The DioField Chronicle
Developer Square Enix, LANCARSE Ltd.
The Diofield Chronicle is a strategy role-playing video game co-developed by Square Enix and Lancarse. It was released in September 2022 for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows platforms. From Wikipedia (CC BY-SA 4.0)
221 reactions from 3 sources (Steam reviews, Mastodon, Bluesky) · newest Nov 3, 2026 · last updated Nov 4, 2026 · How this works
Audience score
110 positive · 77 negative
95% range 52–66%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 110 | 77 | 0 |
| Mastodon * | 4 | 1 | 15 |
| Bluesky * | 5 | 2 | 7 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 188 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (409 of 803 positive).
Some find the story shallow and the gameplay repetitive, with balance issues. [1][2][3] A few reviewers recommend it on sale, noting it is not worth full price. [4][5][6]
- [1]
As of the time of writing this, I'm in chapter 7. I'm only missing 2 achievements (get a unit to level 50 and what I'm assuming is the final story achievement at the end of the chapter). I gotta say, this game is a complete disaster. The story is nonsensical. The character "arcs" are so shallow and based on basically nothing? The combat is ridiculously easy. The main unit, Andrias, can basically one shot anything …
- [18]
Short version: This is the most nihilistic video game I have ever played. That is not necessarily a criticism. Alright, so let's just get this out of the way: this isn't a great game. The RTSRPG format is a cool concept that doesn't get a ton of airplay and this isn't exactly an incompetent execution of it, but the gameplay's a little thin - you're limited to fielding a squad of four characters so the rather large …
- [9]
Oh boy. I really hate putting this here. At the end of the day, I do recommend it, and I hope they make more like this. But I have to say that DioField LOOKS like the game I always dreamed of playing---but isn't actually that game. The look, the feel, the presentation is flawless, if a bit vacuous and cliche at times. Still, I'm not sorry I played it, and I'd buy it again. I hope they make something better in the …
- [19]
The "Mixed" review rating is very appropriate. This is a mixed bag. The elevator pitch of the game is "Fire Emblem with real-time combat instead of turn-based", and it fulfills that function very well (even if all resources are weirdly restrictive: for example, you'll only unlock ~3 out of 10 of each character's unique passives at endgame). The story falls flat in a few places (the ending, for example), but there …
- [4]
It's basically a RTS game with 4 units on the field versus waves of enemies. It's really fun to engage in various battles. People complained the game was too easy when it got released and now the game devs have fixed that issue. It's truly a challenging game now. I finished the DLC and it was nice seeing Waltaquin again. Be warned though, you will be underleveled if you have not been leveling your units …
Summarised from 34 of the 220 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
The crowd is split on The DioField Chronicle: 110 recommend it, 78 don't. Which camp are you in?
Critics, per Wikipedia
The Diofield Chronicle received "mixed or average" reviews for the Nintendo Switch, PlayStation 5 and Windows, and "generally favorable" reviews for the Xbox Series X/S, according to review aggregator Metacritic. The Nintendo Switch version of The Diofield Chronicle sold 6,415 physical copies within its first week of release in Japan, making it the eighth bestselling retail game of the week in the country.
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 221 · most liked firstAs of the time of writing this, I'm in chapter 7. I'm only missing 2 achievements (get a unit to level 50 and what I'm assuming is the final story achievement at the end of the chapter). I gotta say, this game is a complete disaster. The story is nonsensical. The character "arcs" are so shallow and based on basically nothing? The combat is ridiculously easy. The main unit, Andrias, can basically one shot anything with the assassination ability. Just equip a weapon that gives you this, get…
negative · reviewer's own thumbsView post →Another game that flew completely under the radar that I really enjoyed! #TheDiofieldChronicle @square-enix-games.com
positive · AI labelView post →Oh boy. I really hate putting this here. At the end of the day, I do recommend it, and I hope they make more like this. But I have to say that DioField LOOKS like the game I always dreamed of playing---but isn't actually that game. The look, the feel, the presentation is flawless, if a bit vacuous and cliche at times. Still, I'm not sorry I played it, and I'd buy it again. I hope they make something better in the future. The plot is a 0/10, characters are a forgettable 0/10, and…
positive · reviewer's own thumbsView post →Good game overall. Sure there are issues you can nit pick, but Id like to get back to the days of Larger developers trying new things and willing to accept moderate support. We, as consumers, cant continually shoot down efforts like these, when there is some actual creativity being shown here.
