VOIN
Developer Nikita Sozidar
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world. From the Steam store page
322 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 2, 2026 · last updated Nov 5, 2026 · How this works
Audience score
251 positive · 18 negative
95% range 90–96%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 251 | 18 | 0 |
| Bluesky * | 26 | 2 | 24 |
| Mastodon * | 0 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 257 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (3,601 of 3,834 positive).
Players widely praise the game's fluid combat and satisfying melee mechanics. [1][2][3] Many note the impressive achievement of a solo developer creating such a polished experience. [1][4][5] Some reviewers express concerns about enemy variety and exploration tedium. [6][7][8]
- [14]
The combat is what makes this game and it's mostly enjoyable, if a little repetitive. No matter what weapon and combos of other items I equip, the game plays pretty much the same. It reminds me a bit of Ravenbound with the synergies between weapons, dodge bonuses, parry bonuses, equipment, etc., as well as being a hack-and-slash game. The point I find myself quitting at is whenever I die. There's a very heavy …
- [1]
So one dude built this. Using the infamous Unreal Engine. Without millions of dollars AAA has. Only for it to be better than 95% of slop that we get today. Game is buttery smooth even with dozens of enemies on screen, setting is GORGEOUS, combat is visceral, buildcraft is fun, it really actually just works while pumping endless dopamine straight to the noggin. Solo devs keep taking my money and I'm nothing but happy …
- [6]
I will absolutely recommend this game with a big disclaimer. Pros: The weapon variety is fantastic. I really enjoyed the art style. It's unique and interesting in a reasonably flooded market. The core concept and mechanics are very appealing. Feels a lot like Witchfire but more more weapon variety. Cons: Not enough enemy types so it feels somewhat stale not long in. Updates are slow. The big disclaimer are the cons. …
- [5]
Stunning game. One dev, right? All these huge locations, builds, monsters, sound, weapons, art design and just one dev? And it's still in early access? Unbelievable. Had this game on a radar for some time and finally got it not so long ago. I wish I did it earlier. Gameplay loop is very addictive. Slaying hordes of enemies is very satisfying. You are basically playing as a glass cannon, who can fall just after few …
- [7]
this is a very hesitant recommendation, as I've got some exceeding strengths in this game standing against an insanely degrading weakness. Positives first: The games core identity and visual style are amazing. The gameplay feels super innovative (mix of roguelike character building and hack and slash action andventure, while in first person in big, open levels) and you get so many items to build crazy characters. …
Summarised from 34 of the 315 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 12, 2026. How summaries are made
Players who liked VOIN talk about combat is fluid, visceral, and satisfying; those who didn't talk about enemy variety is lacking. Which matters more to you?
Reactions
60 of 322 · most liked firstSo one dude built this. Using the infamous Unreal Engine. Without millions of dollars AAA has. Only for it to be better than 95% of slop that we get today. Game is buttery smooth even with dozens of enemies on screen, setting is GORGEOUS, combat is visceral, buildcraft is fun, it really actually just works while pumping endless dopamine straight to the noggin. Solo devs keep taking my money and I'm nothing but happy to part with it.
positive · reviewer's own thumbsView post →Never seen such a reverse confirmation of "too many cooks spoil the broth". Movement feels amazing, fighting feels great, exploration feels rewarding, all the mechanics and systems of the game are clearly made by someone who plays his own game and wants to have fun with it. That is all I could ever ask for in a game!
positive · reviewer's own thumbsView post →It's so good I refunded after I bought it on sale so I can purchase it again at full price.
positive · reviewer's own thumbsView post →Already played the earlier versions/demos for 50+ hours as well so as of writing i have nearing 100 hour gameplay. So are you one of those "gamers" who found TLOU the greatest gaming experience? Were you the one who spend hundreds of hours watching Geralt trailing his side hoes in W3? Maybe you are looking for a similar experience to a TES game? Then you are at the wrong f*cking place my friend. Voin doesn't have a story (i mean it does but its nearing a porn movie level). It doesn't have…
positive · reviewer's own thumbsView post →The fact that this was made by one guy is insane. Insane build diversity. Insane itemization. Insane exploration and level size. Insane.
positive · reviewer's own thumbsView post →I will absolutely recommend this game with a big disclaimer. Pros: The weapon variety is fantastic. I really enjoyed the art style. It's unique and interesting in a reasonably flooded market. The core concept and mechanics are very appealing. Feels a lot like Witchfire but more more weapon variety. Cons: Not enough enemy types so it feels somewhat stale not long in. Updates are slow. The big disclaimer are the cons. This game could be so much better with a larger variety of…
positive · reviewer's own thumbsView post →Please don't abandon the development of this game. Gameplay-wise it gave me tons of joy compared to most of the games I played this year. Please consider adding dark ambient and maybe even black metal tracks to the soundtrack. Also, the game would benefit from having more lore. It's already super fun, but it could become my personal GOTY once it's fully released.
