Euclidean
Developer Alpha Wave Entertainment
Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left… Even knowing you’re better off dead. From the Steam store page
251 reactions from 4 sources (Steam reviews, Bluesky, Lemmy, Mastodon) · newest Nov 4, 2026 · last updated Nov 4, 2026 · How this works
Audience score
124 positive · 63 negative
95% range 59–73%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 124 | 63 | 0 |
| Bluesky * | 6 | 6 | 48 |
| Lemmy * | 0 | 0 | 3 |
| Mastodon * | 0 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 188 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (166 of 254 positive).
Players praise the game's Lovecraftian atmosphere and unsettling mood. [1][2][3] Some find the gameplay repetitive and frustrating due to trial-and-error. [4][5][6] The VR experience is noted to enhance immersion significantly. [7][8][9]
- [17]
I'll give Euclidean this much: it gets Lovecraft. It understands that the draw of cosmic horror is not the universal fear of cuttlefish, but the existential angst of realizing your own insignificance in the face of infinity. However, in practice, it missteps. Despite the beautiful visuals that nicely reinforce your feeling of smallness, it's hard to feel like the universe is an incomprehensible, impersonal vastness …
- [5]
Okay, so you're constantly falling in this cool-looking creepy space, but you can't actually see anything because you only get glimpses every few seconds, and then you randomly die to something you couldn't see. Repeat this experience several dozen times and that's basically the game. I wanted to like this -- I love cosmic horror and the atmosphere is great -- but as a game it's repetitive, boring, frustrating, and …
- [1]
Euclidean is not a game for most people. The whole game is as if the last twenty minutes of 2001: A Space Odyssey and The Call of Cthulhu had a baby, and that baby ate LSD infused shrooms. Therefore this game could be considered a confusingly boring waste of time, or a masterpiece of psychological horror that greatly shows the basis of Lovecraftian Cosmicism; how insignificant humans are in the grand scheme of the …
- [2]
Euclidean succeeds on the strength of its atmosphere rather than its mechanics. Gameplay consists of basic pathfinding: as you fall in slow motion, select a route; note where you die; take the route again and avoid the death. Had it used the same mechanics and been, say, space-themed -- dodge the asteroids and aliens -- the game would not have been notable. It is the spot-on execution of a Lovecraftian horror theme …
- [3]
Ever have that nightmare where you’re falling endlessly through a surreal world of geometric shapes, nightmarish sounds and threatening shadows? Well that pretty much describes Euclidean. It’s part game, part art experience that drops the player at a great height then tasks them with avoiding obstacles, geometric shapes and bizarre wobbling lifeforms that reach out of walls. Somewhere deep below is a glowing blue …
Summarised from 34 of the 241 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
Players who liked Euclidean talk about atmospheric and immersive Lovecraftian horror; those who didn't talk about gameplay is repetitive and frustrating. Which matters more to you?
Reactions
60 of 251 · most liked firstI'll give Euclidean this much: it gets Lovecraft. It understands that the draw of cosmic horror is not the universal fear of cuttlefish, but the existential angst of realizing your own insignificance in the face of infinity. However, in practice, it missteps. Despite the beautiful visuals that nicely reinforce your feeling of smallness, it's hard to feel like the universe is an incomprehensible, impersonal vastness when Yog-Sothoth is laughing sinisterly in your ear through the game about how…
negative · reviewer's own thumbsView post →Euclidean is not a game for most people. The whole game is as if the last twenty minutes of 2001: A Space Odyssey and The Call of Cthulhu had a baby, and that baby ate LSD infused shrooms. Therefore this game could be considered a confusingly boring waste of time, or a masterpiece of psychological horror that greatly shows the basis of Lovecraftian Cosmicism; how insignificant humans are in the grand scheme of the universe and that there are things far greater than us in this universe that we…
positive · reviewer's own thumbsView post →Euclidean succeeds on the strength of its atmosphere rather than its mechanics. Gameplay consists of basic pathfinding: as you fall in slow motion, select a route; note where you die; take the route again and avoid the death. Had it used the same mechanics and been, say, space-themed -- dodge the asteroids and aliens -- the game would not have been notable. It is the spot-on execution of a Lovecraftian horror theme that makes Euclidean into something special. As you progress from stage to…
positive · reviewer's own thumbsView post →Apartment Complex is a free, twenty-minute narrative adventure game in which you play as the manager of a building filled with Lovecraftian horrors. Your tenants may be non-Euclidean, but they still need a place to stay on this plane of reality. 🌃 My review: digitalfantasydiary.com/2025/01/11/a...
