80 Days
Developer inkle Ltd, Cape Guy Ltd
80 Days is an interactive fiction game developed and published by Inkle for iOS on July 31, 2014, and Android on December 15, 2014. It was released for Microsoft Windows and OS X on September 29, 2015. It employs branching narrative storytelling, allowing the player to make choices that impact the plot. From Wikipedia (CC BY-SA 4.0)
241 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 3, 2026 · last updated Nov 5, 2026 · How this works
Audience score
163 positive · 26 negative
95% range 81–90%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 163 | 26 | 0 |
| Bluesky * | 20 | 0 | 28 |
| Mastodon * | 1 | 0 | 3 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 186 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (1,843 of 2,040 positive).
Players praise the game's inventive narrative and high replay value. [1][2][3] Some find the text-heavy gameplay and convoluted choices off-putting. [4][5] A few criticize the political themes as excessive. [6]
- [4]
This is a good game. This is extremely deep game with a ton of content, the level of replay-ability is insane! But this is not for me, to be honest. Don't get me wrong, this is truly a masterpiece with unseen scale of various narrative and stories. I will write this so players would rather know what to expect. 1. This is a text-based game. I expected a bit more focus on travelling the world, but reading here is very …
- [2]
A beautifully orchestrated, almost endlessly replayable adventure based on the famous novel, if you like good writing, choices that matter and multiple endings, you'll probably love this. It's like Sunless Seas / Sunless skies without the manual effort, with a delicious art style and very thoughtful construction for what is, basically, a text-based adventure game from the old days. Easy to come back to after a long …
- [3]
I don't know what I was expecting, but I don't think I was expecting this to become one of my favorite games ever. But it's SO GOOD. It's WAY deeper and more expansive than you initially think. There are over 150 locations you can go to, including ones that would make no sense to travel to if you're just looking for the quickest route, and most places have their own little adventures you can check out, so the replay …
- [1]
80 Days is an inventive narrative adventure that turns a race around the globe into a combination of interactive fiction, route planning, resource management, and exploration. Inspired by Jules Verne’s classic premise but substantially reinvented through an alternate-history setting, the game follows Jean Passepartout as he accompanies Phileas Fogg on an attempt to travel around the world within eighty days. …
- [7]
I’ve only played it once and didn’t finish in time, but I’m planning a replay. The dialogue is solid and the events are engaging. I also really like the slightly steampunk setting, but the visuals just didn’t grab me at all. It lacks animation, warmth, and that certain 'soul' in the art style and there is not enough of illustrations. As a video game illustrator, there isn't a game I’ve wanted to redraw from scratch …
Summarised from 34 of the 230 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 11, 2026. How summaries are made
86% of the 186 Steam reviewers we collected recommend 80 Days. The complaint that keeps coming up: text-heavy gameplay may not suit everyone. Deal-breaker or nitpick?
Critics, per Wikipedia
The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic. Phill Cameron of The Daily Telegraph described the iOS version as "one of the finest examples of branching narrative yet created". AppleNApps said of the same iOS version, "The story is absolutely superb with the little twists, and nuances on the classic to keep you constantly engaged to press onwards." Pocket Gamer said, "It's rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again." Gamezebo said that the iOS version "has a solid amount of depth to it, [and] a great story...It's a challenge – but an intelligent one." The…
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 241 · most liked firstWe often get asked about how the ink integration works in our own games. Ink was originally designed as a choice-based interactive fiction engine (for games such as Sorcery and 80 Days), so how can it be used to make a more visual game like A Highland Song?