positive · reviewer's own thumbsView post →Well, I was skeptical because normally I don't like Souls-like games. But this is way different. First and foremost its a roguelike. The gameplay, though, is some mix of classic first-person fantasy games (I thought of Hexen, and that probably tells you how old I am), Souls-like, and melee-based extraction. I played it for 4 hours strait on my first sitdown, and I haven't done that in a while. In short, yes, it works SUPER WELL. As a guy who doesn't have time for long-ass game levels and…
positive · reviewer's own thumbsView post →The combat is what makes this game and it's mostly enjoyable, if a little repetitive. No matter what weapon and combos of other items I equip, the game plays pretty much the same. It reminds me a bit of Ravenbound with the synergies between weapons, dodge bonuses, parry bonuses, equipment, etc., as well as being a hack-and-slash game. The point I find myself quitting at is whenever I die. There's a very heavy penalty for dying -- starting over at the hub area. This would be like respawning…
negative · reviewer's own thumbsView post →Stunning game. One dev, right? All these huge locations, builds, monsters, sound, weapons, art design and just one dev? And it's still in early access? Unbelievable. Had this game on a radar for some time and finally got it not so long ago. I wish I did it earlier. Gameplay loop is very addictive. Slaying hordes of enemies is very satisfying. You are basically playing as a glass cannon, who can fall just after few scratches even from the weakest monster. But at the same time you are capable to…
positive · reviewer's own thumbsView post →The game is fluid, crisp, and stylish. But on top of all of that, the thing that should be praised more than anything is the amount of control you have as a gamer. There's plenty of things that games can do, they're different things to different people, but the thing that makes games unique as a form of entertainment is control. Here, you can adjust everything. How hard enemies hit, how much damage they can take, how many of them there are, how fast or slow you want gameplay overall to move,…
positive · reviewer's own thumbsView post →Solo dev making game run so smooth I didn't even notice it was on UE5. That alone is worth the praise. Great gameplay, great OST, interesting lore etc.
positive · reviewer's own thumbsView post →I really loved this game. Then I really liked this game. Then I grew to hate this game. All in a span of 9 hours. Let's get into it. The first act/level felt really good! The difficulty goes up at a good rate for you to learn the ropes, and it is pretty clear on where you are supposed to be heading, and what is obviously side areas with extra loot. I cranked the density of enemies to max, and enemy variants to max, and still felt good about the difficulty and pacing in this first level. The…
negative · reviewer's own thumbsView post →47 hours in 7 days. I work a full-time job. The first ~30 hours, the game crashed maybe 10 times. In the last 17 hours, the game has crashed 100+ times. Early access. It's Grim Dawn in 1st-person. It's any Elder Scrolls game you've played, if ES didn't suck. It's big, open, and a lot of it is vacant. It's unfinished, and very playable. There is something very special in this game, and if the developer plays their cards right... Best game I've played in years. Crashes and all.
positive · reviewer's own thumbsView post →Really good for early access game being developed by 1 guy, worth the money, but still needs cooking. Has a strong potential to be the GOAT on release
positive · reviewer's own thumbsView post →This game has the sauce, but I would probably wait a couple years to pick it up. Right now the enemy variety is simply too shallow and the strategy for fighting them not distinct enough. As long as that gets improved before it's finished then this will probably be one of the best solo dev games on the market.
positive · reviewer's own thumbsView post →this is a very hesitant recommendation, as I've got some exceeding strengths in this game standing against an insanely degrading weakness. Positives first: The games core identity and visual style are amazing. The gameplay feels super innovative (mix of roguelike character building and hack and slash action andventure, while in first person in big, open levels) and you get so many items to build crazy characters. Combat feels super fluid and fun. Now, the dealbreaker, that made me…
positive · reviewer's own thumbsView post →Especially after the most recent update I absolutely recommend this game, and it's incredible that it was made by a solo developer. The combat is quite good mechanically (though enemy variety is a bit lacking, hopefully this is addressed throughout early access), the build crafting is amazing, the areas are well made, and overall the game just has a really good cohesive vision.
