HYPERVIOLENT
Developer nfoPRINCE, Terminist Arcade
An ancient evil has awoken in the depths of a remote mining asteroid, stirred from its slumber by man's lust for power. Unaware, you answer a distress call and become stranded, surrounded by monstrous foes. Unravel the mystery of this madness and stop its spread in this horror retro shooter! From the Steam store page
203 reactions from 3 sources (Steam reviews, Bluesky, Lemmy) · newest Oct 29, 2026 · last updated Nov 4, 2026 · How this works
Audience score
98 positive · 92 negative
95% range 45–59%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 98 | 92 | 0 |
| Bluesky * | 3 | 1 | 8 |
| Lemmy * | 0 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 185 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (303 of 522 positive).
Players praise its nostalgic blend of System Shock and Doom, with a focus on retro visuals and fast-paced combat. [1][2][3] A few players criticize the game for an identity crisis between survival horror and action, and for unbalanced difficulty. [4][5][6]
- [11]
Oof this is a rough one. The first few levels from EA were extremely promising and the artstyle is simply outstanding. But the game itself is something else entirely. Let me break down the issues in bullet points: - Lots and lots and lots of broken scripts on the second half of the game. Lots of times where you load and you can't use the ship again or fall of the world or suddenly something you destroyed when you …
- [5]
TLDR: A bug-riddled identity crisis that can't decide if it's horror or action and does neither well enough to recommend over the classics it's desperately imitating. PROS: ➕Dual wielding offers some nice potential NEUTRALS: 🔹Bugged achievements: getting ones I definitely didn’t earn CONS: ➖Can’t bind buttons to mouse ➖Performance issues/stuttering, which is wild in a game that looks like this ➖Confusing level …
- [1]
I’d highly recommend HYPERVIOLENT to anyone who grew up playing System Shock or Doom, it’s immediately clear that HYPERVIOLENT understands what made those games special. It captures that same raw energy and stripped back design in a way that still manages to feel nostalgic, even for someone like me. It confidently embraces that old school identity. The retro visuals, fast paced combat, and oppressive atmosphere all …
- [3]
Imagine waking up in a remote mining colony on an asteroid, only to realize that everyone has turned into a twitching, blood-flecked meat-puppet. HYPERVIOLENT is a brutal, "brutal-ist" throwback to the golden age of sprite-based shooters, but it feels less like a nostalgic trip and more like a feverish, industrial nightmare. It blends the fast-paced, 2.5D chaos of Doom with a heavy dose of System Shock-style dread, …
- [2]
This game sat in my Steam wishlist for around three years, and honestly, there were moments when I thought it might never actually release. But now that I’ve finally played it, I can say it was absolutely worth the wait. Right from the start, it reminded me of System Shock and I’m pretty sure that was the developers’ intention. System Shock is still one of the best games I’ve ever experienced. It was way ahead of …
Summarised from 34 of the 200 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 10, 2026. How summaries are made
51% of the 185 Steam reviewers we collected recommend HYPERVIOLENT. The complaint that keeps coming up: bugs and broken scripts in later levels. Deal-breaker or nitpick?
Reactions
60 of 203 · most liked firstAlso, a very niche boomshoot just left early access. Hyperviolent is for the kind of sickos who think that a fusion of the original DOS System Shock and Descent 1 sounds like a cool idea. There's almost no concessions to modern, slick & polished game design. This is trying to evoke real retro vibes
positive · AI labelView post →do not put a launcher in your games or you piss off paying customers especially since i bought this on launch day, early access over 2 years ago
negative · reviewer's own thumbsView post →Oof this is a rough one. The first few levels from EA were extremely promising and the artstyle is simply outstanding. But the game itself is something else entirely. Let me break down the issues in bullet points: - Lots and lots and lots of broken scripts on the second half of the game. Lots of times where you load and you can't use the ship again or fall of the world or suddenly something you destroyed when you died remains destroyed - Out of bounds and lack of collisions galore. Dear lord…
negative · reviewer's own thumbsView post →Oh, this month still has a few surprises for me Aethermancer launched into early access. A creature-collector roguelike with some really nice sprite art and I recall the demo was pretty satisfying. Oh. And the new Bennett Foddy fumblecore game, Baby Steps, is out today later. And Hyperviolent too.
