The Knight Witch
Developer Super Mega Team
The Knight Witch is a metroidvania adventure game with fast-paced, shoot 'em up combat set in a beautifully hand-drawn world. Cast devastating card-based spells, forge close bonds, and make moral choices all in your quest to save your home and discover who's behind the War Golem invasion. From the Steam store page
222 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 2, 2026 · last updated Nov 4, 2026 · How this works
Audience score
136 positive · 61 negative
95% range 62–75%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 136 | 61 | 0 |
| Bluesky * | 8 | 1 | 13 |
| Mastodon * | 0 | 0 | 3 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 191 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mostly Positive (704 of 972 positive).
Players praise the unique blend of Metroidvania exploration and bullet-hell shooting. [1][2][3] Many find the difficulty frustrating, especially due to slow movement and limited healing. [4][5][6] Some reviewers enjoy the story and art style, but criticize the random card system and backtracking. [7][8][9]
- [8]
This might seem a little spiteful, however It truly is one of my biggest pet peeves when a game will lock you out of content without ever explaining why. This game has a bunch of solid things going for it. Solid visuals, Music is fine. Story is fine. Its combat a unique blend of metroidvania and shmup mechanics. The basic gameplay is pretty solid. The special ability/magic/ card system leaves a little to be desired. …
- [6]
This is a tentative thumb down from me. As a metroidvania, The Knight Witch is competently made. A fair story, good music, gorgeous visuals, it's also pretty hard, though usually for the wrong reasons. It gets a lot of things right. However, it also gets some small, but very crucial things wrong. Movement speed is atrociously slow, with no dash other than a small teleport that is not quite satisfying to chain. This …
- [1]
Knight Witch is a pretty good game. I'm going to summarize some things you should expect from it. This game is an interesting mix between a shooter and a metroidvania. To summarize how the game works, you move around freely in all directions and can also shoot in all directions or let the game autoaim to the nearest enemy. The game focuses a lot on spells you can use to power up your character or use different …
- [4]
6/10 dont let the art style fool you this game gets HARD precision platforming hard. + works on windows 7 + art style - takes over an hour before you unlock a dash - almost no heals - check points are really far apart + cheats to help bring the game difficulty down for those who need it - beat a boss and the screen went black after the cutscene. i could still see my abilities used. spent a few minutes finding the …
- [3]
The Knight Witch blends Metroidvania exploration, fast twin-stick shooting, bullet-hell encounters, and deck-based magic into an adventure that feels considerably different from the typical side-scrolling action game. Developed by Super Mega Team and published by Team17, it places players in the underground world of Dungeonidas, where fantasy magic exists alongside advanced machinery. Rather than relying on one …
Summarised from 34 of the 216 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
69% of the 191 Steam reviewers we collected recommend The Knight Witch. The complaint that keeps coming up: slow movement speed and lack of early dash. Deal-breaker or nitpick?
Reactions
60 of 222 · most liked firstThis might seem a little spiteful, however It truly is one of my biggest pet peeves when a game will lock you out of content without ever explaining why. This game has a bunch of solid things going for it. Solid visuals, Music is fine. Story is fine. Its combat a unique blend of metroidvania and shmup mechanics. The basic gameplay is pretty solid. The special ability/magic/ card system leaves a little to be desired. You get a hand of cards (3) from a deck of cards (5 at first but goes up to…
negative · reviewer's own thumbsView post →Couldn't keep going with this one, there are multiple problems here from the start, first off the beginning is SLOW with the amount of dialog to go through, with writing that's straight up ♥♥♥♥♥♥♥♥, secondly the mechanics, while they aren't the absolute worst and have something to go off here, are severely clunky, you move far too slow for what the game is demanding of you, your hitbox is too large, enemies react too fast to you with too tight of bullet spread, what would have at the very least…
negative · reviewer's own thumbsView post →I really wanted to like this game, but there are so many small things that frustrate me. While you have 3 different buttons to use your spells, spells are assigned randomly to your spell buttons instead of each button having a different type of spell. This means that in hectic combat, you need to direct your eyes to the bottom right of the screen to see which button has your defensive, bullet clearing spell, only to get hit in the mean time. This is due to the game's insistence on giving you…
negative · reviewer's own thumbsView post →The Knight Witch is a 2D Metroidvania with twin-stick shooter and bullet-hell elements. The game has a colorful, atmospheric world with good map and art design. However, I was not impressed by the characters' designs. Gameplay involves a 2D side-scrolling environment. The player is largely airborne, which allows free movement, except in certain sections. The gamepad controls were smooth and responsive (highly recommended for playing with one). The narrative focuses on four Knight Witches,…
negative · reviewer's own thumbsView post →Character moves slightly too slow and has a large hitbox in comparison to the bullets etc. No way to teleport between way points making it annoying to trek back if you have missed any rooms UI feels clunky and although controller is recommended, i find it easier on M&K.
