Ghostwire: Tokyo
Developer Tango Gameworks
Ghostwire: Tokyo is a 2022 horror action-adventure game developed by Tango Gameworks and published by Bethesda Softworks. The game is directed by Kenji Kimura, who also co-wrote the narrative with Syoji Ishimine and Seiji Ebihara. The story is set in a fictionalized interpretation of Tokyo, Japan that has been overrun by supernatural entities unleashed on the city by an occultist. The player character, a boy named… From Wikipedia (CC BY-SA 4.0)
454 reactions from 4 sources (Steam reviews, Bluesky, Lemmy, Mastodon) · newest Nov 5, 2026 · last updated Nov 5, 2026 · How this works
Audience score
226 positive · 61 negative
95% range 74–83%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 226 | 61 | 0 |
| Bluesky * | 45 | 3 | 88 |
| Lemmy * | 5 | 0 | 21 |
| Mastodon * | 2 | 0 | 3 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 256 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (17,617 of 21,262 positive).
Players praise the game's stunning visual recreation of Tokyo and its deep immersion in Japanese folklore. [1][2][3] Many find the open world filled with repetitive collectibles and busywork, comparing it to Ubisoft-style games. [4][5][6] Reviewers are split on the story, with some calling it bland and others finding it enjoyable. [7][8][9]
- [17]
I got about two thirds of the way through in the main campaign and about the same in The Spider's Thread. I feel so bipolar on this game. I would start a session and enjoy it for it's very strong atmosphere. I'd be having a lovely time walking around in this really well-realized world, but then my mood would be ruined by the excessive combat, the flow of combat, the janky controls and paper thin stock anime …
- [7]
Ghostwire Tokyo is a perfectly average game, never really excelling at any of its elements but being just enjoyable enough to see through to the end. The game is set in a deserted Tokyo that has been consumed by supernatural forces. We play as Akito, a teenager who survives the event due to being inhabited by a spirit named KK. Akito gains mystical abilities and sets out to unravel the mystery behind the city's mass …
- [12]
The most mid game in existence. It does a lot of things good when it comes to incorporating folklore, being eerie, and its visually striking. But the gameplay gets stale real quick, A short game is a good game and the story told is entertainng but forgettable. Held in an open world that makes ubisoft look like they make linear campaigns and thoughtful collectibles. I still enjoyed it, Its only worth picking up if …
- [14]
I went full completionist on this. every side mission, every torii gate, every lost spirit, the whole supernatural janitorial shift. The animations are ridiculously good, especially the Ethereal Weaving and those core-pull finishers every fight made me feel like Doctor Strange working the night shift in Shibuya. I loved exploring the rooftops, chasing yokai, feeding dogs, arguing with KK, and stuffing thousands of …
- [4]
The best and worst thing about this game is its open world. Best because it's a stunningly beautiful rendition of Tokyo and fun to traverse. Worst because it's filled to the brim with time-wasting filler collectibles and busywork, in the worst Ubisoft-like style. If devs had scaled it down (kinda like in their previous game Evil Within 2), it would've helped the pacing of player progression and the pacing of the …
Summarised from 34 of the 397 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 11, 2026. How summaries are made
Ghostwire: Tokyo sits at 79% positive across 287 opinionated reactions from 4 sources. Fresh or rotten — where do you land?
Critics, per Wikipedia
Ghostwire: Tokyo received "generally favorable" reviews from critics, according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 67% of critics. In Japan, four critics from Famitsu gave the game a total score of 37 out of 40, with one critic awarding the game a perfect 10. Reviewers linked the lack of polish and antiquated nature of the game's action elements to a "different era of action game design", while others, though reviewing the title positively, acknowledged the narrow target audience due to said elements. Combat was criticized for lacking depth through its lack of combos, rudimentary skill…
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 454 · most liked firstGhostwire Tokyo is a perfectly average game, never really excelling at any of its elements but being just enjoyable enough to see through to the end. The game is set in a deserted Tokyo that has been consumed by supernatural forces. We play as Akito, a teenager who survives the event due to being inhabited by a spirit named KK. Akito gains mystical abilities and sets out to unravel the mystery behind the city's mass disappearance. I was incredibly excited to play this game set in a location…
positive · reviewer's own thumbsView post →Tango Gameworks employee shares pictures from the Xbox studio’s final day. The Evil Within, Ghostwire: Tokyo and Hi-Fi Rush studio has closed its doors.