positive · AI labelView post →Euclidean is one hard mother-humper of a game. You want to know HOW hard? Well, first of all there's three difficulty levels: Hard, Nightmarish and Impossible. Secondly, it took me about five minutes to even work out how to START the frigging game (hint: look up, rather than around you...you'll get what I mean when you play). Thirdly, I apparently died SEVEN TIMES just on the first level, which is basically only a few minutes long. Yup, it's HARD. But what else is it? Well, it's…
positive · reviewer's own thumbsView post →https://www.youtube.com/watch?v=L7HA4I-h22E Unfortunately, I had a pretty rough time with this game. To sum it up, while it is certainly atmospheric and interesting, it just doesn’t cut it as a game. I couldn’t finish the game due to a pretty destructive mix of frustration and boredom. I feel like it might only be a really worthwhile experience with VR, because the atmosphere is definitely the best part of the game. That said, it is extremely cheap, which should be considered when looking at…
negative · reviewer's own thumbsView post →OK, so to introduce myself: My first online presence was ~2000, when I joined the #roguelike* communities to talk about the best games ever, such as ADOM, Crawl, IVAN. Then I became a roguelike developer too. HyperRogue is probably the biggest** non-Euclidean game!
neutral · AI labelView post →Just started House of Leaves. Just hit pg 179 of the "remastered, full-color edition" of Mark Z. Danielewski's "House of Leaves" and I need to gush about it somewhere. Obviously some (mild) spoilers on my end, but I'd appreciate no spoilers in the discussion below. I went into this mostly blind. I knew it was a horror novel, experimental; that it had inspired several cool "non-Euclidean" video games, and I knew it was about a house that's "bigger on the inside". I was also prepped for…
neutral · AI labelView post →Does falling in slow motion and repeatedly restarting a level over and over sound like fun? No. Ok, then I'd not recommend this.
negative · reviewer's own thumbsView post →if you like Superliminal, you'll love the surreal Non-Euclidean puzzle game Geodyssey
neutral · AI labelView post →HyperRogue is now verified for SteamDeck! ✅ A perfect game/platform match: mostly only movement so no need for complex buttons, joystick is good for its non-Euclidean movement directions, bigger screen and more powerful hardware are a better fit for infinity than phones. #roguelike #steamdeck
neutral · AI labelView post →#indiegame #fps #souls-like #soulslike If you' re looking for a reason to try out frogmonster. Do you know any other game where a boss will just casually walk in and out of non-Euclidean space to reposition itself? Boss design in this game is mad creative. store.steampowered.com/app/1853760/...