negative · reviewer's own thumbsView post →This is a tentative thumb down from me. As a metroidvania, The Knight Witch is competently made. A fair story, good music, gorgeous visuals, it's also pretty hard, though usually for the wrong reasons. It gets a lot of things right. However, it also gets some small, but very crucial things wrong. Movement speed is atrociously slow, with no dash other than a small teleport that is not quite satisfying to chain. This is fine in combat, not so much when you have to move through the entire game…
negative · reviewer's own thumbsView post →Knight Witch is a pretty good game. I'm going to summarize some things you should expect from it. This game is an interesting mix between a shooter and a metroidvania. To summarize how the game works, you move around freely in all directions and can also shoot in all directions or let the game autoaim to the nearest enemy. The game focuses a lot on spells you can use to power up your character or use different bullet types for a limited amount of time. Think about how a shmup like Gradius makes…
positive · reviewer's own thumbsView post →Would give a 'Mixed Review' if I could. Bought at 80% off and still ended up requesting a refund- normally I wouldn't considering the $5 I paid for it and its serviceable but in this economy even $5 is tight. This game is a strange mix. On one hand, the environments and art design are top-notch; the creators clearly have a very talented design team with a ton of passion, and art direction just exudes this (especially the environment). At the same time though, they use the wonky…
negative · reviewer's own thumbsView post →Hello guys, this could be another great game if devs would listen to community. But sadly they decide they know better, hence the game inpopularity. lets start from the begining 1. No dash for couple hours into game, in this type of game? seriously? 2. Spell system is annoying and dont give you nor fun nor willingnes to use it. a) its random, and totaly unreliable. b) fly around during combat to harvest mana that is RANDOMLY drops from enemies. Why not allow to regenerate mana from…
negative · reviewer's own thumbsView post →I really wish I had liked this game more, as a fan of both Bullet Hell and Metroidvanias. This is a game where the Bullet Hell elements are clashing hard with the rest of the game. You need a variety of rooms and environments for your metroidvania, but the cramped corridors create issues for the bullet hell (compare with Enter The Gungeon, where rooms tend to always have enough space for you to walk and dodge around). You need some randomness for your deck builder, but the need to keep up with…
negative · reviewer's own thumbsView post →The spell mechanic in this game is unique. Beside your base shooter, you can also cast one of the 3 currently equipped spells. Whenever you cast one, it is replaced with another random one from your deck. Meaning your 3 spell slots constantly change due to RNG in what they do and how much they cost all the while you are navigating bullet hell setting. So that's certainly a... choice... I applaud the devs trying something new but it falls flat on it's nose. I hated it despite giving it a chance…
negative · reviewer's own thumbsView post →6/10 dont let the art style fool you this game gets HARD precision platforming hard. + works on windows 7 + art style - takes over an hour before you unlock a dash - almost no heals - check points are really far apart + cheats to help bring the game difficulty down for those who need it - beat a boss and the screen went black after the cutscene. i could still see my abilities used. spent a few minutes finding the door and once i passed the threshhold screen came back. going back and the room…
positive · reviewer's own thumbsView post →It's just not fun The idea of a Metroidvania where you fly around and shoot enemies sure sounds original, but besides that, it doesn't do anything interesting and it just feels slow and boring, and the spell cards don't help much, specially because they are randomized from the ones you selected instead of assigning a single card to a specific button, and because they are randomized, you have to constantly look at the side of the screen while you are being attacked by enemies to know what spell…
negative · reviewer's own thumbsView post →slow game and not interesting history. poor game design in map but the battle parts are nice. in discount you can try it, otherwise don't do it. edit: all it's design with the teleport in mind, that's why fells awkward the first hours. so maybe they should include this upgrade as reward in the first map when that person die
negative · reviewer's own thumbsView post →I love most things about the game, but halfway through there are levels that are just not fun at all, and then they add enemies that auto-hit you every X seconds unless you're spamming the dodge button, all while trying to dodge everything else. Too many times dying without even seeing what hit me. Not fun. Waste of time.