positive · reviewer's own thumbsView post →game gets repetitive almost instantly, theres like 5 different enemies you'll fight all game combined. Game is also not balanced at all, just take as many people that can do that trip wire shot as you can and let the enemies kill themselves, its stackable and does way too much damage. You can cheese any stage with them its so incredibly unbalanced. Story isnt any good either, every 'twist' we can see 10 hours in advance.
negative · reviewer's own thumbsView post →I wanted this game to be good but its just kinda half baked. Would have been worth $20 but not $60.
negative · reviewer's own thumbsView post →So i wish steam had a neutral option, something that says, "This game is not terrible, but its not good either, its like a plain and dry sandwich." Starting with the good, the maps are gorgeous, the cg work in battle maps is beautiful and the 2d character art stills are very reminiscent of old school square, so much appreciated. The gameplay is easy to pick up and master, and the story is a good one. It is not great mind you, more on that in the cons section. This game has potential, it…
negative · reviewer's own thumbsView post →Short version: This is the most nihilistic video game I have ever played. That is not necessarily a criticism. Alright, so let's just get this out of the way: this isn't a great game. The RTSRPG format is a cool concept that doesn't get a ton of airplay and this isn't exactly an incompetent execution of it, but the gameplay's a little thin - you're limited to fielding a squad of four characters so the rather large cast feels bloated and unnecessary, and each character/support unit combo…
negative · reviewer's own thumbsView post →This is a thumbs up for me. First of all, it's important to mention that the developers haven't abandoned the game. There will be a free upgrade adding a new scenario and very hard difficulty. This game has received much criticism, and I agree with most of it. It is easy even in hard mode, and lacks diversity. Maybe we could have more classes, and more enemy types. But what we do get still is a very fun gameplay. The game is paced nicely, there is nothing to artificially increase playtime.…
positive · reviewer's own thumbsView post →I have played through this game all the way. The story is VERY boring, the character development is fairly lacking, the missions feel pretty lackluster as well. Basically you are read some war story tidbits with a little background... do some missions that basically end up being slay bandits, slay monsters, slay opposing army. The story will progress through the narrator, and then do the sameish type missions in slightly varying environments. All to reach a really crap ending. The graphics…
negative · reviewer's own thumbsView post →I don't understand the hate for this game since I'm enjoying it with it's weird gameplay and interesting story and cool characters (Waltaquin). But who cares what anyone else thinks? I think the games good, and that's good enough
positive · reviewer's own thumbsView post →The combat system is kind of fresh when you start out but after the game reached a certain part, all you might be doing is just repeating a few specific skills to clear the game. Personal advice if you really want to play this game is to buy it on a huge discount
negative · reviewer's own thumbsView post →TLDR: Just don't buy this game! It is completely overpriced for a short and repetitive experience that will leave you wondering why you even finished it. Read the rest for more detail if interested. I barely even played 16 hours... I finished the entire game on hardest difficulty and stand at 35/39 achievement unlocked. I just can't be bothered to 100% Diofield Chronicle for one simple reason. All battles are the SAME! On maps that look the same! Fighting a rotation of enemies that are always…
negative · reviewer's own thumbsView post →What may first seem like a fairly interesting game ultimately amounts to nothing. The DioField Chronicle ostensibly has an "innovate" combat system, but it's actually just an extremely basic RTwP (Real-time with Pause) system without much depth. Middling production values and a bare-bones by the numbers plot don't help much. If you've ever played a real-time strategy game you could pause, you've probably played something with more depth. You get a maximum of 4 units (extremely basic) who you…
