Master of Command
Developer Armchair Interactive
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory. From the Steam store page
407 reactions from 2 sources (Steam reviews, Bluesky) · newest Nov 5, 2026 · last updated Nov 5, 2026 · How this works
Audience score
323 positive · 33 negative
95% range 87–93%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 323 | 33 | 0 |
| Bluesky * | 16 | 0 | 35 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 264 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (3,748 of 4,055 positive).
Some reviewers note the battles can become repetitive over time. [1][2] The game is widely recommended for its historical authenticity and satisfying strategic depth. [3][4][5]
- [10]
Final Review: This game is really a mixed bag. Pros: - Challenge is good at higher difficulties; forces you to use terrain, cover, etc. A.I. can be clever. - It's optimized. - Roguelite elements novel - Dig the art-style - It scratches a historical/linear warfare "itch" in a quirky/indie/arcade package. Cons (Apart from the hype): - Campaign balancing issues. It's pretty easy to mess up your "run"/campaign very …
- [3]
This is technically a negative review, but posted as a positive one — because I want this game, and games like it, to succeed and continue to develop. I’ve fully achived Pax Britannica and tested all core systems before writing this. Pros Excellent setting and scale. Impressive attention to authenticity. Cons & Suggestions 1) Inventory System – excessive and tedious Feels more like a looter shooter than a strategy …
- [9]
Master of Command is the (sortof) Empire Total War spiritual successor everyone has been waiting for wrapped in a roguelite campaign and injected with copious amounts of unit customization. Resulting in historical RTS crack that will give you that "one more turn" feeling despite being completely realtime. I will now go into a slightly more in depth analysis of the various game mechanics, making frequent comparisons …
- [5]
Alright, I passed the 100 hour mark and the game got two major updates so I will update this review. If you don't want to read all the way down, the tl;dr is that it's an excellent game that you should buy if you enjoy Total War games. So, Master of Command. A little gem set in the Seven Years War (that's 1756 – 1763). There's 6 (8, with the DLC that just came out) nations to choose from, 3 "armies" within, each …
- [1]
This is amazing to see, a developer that gave a workshop and is deploying free content. I STRONGLY encourage the developers to release paid DLCs to support this game further. It has such a huge amount of potential, way to go! Creative Assembly should be ashamed to let their Total War historical games (outside of ancient times) be forgotten. The only "con" I'd say is the battles can feel a little repetitive over …
Summarised from 34 of the 312 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 12, 2026. How summaries are made
Players who liked Master of Command talk about excellent historical setting and attention to authenticity; those who didn't talk about inventory system is tedious and excessive. Which matters more to you?
Reactions
60 of 407 · most liked firstFinal Review: This game is really a mixed bag. Pros: - Challenge is good at higher difficulties; forces you to use terrain, cover, etc. A.I. can be clever. - It's optimized. - Roguelite elements novel - Dig the art-style - It scratches a historical/linear warfare "itch" in a quirky/indie/arcade package. Cons (Apart from the hype): - Campaign balancing issues. It's pretty easy to mess up your "run"/campaign very early on...and not discover it for an 1hr+. Essentially, the dynamics don't…
negative · reviewer's own thumbsView post →I tried this game in hopes of finding something to scratch the itch left by great games like Empire: Total War and Ultimate General: Civil War. Although the game looks good and plays smoothly, I don't think this one quite lands. The battlefields tend to be very north-southy, without a lot of clear opportunity for big flanking maneuvers. There is a cover system, but height isn't covered very well in this system. Doing an FTL-style campaign is an interesting concept, but it feels like a poor fit…
negative · reviewer's own thumbsView post →This is technically a negative review, but posted as a positive one — because I want this game, and games like it, to succeed and continue to develop. I’ve fully achived Pax Britannica and tested all core systems before writing this. Pros Excellent setting and scale. Impressive attention to authenticity. Cons & Suggestions 1) Inventory System – excessive and tedious Feels more like a looter shooter than a strategy game. In mid-to-late game, managing 5 brigades × 4 units × 8+2 slots = 200…
positive · reviewer's own thumbsView post →Here's forty shillings on the drum To those who volunteer to come, To 'list and fight the foe today Over the Hills and far away. O'er the hills and o'er the main Through Flanders, Portugal and Spain. King George commands and we obey Over the hills and far away.