negative · reviewer's own thumbsView post →Metroidvania lv design/upgrade system/map + Bullet hell gameply = This beauty! +Very fun +Nice length +Nice side stuff (never 2 much, always enough!) +Great bosses/Ambushes/Mini bosses +Nice story and secret bad ending +Epic finale +Great final boss (and the 2 "final" bosses before it") +Final boss difficulty is insane :D -Some Ambushes are almost 2 difficult if u wanna get the sun/moon collectible (beat ambush without taking dmg/within given time) +Secrets :) (both some notes with…
positive · reviewer's own thumbsView post →It took me about 2 months of playing off and on (around 11 hours) to 100% the game. Do I recommend it? Yes. Was it what was I expecting? Not really. Bullet hell metroidvania sounds incredibly promising, and while the game is good it tends towards frustration. I would perhaps blame that on mana for cards getting funneled into powerful weapon cards and there not being a lot of unlockable metroidvania features. Some people with a better brain than me might make interesting decks, I made one that…
positive · reviewer's own thumbsView post →Thanks for hanging out last night! Ngl, The Knight Witch was not that bad of a game until the final boss. Holy crap that boss is a sheer cliff when it comes to a difficulty spike. I WILL get the true end runback. Raided into @ritsuwu.bsky.social who was finishing FFT!
neutral · AI labelView post →Honestly bullet hell games aren't something im great at but they're fun. this game tries and i feel like successfully puts a spin on it in a narrative driven little high fantasy esc metroidvania game, though ill say where it fails miserably at the same time. on one hand the game has a great idea, the characters are fun and are fine is not like a intense story but it does get the job done. sadly i feel the hit box is just too big in most bullet hell games the hit box's are smaller and make for…
negative · reviewer's own thumbsView post →-Your character moves slow and feels like a big rig. -No fast travel in combination with the slow movement speed and low movement options makes backtracking a nuisance. -Your character has a massive hitbox, which makes for a frustrating experience in a shmup. -Mana availability being random sucks. A regeneration upgrade (likely via time or damage with your primary fire) would go a long way. -Spell cards being random would be fine... if you had guaranteed mana regeneration or if the spell cards…
negative · reviewer's own thumbsView post →The basics of this game are great, it's easy to pick up and play, it's simple, it does so many things right. But it seems for every great idea in this game some weird choice was made to directly undermine it. It is first and foremost a twin stick shooter. Simple right? At the very beginning of the game you are told that there is an auto aim function. You just hold shoot, it will track the nearest bad guy and aim at them. The trade off is this does less damage than if you aim yourself. I love…
negative · reviewer's own thumbsView post →To be quite honest, I don't *want* to say "I don't recommend this game", because I did have some good fun in parts of the game. Parts. The Knight Witch is hard. It is aggressive, demanding of perfection, and will punish failure with a long run back to where you failed. I stopped at the submarine section, where I cannot fire up or down anymore and only left or right, while being bombarded with attacks from enemies below and to the left, where you cannot fire. And the checkpoint for the…
negative · reviewer's own thumbsView post →Overall: C. You can skip this one, you're not missing much. Pros - The mechanics are great Movement is tight Map puzzles/progression are just enough to scratch the metroidvania itch Cons - Character design and dialogue were holy ♥♥♥♥♥♥♥ cringe (really suspecting self-insert) Massive difficulty spike right there in the middle of the game (no curve, no pacing, just immediate ramp) I can't tell if the ending (no spoilers) was holy ♥♥♥♥♥♥♥ cringe, or just regular cringe
negative · reviewer's own thumbsView post →It's a mixed bag; story is mildly interesting, art is serviceable, characters are good, music is fine... Gameplay though, it has compelling ideas, but in practice it feels clunky, like you are struggling with the format while fighting enemies. Bullet hell in cramped spaces while also having to look to the corner of the screen at you ability cards... nah. It's not hard really, it just doesn't click, and it gets worse as things become more difficult; becoming a slog. (also there is this…
negative · reviewer's own thumbsView post →Cute little metroidvania. Relatively simple and easy, but that makes it a comfy couch game. At first I found the world and story to be fairly interesting, but to keep things spoiler free let's just say that I didn't enjoy the final segment of the story. It felt forced, also both endings are very anticlimactic IMO. Other than that, I quite enjoyed the game, it's very cheap too during sales. Can't really go wrong here. Oh, and for you weirdos in the discussions that ask if this game is woke,…