negative · reviewer's own thumbsView post →Not worth the price. Wait for a sale if you truly want the game. It's got a lot of potential, if it had been done right, however despite the new and interesting mechanics, the game itself is lacking in all aspects (besides cutscenes which it's got plenty of). No secrets, extremely easy even in hard mode (got through the whole game with maybe 2 characters fainting once due to miss clicking, with no grind whatsoever, levels lower than the recommended, by a lot, and even saving money). Game…
negative · reviewer's own thumbsView post →Summary: - Appealing graphical style - Balanced, interesting character progression system - Derivative, unimaginative story - Extreme difficulty imbalance (wildly easy) - Heavy reuse of similar enemy types and maps https://www.matthewbuscemi.com/blog/post/the-transparent-metaphor
negative · reviewer's own thumbsView post →The Diofield Chronicle was a game I was very excited for, I told my friends about it coming out, I waited for the release date and counted on my calendar, I even tweeted when it released on twitter and was super excited. I love Square Enix games, I love strategy RPGs as they are my favourite genre of game, and I loved Octopath Traveler so when I saw that this has a new timeline strategy system and Octopath story writing, I was extremely excited. Unfortunately, the game fell flat on its face.…
negative · reviewer's own thumbsView post →Very bland characters and narrative. Not what I would have expected from a SE title. Good for a single play through and nothing more. If you want to try it buy it on a sale, because it's not worth the full price.
negative · reviewer's own thumbsView post →Just boring garbage my faith in Square Enix has completely dissolved i was so pumped for this and Valkyrie Elysium.. i thought it was gonna be a golden year for JRPG's.. Boy was i wrong SE seems like they're just starting to slap there name on anything with no regard for the brand they've built. absolutely boring and just garbage, so disappointed.. Crisis Core good tho grab that instead cant believe they charged full AAA price for both those turds
negative · reviewer's own thumbsView post →tl;dr: It's fine for a console port. Not groundbreaking or a rich story. Tips: Save file location directory (Win10): C:\Users\<userName>\Documents\My Games\DFC\Steam\<ID> Additional config(?) file directory (Win10): C:\Program Files (x86)\Steam\userdata\<steamID>\1399080 Review: The game is an overall console port that has been mentioned by some. Ray tracing, at the time of review is all but broken and should be disabled. From looking at the community around the game, one big point to bring…
positive · reviewer's own thumbsView post →DioField Chronicles is a game without a focus on its own mechanics. Since 4/5ths of the game is the partial-RTS aspect, it becomes very clear early on that a majority of the game will be slow. Once you get AOE abilities, and abuse Andrias' assassinate/ambush; there is little that can stop you. The game makes a point that you, the player, should level up all of your characters. That becomes an issue with how DioField handles its EXP system. You'll spend more time replaying the handful of side…
positive · reviewer's own thumbsView post →Beautiful art, typically well done Square-Enix backstory, entirely soulless characters and bland emotionless voicing. I wanted so much to enjoy this game, but it's particularly repetitive and shallow leading you to not care about any of the characters, not that they have much real interaction anyway. Combat is micromanagement and becomes stagnant quickly. Enemies appear out of nowhere artificially adding difficulty to missions but removing any immersion. The game looks amazing, but it's just a…
negative · reviewer's own thumbsView post →Fredret Lester and Lorraine Luckshaw from The DioField Chronicle by artist Taiki. More art from the game: www.creativeuncut.com/art_the-diof...