neutral · AI labelView post →So, you don't need minis for the game, unless you're playing the dolphin hivemind, in which case you'll want 8-40 of them, and a custom battlegrid for attacking through non-Euclidean space
neutral · AI labelView post →[TL;DR: An OK experience with good ideas, which is limited in gameplay, and is unfortunately crippled without a VR headset.] Unless you have a VR headset of your own (and most people don't) I would not get this. This game really does seem like it would work best with the VR headset and was designed with it at it's center. But beyond that, there is very little to gameplay (more on that in paragraph three). So, it does look quite nice, and I like the design of the monsters and the overall…
negative · reviewer's own thumbsView post →Start from the top, get to the bottom. Faller titles have never quite enjoyed the success of their horizontal runner brethren but are happy to instil just as much panic in the player. Euclidean isn't so much about the frantic hammering of keys as it is the dread-filled holding of them; the action moves at a crawl, the enemies lurch rather than sprint, the anticipation of collision made all the more tense as you barely squeeze past danger during your descent into a Lovecraftian oblivion. There's…
positive · reviewer's own thumbsView post →Very atmospheric; I found some of the levels to be quite difficult, but once you understand how the different monster types work, it's really a fun challange. The gameplay is very dark and there are flashes of light, where you get a couple seconds to see where you are and where you should be heading, it's very tense and if you aren't paying close attention it's brutal. Monsters are very fast and the player moves very slow, so you have to predict where to go based on the routes they fly in, you…
positive · reviewer's own thumbsView post →Love to finish the first playthrough of a game and check out the speedrun leaderboard and see category breakdowns like Any% Any% No Solar Particles Any% No Negative Time Any% No Double Infinite Stats Any% Euclidean Geometry Any% Some Gameplay Any% Glitch Less Any% Glitchless
neutral · AI labelView post →I have no idea what I was doing for seven hours.
positive · reviewer's own thumbsView post →Played this on my Vive and I think the VR experience adds so much to the atmosphere that you can't get playing on a monitor. The sense of being completely inside this bizarre world as you float downward is oddly disturbing and relaxing at the same time. I also wonder if being able to look around in a more realistic fashion helps your survival. During most of the game you are looking downward (I recommend sitting on the floor), but some parts almost require you to see monsters coming at you from…
positive · reviewer's own thumbsView post →Okay, so you're constantly falling in this cool-looking creepy space, but you can't actually see anything because you only get glimpses every few seconds, and then you randomly die to something you couldn't see. Repeat this experience several dozen times and that's basically the game. I wanted to like this -- I love cosmic horror and the atmosphere is great -- but as a game it's repetitive, boring, frustrating, and riddled with bugs. Just STARTING the game required me visiting the forums…
negative · reviewer's own thumbsView post →Honestly, id kind of like to play a weird non-Euclidean game like this if it was made with actual intention and design instead of just being the vapid product of AI. Its kind of mesmerising how non-sensical it all is. Its like being trapped in a bad dream.
negative · AI labelView post →follow up question, why is the college game day BUILT BY HOME DEPOT, is it made out of all the non-Euclidean 2x4s normal people don’t buy
neutral · AI labelView post →Dive feet-first into boredom. A little trippy, maybe. Scary? I guess..? Not for everybody. Not for me. Spend 3 uneventful minutes just to fall into unavoidable, nearly-invisible monster made of spastic boxes, repeat. That's the game. The whole game.
negative · reviewer's own thumbsView post →https://www.youtube.com/watch?v=YENpBHnmYz4 Euclidean is a geometric horror game which fully utilizes VR. I unfortunately don’t have a VR piece of equipment. Your character moves down a void of colours, monsters and objects with a demon voice narrating through your descent. You must make it through the levels avoiding obstacles and enemies which kill you. Upon death you must restart the whole level. Positives: + Environments are very well done + Colours are nice + Sounds are very good + Cheap…
positive · reviewer's own thumbsView post →A game that manages to be both relaxing and tense in a surreal setting. Plan your descent with just flashes of light to guide you. Enemies have dim trails showing their path but it's still easy to be caught off guard, often the only warning before death is the rapid beating of your characters heart. The phase ability can be a life saver, feels great when you are descending and not aware of any enemies near by but then you realize your heart is beating louder so you slam phase just in time :)
positive · reviewer's own thumbsView post →Still Forgotten by @final-prism.bsky.social; a non-Euclidean narrative stealth game where memories and spaces don't quite align. Sneak through the corridors of your thoughts and find out who you really were. Mentored by @summereternal.com: final-prism-interactive.itch.io/still-forgot...
neutral · AI labelView post →HyperRogue: A Non-Euclidean Roguelike. HyperRogue is a roguelike that is played on a non-euclidean hyperbolic plane. [Source code](https://github.com/zenorogue/hyperrogue). [Downloads](https://roguetemple.com/z/hyper/download.php).
