock Galactic on another Steam account. I played on the highest difficulties, both solo and with other players, so I know what I like about DRG and what I expect from a game in this universe. I had around 28 hours in the Rogue Core playtest and alpha version. I played it before release, including a test about six months before launch. In the release version, I played for about 1 hour and refunded the game, because I quickly realized that it was…
negative · reviewer's own thumbsView post →100 hrs in and I can confidently say that majority of the launch day review doomers were massively exaggerating the issues with this game. Yes, it will take time to reach the level of DRG's modern content-polish. But the core game loop is fun, addictive and touches on the same team flow-state that DRG did so well, now with added challenge and run diversity.
positive · reviewer's own thumbsView post →Deep Rock Galactic is just a cozy game for boys.
positive · AI labelView post →I love DRG, and I wanted to love Rogue Core so bad, but it's just not fun with the mission timer and current ammo balance. Will revisit after some updates but I can't lie, bummer.
negative · reviewer's own thumbsView post →Let GSG Cook: Stop Treating Rogue Core Like Deep Rock Galactic 2. TLDR Below- Now every corner of Steam reviews, Discord and Reddit is filled with people whining about female dwarves or how “difficult unfair” Rogue Core is with the "Timer" and "Upgrade". They jump into a roguelite expecting every run to feel balanced, guaranteed and tailored to them, completely misunderstanding the kind of game they’re playing. Roguelites are built around randomness, bad runs, adapting and sometimes failing.…
positive · reviewer's own thumbsView post →Not enough ammo keep getting soft locked because i dont get enough bullets. It's a roguelite, I should be running around clearing rooms in quick succession I dont have time to run around looking for ammo boxes. Ammo boxes is a feature that is from Deep Rock Galactic and works in that game because its completely different and designed to work in that particular type of game. Why drag features from that game and put them in here just for sake of it? Many roguelite games that I've played I…
negative · reviewer's own thumbsView post →Many other reviews already cover the big problems. The timer makes the game much less fun. The upgrade negotiations interrupt the pace, and are often frustrating. But some things I like. The new player classes and abilities are fun. I like the new enemies. One issue I don't see a lot of other reviews mentioning is the cave generation. It looks like they are randomly generated, but ultimately, progress through them is linear. You enter at one end, go through the middle to upgrade your weapons,…
negative · reviewer's own thumbsView post →Roguelikes, at their core, are made by gamers who just want to have their own dopamine boost. For those who want as much silly dopamine rushes as possible, even if perhaps at the cost of allowing the game to rng-fight you away from it. That's why whenever you *do* get an insane build in a roguelike it feels so vindicating - you *won* against the game. You managed to break it's rules, it feels like. So it's baffling why this game almost goes out of it's way to *not* give you this feeling. If…
negative · reviewer's own thumbsView post →I want to like this game. It's just not that fun. I'll come back in a year or so and see what's happened, if it's still around.
negative · reviewer's own thumbsView post →Editing my entire review to reflect my opinions on 50+ hours of playtime: First and foremost: This is no DRG 2. It takes the basics of gameplay that we all know and love from DRG and changes fundamental aspects, such as the pacing. This game REQUIRES you to actively contribute to the team, especially in higher difficulties, so I'd say it is pretty much a completely different vibe from Deep Rock Galactic. Despite all of the 5 classes not having specific weapons / tools, they feel unique and…
positive · reviewer's own thumbsView post →If DRG OG was a 5/5, which by all my standards it was. This is at best a 3/5. I get the idea they were going for, the growing popular ‘rogue lite’ and ‘hardcore’. But unfortunately, it just doesn’t translate as well. The things that make this title unique, are also the things that may it annoying and frustrating (Monsters, Map Design, Match Length). This feels like it should have been a "Mode" add on for the original, like Deep Dives, instead of a standalone title. The monsters are more…
negative · reviewer's own thumbsView post →While I can totally understand the troubles people have with this game, I do enjoy playing it and I genuinely believe the devs at ghost ship will make things better.
positive · reviewer's own thumbsView post →as of patch 1.2 i dont think the game is going in a good direction. many weapons and upgrades need changes and the pacing overall doesn't feel good. I also dont think the bosses needed buffs either, some of them being difficult enough as was, with the invincibility phases being not good. I think the ramok needed some kind of changes to be less annoying with its spin, while the other bosses were fine, just the weapons needed more fine-tuning instead. Theres also not that much variation in the…
negative · reviewer's own thumbsView post →This isn't Deep Rock Galactic 2 and it won't be for every Deep Rock fan. Rogue Core throws in fundamental mechanics from Deep Rock, but its going for a more fast-paced combat experience. This game is very hard and it will punish you for being sloppy. I think the Deep Rock fans who will enjoy Rogue Core the most are the hazard 5 enjoyers--those who like testing their skills. The game is in early access. There are some rough things here and there, but Rogue Core has a strong foundation and…
positive · reviewer's own thumbsView post →Rogue Core just needs... time. Some fixes and changes are on the way and they're great! But... The game really emphasizes a lot of the much smaller issues I had with DRG. In DRG it wasn't a big deal if enemies kept coming another 15, 20 seconds after a wave 'ended'. Here it does. In DRG it wasn't too big a deal if an enemy hit through some terrain you couldn't attack them back through. Here it does. In DRG, it wasn't too big a deal if your character slipped off an easily mantle-able ledge for…
negative · reviewer's own thumbsView post →Which game do I get that's under 20GB?. I have 25GB-ish left on my steam deck. I like to save space for saves and stuff, so im looking for a game under 20. Whats a fun small-med sized game youve been playing? EDIT!! Awesome suggestions so far everyone. I picked up the following games right now: Farcry Primal Mina the Hollower Animal Well Streets of Rogue Deep Rock Galactic Heart of the Machine Inscryption Moonrise Fall Slay the Spire…
neutral · AI labelView post →Edit: Theyve added autosprint. Glad pressure from players worked. Glad Mike and Mikel arent leaflovers. Im still not enjoying it that much but it looks like the game is heading in the right way, considering theyve implement pretty good qol stuff that was often requested. --- Im struggling to enjoy the game right now and I know Im not alone. Other reviews go into more detail about most of the issues Im also facing but I wanted to highlight a specific moment from the recent May 26th Dev Stream…
negative · reviewer's own thumbsView post →PREFACE The game is currently not worth your time. GSG needs to pivot drastically and change the gameplay for Rogue Core to be worth the asking price and to justify it not being a DLC for Deep Rock Galactic. Without re-iterating the issues brought up in other reviews, I mainly want to keep my review about the subjects I have issue with that were not commonly discussed or mentioned here. Those being: MOVEMENT & GAMEPLAY FEEL The gameplay direction of Rogue Core is wrong. It should not…
negative · reviewer's own thumbsView post →Deep Rock Galactic: Rogue Core is great even at this stage of the game Despite all of the issues, which are mainly due to the game still being in early access, it is really fun so far. I've found that the game feels really good to play so far, at least on controller. Still, I do find the process of throwing grenades to be a bit annoying sometimes because I accidentally just use my ability instead. Still, I honestly think I'll just become used to it as I continue to play. The Timer I see a…
positive · reviewer's own thumbsView post →The idea that comparing this game to DRG is the source of discontent is a cop out. Rogue Core is imbalanced and uncertain of what it is trying to do, with some very artificial means of adding difficulty, such as insane amounts of recoil and bullet spread in its weapons. Much of the game is half baked, and while recent updates have alleviated some of the stressors, the game has a ways to go before it's a solid recommendation. The most disappointing aspect is that the game was worked on for…
negative · reviewer's own thumbsView post →
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