positive · reviewer's own thumbsView post →Overall, fun little metroidvania bullet-hell type of game. Exploration is good. Combat is OK. The story is pretty forgettable. I ended up skipping it as much as possible. The plot points were OK, but the writing felt a little weird. I didn’t like that the persistent gameplay loop was locking you in a room to fight basic enemies that spawn out of nothing. That is really boring. There aren’t too many enemy types. They had a little reward mechanism for doing that well, but I didn’t bother.…
negative · reviewer's own thumbsView post →I don't regret buying this game. Got it for 80% off and it's certainly worth that price. I wouldn't pay full price for this though. For a longer review, read on. About 4 hours in. It's alright so far. Fun little shmup. I don't mind the 3 card, random system as much as other reviewers. It's not difficult at all for me to navigate the enemies, bullets, and know which spell cards I could use at a given time. It would be a lot more fun if there were more mana available though since I find that I…
positive · reviewer's own thumbsView post →The Knight Witch feels like one of those games where there's a really good idea but the game itself wasn't flushed out well to match the idea. To it's credit, The mechanics are good. To me, the issue lies more with their quality of life for the game play experience and the bad difficulty balance decisions they made. Having a metroidvania that's also styled as a bullet hell with free movement (flying) is something I've never encountered before and it's honestly really fun. The downside is that…
positive · reviewer's own thumbsView post →I love shmups and I love twin stick shooters. But for some reason I really don't like this game. A lot of it feels very non user friendly to me. Entrances and exits blend into everything else. Overall I felt frustrated playing for the little time I did and that's never a good sign.
negative · reviewer's own thumbsView post →Mixed feelings where frustration ultimately won out. I am at the final boss of this game and I am likely going to stop here, the late stages of this game plus the water level are a complete slog fest. I tried to find a walkthrough of the final boss on youtube and majority of the videos are using the in game cheats and that speaks volumes. Firstly, let me state the I am not averse to difficult games and thoroughly enjoy twin sticks/bullet hell and Metroidvanias. The element that broke…
negative · reviewer's own thumbsView post →I feel like there was such potential. I played the demo on Steam, bought it on Switch, then re-bought it on Steam because it was too clunky on Switch. The game tried to do too much...it's an RPG, metroidvania, bullet hell, deck builder...sort of. Leveling up is weird, and even with max attack, you still do like no damage towards the end. And buying armor is 1 time use? They should have focused on the cards only, with passive cards to boost your character. A lot of times the screen is…
negative · reviewer's own thumbsView post →Metroid Mania Humble Game Bundle: bit.ly/4boQnms my affiliate link $14 for 7 games - 9 Years of Shadows - Axiom Verge 2 - Cookie Cutter - Ghost Song - Death's Gambit: Afterlife - The Knight Witch - Axiom Verge - 50% off Death's Gambit: Afterlife - Ashes of Vados
neutral · AI labelView post →How well can deck building card play emulsify with real time schmup combat? Mark finds out with video game The Knight Witch on our latest episode
neutral · AI labelView post →It seems this game favors a person with odd tastes. Unlike others, I absolutely loved this game. I didn't find the difficulty oppressive (until the final-final boss, though back-tracking and powering up overcame that), but it certainly was difficult; it's partially a bullet hell game. What I found particularly fun was looking at each encounter like a puzzle. Sure, you could probably lock in and win by brute-forcing the encounter again and again (heck, I did this a few times). But it seems…
positive · reviewer's own thumbsView post →This game is honestly really well made, and so far the characters have a decent story going on. Gameplay wise, the game so far has a decent difficulty curve, especially if you are trying for no hit runs on the ambushes or boss fights. If you are just trying to win, you have plenty of variety in your skill setup to do just that. Story wise, I will say so far it has intrigued me, i wouldn't say hands down the best, but definitely worth experiencing. I have noticed that most of it is told…
positive · reviewer's own thumbsView post →The Knight Witch was a really fun game. It was clearly not meant for mouse and keyboard given a few bugs I encountered playing the whole game with it, but otherwise its an amazingly well refined experience with a great story and characters and themes and stuff
positive · AI labelView post →The Genre Mix of Metroidvania nd Shoot em up doesnt work for me in this Game The Armor System is stupid it just gives you temporary Hit Points And the worst Part is the Card Skill System just let me pick my skills and use them with the mana.