neutral · AI labelView post →I don't ever remember paying for this? How drunk was I?
negative · reviewer's own thumbsView post →First of all, I am a huge H.P. Lovecraft fan. I was excited about this game because it looked good and I had read reviews which said it was "Lovecraftian levels of scary." But when I started playing it, it didn't take me long to realize that this game wasn't scary whatsoever. All it is is a bunch of random shapes fly around as you fall through them. There is a narrator who recites vaguely Lovecraftian themes. And you die and you die over and over again because you have little to no control over…
negative · reviewer's own thumbsView post →Well, that was... interesting, to say the least. Imagine a walking simulator only you're not walking, you're sinking constantly into abstract depths of cyclopean eldritch architecture populated by an amass of deadly geometetric creatures who kill you if you touch them. It's great to see game developers tackle the grandaddy that is the Cosmic Horror genre. It's short, yeah, but a good length if you're attempting a permadeath run. It actually took me longer to download the game then finish…
positive · reviewer's own thumbsView post →TLDR: If you enjoy Lovecraft's actual works, of humanity being made to feel tiny, unimportant, and wholly out of your depth, then I'd suggest picking this up. Some people might argue that the length of a game is all that matters. Hell, I've seen it dozens of times that any game that is even fairly short isn't worth so much as a second glance. It's a silly notion, though perhaps I can at least understand where it comes from when it comes to games that you pay twenty dollars, thirty dollars,…
positive · reviewer's own thumbsView post →Fear not my friend -- Indie Gaming is already rising like a phoenix, out of the burnt-toast crumbs of AAA. BLOPS clone in Godot. Shooty game but you're a duck, or a Furry, or an anime girl. Shooty game where everyone has hax on purpose. Shooty game in non-Euclidean geometry. IMAGINATION 🌈
neutral · AI labelView post →Our new video. Have fun! In most of our videos, we have been playing with the non-Euclidean spaces. However, we have not played with the time dimension in them so far. In this video, we combine spherical and hyperbolic geometry with relativistic effects. youtu.be/PxnoSsjMrck
neutral · AI labelView post →In my games class I've given my students a "pitching the non-Euclidean" assignment to brainstorm a game (analog or digital), or imagine modifying an existing one, to feature non-Euclidean elements, and then come up with a sales pitch and sell sheet for their game idea. #math #gamedev #education
neutral · AI labelView post →Great value for the spend. You will want to return to this game soon after you complete it. For a long time Lovecraft fan this reminds me of the Brian Yuzna film "From Beyond" where there were tantalising glimpses of the weird alieness you have stumbled into. Best hint use the "E" key (phase) it is your best friend and use this sparingly. Most of all the strange vistas, mood and sound really envelope you. Looking forward to more levels if possible. Well done to all the team that produced…
positive · reviewer's own thumbsView post →Yup, it's really weird. It's not scary but is very unsettling. Thinking of your own death, etc, for 30 minutes. A few minor issues with the Rift. Looking down the whole time is neck breaking. I'd rather sit back in a chair and be "pulled" into oblivion rather than sink downward. Maybe a way to reorient yourself would be helpful. Xbox gamepad was dead. Didn't work at all.