positive · reviewer's own thumbsView post →Love this game. It is reasonably difficult, yet very satisfying to succeed in. Who did not fail their first campaign is lying. Love the way your army grows and matures through the campaign, you can customize your units appearance, their flags etc. The campaign map is something completely different from what we are used to with Total War series and I believe it is good thing. Campaigns really feel like you are commanding an army through limited war campaign. Your consequences matter a lot.…
positive · reviewer's own thumbsView post →The core gameplay loop is basically: 1. Explore the world to find event locations. 2. Gain, trade, or lose resources at these locations. 3. Encounter enemy armies and give battle. 4. Replenish your army’s resources. That’s basically it. There’s nothing wrong with this as a concept; the issue is with its implementation. The majority of your time is going to be spent in battles, and there are significant problems with the battles. - AI is poor: enemy armies will just line up in one big…
negative · reviewer's own thumbsView post →I'm not usually the one to make reviews or comments on games, so this is a first for me. Master of Command scratches an itch that most RTS games don't really hit on. I've played almost all Total War games and Gates of Hell, and finally Men of War. I'm not truly great at RTS for that matter, but I find this game really enjoyable. I wanted to make a review on the things that I enjoyed and the things that I disliked, and also comment on some other people's reviews as well. Positives: - What I…
positive · reviewer's own thumbsView post →Thank you, thank you, thank you for this game! It honestly feels like someone took everything that used to drive me insane in Total War and just… fixed it. Battles are actually fun now. Once you get a bit further, all the little things—weapon ranges, veterancy, equipment bonuses—start to matter. There’s a ton to mess around with, try out, and occasionally completely screw up (and that’s half the fun). The campaign feels alive, too. When you can’t replenish in time or realize you’ve got no…
positive · reviewer's own thumbsView post →i am going to preface this review by stating an important fact: i am a *terrible* general. i have only made it past the first field army in region 2 once, and my current run (Hanoverians facing off against 20,000 Frenchmen) is likely going to end in disaster when i load up the game next. i leave my men in column under enemy artillery fire for far too long, i've only just recently figured out why buying new guns can actually make my soldiers kill more of the enemy faster - who knew? - and i…
positive · reviewer's own thumbsView post →This is amazing to see, a developer that gave a workshop and is deploying free content. I STRONGLY encourage the developers to release paid DLCs to support this game further. It has such a huge amount of potential, way to go! Creative Assembly should be ashamed to let their Total War historical games (outside of ancient times) be forgotten. The only "con" I'd say is the battles can feel a little repetitive over time, terrain sort of makes a difference, but visually it's all plains & flat…
positive · reviewer's own thumbsView post →I have very mixed feelings about this game and it's one of the most "I wish Steam had a thumbs sideways button" games I've encountered. On the positive side: I quite like the combat engine. Shooting, charging, grenades, and artillery all have distinct roles to play. It brings to mind a bit of playing Sid Meier's Civil War way back in the day, with a heavy emphasis on morale and positioning units to support each other's flanks to keep units in the fight. When you're fighting a peer force,…
negative · reviewer's own thumbsView post →this is a good game, and this is important because total war has been able to get away with being excruciatingly mediocre for so long because there isn't enough competition against them in the space. you should buy this game.
positive · reviewer's own thumbsView post →Fun for the whole family, as long as the entire family are men of a certain age with interest in a really excellently made, rouge like, historically accurate, real time strategy game about an obscure war in the mid 18th century.