neutral · AI labelView post →GE-Proton10-12 Released. Hotfix: - Fixed video playback in Ghostwire Tokyo - Fixed video playback in Castlevania Dominus Collection - Possibly other games fixed that use webm/vp8/vp9 video
neutral · AI labelView post →Ghostwire: Tokyo is $5.99 on Steam buff.ly/zVRIKfH $14.99 US PSN buff.ly/9sywiRs Deck verified also on Game Pass Premium
neutral · AI labelView post →Steam Summer Sale 2026 (90% off or more). All new historical lows Transport Fever ($2.99 / 90% off) https://store.steampowered.com/app/446800/Transport_Fever/ Ghostwire: Tokyo ($5.99 / 90% off) https://store.steampowered.com/app/1475810/Ghostwire_Tokyo/ The Binding of Isaac: Rebirth ($1.49 / 90% off) https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/ Metro 2033 Redux ($0.99 / 95% off) https://store.steampowered.com/app/286690/Metro_2033_Redux/ Bendy and the Dark…
neutral · AI labelView post →Story is horrible, Map is great. Combat isn't the best but it has it's charm. Lots of random stuff to loot around the whole map. I played maybe 20 hours in this game and I'm having fun for sure.(steam deck playtime not adding up for some reason) Ghost Wire Tokyo isn't exiting by any means but it is a nice chill walking sim with some action. So don't get your expectations too high. Also, it runs at 30fps low-medium settings with xess upscale on the steamdeck so keep that in mind.…
positive · reviewer's own thumbsView post →First Gaming PC. I have had playstation for a while, but aside from Petz, Rollercoaster tycoon, and the sims <4 I never had a pc that could handle games. I was gifted a used custom gaming PC cuz the owner was getting a new one! I have an $80 steam gift card I'd love to spend on multiple pop culture classic games I've missed out on and can only enjoy on PC/Xbox.. my favorite are 3rd person rpg with exploration as an important element in learning about the lore/story. Some sort of reward for…
neutral · AI labelView post →As an action-adventure game built around Japanese folklore and urban legends, Ghostwire: Tokyo actually has a pretty interesting premise. Replacing traditional firearms with gesture-based elemental attacks, while mixing in spirits, talismans, bows, and other mechanics, gives the game a combat system that is instantly recognizable and distinct. Unfortunately, the game once again falls into the same open-world formulaic trap that plagued The Evil Within 2. The combat system looks fairly diverse,…
negative · reviewer's own thumbsView post →Just finished Ghostwire: Tokyo - a dazzling open-world journey through a supernaturally raptured Tokyo, full of smart game design, creepy side stories and floating cat vendors. I think it was hugely underrated on release, and it's a damn shame we don't already have a sequel. Recommended.
positive · AI labelView post →WHAT DO YOU MEAN IKUMI NAKAMURA IS MAKING A NEW GAME!? TOKYO GHOSTWIRE EVERYONE SLEPT ON AND SHE BACK HOLY SHIT!? SONY MY SOUL IS YOURS HOLY SHIT HOW!?
neutral · AI labelView post →I kind of feel like I went on a little trip to Tokyo : ) To me this game was fun and beautiful. I love the theme with helping ghosts, (Natsume fan <3). When I play a game like this I super level up my guy right away because I hate long battles and I play on easy. Mostly I liked exploring and collecting things and there are sooooo many things to look for in this open world! Helping the ghosts was fun and I LOVE the cats and dogs, I wish I could feed the cats too. I liked wandering around the…
positive · reviewer's own thumbsView post →GE-Proton10-12 Released. Hotfix: - Fixed video playback in Ghostwire Tokyo - Fixed video playback in Castlevania Dominus Collection - Possibly other games fixed that use webm/vp8/vp9 video
neutral · AI labelView post →The most mid game in existence. It does a lot of things good when it comes to incorporating folklore, being eerie, and its visually striking. But the gameplay gets stale real quick, A short game is a good game and the story told is entertainng but forgettable. Held in an open world that makes ubisoft look like they make linear campaigns and thoughtful collectibles. I still enjoyed it, Its only worth picking up if you want a slightly spooky folklore horror game.
positive · reviewer's own thumbsView post →Ghostwire Tokyo is a deep plunge in Japanese folklore and traditions, you really have the chance to learn a lot about it and the immersion, in this fascinating empty Tokyo, is pretty absolute. You can find demons, spirits and weird creatures, some benign, others openly malicious. Visually it can be both stunning and disappointing depending on locations. But what really stood in my imagination about this game is when all Shibuya goes without lights to let the demons parade pass. Albeit…
positive · reviewer's own thumbsView post →A few free games just became available for your content needs. #vsky Unloved (until 11/01): store.steampowered.com/app/321270/U... Witch It (until 11/07): store.epicgames.com/en-US/p/witc... Ghostwire Tokyo (until 11/07): store.epicgames.com/en-US/p/ghos...