positive · reviewer's own thumbsView post →Ever have that nightmare where you’re falling endlessly through a surreal world of geometric shapes, nightmarish sounds and threatening shadows? Well that pretty much describes Euclidean. It’s part game, part art experience that drops the player at a great height then tasks them with avoiding obstacles, geometric shapes and bizarre wobbling lifeforms that reach out of walls. Somewhere deep below is a glowing blue sphere. Manage to fall into the sphere and the level is completed, miss the…
positive · reviewer's own thumbsView post →KOOK: Retro FPS GameDev day 725: TODO Tuesday. Working on teleport/gravity flip features for non-Euclidean library level. twitch.tv/jitspoe #GameDev #GodotEngine
neutral · AI labelView post →Impossible Spaces: game-ready non-Euclidean portals for Godot 4. Doors, pocket worlds, tesseracts, maths done. iconoclaststudios.itch.io/impossible-s... #GodotEngine #gamedev #indiedev
neutral · AI labelView post →📺 𝕌𝕡 ℕ𝕖𝕩𝕥: 📺 [7:00 PM EST 🔻 CONTROL] AYO THEY GOT NON-EUCLIDEAN DOGS IN THIS GAME? All it took was getting an extradimensional job application forced on us, but between that and the Gun That Does Anything I'd say it's a pretty sweet gig. #VtuberEN
neutral · AI labelView post →A tale of two calculus books. > Cornell professor Steve Strogatz is the unofficial Mayor of Mathematics. He has written for the New York Times and New Yorker. He has appeared on Radiolab so many times that at some point they stopped introducing him: he’s just Uncle Steve, friendly neighborhood mathematician. > > His book Infinite Powers, an ode to calculus’s deep history and diverse scientific applications, came out six months before my book, and landed on the New York Times bestseller list.…
neutral · AI labelView post →Neck strain simulator for the HTC Vive. Stand in the room and look 90 degrees downward to evade the monsters until you are killed in the game or your spine cracks and you are killed in real life.
negative · reviewer's own thumbsView post →Not sure why this is trending "Mixed", but I could see how it's not for everybody. Don't be hesitant though, if you're a fan of spooky, dread-inducing ominous landscapes or want to be pulled into the mariana trench by THON DARKE FORSES The looking down perspective causes a little bit of neck pain, but it's a great way to full immerse you; Most VR content will be concerned with up, and therefore your feet will be planted on some boring ground textures. Not so in Euclidean. The only cons were…
positive · reviewer's own thumbsView post →I wanted to like this more than I did. It may not rank high in the fun category, but it certainly is interesting as a piece of art. But, weighing in at around an hour and only $4, I'm okay with that and don't feel like it was time or money wasted. Still, this certainly isn't a game for everyone. The atmosphere and narration are great, but the gameplay was just... bland and seemingly random for my taste. You float downwards (the main mechanic of the game) until you either get to the bottom or…
negative · reviewer's own thumbsView post →It almost gave me nightmares - appealing to my most primal fears of huge diabolical jellyfish, and floating in a dark sea with unseable dangers. Thanks!
positive · reviewer's own thumbsView post →This "game" is for sure not meant for every soul out there. But those who might be worthy of playing it, are to experience all the horror one man can perceive and beyond. In all seriousness, this game feels rather like an experiment, a work of art with some mixed in gameplay elements. Is that a bad thing? Certainly not. I enjoyed my short, yet emotional intense and lovecraftian horror ride down to the abyss and further. How do you know this game is good for you? - like H.P. Lovecraft and…
positive · reviewer's own thumbsView post →The Store page isn't clear at all: I expected a mind-bending game, but all I got was a Lovecraftian AaaaaAAaaaAAAaaAAAAaAAAAA!!!! Although disappointed, I wouldn't mind and play it as such, if only the movements weren't so sloppy, and the mouse didn't have an obnoxiously high acceleration/deceleration. It's a hard pass for me.