positive · reviewer's own thumbsView post →> Picks the British Empire Campaign > Laughs in redcoat > Beats back the Habsburgs & Russians to win campaign > Feels an ancestral voice whisper in my ear, "tally ho lad" > Picks the British Empire Campaign again In all seriousness, this is a very light yet fun strategy game that is clearly inspired by Total War: Empire. For anyone looking to spend a few hours on a campaign when the weather is nasty outside; this is your game. Each nation has three campaigns you can try, each with a different…
positive · reviewer's own thumbsView post →Pretty fun game, BUT... This is not a "total war competitor" as many people have praised it. The campaign is enjoyable but 9 hrs in and its already decently repetitive. The battles are fun and challenging, but again, 9 hrs in and the battles are getting pretty repetitive. I will continue to play this game as I am genuinely enjoying it, but I feel the price was too high. This is a very low budget game selling itself as a mid-range product. I recommend waiting until the game is on sale…
positive · reviewer's own thumbsView post →Great concept but the lack of variation in maps and battlefield scenarios results in an incredibly repetitive experience that sucked the joy out of the game by the end of the first campaign.
negative · reviewer's own thumbsView post →So far its been a beautiful homage to Total War: Napoleon in terms of gameplay and style! While in the overworld now though instead of managing settlements, cities, and trade you now focus on supplies, formations, and soldiers! If you've been looking for a battle commander simulator that drops the politics and city management in favor of a more downsized and soldier based perspective, then this is the game for you!
positive · reviewer's own thumbsView post →This is genuinely one of the finest examples of modern real-time strategy in the blackpowder age. I highly and sincerely recommend it. Thank you Griffin, for both this excellent game, and for allowing me to assist with this project. Thank you.
positive · reviewer's own thumbsView post →I will get hate for this but it's fine, again this is my personal review and how I feel, some won't agree. I really wanted to like this game, the concept is great, but it feels lackluster. Some reviewers are claiming how it's the most realistic game of it's era and I am sorry but what games have you played if this is the most realistic one ? The art style is nice, but it's extremely simple game play. There is no complexity to the strategy . Ultimate General has a much deeper strategy, much…
negative · reviewer's own thumbsView post →Master of Command is the (sortof) Empire Total War spiritual successor everyone has been waiting for wrapped in a roguelite campaign and injected with copious amounts of unit customization. Resulting in historical RTS crack that will give you that "one more turn" feeling despite being completely realtime. I will now go into a slightly more in depth analysis of the various game mechanics, making frequent comparisons to Empire Total War. As although MoC and TW are technically different genres...…
positive · reviewer's own thumbsView post →Master of Command is an absolute gem for anyone who loves deep, thoughtful strategy games. It captures everything I’ve ever wanted in a war game: planning, logistics, morale, and the satisfaction of seeing smart decisions pay off. Every battle feels alive and earned meaning no fight is just “click and win.” You’re rewarded for thinking like a real commander. The 18th-century setting is stunningly done from authentic unit types to the gritty realism of marching armies and managing supplies.…
positive · reviewer's own thumbsView post →Brutally and mercilessly slaughtered an entire village so they couldn't reveal my location to the French HQ. Then I got home and loaded up this game, its pretty fun
positive · reviewer's own thumbsView post →An amazing game with an amazing dev team. Ive been following Griff and master of command since mid 2024. If their was ever a dev to listen to critisism and change things based off what players want its him. The game is amazingly fun and enjoyable with good replay value also
positive · reviewer's own thumbsView post →It's good fun, and the battle mechanics are good – and playing at war/generalship in the 18th century is something you don't see much, and that in itself is really wonderful. My initial review **incorrectly** claimed that I thought there was AI generated assets. If anyone was swayed by my review, I’m sorry, I was wrong. And I’d like to apologise to all those involved in making this game for the misleading/uninformed review. (also i think it’s pretty telling about the quality of the game that…
positive · reviewer's own thumbsView post →While there's some aspects of MoC I like, it falls flat in a lot of ways. The systems in-game are fairly simplistic and about what you would expect if you've ever played a Total War game. MoC isn't particularly realistic nor is it particularly gamey; it's par for the course, except with somewhat unsatisfying controls and an annoying camera. The game is designed to be played from a single perspective without rotating your view; you can rotate and turn on free cam, but many elements of the UI…
negative · reviewer's own thumbsView post →The game is good until it isn't. After some balancing I may delete/alter this review, but as of now I feel no inclination to play anymore until it is balanced better. Final fight is a ridiculous difficulty spike that trivializes the entire rest of the game. You cannot win the final fight except by designing an army to specifically counter/cheese it. So this big sandbox campaign you think you have to play around with actually becomes A LOT smaller if you intend to, you know, actually win your…
negative · reviewer's own thumbsView post →I played very little of it before asking for a refund. The deal breaker for me was when I realized your troops can mostly ignore obstacles (for example, you can walk over churches and rivers). For a game focused on tactics, that's completely absurd.