neutral · AI labelView post →The game's controls are very clunky. I'd to use both keyboard/mouse and controller to navigate my way through the game. When in base, use a controller to save yourself some sanity, and in combat, switch to keyboard/mouse. The story and writing is a snooze-fest, the combat is not engaging, and the lack of in-game resources makes this game a slog. I bought this game with a 75% discount, and I still don't think it's even worth that. If you want to give this a game a try, wait for at least 90% off…
negative · reviewer's own thumbsView post →Short review: A generous 5/10. Strategy is not a word I would use here. It's sort of monotonous, and that normally doesn't bother me. Battles get repetitive and dull. Characters have the personality of an egg. Longer review: (Still not completely done with the game yet, but far along) The games story doesn't really speak to me much, nor do the characters after a certain point. I feel like we get new additions, with little more personality than their role. I can barely remember the units i…
negative · reviewer's own thumbsView post →Wow, what a total disaster of a game. When this was announced I was pretty curious. A unique strategy game with real time mechanics, a Fire Emblem-esque story about knights and nobles and war, made by Square-Enix and potentially for the Switch too. This ticked a ton of boxes. Fast forward, they released a demo on PS5. I gave it a try and the demo pretty much cemented what was seen from the announcement trailer. Production values were immediately iffy though and the hub area felt so lifeless…
negative · reviewer's own thumbsView post →Honestly a bit of a disappointing one. The gameplay premise is quite intriguing as a real time strategy game with JRPG elements. Unfortunately, the systems are shallow and the combat revolves around nothing more than stat checks. I'm currently playing the game on hard and have really only faced one difficult mission. Since then, side quests and easily purchasable items in the shop have made combat trivial. The only positional advantage in the game comes from attacking a unit facing backwards.…
negative · reviewer's own thumbsView post →The "Mixed" review rating is very appropriate. This is a mixed bag. The elevator pitch of the game is "Fire Emblem with real-time combat instead of turn-based", and it fulfills that function very well (even if all resources are weirdly restrictive: for example, you'll only unlock ~3 out of 10 of each character's unique passives at endgame). The story falls flat in a few places (the ending, for example), but there are some fun characters and interesting dynamics between them. Overall, I'm…
positive · reviewer's own thumbsView post →Cleared The DioField Chronicle for work. Been a while since I've played a game with as clear a gap bet. what they wanted to do and what they had the resources or time or ability to make that said, if the only charismatic member of your cast is the bloodthirsty necromancer, that's ultimately on you
negative · AI labelView post →combat is fine until you've formed a good unit to steamroll everything, which happens pretty early on and not lots of strategy going on. story and characters are really boring, so much so that i started skipping everything after chapter six. i expected it to pick up after a while but it only got worse. its the first game where i dont like a single character in, which in itself is an amazing feat. game itself works fine though, encountered no bugs or crashes.
negative · reviewer's own thumbsView post →well after 23 hours I finished this game. Not worth it. The other negative reviews had it spot on. The gameplay starts as fresh and ends up not changing at all. It's boring. The difficulty is a snore, and there isn't any depth. The story isn't anything interesting either. It very much feels like a budget mobile game. Scratch that. Most mobile games have more depth than this. Avoid this game despite squeenix backing it. It's not a tactics game on any level. Go spend your money on the new tactics…
negative · reviewer's own thumbsView post →Waltaquin Redditch and Estalt Yewfare from The DioField Chronicle by artist Taiki. More art from the game: www.creativeuncut.com/art_the-diof...
neutral · AI labelView post →Very fun to play, don't mind those negative comment regarding lack of gold, you DO NOT need to equip all the end game gear to progress the story, thus you DO NOT need to farm old stories repeatedly. The tactical combat is turn based + RTS Characters development are based on skill points and equipment
positive · reviewer's own thumbsView post →Really fun game, but unfortunately I can't recommend it. I'm really into the real-time tactical combat, which I felt was vaguely reminiscent of Dragon Age on Steam, Valkyria Chronicles, or XCOM. The music and portraits are great, and gameplay is great when you're actually playing. But the breaks at camp between maps are silly and bland, quests feel like they all give you the same rewards, all of the characters are basically the same, and generally speaking nothing about the game as a whole…
negative · reviewer's own thumbsView post →Innovation is not often rewarded, DioField had the right mindset but it fumbles on every single aspect, from repetitive, easy combat to poor enemy variety/story script/dialogue, there is not much to be salvaged here. Combat premise is interesting but everything behind it fails massively. Full thoughts below: https://www.youtube.com/watch?v=tgQxEgeFJ_A&t=4s
negative · reviewer's own thumbsView post →Official character designs from The DioField Chronicle by artist Taiki. More art from the game: www.creativeuncut.com/art_the-diof...