neutral · AI labelView post →Firstly, Hyperviolent probably shot itself in the foot with the title - the name implies something OTT and extreme like Ultrakill, but Hyperviolent is far more similar to System Shock. It's slow, methodical and strategic - expect to be reading logs and doing a lot of survival horror style inventory management. Preserving resources is also key in this game, although it sadly doesn't make that clear enough to prepare you for just how key it is. This leads to why I've given a thumbs down. I was…
negative · reviewer's own thumbsView post →I’d highly recommend HYPERVIOLENT to anyone who grew up playing System Shock or Doom, it’s immediately clear that HYPERVIOLENT understands what made those games special. It captures that same raw energy and stripped back design in a way that still manages to feel nostalgic, even for someone like me. It confidently embraces that old school identity. The retro visuals, fast paced combat, and oppressive atmosphere all work together to create something that feels deliberate rather than dated. The…
positive · reviewer's own thumbsView post →This game has a really awesome OG System Shock vibe to it, with some crunchy combat and interesting setting. I was waiting for this game to hit 1.0, but unfortunately, I don't think i'll play it all that much and I can't recommend it to anyone. Edit : The game was patched in beta and I've managed to get a bit further down the road. Unfortunately, I still woudn't recommend this game. ❌ My resolution isn't supported (1440p) and text is difficult to read. Unfortunately, we can't change the…
negative · reviewer's own thumbsView post →you cant save where you want, sorry dude i got stuff to do sometimes.
negative · reviewer's own thumbsView post →Can't believe they pulled this off in GameMaker. Yeah, it has technical limitations, hard cap at 60FPS is annoying, but doesn't bother me too much, it still plays fine for me. I had to turn the headsway off to avoid motion sickness, but fortunately the option was there. The gameplay overall is really enjoyable, if you're looking for a shooter where you have to think a bit, instead of just rushing forward into an arena after arena and blasting rockets every which way. The inventory, weapon…
positive · reviewer's own thumbsView post →Man, I love getting hit with an Ad to buy a game after launching the new game I just got. If this wasn't a gift I'd refund it. Kiss the darkest part of my white ass.
negative · reviewer's own thumbsView post →[Humble] Humble Choice: July 2024. ### Games ### * A Plague Tale: Requiem * Figment 2: Creed Valley * Ghostrunner 2 * Heretic's Fork * HYPERVIOLENT * Starship Troopers: Terran Command * Sticky Business * Zoeti ### Extras ### * Coupon: 25% Off Raising Hell DLC (Starship Troopers: Terran Command) * Coupon: 85% Off A Plague Tale: Innocence * US customers also receive a DC Comics 1-Month Free Trial - must be redeemed by September 13th, 2024 (New and returning DC Universe Infinite subscribers…
neutral · AI labelView post →"Man's reach exceeding his grasp." It's an apropos line from Mass Effect 2's Overlord DLC, spoken by Dr. Archer about the operation he's overseen and how it's spiraled into chaos. Hyperviolent is a System Shock-style survival horror immersive sim that thinks it's a adrenaline-pumping mid-90s FPS. Meaning that gameplay in general is slow, methodical, and strategic. You're not Doomguy punching through zombies and demons, you're a space patrol officer in over your head on a haunted mining colony.…
negative · reviewer's own thumbsView post →TLDR: A bug-riddled identity crisis that can't decide if it's horror or action and does neither well enough to recommend over the classics it's desperately imitating. PROS: ➕Dual wielding offers some nice potential NEUTRALS: 🔹Bugged achievements: getting ones I definitely didn’t earn CONS: ➖Can’t bind buttons to mouse ➖Performance issues/stuttering, which is wild in a game that looks like this ➖Confusing level design ➖ Contains areas that require limited items to progress and can hard…
negative · reviewer's own thumbsView post →GARBAGE with identity issues. the game seems to not know what it wants to be; a boomer shooter with survival horror elements or a survival horror game with the fundamental gameplay of a boomer shooter. does it want to be action packed with enemies around every corner? or does it want you to hang in suspense with every encounter? i don't know either, since no enemies have no sound prompts when attacking or activated. are the enemies like zombies? why are zombies hitting with 100% accuracy…