neutral · AI labelView post →Lemme start with the positives - Amazing looking visually. This game feels really different from lots of other stuff ive seen before and although i cant speak to its realism it feels like it was populated. Which is exactly what you want. - Characters are great. All the characters are awesome, even in english they felt pretty good. My only complaint is there doesnt feel like there is any sense of urgency for the main plot. - Enemies designs are pretty cool. I remember when i first played this…
positive · reviewer's own thumbsView post →Ghostwire Tokyo @bethesdastudios.com Finished the game! Wonderful story and game. #TangoGameworks #gwt #virtualphotography #vpsupport
positive · AI labelView post →I was really excited to play this game, and I did have fun playing overall, but I'd be lying if I wasn't disappointed by some of the lost potential I feel like this game has. Cons: - Firstly, the story is by far the blandest, weakest part of the game. I was interested in learning more about the characters and their stories, but there just wasn't much there. At times the main story feels disjointed from the game play, which is a shame, because the game play was really fun! - This is the first…
positive · reviewer's own thumbsView post →Ghostwire: Tokyo is still free until 8am November 7 It's a thoroughly mediocre game but set in gorgeous Tokyo backdrop. I just love how they render the city. Also the whole Modern Yokai vibe is pretty neat too store.epicgames.com/en-US/p/ghos...
neutral · AI labelView post →I got about two thirds of the way through in the main campaign and about the same in The Spider's Thread. I feel so bipolar on this game. I would start a session and enjoy it for it's very strong atmosphere. I'd be having a lovely time walking around in this really well-realized world, but then my mood would be ruined by the excessive combat, the flow of combat, the janky controls and paper thin stock anime characters. The last five sessions would end in the realization that I was playing a…
negative · reviewer's own thumbsView post →It blew my fucking mind. They put out Ghostwire too, right? Two great new IPs for XBOX and theoretically more to come but nah, they didn‘t make CoD 420 so good riddance. Closing a performing, innovative studio. Mindboggling. I just wish and hope they all just go straight founding a new studio and stay as independent as possible.
neutral · AI labelView post →Ok game, One time play, Good story, not much depth but still good, combat is good and simple, enemy variety is less and not much boss fight ( 5 boss fights). 6.5/10.
positive · reviewer's own thumbsView post →Ghostwire is free on the Epic store and apparently also on PSN! We worked hard on that game, and it has Spooky Digital Tourism in Japan vibes that make it well worth checking out, especially for zero dollars!
neutral · AI labelView post →Alright you guys, time to pick the game of tonight’s first half of tonight’s first stream back!!!! The choices are: -Alien Fireteam Elite -Back 4 Blood -Ghostwire Tokyo -Returnal -The Last Of Us Pt 1 (never played) -Vampyr I’m actually stuck this time lol 🙏🏾🙏🏾
neutral · AI labelView post →Yeah the studio put out nothing but nice games. Sure, Ghostwire in particular wasn't *stellar*, but it was also enjoyable and pretty well done. Evil Within was dorky, but in just the right way. Hi-Fi was **phenomenal**, and that alone should have seen them physically behead every single higher manager at Bethesda before they tough anyone at Tango. But alas, apparently if it ain't Fallout: Ghostwire or Fallout: Hi-Fi, then it doesn't matter. Manager bonuses ain't going to pay themselves (hrm...…
neutral · AI labelView post →Hallo new follows! 👀 For a intro I'm Jax, a nb Game Director/Designer/Coder, have a smattering of what I've done: -Creative Director on VR queer horror cyberpunk puzzler Hello Cruel World -Programmer on Hooked On You, Ghostwire Tokyo: Prelude -Alt Ctrl Game Slapfriends - a puppet fighting game.
neutral · AI labelView post →Literally the same day I published my Ghostwire: Tokyo article complaining about how the game fails to interpret kappa and other yokai in any kind of interesting modern way, Promise Mascot Agency came into my life @kaizengameworks.com
negative · AI labelView post →Oh and hey, the free Epic game today is Ghostwire Tokyo! That was great! Got shat on super unfairly, it was super fun to explore ghost Japan and pewpew with magic fingers and string. The verticality of the space was super memorable too, kinda rare in open world FPSes.