negative · reviewer's own thumbsView post →Battle Brothers meets Empire Total War. It's as great as it sounds.
positive · reviewer's own thumbsView post →It’s the last Remap Radio of 2025! Rob, Janet, Patrick, and Chia make sense of the backlash to Larian revealing they’re using AI for their next game. Plus, video games! Lego Party! Master of Command! Bluey: The Quest for the Gold Pen! Horses! Dogpile! More! podcasts.apple.com/us/podcast/r...
neutral · AI labelView post →I do not understand how MoC is maintaining such a high level of positive reviews when it is missing so, so, so much. So, here's a critical review of the game from someone who really enjoys basically every other game in the genre. TL;DR If you like collecting units and painting them like they're a warhammer 40k army, you might like this game. If you want a wargame that will challenge you, with good AI and excellent tactical battles, this is not the game you are looking for. First, the good:…
negative · reviewer's own thumbsView post →Definitely my favorite historical real-time strategy/tactics game right now. The feel of it is like playing a real-time table-top miniatures wargame. My only recommendation to make it even better would be that units cannot cross or operate on rivers without using a bridge or fording site.
positive · reviewer's own thumbsView post →Badly wanted to like this game. It's advertised as total war, but the campaign map is actually a roguelike. A campaign probably lasts a few hours at most unless you play on "Endless" mode. The battles just aren't as deep as Napoleon Total War for example. It feels very bare bones under the hood. Whether or not it actually is complex is hard to tell, as the end result feels like a stat check with a lot of units. There are customisations like choosing uniform and regimental flag, but you…
negative · reviewer's own thumbsView post →Is Master of Command the coolest horse-and-musket game ever made?
neutral · AI labelView post →As 35 year old growing up on RTS like cossacks and the old total war games, Master of command is the perfect combination for me. Historical setting during the 7 years war, rewarding combat total war style and challenging like a roguelite. The artstyle is amazing, combining the cartoonish style of the armchair history youtube channel and beautiful artwork and drawings in game. The game runs fine and handles big battles well. There is lots of nations to play as, and many historical units to…
positive · reviewer's own thumbsView post →If the full release is an 1/8th as fun as the demo was, this will be a masterpiece. Demo was better than any total war game released in the last 5 years and they've already made massive changes to the AI for the full game. The attention to historical details, art style, atmosphere and sound design is nothing short of amazing. Barring any game breaking bugs that go unfixed, this will probably be the best strategy game released in 2025.
positive · reviewer's own thumbsView post →Simple, but effective. Let's get this straight: It's not a complex military simulation. It's not a realistic portrayal of military campaigns. It's not a fully authentic recreation of 18th century warfare and the Seven Year's War. It is a simple, fun, highly addictive game about linear warfare battles. You build your army, customize it to your liking, equip them with firearms and weapons, and take on increasingly tough enemy armies that come in a variety of compositions in pitched battles.…
positive · reviewer's own thumbsView post →Alright, I passed the 100 hour mark and the game got two major updates so I will update this review. If you don't want to read all the way down, the tl;dr is that it's an excellent game that you should buy if you enjoy Total War games. So, Master of Command. A little gem set in the Seven Years War (that's 1756 – 1763). There's 6 (8, with the DLC that just came out) nations to choose from, 3 "armies" within, each with specific traits and starting troops giving you different flavor of the…
positive · reviewer's own thumbsView post →This was one of the best playtest I ever had the pleasure of being part of. For a year I saw it go from a half-baked pipe dream to a community driven 18th century tactical war game. It has truely been a blast. I sank 283.7 hrs in, and I plan to sink more.