positive · reviewer's own thumbsView post →Wow this game surprised me, I can't remember the last time I bought a game and played it for 4 hours straight without getting out of my chair, besides Silksong. The visuals of this game are amazing, it truly felt like I was a character in a LOTR movie doing side quests in a land far away, the dark fantasy is strong with this one. The combat feels so smooth and crisp, I never felt like I didn't have full control of my character or be stuck in an animation. The number of possible builds with…
positive · reviewer's own thumbsView post →Ooh, big update just dropped for first-person hack n' slasher Voin. I wrote a bit about the game on launch day for PC Gamer saying that it was a very satisfying skeleton with still not much game on it. It has gotten a lot beefier since. Faster than I expected. Impressive as it's a solo dev!
positive · AI labelView post →VOIN is coming along really nicely. Very ambitious, and more Diablo-esque than you'd expect for a first-person game with crunchy low-fix textures. I wrote a little bit about it for PC Gamer on its early access debut but it has changed a TON since then and I've really gotta catch up sometime.
positive · AI labelView post →A very impressive game for a solo developer! https://steamcommunity.com/sharedfiles/filedetails/?id=3594762436 The combat is very satisfying, honestly it's one of the best first person melee combat we've seen in recent years. In VOIN the sense of scale is amazing, the maps are huge and there's a lot of secrets to find. The art style and atmosphere are fantastic, from twisted caverns, medieval castles to majestic structures it looks truly gorgeous and we really feel immersed in this mysterious…
positive · reviewer's own thumbsView post →Dark Souls in FPV, but somehow even more punishing, imo. Once I strapped in, I couldn't stop playing. The visuals are stunning, the combat is relentless, and the weapon/perk combos are stupidly addictive. 8+ hours straight. An unexpectedly epic Sunday 😎
positive · reviewer's own thumbsView post →I love this game.I would love it even more if all breakable items dropped even a little ichor. It's very satisfying to break containers, but nothing drops from them. Very much recommended for steam deck but you should remap controls.
positive · reviewer's own thumbsView post →What can I say about VOIN Weapon, runes, and items join In any way you dream to comboine On sale or not, it's worth the coin For every burst of sweet dopamoine Whilst slicing foes in twain, from head to groin 11/10 If you enjoy hack & slash rpgs with soulslike elements you cannot go wroing
positive · reviewer's own thumbsView post →In the early play, I almost refunded. I wasn't sure I wanted simple constant battle and really wanted to be above ground which took a while to get to. Then I got to surface, kept doing "corpse runs" kept getting further, kept noticing after failure I couldn't resist going back, getting a little further, trying some new gear (still keeping it simple, will look closer for swap out later). Yup, I was addicted. It's like the FPS version of Vampire Survivors, which I have a hard time quitting…
positive · reviewer's own thumbsView post →This game has the most visceral melee combat, awesome first-person traversal, meaningful exploration, those "loot-splosion" dopamine rushes, and a one-man army, Guts-in-Berserk power fantasy goin' for it. Totally worth 20 bucks.
positive · reviewer's own thumbsView post →Voin is what I wished Doom: The Dark Ages had been. Rip and Tear until it’s done. But with swords, daggers, hammers and the like. Every update has me coming back and putting in at least another 5-10 hours of play in. Given that this is made effectively by one person; the amount of care, depth and creativity on display is something I feel gaming is sorely missing these days.
positive · reviewer's own thumbsView post →Holy macaroni's and meatballs this game is drop dead gorgeous! VOIN from @tinybuildgames.bsky.social drops tomorrow and you can see more of it in the FPS Showcase Dec 14th or join me streaming it on Dec 15th!
positive · AI labelView post →Its a very fun hack'n'slash, but theres a long way ahead to become a truly great game. The fundamentals are really good, just need to focus more on the gameplay and less on making needlessly massive empty open world maps.