negative · reviewer's own thumbsView post →the most ♥♥♥♥♥♥♥ raw game i've played in a while, maybe ever. half the things here dont even work and the other half "works" in the worst way possible. wrong animations, triggers and sound effects keep playing in unrelated situations. most guns feel awful to use. enemies constantly clip in and out of textures leading to lost loot and cheap shots outside of your control. extreme lighting means you are either getting blinded by the celling lamps and consumable fov filters or can't see ♥♥♥♥…
negative · reviewer's own thumbsView post →aiming doesn't matter. guns just spray randomly anyway. same for enemies. sometimes they can't hit you, sometimes they nail you across a room before you have a chance to react. it just feels bad when resource management is meaningless due to RNG. there is also no way to reload your weapon manually. you have to empty your clip to reload automatically. it's complete nonsense. I don't care what they were going for with that. It's just stupid. I tried for a 3rd time to give this game a chance but…
negative · reviewer's own thumbsView post →While Hyperviolent suffers from more than a few issues right now and it is by no means an excuse after being in EA for two years, I can easily recommend it right now for 3 main reasons: Most issues upon 1.0 have been fixed and the devs are super helpful. The cancer that was the Fulqrum Publishing launcher has been removed! The game even if a bit simple and repetitive nails in my opinion that retro vibe, which is reminiscent of the original System Shock.
positive · reviewer's own thumbsView post →After diving into Hyperviolent for a few hours, it’s clear the game carves out its own niche within the boomer shooter scene by breaking away from classic genre conventions. While it stumbles here and there, preventing a fully smooth experience, the core design choices show real promise. With some refinement and updates during its early access phase, this title has the potential to stand out strongly among its peers.
positive · reviewer's own thumbsView post →They're going for some kind of "immersive sim" System Shock Lite, but the art is muddy and unintelligible, and the aiming and hit detection are downright terrible. I can't tell what I'm pointing at or which shots are connecting.
negative · reviewer's own thumbsView post →I just played through the whole game, all 7.5 hours and I have mixed feelings. Not really a great start. It's rare for me to dislike something. The beginning of the game got me hooked, the music hooked me, the vibes hooked me. I thought this is cool this is acidy. Sadly it never returned. The controls are weird, it took me quite some time to get used to it with the mouse. At some point in the game I got a sniper-like weapon and the area was open big but beautiful in its own way. I had these…
negative · reviewer's own thumbsView post →It's been a while since I spent this much time on a game I didn't really enjoy to play. Lets get started with the good stuff. Soundtrack is pretty solid. The developer clearly had ambition. There are moments of fun in there like a short ship section that feels like Descent and plays decently. But then the negative news. First of the ambition doesn't pay up. Game runs only 60fps which is fine, but then there is a level that just doesn't run well. It runs like 25-45fps and feels unresponsive at…
negative · reviewer's own thumbsView post →I wish this was better, I dont like to leave negative reviews, and I do like this type of game a lot but I cannot recommend it. I've tried to play this game twice but honestly it's just not there. Controls dont feel too good, menus and inventory management aren't good either, and specifically menu settings are severely lacking.
negative · reviewer's own thumbsView post →The thing that caught my attention the most and made me try this game was its mix of System Shock like walking sections and Descent-style flying ones. Really unique stuff, never saw a game mix those up together. Unfortunately, the 6DOF segments make up only a small fraction of the game - most of the time, you’re playing the shooter part. Still, it’s not bad: the dual-wielding system is fun, the sprite work is nice, and some weapons are genuinely interesting like the neurotether However,…
positive · reviewer's own thumbsView post →Just not fun, I can see what they were going for, but the reloading in this game is more annoying than anything else (and I played cruelty squad) and the first level is so confusing I have no idea where to go. A MAP for your confusing af maze of a level design would have been great! Also probably missed like half of the "tutorial" because the AI tells you it while tecno music is blasting away drowning out the dialogue. This is not a well designed game. UPDATE speaking of not designed very…
negative · reviewer's own thumbsView post →Crap and reminder of how old school FPS games were cool.