neutral · AI labelView post →It was like any other day that the bet of a lifetime was made... First official teaser for 'Jacky Goes Around the World in 80 Days' the game :D [be sure to read the comments]
neutral · AI labelView post →The Chair Test in Video Games, a short video essay featuring @inkle.co's Jon Ingold (80 Days), @juliaminamata.bsky.social (The Crimson Diamond) & @rich-lem.bsky.social (Uncharted) www.youtube.com/watch?v=IdFB... #videogamedocumentary #gaming #gamedesign #videoessay
neutral · AI labelView post →My interview with @jon.inkle.co co-founder of Inkle Studios responsible for 80 Days, TR-49, Heaven's Vault, Sorcery, Overboard. A discussion on how essential good writing is in video games. I loved this discussion! We go DEEP... www.theexaminedgame.com/the-mathemat... #gaming #podcast
neutral · AI labelView post →Writer and Narrative Designer on games such as 80 Days, Sable and more, @meghna.bsky.social is doing her first talk on the brilliant #ThirstySuitors game
neutral · AI labelView post →🌍 Time for a sneak peek at my game... Inspired by Carmen Sandiego, Backpacker I&II and 80 Days, this is a retro travel adventure in #threeJS. And I need some expert gamer advice: What more should I add? Multiplayer? Missions? Mini-games? ..or? #indiegames #vibejam #webdev
neutral · AI labelView post →Did you people know that Inkle (A Highland Song, Overboard, 80 Days, Heaven's Vault) have a free web browser game called The Forever Labyrinth, and it's really good?
positive · AI labelView post →favorite 2014 game at the end of 2014, a year when I had Zero Money? 80 Days favorite 2014 game now? an EXTREMELY heavily modded Sims 4, so unsure if that counts
positive · AI labelView post →On this week's Quest Quest: The Adventure Game Podcast, @bvigeant.bsky.social and I chat about the remarkably charming 80 Days. Join us on a trip around the globe! Listen here: zencastr.com/z/HyjBUSQu
neutral · AI labelView post →One time, I played a game of 80 Days where I took Fogg to Paris, withdrew all his money from the bank, and lived at the hotel for the rest of my life
positive · AI labelView post →Some flipping and writing in Around the World in 80 Days. Perhaps an obvious statement given the Postmark catalagoue but I like map based writing / drawing games.
neutral · AI labelView post →This is a good game. This is extremely deep game with a ton of content, the level of replay-ability is insane! But this is not for me, to be honest. Don't get me wrong, this is truly a masterpiece with unseen scale of various narrative and stories. I will write this so players would rather know what to expect. 1. This is a text-based game. I expected a bit more focus on travelling the world, but reading here is very important. You can't just skip text to travel further - you have to read. I…
negative · reviewer's own thumbsView post →I just played @inklestudios.bsky.social's fantastic game 80 Days. Clearly you do not need a AAA budget to make a great narrative game. Smart writing, simple but compelling gameplay, multiple branching ensuring replayability. Bravo!
positive · AI labelView post →80 Days is an inventive narrative adventure that turns a race around the globe into a combination of interactive fiction, route planning, resource management, and exploration. Inspired by Jules Verne’s classic premise but substantially reinvented through an alternate-history setting, the game follows Jean Passepartout as he accompanies Phileas Fogg on an attempt to travel around the world within eighty days. Developed by inkle Ltd and Cape Guy Ltd and published by inkle Ltd, it stands apart…
positive · reviewer's own thumbsView post →A beautifully orchestrated, almost endlessly replayable adventure based on the famous novel, if you like good writing, choices that matter and multiple endings, you'll probably love this. It's like Sunless Seas / Sunless skies without the manual effort, with a delicious art style and very thoughtful construction for what is, basically, a text-based adventure game from the old days. Easy to come back to after a long break and easy on the eyes and brain
positive · reviewer's own thumbsView post →I’ve only played it once and didn’t finish in time, but I’m planning a replay. The dialogue is solid and the events are engaging. I also really like the slightly steampunk setting, but the visuals just didn’t grab me at all. It lacks animation, warmth, and that certain 'soul' in the art style and there is not enough of illustrations. As a video game illustrator, there isn't a game I’ve wanted to redraw from scratch more than this one, just to give it some charm.
positive · reviewer's own thumbsView post →This is *close* to being a masterpiece. If you like 'choose your own adventure' stuff, get this game- immediately.
positive · reviewer's own thumbsView post →I played this like 10 times and eventually ended up almost dying of gay pining at the north pole. What more can you want from a video game? Awesome game. If you like narrative first experiences and don't mind them being obtuse/punishing (i'm a fallen london player lol) this is one of the great classics.