negative · reviewer's own thumbsView post →Could have been a good game but choose not to. Game gets much harder the further you go. Upgrades fall behind the difficulty curve. Hitbox is larger than the pixels of the character, especially when in the submarine. While in the submarine enemies are often hard to hit since they aren't in front of you and are unable to aim at an angle. Story is so bad and the game have too many false endings. The Metroidvania tag is not true, it's just bad level design and backtracking to prolong the game, not…
negative · reviewer's own thumbsView post →It is a fun game when it's not making your experience as painful as the devs could make it, creating hard games is easy. Making things enjoyable while still being difficult, well the game designers may need more practice on that one. Now if you like being constantly frustrated and angry at your game, then you should try this game. But, if you are not one of the players that like to play games like that, pass and spend waste your money or time. I wonder if Devs even playtest games anymore to…
negative · reviewer's own thumbsView post →This game feels like it's on the cusp of being great, but many design decisions hinder its potential. The biggest issue is the game gets boring quick because of simplicity. Gameplay, most of the time, still boils down to basic moving and shooting. Having a card system for your spells to rotate through them makes it a bit more interesting, but this ultimately doesn't matter when you barely get to use them. You get energy by hitting enemies, but the energy spawns near them. Meanwhile, the core…
negative · reviewer's own thumbsView post →I wish the review system was more than just yes or no. There's a decent game here, but it's not for me and I can't even really recommend it, maybe wait for a sale. I find the card mechanic to be lacking in a means to adapt to situations due to the variance of the random card draw. You're often thrown into small rooms with traps everywhere and you can't even rely on the cards you've set up to counter the situation because you have zero control of when those defense cards might show up. Combine…
negative · reviewer's own thumbsView post →The Knight Witch blends Metroidvania exploration, fast twin-stick shooting, bullet-hell encounters, and deck-based magic into an adventure that feels considerably different from the typical side-scrolling action game. Developed by Super Mega Team and published by Team17, it places players in the underground world of Dungeonidas, where fantasy magic exists alongside advanced machinery. Rather than relying on one central mechanic, the game continually shifts between exploration, intense aerial…
positive · reviewer's own thumbsView post →It has a strong start, beautiful art, and an amazing soundtrack. I also love the whole concept of leveling up by getting to know the NPCs. HOWEVER... the design has some strange decisions that hold the game back as it goes on. It's still good, overall, but... They have a section that puts you in a series of little submarines, and when you're in the submarine you can't aim in every direction (just left and right) or dodge. At the end of the day, it just requires you to play differently, but…
positive · reviewer's own thumbsView post →Great mix of bullet hell (not really that hellish) and metroidvania Skill cards, nice story and beautiful art made me really enjoy the experience
positive · reviewer's own thumbsView post →I can recommend this one, with an asterisk. At some point, you are probably going to want to look up and load the built in cheats in order to continue enjoying this game. It's fun, but the difficulty and tediousness starts to get a bit too much and it really needs one or two of a variety of QOL changes to be genuinely fun overall. Probably the biggest problem is that your mana supply is way too sparse given how much the game wants you to use it. Also it doesn't help that every enemy is a…
positive · reviewer's own thumbsView post →I really wanted to like this game, but the UI is so bad it ruins the experience for me. I don't think I've ever said that before, but it really is that bad.
negative · reviewer's own thumbsView post →Very unbalanced especially towards the end. you will know when you play!