negative · reviewer's own thumbsView post →Should you buy this game? No. Why shouldn't you buy it? It tries lots of different things and fails at them along with having lots of bugs and incredibly bad designs. Examples? Every weapon has durability like it's an rpg, which isn't something you want in a boomer shooter, so you will need to make sure you have material to repair your weapons. It might not sound too bad, but there is only two ways of getting materials: -Hope you find it on the map/enemies drop it (which is rare)…
negative · reviewer's own thumbsView post →wow, this game is complete ass. bugs, bugs, bugs. falling through the map, monsters spawning in the walls, broken achievements. low framerates, crashes, soft-locks, so. many. reloads. aside from all that, piss-poor level design. it feels like they were trying to rip off both doom and half-life, yet fell short on both counts. it started decent, i thought it was feeling a little like system shock, but it gets worse throughout the whole game up until you get teleported to a space level where you…
negative · reviewer's own thumbsView post →Really not bad. Its a mix of System shock and the first Doom. You have inventory management, weapons and stats improvements, many lore pieces scattered around on datapads that also have the purpose to solve some puzzles or unlock terminals. Shooting is solid, headshots matter, elemental damage does its job and the pace is nice, mixing eploration moments to more concitated ones. The level design is fine, plenty of secrets and shares the old Doom formula of "find the key, return to door" but in a…
positive · reviewer's own thumbsView post →There's quite a bit to say about this so I'll try to keep it brief. I love the idea of this game. I love what is being attempted with this game. I don't care for how it does any of it. I'll start with the bad. ---The bad--- Technical stuff first: You get up to 1920x1080, or you get 4k. Got a 2560x1440 monitor like me? Too bad. You drop it down to 1080p? Get ready to watch your mouse cursor fly across the screen, no matter what you do. Speaking of the cursor: In this game, it seems to hang up…
negative · reviewer's own thumbsView post →I do not understand the hate for this game, it is a great spin on a doom-like game and had honestly got me back into gaming. There are a few bugs but nothing game-breaking just a mild visual glitch once an hour. Interesting plot, mechanics are fun and controls are intuitive. You will not regret buying this game! inventory management is also very fun though the first boss-like enemy took me a few tries to kill :(. Its also very immersive for a game of this style. If you're getting bored of…
positive · reviewer's own thumbsView post →game ran fine, played a bit now im getting the procedure entry point DiscartVirtualMemory could not be located in the dynamic link library KERNEL32.dll. all files accounted for game still not working
negative · reviewer's own thumbsView post →I still try to play this because I like it basically.. but it is amazing how unstable this game is.. extreme FPS drops for no reason.. game crash randomly.. this game is not finished.. it's unpolished like the devs run out of money and had to release it too early.. can't recommend it like this.. EDIT: I managed to finish the game but it's really unpolished. The most annoying thing was the size of the inventory.. it's just too small and there is no option to expand it.. durring the game I…
negative · reviewer's own thumbsView post →Unpolished, unoptimized and riddled with bugs. It's too bad because it's got good bones. I don't think the developers intended it to have any comedic value, however I certainly did get a good laugh here and there at how broken some of it is.
negative · reviewer's own thumbsView post →A game chockfull of gamebreaking bugs and very confusing level design. For me it was presented as a sort of systemshock type of game, but the videos on the store-page make it seem like its an action shooter with an inventory system. Now, ive seen gameplay on youtube so i knew what i was getting beforehand, it was like a systemshock "lite" just enough to tickle. But a lot of people here seem to have thought it was going to be a fast paced shooter, of which this game is not. Its slow, resources…
negative · reviewer's own thumbsView post →No idea if the game itself is any good but the framerate is locked at 60fps and the display options are missing 2560x2440 resolution. Both issues are quite an annoyance to me so I've decided to not go forward with it and refund.
negative · reviewer's own thumbsView post →Great concept that is held back by unstable frame rates throughout most of the game. Unfortunately, I cannot recommend this in it's current state, but I'm sure the devs will iron out all of the kinks before the full release. It features a really great soundtrack as well. Assuming the FPS issue is addressed later on, I would keep an eye on this if you are in need of a system shock fix.
negative · reviewer's own thumbsView post →Booted it up and was interested. Couldn't invert look on controller. In 2026.