positive · reviewer's own thumbsView post →Move over Jules Verne, there's a new world traveler in town, and his name is me! '80 Days' turned my gaming experience into a hilarious escapade around the globe. Forget packing bags; I just needed my wits and a good sense of humor. As Passepartout, I navigated through quirky encounters, unexpected detours, and a few too many choices that left me questioning my geography knowledge. But who cares about accurate cartography when you're having this much fun? The narrative had more twists and…
positive · reviewer's own thumbsView post →Weird inkle tradition - when the game's nearly done, we do a "psycho run" - where you ignore EVERYTHING and speed beginning to end as fast as possible. Framing someone in Overboard! in 2 hours -- under 30 in 80 Days -- running the Highlands in 2 game days (the average is ~10) Deep little games 🤘
neutral · AI labelView post →the idea is interesting and I wanted to get involved with the stories they were trying to weave together... but it was just so convoluted. you start the game with an unskipable, giant text, the bosses credit scroll. very self important. then you're constantly given a couple of choices, most utter nonsense, and it somehow advances your journey. some of the basics are great like having to explore the area to find the next leg of the journey, but at the same time it's all so random. you can't just…
negative · reviewer's own thumbsView post →Our singer @joostvervoort.bsky.social is working on a video game about making corporates pay for destroying the planet, together with some of the best people in the game industry (Horizon games, 80 Days, Doom: the Dark Ages and more). www.youtube.com/watch?v=2SCa... Follow: @allwillrise.bsky.social
neutral · AI labelView post →80 Days is a narrative-driven adventure game inspired by Jules Verne’s classic novel ‘Around the World In Eighty Days’. Developed by Inkle Ltd, this interactive experience masterfully reimagines Verne’s work, placing you in the shoes of Passepartout, valet to the eccentric English gentleman Phileas Fogg. Tasked with helping your employer circumnavigate the globe within the titular timeframe, the game’s core premise revolves around decision-making, time/resource management, and exploration. The…
positive · reviewer's own thumbsView post →This review is specially made for those who like to get all the achievements in games (minor spoilers ahead). Description: 80 Days is an interactive visual novel inspired by the famous book with the same name where you need to circumnavigate the globe in less than 80 days. To reach the goal in time you need to plan your trip carefully, manage your finances and make good decisions to avoid having to waste time. Contrary to the book, the story takes place in the beginning of the 20th century but…
positive · reviewer's own thumbsView post →Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews, so you can be updated whenever I post a new review. Overall Rating - Seriously Flawed ★★☆☆☆ First Impressions Around the World in 80 Days was written all the way back in 1872, and has been adapted several times, whether as a movie, cartoon, TV series, or in this case, a Steam game. 80 Days (8D) isn't a bad premise for a game, as there's a clear goal in mind of…
negative · reviewer's own thumbsView post →You can spend hours playing this game and have great adventures if you pace yourself, take it slow and actually read what's on the screen. Whatever you do, don't just rush through the game. It's meant to be enjoyed at a certain pace. Bottom line, this is a very enjoyable adventure game in a charming, almost surreal setting.
positive · reviewer's own thumbsView post →... Man, I've played some truly unique games for the first time this year. Pathologic 2, Sultan's Game, 80 Days, Deus Ex, Celeste, Silent Hill 4, Conscript, Sayonara, Wild Hearts... Hot take, but games? They can be great.
positive · AI labelView post →i’ll close off the thread with recommendations on games that have responsive dialog choices: - Galatea (ifdb.org/viewgame?id=...) — a game all about dialoging with an artwork about life and everything else - 80 Days (store.steampowered.com/app/381780/8...) — you’re talking your way across the world
neutral · AI labelView post →Have you ever played 80 Days? It's a great and repayable game in a re-imagining of the classic novel. It's not overly-complicated and it's genuinely fun. :)
positive · AI labelView post →2026 gaming backlog 48 - 80 Days (PC) A smartly charming narrative adventure, based on a steampunk-themed retelling of Jules Verne's story. Surprisingly tense as time and funds run dry, but without ever being too grating about it; a neat little game indeed. #videogames #indiegame
positive · AI labelView post →80 Days is many things; a CYOA, travelogue and adventure, but it is foremost based on the novel by Jules Verne. Mind you, player has full freedom in how you go about things since the game is open ended rather than some 1:1 recreation of Around the World in Eighty Days. Phileas Fogg has made a wager that he can travel around the world, as in start from and make it back to London, in 80 days. With half his fortune at stake, both Fogg and his trusted valet Jean Passepartout embark on a journey…
positive · reviewer's own thumbsView post →The first game I played was Sorcery!, an adaptation of Steve Jackson's gamebooks, which of course I loved because I'd played them as a kid. But the first game that really inspired me, when writing Cthulhu Dark, was 80 Days.