negative · reviewer's own thumbsView post →If the phrase "Lovecraftian Geometric Horror" doesnt immediately make you roll your eyes, then youll probably like Euclidean. It really nails both of the important aspects that it needed to get right; powerlessness and alienness. My only real complaint is that the player character has a fairly normal scream when he dies. The scream sticks out like a sore thumb compared to the rest of the sound design which is fairly good, especially since when you look down you are clearly a mess of nerve…
positive · reviewer's own thumbsView post →If I wanted to descend into despair while a guy with a deep voice berates me I'd have my father do it for free. Jokes aside, it's just not a good walking simulator. The main reason I'm giving it a thumbs down, however, is because the VR support for the game is broken. If you're like me and had an interest in the game because it had VR support, you'll be disappointed to know that it is a miserable experience. The frame rate is in the single digits during gameplay, despite having a very high-end…
negative · reviewer's own thumbsView post →This was exactly what I wanted from a Lovecraftian inspired game. Nothing "scary" in the modern sense of the word (as much as the word has been brought down by the jumpscare games recently), but the sound design, the unidentifiable monsters made of abstract shapes, the fear yet intrigue of the unknown as you fall helplessly attempting to prolong your life for just a moment longer, everything comes together to give you a general uneasy feeling, which is exactly the feeling I love feeling when…
positive · reviewer's own thumbsView post →If you are a big fan of Lovecraft and dont hate walking sim style games I think its safe to buy this and enjoy it. Yes its short and yes there is not much gameplay but its a strange one. I can almost see Lovecraft writing a story about a man falling into nothing that is everything. A story about a man stumbling uppon things that or unknoable before time or a human understanding of time. For sure not for everyone. I found the visuals somewhat like how Lovecraft described R'lyeh. Everything is…
positive · reviewer's own thumbsView post →Euclidean dismantles your mental integrity. Chips away at your perception of reality. Captures the sense of insignificance and hopelessness in the face of the things below. If the universe truly is as depicted in this freefall nightmare, I hope none of us are cursed with an eternal spirit. 11/10 would lose my sanity again.
positive · reviewer's own thumbsView post →WHAT AN AMAZING HEADBLANKETYBLANK! This was really something entirely different. A glorious headbleepetybleep ! I thoroughly enjoyed that - THIS is the kind of stuff I always pictured in my head when ever I read Lovecraft's stuff. Alien, inhuman, things beyond perception and euclidean space. :P And yes, I did die quite a few times. Yet I never felt the urge to rage quit - the frustration of having to retrry stages almost, uncannily enough, felt like a part of the experience. Incredible feel;…
positive · reviewer's own thumbsView post →Any game devs also have some small components or packages to show? Here is my port of Jump Point Search written in Odin. One path uses Euclidean distance the other uses Manhatten distance. #GameDev #Odin
neutral · AI labelView post →incredibly disappointing falling simulator
negative · reviewer's own thumbsView post →The game has a good atmosphere, but I couldn't play ot for long in VR as it forces you to look straight down all the time, which is uncomfortable and terrible for posture. Put in an option to let you look at a sensible position and I will change my review.
negative · reviewer's own thumbsView post →Turn off the lights, put on your earphones and prepare for a truly unique audio visual trip. And it's trippy indeed ;) The game is very short and certainly not everyone's taste. I do hope to see more from this developer though.
positive · reviewer's own thumbsView post →If you want a scary horror game or a panicky survival game, this is not for you. Euclidean is that rare art-game that doesn't suck. It's not exactly a horror game. It's not exactly a game at all. If I were a pretentious hipster type I'd call it an "experience". It's just something you play through to enjoy the atmosphere and scenery--it's basically a creepy, atmospheric film you watch, the gameplay is just there to immerse you more in the film. If you're into that kind of thing, it's…
positive · reviewer's own thumbsView post →A slower and darker version of AaaAaaaAaaaa! for the Awesome. Having played only the VR version of the game (Oculus Rift DK2) and that only briefly, I have no problem with the purchase which given the low price anyone should feel comfortable with buying. In virtual reality, you look up and see an anomaly in the sky. This thing approaches you and throws you into an abyss where only the memory of body can be seen and a voice chastises you about even daring to be in such a place then reminds you…
positive · reviewer's own thumbsView post →When I first opened this game to record for my YouTube channel, I expected a game that would try to scare me out of my pants like a grenade exploded between my legs. When I got to playing it, it left me with a sense of terrified awe and disturbed wonder, almost like a religious experience. There's a lot of people who say this has a Lovecraftian atmosphere to it. I wholeheartedly agree. Sinking to the very depths of sanity and reality, you become aware that the horror isn't in facing demons,…
positive · reviewer's own thumbsView post →
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