positive · AI labelView post →Well... I liked most of the game. But, as many other reviewers who are trying to be somewhat on point, I need to start with the major turn-offs. First, the game is based on Japanese culture. You may not be a fan, but at least it should not put you off by default. Because some players can't stand games with too much J-stuff. Second, the game consists majorly of clearing off the map by travelling and searching for collectibles, and constant random fights with respawning enemies, and both of…
positive · reviewer's own thumbsView post →I Know that having "Completed almost all Silent Hill games" on my Gamer CV doesn't mean much compared to my real life experience... but goddamn, they did a mini horror game 10 times worse than any other i've played on Ghostwire, one of the best i've ever experienced.
neutral · AI labelView post →Gave it a solid try, around 6 hours. I don’t feel Too bad given the fact that I only paid $6.00 for it. It wasn’t for me. Really boring gameplay and uninteresting game concept with empty open world and mediocre combat and enemies. I don’t recommend it at all at any sale price.
negative · reviewer's own thumbsView post →A great game to play during spooky season! It plays like an open world collect-a-thon, but with a spooky vibe. The combat feels sort of basic, but each encounter is a visual delight. Eventually you get enough abilities to just dunk on all the ghosts you encounter, which never gets old. I've put in over 100 hours through the years, having played through the campaign multiple times, and I've spent a lot of time in the rogue-lite mode as well. It's worth a play through if you're in the mood for…
positive · reviewer's own thumbsView post →What's the most recent game to enter your top 10 canonical, personal games? There are a couple that have made a strong case for making it. Ghostwire Tokyo was a fantastic game to play, love the world, gameplay, and the information about Japanese folklore you learn. And of course Stray #Blutoid
positive · AI labelView post →Ghostwire Tokyo is a super underrated game
positive · AI labelView post →Weekend PC Game Deals: Bundled chaos, indie allies, Xbox lunar sales, and more. - Hogwarts Legacy – $29.99 on Indiegala - Grounded – $26.79 on Steam - Last Train Home – $26.39 on Steam - Sonic Frontiers – $23.99 on Steam - Dead Space – $23.99 on Steam - Psychonauts 2 – $20.39 on Steam - Hi-Fi RUSH – $19.49 on Steam - The Callisto Protocol – $17.99 on Steam - DREDGE – $17.49 on Steam - V Rising – $15.99 on Steam - The Elder Scrolls V: Skyrim VR – $14.99 on Steam - Ghostwire: Tokyo – $14.99 on…
neutral · AI labelView post →powerful statement
positive · reviewer's own thumbsView post →Yet another Ubisoft-like open-world game about towers with a meaningless world and lots of identical objectives. The game seems to have an interesting atmosphere to it from the teasers and screenshots, but at the end of the day all you are getting are identical urban Tokyo shops with extremely boring gameplay attached to it. The combat boils down to spamming the same attacks over and over and there is a *lot* of combat and random encounters. Don't waste your money; even if you like tower…
negative · reviewer's own thumbsView post →oh fuck I didn't know about Ghostwire, game blew my mind with how good it looked and how fast it ran. Gameplay was fun too, i should play it again.
positive · AI labelView post →After The Evil Within and GhostWire: Tokyo, here's how Ikumi Nakamura is breaking boundaries in a games studio "driven by passionate artists".
neutral · AI labelView post →I don't like horror, so I barely played a lot of scary games. But the school sidequest in Ghostwire Tokyo scared the shit out of me to the point I had muscle cramps from jumping out of my chair. The game itself is just spooky, not horror, which is why that quest scared me even more.
neutral · AI labelView post →"It really does feel like we're all alone here. I'm glad you're here with me" ☘️ @/Marf_FD did something really interesting! She wanted to screenshot my game of Ghostwire: Tokyo and when I woke up this was in my DM's 💚 🎨: vgen.co/Marf_FD #ZemBoyArt
neutral · AI labelView post →MY THOUGHTS: I'm not going to lie, the intro scene of this game actually hooked me right off the bat- and that hook stayed with me to the very end of the game. So many times throughout my gameplay I thought "what is going on?!" So they hit the nail on the head with that. It's a very beautiful and artistic game, I love the funky art and designs. The monsters are actually kind of scary. However, there aren't really any jump scares (even though I spent the first hour or so waiting for one- Ya…
positive · reviewer's own thumbsView post →loved loved the gameplay mechanics and the storyline. Also all the petting of the shibu inas and good amount of cats.