neutral · AI labelView post →Sights & Sounds Use your imagination In some ways, it's a little hard to assess the visuals of this title. There's nothing inherently wrong with them, but it's difficult to be wowed by text boxes, character portraits, black and white block-print artwork for events, and a world map with lines and words on it There's nothing inherently wrong with the visuals; in fact, there's a nice consistency in the palette and design that these elements share; however, the menu-driven nature of the gameplay…
positive · reviewer's own thumbsView post →This game is the love child of video game and literature. In terms of gameplay, you play as a valet, Passepartort, for a rich English gentleman, Phileas Fogg. Your job is to help Fogg win his wager: to travel around the globe in 80 days. To do this, you need to plan the trip for Fogg and take care of him on the journey. How the journey will unfold is completely up to you. Which city to go to, what to explore, who to talk to, what to bring along… Since this game is set in a steampunk world,…
positive · reviewer's own thumbsView post →I don't know what I was expecting, but I don't think I was expecting this to become one of my favorite games ever. But it's SO GOOD. It's WAY deeper and more expansive than you initially think. There are over 150 locations you can go to, including ones that would make no sense to travel to if you're just looking for the quickest route, and most places have their own little adventures you can check out, so the replay value is massive. Some of these mini-adventures continue on in different…
positive · reviewer's own thumbsView post →The writing truly commits to an "alternative history" setting, and undertakes a complex and honest worldbuilding through depicting anti-colonialism movements and subaltern futurisms (including Afro-Futurism and Indigenous Futurism). The pacing of the game and mechanics of the market, conversations, dialogue options also contribute to feeling a sense of worldliness / ability to navigate the world familiarly once you have played the game enough times. There are always cities to explore and…
positive · reviewer's own thumbsView post →We need more map-based multiple-choice story games if only so this game can have company in the very specific area of my heart reserved for them. I genuinely think this game is perfect.
positive · reviewer's own thumbsView post →downloaded the 80 Days mobile game app yesterday and I've already been around the world three times and died the Arctic once. (very cool, but disappointed there was no option to cannibalise Fogg.)
positive · AI labelView post →Exhibit A: I cannot listen to a game dev podcast without immediately wanting to start building out a prototype. Most recently it was @jon.inkle.co's "80 Days as a TTRPG" conversation on the Narrative Kaleidoscope pod... what a delicious pile of problems to solve.
neutral · AI labelView post →Top 10 Influential Games on designer @nictringali.bsky.social : The Elder Scrolls 3: Morrowind Stuntman (2002, PS2) Star Wars: Knights of the Old Republic Sid Meier's Pirates! (2004) XCOM (2012) 80 Days (2014) Dwarf Fortress Hitman (2016) Caves of Qud My Summer Car Runnerup: Dune board game (1979)
neutral · AI labelView post →It's a cute game with many different variables and things to manage. It's not terribly difficult at all once you give it a go. I've played through the scenario three times in seven+ hours, each very different from the others, and I still have some very different decisions and routes to try. Got it on sale and am very pleased with it.
positive · reviewer's own thumbsView post →27) 80 Days An interactive adventure game based off Around the World in 80 Days that can diverge in a lot of directions from the book. I remember getting a game over getting stuck in Hawaii and not making the money to leave.
neutral · AI labelView post →Yeah, I spent it finally circling back around to 80 Days which was just a hell of a lot of fun for effectively a choose-your-own-adventure computer game. I also liked that they made the book route extremely subverted in the game.
positive · AI labelView post →Laden with steampunk, LGBTQ nonsense, and anti colonialism at every turn. What a disgrace to the original works.