positive · reviewer's own thumbsView post →I will "Demo" myself a lot of Early Access games to later refund them within 2 hours, even if I found myself enjoying them, just to wait for their full release. Well after one session of great enjoyment, I can no longer pursue that refund of Voin - nor would I, had I the option to. Perhaps the biggest praise this game can receive is that it's truly baffling this was made by a single person. Highly impressive! Voin is a singleplayer, melee-combat-focused game similar in approach to Witchfire,…
positive · reviewer's own thumbsView post →This might be my favorite new game I've played since Elden Ring. This is the type of game I hope more indie devs make. Do you like fiddling with builds in games like Dark Souls and Diablo? Do you like the first person side of Skyrim and the aesthetic? Do you like obliterating hordes of enemies with specially curated builds you made yourself? Do you enjoy overcoming challenges? Then this game is for you. If you like linear gameplay and don't like messing with builds, it's not for you. But for…
positive · reviewer's own thumbsView post →FPS Hack and slashes with souls-like and parry mechanics, AND crafted by a solo Dev? These are the games I'll gladly pay money and spend time on. Game: VOIN
positive · AI labelView post →It's one of the best PvE fps ARPG-like games. Currently (as of June 29th 2026), the game is in early access and it has around 10-12 hours of content. I've finished the game in 11 hours. The game allows you to make quite detailed builds. There are many systems like perfect dodge, parry etc but you can ignore all that to become a Tank character. That's what i did and became literally immortal and the dopamine rush that i got from seeing my build work was incredible. My suggestion for the devs…
positive · reviewer's own thumbsView post →An incredible experience even though it is currently in its 0.5 version and its developed by ONE PERSON. Well worth it if you enjoy exploring huge maps, making different builds by mixing and matching items, and first person melee combat. There were many moments that made me go "one guy made this??" and this latest update made me just sit and stare at the new vistas like 4 separate times. The update also made build variety feel much more meaningful, more items were added for certain builds that…
positive · reviewer's own thumbsView post →this game has a lot of good qualities, controls are good, visuals are good, the soundscape is well made, the environments are huge and explorable which really encourages developing skills in movement, definitely a recommend from me, probably my first actual review on steam.
positive · reviewer's own thumbsView post →Wow. Definately the best semi roguelite/soulslike mix i ever played. Fast paced, complex, absolutely massive. Incredible sleeper hit that punches WAY above its weight.
positive · reviewer's own thumbsView post →Genuinely an incredible game; I cant really fault it for anything other than just a lack of content currently, which is to be expected considering early access and a solo dev. I'd highly highly recommend this game
positive · reviewer's own thumbsView post →Simply amazing, 9/10 game. The only downside is that it is still too short. I've played on the highest difficulty since the start, so I got overpowered really fast. In like 7 to 8 hours, I've beaten the last boss, and I got lost many times farming and wandering around. I guess it can be completed in WAY LESS time, even if you're a casual player who's going straight for the objective. Btw, I'd recommend this to anyone who wants to try several different builds, play with fire, poison,…
positive · reviewer's own thumbsView post →Absolutely insanely fun game. I'm only at the first map, but i've already found out how to become literally immortal against anything. (Spoilers, emerald heart plus increased invincibility duration after being hit) Will add more as i play more, but this game? Play it. I never say that lightly, i'm a picky bugger.
positive · reviewer's own thumbsView post →There are countless combinations of weapons and the loadout customization and synergy is very unique and replayable
positive · reviewer's own thumbsView post →For a single person working on it this is an incredibly beautiful and well thought out master work of a hack and slash. The design of the worlds and enemies is on par with studios. Can't wait for the full release.
positive · reviewer's own thumbsView post →I refunded the game and still give it positive feedback? Yes sir and let me tell you why: - Loving the fast-paced combat wich definitely has some modern-doom vibe mixed with fantasy. - Nice loot and different weapons, hoping more crafting for them in the future. - The open world with dungeons really fit on this type of game. - The "gravity-hopping" makes a nice unique feature and keeps the game going even if you are not in combat. Then the critique (I know the game is in early stages…
positive · reviewer's own thumbsView post →First 2 zones are great, combat is fun, but 3rd zone is just awful. Its massive, 95% empty and you have a "quest" to just aimlessly run around looking for blizzards, About 3 of the 11 hours i played were just running around in the last zone fighting nothing just looking for these in a game that up until that point was fully focused on combat.
negative · reviewer's own thumbsView post →Our game #VOIN goes into Steam #earlyaccess today - a dark fantasy hack-and-slash action RPG made by a solo developer. Drop me a line if you're interested in recording a video or doing a live stream! My DMs are open. #influencer #youtuber #indiegame #indiedev
neutral · AI labelView post →people here love hyperbolic swivel so much that they literally cost other people actual money over irrelevant and largely mediocre games by describing them as if they have made them themselves. this had been in my wishlist for over 6 months and i got over it in 20 minutes.
negative · reviewer's own thumbsView post →This Game feels amazing this far. Super nice, fresh and new ideas, good music, good combat And the level design.... man, let me tell you about this level design i wouldnt be suprised if Fromsoft already approached this guy to hire him The Vistas in this game are absolutely stunning and i didnt even see ♥♥♥♥ of this game yet. Hyped to see what still comes and i payed 13 bucks for this game !!!! unbelievable - so glad i found this, deserves way more praise
positive · reviewer's own thumbsView post →Superb. The sense of build- crafting, exploration and progression is fantastic. Combat feels weighty and the fast travel options open up the maps nicely. It plays very much like a melee Witchfire, without the need to rush through maps. Oh, and the ability to customize the difficulty settings across a few options is an added bonus. Well done dev, well done.