negative · reviewer's own thumbsView post →TLDR Great presentation and ideas, yet it feels like its nonstop stumbling. Slow, clunky, and doesn't know what it wants to be. Hyperviolent is a weird case for me. It looks and sounds fantastic, but the gameplay feels bad and it runs poorly. The weapon mechanics, designs, and diversity are really cool, but using them can feel very un-fun at times, especially in the beginning. Weapons will have damage power indicators and yet not feel like there is any difference between them, and it gets to…
negative · reviewer's own thumbsView post →When you hear the name Hyperviolent you expect a fast-paced brutal game. Hyperviolent is a slow sci-fi shooter and it's about as gory as DOOM (1993). some things that annoyed me out of playing furter: - 60 fps locked. Sir, this is a shooter, unacceptable. - You can't swap weapons with number keys, you have to open the inventory and drag them to the slots, this doesn't pause the game. That would be ok if it didn't occur so ♥♥♥♥♥♥♥ often because ammo is limited. - There is no map. You…
negative · reviewer's own thumbsView post →cool conceptually, poor execution, plus it has keyboard and mouse controls but doesn't signal the player what the bindings are and actually has the menus broken if you use them. I really enjoyed what I played, but when I can't properly access enemies inventory, and the enemies are boomer shooter enemies with hitscan weapons while you're doing resource management, not really a good combination even if the movement and camera bobbing/turning felt good and the ship section seemed neat. Hope they…
negative · reviewer's own thumbsView post →This game is absolute slop. It is nothing like System Shock, not even close. I restarted from scratch with every update, and it seems that there are more game breaking bugs now in the final version than there were at any point in the early release. The game is broken.
negative · reviewer's own thumbsView post →Unpolished, unoptimized and riddled with bugs. It's too bad because it's got good bones. I don't think the developers intended it to have any comedic value, however I certainly did get a good laugh here and there at how broken some of it is.
negative · reviewer's own thumbsView post →This game sat in my Steam wishlist for around three years, and honestly, there were moments when I thought it might never actually release. But now that I’ve finally played it, I can say it was absolutely worth the wait. Right from the start, it reminded me of System Shock and I’m pretty sure that was the developers’ intention. System Shock is still one of the best games I’ve ever experienced. It was way ahead of its time, full of little details that have since become staples of modern game…
positive · reviewer's own thumbsView post →Another unacceptable release from Fulqrum Publishing, shoving ads in your face with their launcher. The game itself has some major issues - No 1440p support, so you're either stuck at 1080p or 4k. Graphics are very blurry, forced film-grain and no graphical options other than resolution. Forced head-bobbing gives me motion sickness. Text size is very small, and the chosen font is *very* hard to read. I couldn't make it through the tutorial so can't comment on the gameplay but I can not…
negative · reviewer's own thumbsView post →Having a great time with this creepy game which feels like a cross between Event Horizon and System Shock Pros +Dual wield with mouse buttons corresponding to each hand +Sneak up on an enemy and possess them with a gun you pick up after a few levels. Go on a killing rampage as far as you can without receiving a scratch +Creepy atmosphere. Do you dual wield a shotgun, or wimp out with the pistol and flashlight combo like me? +Weapons can feel underwhelming at first, in particular the shotgun,…
positive · reviewer's own thumbsView post →this game is amazing and i cant wait to see what they have in store for future updates, a perfect combination of classic doom game tropes while also pulling off a story akin to system shock and its UI as well as storytelling are all told in a very similar way to system shock, this game is everything it needs to be and everything it should be. I might not have known what i was getting into fully only knowing it was a doom clone but this has quickly become a favorite in a genre of game i don't…
positive · reviewer's own thumbsView post →I was on board for a System Shock-esque romp until I got to the Bio Labs and had to mix plants, where the pacing of the game came to a screeching halt. The launcher that came up at the start has also put me off any game published by Fulcrum for life.