negative · reviewer's own thumbsView post →A game I often play when travelling myself 80 Days by @inklestudios.bsky.social is this incredible narrative, and actual, journey set around Phileas Fogg trying to circumnavigate a fantastical Victorian steampunk world. There are so many stories contained in it that I've still never visited them all
positive · AI labelView post →A very smart and slick revisitation of a literary standard allowing you to reimagine the route around the world as you see fit, with a bunch of steampunk stuff thrown in to keep it fresh. Tons of replay value, and a real cozy feel about it
positive · reviewer's own thumbsView post →I'd played around with Twine quite a bit, but never thought that your dialog engine would be so accessible. I'm gonna try this out; looks totally awesome! 80 Days is one of the games that always is installed on all my mobile devices. Looking forward to the new game!
positive · AI labelView post →A fun take on a classic novel in game form. I really like being able to see different locations and that nearly every city you travel to has some mini-quest or event. I also like the relationship between the PC and Fogg, and how it can change over time. I think the only complaint I have is that the globe animation makes me feel a bit motion sick, and that's not even a very big issue. If you're interested in an alternate history travel game, with branching storylines, then is this for you!
positive · reviewer's own thumbsView post →Honestly it feels a bit like I'm playing as Zero from The Grand Budapest Hotel. Enjoying my first play-through with ideas for the next one.
positive · reviewer's own thumbsView post →I Was a Teenage Exocolonist Kentucky Route Zero Mass Effect 2 & 3 Night in the Woods Florence Disco Elysium Citizen Sleeper NeoCab Home Alone 80 Days (Keeping a game on regular syllabus rotation keeps the number growing!)
neutral · AI labelView post →Before TR-49, the only Inkle game I'd played was 80 Days (for 80 Days in 80 Days, in the halcyon days of cohost), but I have a few in my library and I really should play more. And more 80 Days (at a normal pace) for that matter!! Anyway I still love this mug I made for myself and myself alone.
positive · AI labelView post →Light, charming, easy-breezy--except actually not. You will believe that trimming a gentleman's moustache is a tense gameplay moment. Plays quick; you can "win" or "lose" in a matter of hours.
positive · reviewer's own thumbsView post →With my second try I went around the world in 37 days. That killed the game for me. Please do not be surprised. Instead of facing the real trials and tribulations of Victorian Age we are in a steampunk world with fast airships, motorcars and possibly flying carpets. This not only removes the whole point of the original novel but all possible challenge from the game itself. The steampunk setting puzzles me. It kneecaps the story while bringing nothing to the table except silliness and bad…
negative · reviewer's own thumbsView post →I'll always remember "losing" my first run of 80 Days, when the game didn't end and suddenly it became more about the journey of these two men travelling the world together, not some silly competition
positive · AI labelView post →Love @inkle.co games (A Highland Song, Overboard, 80 Days) so I'm always excited about a new game and in only 1 month!!
neutral · AI labelView post →I love CyoA, the whole idea of text based adventures. Take your average game and imagine if they had put 100% of the budget into an amazing story instead of adding little wigglies when you click a flower in the UI. 80 Days has a really cool premise, traditional CyoA, but in a familiar setting with a clock running in the back. How much can you do, how far will you go. Unfortunately the result is at best bland and at worst incredibly annoying. Just read the book or watch the really nice…
negative · reviewer's own thumbsView post →Here's my #NintendoSwitch #indiegame highlight for today! 🎮👍🏽 Game - 80 Days Developer - Inkle Publisher - Inkle Release date - October 1, 2019
neutral · AI labelView post →I can't really find a flaw in this game
positive · reviewer's own thumbsView post →Though I have not played too many visual novels, this one was one of the best for me. It didn't feel like a typical visual novel and as far as games go, it was highly polished and designed well. The routes revealed themselves, you're given an inventory that can be valuable in places which introduces a limited economy to help your progress, and you are able to open certain paths that can further the story. It has enough choice that you could replay this several times by choosing a different…
positive · reviewer's own thumbsView post →Just finished my first play-through. My Passepartout has lost Fogg his wager and left him bankrupt. Glad at the very least I didn't kill him. It is fun to experience the story from the perspective of a 'gentleman's gentleman'. Still, I am disappointed that this is not a retelling with mostly historical details and a slight steampunk twist. This is an alternative world with an emphatic steampunk twist. At least by doing this, the developers keep the story's atmosphere light and appropriate for…
positive · reviewer's own thumbsView post →
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