neutral · AI labelView post →I don't usually bother with reviews but I genuinely loved this game and I want to give it some praise. I'll start with the negatives since there aren't that many: - I mostly played on my Steam Deck and I had a few visual glitches and frame drops in cutscenes but never during gameplay. A little distracting but that didn't bother all that much. - Since we follow the story through Andrias we didn't get to see much of the other characters interacting with each others. Now with the positives: -…
positive · reviewer's own thumbsView post →Andrias Rhondarson and Umarida Bareas from The DioField Chronicle by artist Taiki. More art from the game: www.creativeuncut.com/art_the-diof...
neutral · AI labelView post →fun combat, but the story fell flat
negative · reviewer's own thumbsView post →pretty fun game and interesting political story . i don't get the hate
positive · reviewer's own thumbsView post →This is worth the sales price they have right now as of 4/28/2025. The graphics remind me of Vagrant Story and Final Fantasy Tactics. I like the art style a lot. The battles are like Final Fantasy Tactics and Tactics Ogre in real time. You can move the units around and issue unit's special commands while moving them around the field to out flank the enemy. After the first mission you get control of the main character. I'm excited to play through the rest of this game, probably mostly on my…
positive · reviewer's own thumbsView post →It's basically a RTS game with 4 units on the field versus waves of enemies. It's really fun to engage in various battles. People complained the game was too easy when it got released and now the game devs have fixed that issue. It's truly a challenging game now. I finished the DLC and it was nice seeing Waltaquin again. Be warned though, you will be underleveled if you have not been leveling your units post-endgame. The DLC might be unbearable if you don't want to grind exp. Is it worth…
positive · reviewer's own thumbsView post →it really bugged me that the 3D models looked like rat people and the character art is so bright it looks like they're being interrogated I liked the battle system but even i got tired of the game-play loop, everything always felt expensive to buy! Weapons, Accessories, Upgrades, Abilities. and nothing felt very important to do, especially the story. It felt a little lacking and too much at the same time. Would love to see square try this game again with a sequel but I'm not holding my breath…
negative · reviewer's own thumbsView post →Boring to play after a while and too easy. I get the story and was fine with it, but it needed a lot more time in the oven. The game overall needed a lot more work to be good. It has the bones for a good game, but it isn't there yet.
negative · reviewer's own thumbsView post →I was definitely hooked into the game's art design. It definitely promised a lot with its art, and its "Realtime Stategy" battle system, but it fell short and ended up looking like a repetitive RTS. One of the main features of this game is the Real Time Tactical Battle, but only ended up looking like a basic form of the combat system from the heavy hitters in the CRPG genre, like Pillars of Eternity, Pathfinder, and Tyranny. What happens usually in a combat scenario is, cluster all enemies…
positive · reviewer's own thumbsView post →The DioField Chronicle is a mid-budget fantasy RPG by Square Enix that distinguishes itself with unusual real-time tactical combat. Between battles, you manage your party, unlock abilities, and upgrade equipment, followed by short, fast-paced skirmishes. One of the stronger aspects of the game is the constant sense of progression. There are five base ranks, which increase over time and grant passive buffs such as earning more XP or gold. You can also upgrade abilities, equipment and passive…
positive · reviewer's own thumbsView post →I love the idea of this game, but it is unfortunately ruined by the poor execution of it. I really enjoy tactical games, so I was excited to give this game a shot despite its poor ratings. I am just glad I bought it on sale because it is not worth your time. The graphics are so bad that they hurt to look at because of the rainbow blur around every single character. The story is unoriginal. If you have played Triangle Strategy, take the personality out of all the characters and you have this…
negative · reviewer's own thumbsView post →This is an interesting game to review. I'll start with 2 statements and then elaborate. This is fun game that is worth playing BUT it is not a perfect game. This is really more of a 7/10. Diofield does a lot of things well and interestingly. It makes you think about which characters you want to focus on and spend your time. A lot of strategy RPGs you'll tend to train up your entire army or at least a significant portion of it. Diofield is more about making you think which characters fit…