negative · reviewer's own thumbsView post →locked to 60fps and the camera moves too much even with 0 sway in the settings
negative · reviewer's own thumbsView post →Decent old school shooter which has its moments from original Doom and such. Map design and gameplay are mediocre, but still fun to shoot your way through and figure out the story reading data-pads. Not very long experience and doesn't hold the player's hand, which is nice. Inventory is quite small and the roleplay mechanics are mainly inventory's micro managing, which isn't fun - more like clumsy. Sound design and soundtrack are great, and graphics also serves the oldish style well, but…
negative · reviewer's own thumbsView post →Imagine waking up in a remote mining colony on an asteroid, only to realize that everyone has turned into a twitching, blood-flecked meat-puppet. HYPERVIOLENT is a brutal, "brutal-ist" throwback to the golden age of sprite-based shooters, but it feels less like a nostalgic trip and more like a feverish, industrial nightmare. It blends the fast-paced, 2.5D chaos of Doom with a heavy dose of System Shock-style dread, forcing you to navigate dark, flickering corridors where the walls are literally…
positive · reviewer's own thumbsView post →My play time may seem too short to adequately or reliably leave a review. I can't tell if I'm missing something critical to playing the game *itself*. The user interface is so unintuitive that my (already unreliable and medically disabled) brain can not wrap my mind around the inventory system, the weapon equipment system, switching weapons, reloading by "holding R and clicking left or right mouse button" to reload a weapon in my hands. The idea seemed intriguing. Like others who have reviewed…
negative · reviewer's own thumbsView post →Will the classic Doom clones epidemic ever end? | KAMGUSTA's MINI REVIEW Here we go again, with another classic Doom (System Shock?) clone/variation, featuring the usual eye-blinding 2d sprites enemies, poorly laid out maps, terrible audio sounds, unrealistic physics, and so on. At least this time developers tried something original, adding a (small) inventory, a sort of story, a Descent like vehicle and a little atmosphere... but failed to make anything featured "good enough". Sadly, the only…
negative · reviewer's own thumbsView post →Hyper Meh Bad design , bad pace, bad everything. That's why no body play this. I prefer classic doom that was made in 1993 over this 2025 game. even it's 30+ years with more modern tech it's still that bad.
negative · reviewer's own thumbsView post →The game is decent. Not ground-breaking, but definitely enjoyable for a single playthrough. Not perfect, but updates are coming (albeit slowly). In combat, the dual-wielding is fun (as is whacking zombies with a severed hand, ngl). The story is no Shakespeare, but it's fun, and the space station has SO MUCH atmosphere. Plus a lot of the things I've seen in negative reviews have been fixed (there IS 1440p now, you CAN turn off the head bobbing, bloom and other stuff), so definitely deserves my…
positive · reviewer's own thumbsView post →its kinda a pretty garbage survival horror game that feels like it was sloppily built into the doom engn. guns have a miss chance in this game even shotguns at point blank for each pellet so you can miss all or all but 1 shot even with the crosshair on target. rui is some of the worst cool conceptual but poorly designed stuff i have seen and over all aiming mouse controls feel both super stuff and too fast even with tweaking. hell the camera has a almost brain killing lean effect even at the…
negative · reviewer's own thumbsView post →While very appealing visually and in raw gameplay, a large number of extremely unintuitive mechanics, lack of basic QOL features, and persistent gamebreaking bugs make this a non-starter. A shame, because it has some of the best boomer-shooter potential out there - but it does not deliver.
negative · reviewer's own thumbsView post →-- no support for 2560x1440 no manual save 60 fps cap
negative · reviewer's own thumbsView post →HYPERVIOLENT – A Brutal Love Letter to Classic FPS Chaos If DOOM, Duke Nukem 3D, and System Shock had a blood-soaked, neon-lit offspring, it would be HYPERVIOLENT. This game nails that crunchy, old-school FPS feel while adding a layer of survival horror tension that keeps you on edge. Gameplay & Combat The combat is visceral—limbs fly, blood paints the walls, and every weapon feels weighty and satisfying. The dual-wield system lets you mix and match weapons for some truly chaotic fun.…
positive · reviewer's own thumbsView post →Pretty good, didn't expect a survival boomer shooter, pretty good, has aliens kind of vibe
positive · reviewer's own thumbsView post →Played on Linux using Proton Exp, Another Game i did not like, was hoping it would be somewhat okay but no, it has some bugs (crashes sometimes), The slowest search and take stuff system I've seen yet, i think it was going for the Dos version of System Shock but fails, The Enemy sprites are so Blockly that original Dos System Shock or Dos Doom look better, Then you got the worst hit detection i have seen yet, which does not help when trying to save Ammo as it runs out real quick. Not sure what…
negative · reviewer's own thumbsView post →
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