positive · reviewer's own thumbsView post →This game is Empire Total War as it always should have been. Not in terms of the city/province building mechanics that Total War offers, because Master of Command doesn't touch upon that, but the army building and battle mechanics. Master of Command brings 18th century style warfare to life in a manner that makes it quite user-friendly to approach, but without sacrificing historical accuracy in the process. Armies need to be supplied, but you have a campaign map in which to make that happen…
positive · reviewer's own thumbsView post →Empire Total War but if it was a rogue-like and not run on an ancient engine. Devs are extremely communicative and supportive with free updates. Extremely fun game
positive · reviewer's own thumbsView post →Hey, Rob is back! Join Danika, Patrick, Janet, Chia, and Rob!! as they ponder the nature of modern awards shows, plus Metroid Prime 4, Consume Me, Promise Mascot Agency, Master of Command, and more. We also try to solve game reviews via a new idea: Michelin stars. podcasts.apple.com/us/podcast/r...
neutral · AI labelView post →I wanted to post the review only after beating several campaigns and playing with different nations and using the different approaches. A lot of reviews compare this game to a wide variety of other games, such as the Total War series (Empire and Napoleon especially), Ultimate General Civil War, Grand Tactician: The Civil War, etc. I have played all of the above games, and I can confidently say that this game has more elements that are different rather than similar to the above titles. Being…
positive · reviewer's own thumbsView post →So its battle brothers but also total war but also FTL and during the seven years war, a vastly underrepresented and incredibly interesting conflict in history. 11/10 Prussian formation movement is fittingly OP
positive · reviewer's own thumbsView post →While I am not a Roguelite player in general, I have loved the increasing intensity of a campaign and the Intensity/Beauty of every battle. The Musket smoke, lines of men, the roar and shake of cannon, and the perfect scale of not Grand battles, but more than skirmishes. The ability to tell a story in your own mind as much as the game gives you bits and moments like it is my favorite part
positive · reviewer's own thumbsView post →Literally nothing to complain about Until CA will remake Napoleon one day, this is the closest experience we can get Do not expect it to be exactly Napoleon tho, it is a more casual kind of game, but still requires the same skills you used in TW:N and TW:E
positive · reviewer's own thumbsView post →Although it's a great game that give me that nostalgia of the oldies like Cossacks 2, I can only recommend it to those who likes rogue lites. Yes you heard me correct, there are many reviews likening Master Of Command to titles like Total war and Battle Brothers, but let me explain it more in detail so you don't get disappointed. How is it like Battle Brothers? You have a band that you can edit, you can recruit different types of units and change their equipment's. You can even customize their…
negative · reviewer's own thumbsView post →Great premise but a bit flawed. Good: Historical immersion. The armies and units feel different. Early and mid game campaign of building and training an army feels great. Mid: The campaign. The diversity of units, events, and items is quite good. I wish the campaign was a little more emergent and relied on sometimes avoiding combat. Fights get pretty repetitive since the AI isn't great. Bad: Late game campaigns get very sloggy and very gamey. Battles become more about juicing units to insane…
positive · reviewer's own thumbsView post →A complete work of love by the developer, who has been working tirelessly to create a wargame in the age of muskets and cannon. Before I get into the review proper, I just want to give a shout to the people who made this, as they continue to work post-release on game balance, AI, and DLC. There is a lot of back and forth with the community, and it is wonderful. (Known as The Armchair Historian on Youtube, they have some fantastic videos on battles and history animated with the same techniques…
positive · reviewer's own thumbsView post →Game is absolutely amazing, Its basically impossible to find games set around the 1700s where you control units of line infantry, cavalry, and artillery. I love it. My only complaint is i wish the game was a bit slower because man am I getting rolled by time limitations every time
positive · reviewer's own thumbsView post →Plays like roguelike empire total war, very repetitive as it feels like you're playing exactly the same battle over and over. Most of the time it degenerates into an initial artillery duel which you can cheese as the AI doesn't concentrate fire on your cannons and then you blow them apart once they rush into your valley of cannon death once all their cannons are gone. Each act you're fighting ~8 times against the same 'faction' which has the same general style of fighting . There's multiple…
negative · reviewer's own thumbsView post →Biased because I helped playtest this game quite extensively but definitely worth it. Take Battle Brothers and Empire Total War and mush them together with a dash of dress-up. Campaign is solid and enjoyable to progress through, playing more like a point and click map. Where the meat and potatoes of the game is though is on your army and the battles you fight with a far superior battle system than Empire Total War (Though the AI is much better so you can't cheese them as well or spam the…
positive · reviewer's own thumbsView post →Disclaimer: My complaints with the game are problems that will be solved as I improve as a player and as the game improves with future updates. As of writing this review, the game is still relatively new, and the dev team is a dedicated team of history buffs, not a AAA game development company. This game does an excellent job of scratching the itch Total War fans have had since the days of Napoleon: Total War. At its core, it’s a roguelike strategy game where you have limited time to progress…
positive · reviewer's own thumbsView post →Not a replacement for napoleon total war. The terrain doesn't have a big impact in the game, and flanking, range, skirmishers, and artillery are all secondary to just throwing grenadiers at your enemy. I found it underwhelming, and not worth the purchase.