positive · reviewer's own thumbsView post →The game is an attempt by Mistwalker studios to create a Live Tactical RPG which fails. Theyve been making phone games for too long they forgot what made Final Fantasy Tactics and Lost Odyssey great and it couldnt be more clear then when playing this game. Enix is only gonna look at the sales and reviews for this game and that directly effects any chance of the studio getting a budget for a better game but even if they did I dont think they could ever recapture the glory they once had. tl;dr -…
negative · reviewer's own thumbsView post →fffffffuuuuuuuuuuu why just do a good story
negative · reviewer's own thumbsView post →Playing the demo for this game does not provide an accurate account of what's to come in the full version. The full version started off ok like the demo, but eventually turned into an awful experience for me. The main reason is that the casual mode difficulty becomes anything but casual as soon as you start facing boss battles. Even on the lowest so-called "casual" difficulty, bosses have multiple health bars that take numerous attacks to deplete. Then once the first health bar is depleted,…
negative · reviewer's own thumbsView post →One of the best games I ever played. To win the war, you need to time your interrupt skill; understand what skill is important at different stage Various class have their own advantages and progress. Orbs are powerful and essential to knowing the right moment to use. This real time strategy game blends characteristics of turn based strategy which makes the game even more exciting. Party members consist of all kinds of mix and you are free to choose based on your play style. Combination of…
positive · reviewer's own thumbsView post →It's not really fun. The levels are pretty linear and the combat is a bit dull. You mostly sit in place auto attacking and occasionally using abilities that have both cool down and MP limits so you can't use them all that much. There are way too many ways to level up, be it levels, skill points, and even more currencies and level up trees. And the level ups use the tired old 5% more trope, which doesn't make them seem impactful at all. The character models are pretty bland looking and the home…
negative · reviewer's own thumbsView post →It started off okay, but never got past the okay stage and just went downhill as the game went on. Visuals are okay, but variety is severely lacking along with story. I thought it would be a fine game for like 30 bucks, but this game is probably would 3 dollars if that. The devs did work hard on this, I can admit that, but the product they made is absolute trash. If anyone wants to spend their money on something decent, I'll take a dump in a box and mail it to you. It'll provide more…
negative · reviewer's own thumbsView post →The DioField Chronicle has some pretty significant issues, but my enjoyment of the base gameplay has pushed me through to the end of the game. The writing is pretty dreadful. While there are some interesting moments and some decent (although mostly JRPG cookie-cutter) characters, any potential weight to the story is thrown away with the way the overarching plot unfolds. The majority of the story is told through pure narrator exposition in cutscenes that feel very akin to the dry exposition you…
positive · reviewer's own thumbsView post →I want to put a positive review on this game because I feel like it's got a bad rep. It's true that it doesn't quite reach the heights of anything it's trying to emulate, but it's an interesting and adequate mishmash of genres. It tells a pretty standard story with some neat twists and a pretty unique ending. I liked it and you might too! Character quality may vary but remember, Waltaquin is here :)
positive · reviewer's own thumbsView post →The gameplay is fun and somewhat innovative. It's a mix of League of Legends, classic tactics games and Valkyria Chronicles if I was asked to describe it using only other games. The story is somewhat predictable but there are elements which I couldn't anticipate so I'd rate it as good. The character design is as tacky as they come and the voice acting in Japanese and English follows suit. Think Star Ocean kinda ♥♥♥♥♥♥ anime style but you can get over it if the gameplay if fun enough. Like…
negative · reviewer's own thumbsView post →I really like this game a lot, great new franchise, just wished there wasn't a reward for finishing the missions in less than four minutes, makes me feel rushed and not really be able to take in the splendor of the environments IMO. Great cast and amount of usable characters, easily one of the best new IPs for SE, my favorite developers and publishers!
positive · reviewer's own thumbsView post →Besides being pretty bland, Denuvo made this game unplayable at times. They should remove it.
negative · reviewer's own thumbsView post →its a good damn with decent classes and equipment but it gets stale after 10 or 15 hours. Can we just get final fantasy tactics for ♥♥♥♥♥ sake?
positive · reviewer's own thumbsView post →
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