negative · reviewer's own thumbsView post →I enjoyed the story and characters quite a bit. I really didn't enjoy the random card system, but it didn't stop me from having fun with the overall package.
positive · reviewer's own thumbsView post →There are things I liked about this game, but I found myself frustrated by bizarre design choices and difficulty spikes more often than I was having fun. If you don't mind replaying bosses a la Dark Souls then you will probably enjoy it more than I did; I'm too old to play against the same boss more than three or four times. The twin-stick shooter side of the game is ok, but not great. The metroidvania side of the game is ok, but not great. Minishoot Adventure does both better.
negative · reviewer's own thumbsView post →Finally 100%'d The Knight Witch by @supermegateam.bsky.social. Such an incredible game, really regret not trying it sooner. Might be my favorite Metroidvania I've played in years!
positive · AI labelView post →I wanted so badly to like this, but I can't. The difficulty is not tuned AT ALL, 80% of the game is boring and simple, but with sudden difficulty spikes that don't feel fair at all. The art is fantastic, but it's just not fun to play.
negative · reviewer's own thumbsView post →Very good, and different, metroidvania. My small grip is can be a bit to "bullet hell" for some players' taste and the "here's a thing to help you find all the hidden items" is just barely helpful. Would have much more preferred a better helper for completionists for "NG+". Oh! And a better fast travel system. Yikes, that part was no fun at the end lol.
positive · reviewer's own thumbsView post →I love challenging games but this one is not well balanced at all. When your main gimmick is powerful spell cards why would you make it difficult to refill the mana it costs to use said cards, ESPECIALLY when the average enemy is a bullet sponge. Cool idea, decent story, terribly un-fun execution. I could probably finish this game but the days of torturing myself for self acknowledged "gamer cred" are far over. There's just way too many other well polished games fighting for attention.
negative · reviewer's own thumbsView post →I FUNKED THAT GREEN CHAIN SH!T UP! My poor fingers. This game is a little delightful treasure. The art is unique, cute, and memorable. The story is simple but effective, and it isn't purely linear, but sprinkled with twists, turns, and allegory. The music is catchy and enjoyable. Some of the music and sound effects were eerie which delicately piqued my horror-novelty fixation. The first time encountering the final boss, my stomach dropped. WHICH IS GREAT. REARRANGE MY VISCERA PLS. The…
positive · reviewer's own thumbsView post →Started off fun, kinda interesting mix of genres. Got to Giga tree, the second main area. Huge difficulty spike, broke down and usd ed the invulnerability cheat. Then of course it became boring until I ran out ofplaces to go. Dunno what I'm supposed to do now and don't really care.
negative · reviewer's own thumbsView post →Originally posted on [url=https://www.dragon-quill.net/the-knight-witch-and-allegories/]Dragon Quill. Comments are enabled there. The Knight Witch is a shoot-’em-up Metroidvania. I’m usually not great at shmups, but I managed to fumble my way to the end and it was pretty enjoyable. What I really want to talk about is the story, though. It’s an environmentalist climate change narrative. It does a surprisingly good job of this up until the end, where you (of course) solve climate change by…
positive · reviewer's own thumbsView post →(To give more context: I played an extra 45 minutes on the demo) I chose "Recommend", but I don't fully like or enjoy this game. It has enough glaring flaws to deserve a "Not Recommend", but at the same time it's still decent and competent, so it could be a great fun game for some specific players. This game is a twin-stick bullet hell (danmaku) shooter, mixed with deckbuilding elements. First I have to give my own gaming background: I played 250 hours of Slay the Spire, and I played 400+…
positive · reviewer's own thumbsView post →There are a lot of the bad kinds of bullet hell mechanics with too many periods of time when the screen is so flooded with lights it's nearly impossible to tell what is going on. This combined with a pension for enemies that have invulnerability mechanics and invisibility mechanics... it's just not a game for me.
negative · reviewer's own thumbsView post →its just not for me(non skippable slide show cutscenes)
negative · reviewer's own thumbsView post →The latest episode is here! Mark samples an alchemical combination of Metroidvania and deck builder in The Knight Witch; Daniel tests if emergent storytelling is enough to make a game stick in Cozy Stickerville; plus visiting Vancouver’s latest game cafe with some 2 player abstract games, and more!
neutral · AI labelView post →
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