positive · reviewer's own thumbsView post →I don't know that I am capable of writing a review worthy of this game. I'll start here, it has some of the best combat I have ever experienced in a game. It is fast, punchy, smooth and so insanely fun. i normally despise first person melee but I cannot get enough of this combat system it is so good. Next, the weapon variation dramatically affect how you play and fight. With the supporting gear you can also put together fairly unique builds and there is quite a bit of variation. You can use…
positive · reviewer's own thumbsView post →VOIN is a Souls-Like, Hack&Slash indie game in which you explore huge open worlds and collect a lot of weapons and accessoires. Honestly, one of the best indie games i've played this year, such an incredibly well done job on almost every aspect of the game. The combat is fluid and feels nice, you have a lot of different weapons to use and skills to try out. Hit feedback is also very good, while not perfect it's still super satisfying. The story (while not finished) is very Dark Souls like…
positive · reviewer's own thumbsView post →You remember playing in the back yard or the street back in the day with a stick resembling a sick curved blade? How you spun and cut enemies apart, pausing occasionally to land a blow with full imaginary hitstop against enemies that just kept coming, but that was okay because you were 8 and had the stamina of a mechanical bull? And you always emerged out of it unscathed because you were that badass? This game is that, but with a full soundtrack.
positive · reviewer's own thumbsView post →I bought this game. I played this game. I loved this game. I have beaten all (i think) of the content currently available, and I'm still coming back to this game. the gameplay is satisfying, the weapon variety is abundant, and exploration is made super fun with the unarmed dash mechanic. I am eagerly awaiting more content from this solo dev, and with the roadmap posted in game, it's nice to know that this game will continue to grow.
positive · reviewer's own thumbsView post →Havent had this much fun in so long, also please add a photo mode, the scenery in this game is phenomenal
positive · reviewer's own thumbsView post →Ik I'm always here sounding like I'm tryina sell games to everyone but YALL PLAYED VOIN? I've been having a really fun time with this game and it's so incredible what a single dev can do when they actually give a shit about making a good game store.steampowered.com/app/2464530/...
positive · AI labelView post →Spotted a neat game yesterday that had just come out that looks like it will fulfill my bloodlust nicely! Voin is a first person hack and slash that controls quite smoothly and cuts very satisfyingly! So how about i do some chopping in a couple hours for you all? #vtuber
positive · AI labelView post →It is like arpg but 1st person slasher. Closest example of the same gameplay is Shadow Warrior 2 (2016) but without tedious item grind. On release its gona be HUGE and i will certainly push it to the limit. In current EA status you already can experiment with builds and ♥♥♥♥ for long enough time.
positive · reviewer's own thumbsView post →What a game, the experience is amazing and fighting feels so good and smooth. Build variety is very high and you will find the gameplay you like. I wish for more and more content to be added tho!
positive · reviewer's own thumbsView post →Very fun, challenging and beautifully made though there is some things that felt a bit rough. Can took some time to understand on how the game works (I know i do because i was stuck at the first area because im an idiot and got lost lmao) until i found a pretty strong build that makes me able to clear a certain challenge arena. Could use some more writing to help and guide player to the next objective and a quickaccess button to open said menu. I hope this game does well and got the attention…
positive · reviewer's own thumbsView post →The combat in Voin is buttery smooth and the customization options for enemies are great. Upgrades are interesting and varied and the aesthetic is A1. Despite all of this there is very little to do aside from defeat enemies or sprint around collecting items. The maps are quite large with almost nothing in them. Secrets are sparse and unique areas often end in anti-climactic fights with underwhelming enemies you already slayed several times on your way there. The levels are very visually…
negative · reviewer's own thumbsView post →What a criminally under-reported game. VOIN is amazing! It's a souls-like, but you can tailor the difficulty level. I'm sure I speak for many gamers who find the difficulty slog of games like Elden Ring just too punishing. I played through that one with bitterness at every turn, resenting every time I was set back by a mechanic I didn't understand or (at times) even see! I'm getting on in years, and my reaction times are woeful. VOIN lets me turn the game speed down as well as adjust the…
positive · reviewer's own thumbsView post →
Posts are quoted from public profiles with links to the original. Want yours removed? Contact us.