positive · reviewer's own thumbsView post →This is a long way of saying more people should try Ghostwire Tokyo! It had really good magic finger pewpew shooting, AND was just a really great game that had fun exploration and writing and just kinda everything
positive · AI labelView post →I went full completionist on this. every side mission, every torii gate, every lost spirit, the whole supernatural janitorial shift. The animations are ridiculously good, especially the Ethereal Weaving and those core-pull finishers every fight made me feel like Doctor Strange working the night shift in Shibuya. I loved exploring the rooftops, chasing yokai, feeding dogs, arguing with KK, and stuffing thousands of souls into paper dolls before depositing them at a phone booth like some kind of…
positive · reviewer's own thumbsView post →It's just very awkward. Gameplays fine but the movement and grinding for souls gets annnoying quick.
negative · reviewer's own thumbsView post →really nice short game . interesting story . smooth gameplay . u can end it like with 10h .
positive · reviewer's own thumbsView post →Weekly Schedule! More Ghostwire, starting over REANIMAL for co-op with @tiasinger.bsky.social, more Spanish Bioshock in Crisol, and checking out the newest Styx game!
neutral · AI labelView post →If you need to go for a walk in Shibuya, launching this game is faster and cheaper than Japan Airlines !
positive · reviewer's own thumbsView post →30 Days of Video Games Challenge. Day 23: First Pre-Order Ghostwire Tokyo Another underrated great game created by Tango Gameworks. The same company that made The Evil Within games and Hi-Fi Rush. Love every single moment while playing this one. 🔥
positive · AI labelView post →PSN Games for Novemeber. Pretty tame month. I could sworn Ghostwire was a PSN game already 🤔
neutral · AI labelView post →Now do Dishonored, Hi-fi Rush, The Evil Within, and Ghostwire: Tokyo. Not every game succeeds. Every studio fails sometimes. Spencer and the other neckties (and you, I guess) think they can thin the deck to only bangers and that's just not how art works.
neutral · AI labelView post →Forgot to write review for this game so here it is: Ghostwire Tokyo is a game with nice art direction, but rather bland and boring. I was playing hoping that it will get better (almost felt that it will be) but it never does. Gameplay is basically you being sort of a mage fighting spirits and demons from japanese folklore. You have 3 elements that you can compare to automatic rifle, shotgun and rocket launcher and a bow (basically a sniper rifle). Sounds fun but combat is rather boring because…
negative · reviewer's own thumbsView post →This is not an amazing game, but it is a fun and competently made one. The story doesn't stick out as anything super special, but it's still enjoyable for what it is. Many people these days think of "mid" games as being bad simply by their nature as not being exceptional, but I don't think that's any standard to hold games up to. Mid simply means average, and average games can still be good. Although this game contains horror elements, it's not something I would personally describe as scary.…
positive · reviewer's own thumbsView post →It's not bad, but it feels like a game that's constantly trying to take off but never leaving the ground. I did not finish the game because I found each step of the journey to feel like a bubbling cauldron of something about to happen or be revealed, but it never happens (I reached Chapter 4, I believe). The characters are well voiced and even well written, but there's no real story to grab on to. The game presents all of its elements well, and some are even pretty compelling on their own, but…
negative · reviewer's own thumbsView post →It's an incredible game that I loved a lot and I was baffled when every one of those "Microsoft is dissolving Tango Gameworks" articles would mention The Evil Within and Hi-Fi Rush without a word about Ghostwire.
positive · AI labelView post →[GreenmanGaming] RoboCop: Rogue City ($15.00 / 70% off). Or look at [Fanatical] Build your own Supreme Collection (Winter 2024) which features RoboCop and the following games - Akimbot - Another Crab's Treasure - Bears in Space - Crab God - Diplomacy is Not an Option - Distant Worlds 2 - Dune: Imperium - Dungeons of Hinterberg - Ghostwire: Tokyo - Deluxe Edition - High On Life + High On Knife DLC - It's Only Money - PAYDAY 3 - STAR WARS: Bounty Hunter - Sledders - Sovereign Syndicate -…
neutral · AI labelView post →good and different 8.5/10
positive · reviewer's own thumbsView post →I just updated the Video Game Soda Machine Project with several soda machines from Ghostwire: Tokyo. I also included a short video of a creepy floating glitchy soda machine. I think it's haunted, but honestly, I stopped paying attention about halfway through the 20-minute opening cinematic.
neutral · AI labelView post →Ghostwire: Tokyo looks beautiful and the story and lore are excellent, but it's not a good game in my opinion. The combat is very shallow and enemy AI almost non-existent. The rest of the time you're collecting stuff that can be highlighted by pressing a button. Walk around, press button, walk or fly to marked object, press button to collect, rinse and repeat a thousand times. I'm aware lots of people like this kind of "checklist" gameplay, but it's not my cup of tea. Next please.
negative · reviewer's own thumbsView post →
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