negative · reviewer's own thumbsView post →So what is Master of Command? Is it the ultimate realistic simulator of 18th Century linear warfare , a pinnacle of realism and a true representation of the age of pre-Napoleonic combat? No, and it does not claim to be. Is it a Total War killer, a copy of the style of Creative Assembly done better, a game that renders Empire Total War, a game many, including myself, want to see get a sequel? No, and it does not claim to be. It'd be unfair to call it those. And as the bard said,…
positive · reviewer's own thumbsView post →So lets get this out of the way because some of the little reddit basement dwelling nerdlings are out in full force. This is a historical roguelike. This is not supposed to be an Empire Total War clone. +Regimental customization. +Armchair Historian art style. +Wide amount of items/weapons/gear to equip to buff/debuff your units to squeeze out that extra edge over your enemy. +Large amount of freedom in how you reach the end goal in the specific chapter you are in. -Could use more tweaking…
positive · reviewer's own thumbsView post →"My tiny soldiers are alive on the wargaming table" 1st Point: Moc is really good in doing what it stands for: a game that bound the player with narrative about the units in command despite the final outcome. Moc is a journey in the regimental leader life in the XVIII century. 2nd Point: Moc does not need to be compared to Total War, it is another kind of game, don't consider it like Total War just for the battle seem like those one, it is another kind of experience. 3rd Point: it is warfare…
positive · reviewer's own thumbsView post →I recommend giving the demo a try if you're on the fence about this game, that's what I did and it led to me buying the game! Enjoying it a lot!
positive · reviewer's own thumbsView post →Having spent years playing & covering a wide spectrum of AAA titles on my channel—from large-scale RTS like Steel Division & Call to Arms: Gates of Hell, to narrative-driven experiences like Red Dead Redemption 2, The Witcher 3, Cyberpunk 2077, even tactical classics like Commandos I don’t say this lightly: Master of Command stands out. This is not a game that rewards speed it rewards discipline, patience & battlefield awareness. Every engagement feels deliberate. Positioning, timing,…
positive · reviewer's own thumbsView post →The game is pretty fun for a small studio offering. I've played the Prussian, Austrian, and French campaigns. Currently, I am working on the English one. I enjoy the RTS elements of the campaign map and battlefield. Unit verity is also an enjoyable mechanic. Overall, I would say this game is a good value for the price. If you're a history lover already, you will enjoy this game. There are some elements I would mark as needs improvement. - The battles can get repetitive depending on your play…
positive · reviewer's own thumbsView post →Loving the game so far, so happy to see such a positive score but I still think some people are being very harsh, the game is all about time and resource management not a grand conquest. Yes it does not have a European map and admittedly id love that also but I feel thats not a reason to say the game is bad. As well I dont feel it was overhyped. The AI functions so much better than base Empire or Napoleon total war ever did at base game and I think we should acknowledge that. It's an excellent…
positive · reviewer's own thumbsView post →
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