Ring of Pain
Developer Simon Boxer, Twice Different
Enter the Ring of Pain, a roguelike card crawler where encounters come to you. Each step around the ring a dire decision. Go for the loot or backstab a creeping horror? Meet strange friends bearing gifts and treasure. Choose your gear wisely to survive and discover the secrets of the Ring of Pain. From the Steam store page
194 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 3, 2026 · last updated Nov 4, 2026 · How this works
Audience score
157 positive · 19 negative
95% range 84–93%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 157 | 19 | 0 |
| Bluesky * | 9 | 0 | 8 |
| Mastodon * | 0 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 173 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Very Positive (4,670 of 5,111 positive).
Players praise the addictive gameplay and unique ring-based dungeon crawling. [1][2][3] Many find the game heavily reliant on RNG, which can be frustrating. [1][4][5] Some reviewers note limited replayability after unlocking content. [6][7][8]
- [5]
Just finished 100%'ing the game. Ironically the last achievement I needed was "Die 250 times". I will echo what almost every other negative review has stated, the RNG in this game is intolerable. The gameplay is actually really enjoyable and there were times where the builds and combos you could put together really made it enjoyable. However most of the time I was just fighting RNG. For reference I had 802 runs …
- [2]
🎮 Gameplay 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better Ring of Pain distills dungeon crawling into its purest form: a circular nightmare where every step forward is a decision with consequences. Enemies, loot, and exits exist in the same ring, forcing you to weigh risk versus reward constantly. Attack now and take damage? Grab that shiny relic before the enemy acts? Or slip through the exit …
- [4]
This is a pretty fun roguelike. Pros: - Interesting gameplay, with mechanics that set this apart from it's contenders, while still being simple and easy to get into. - Lots of content to unlock & complete. - Not much else to say, it's just fun? Cons: - Very RNG-Based. - Hard is too hard, medium is a bit too easy. Combine this with the point above, and you get a game where you'll get ♥♥♥♥♥♥ by RNG all the time. You …
- [16]
Held off on writing a review until 100% because I wanted to explore as much of the build variety as I could before expressing my thoughts, but I can say definitively that this game takes the cake as my favourite rogue-like. The learning curve at the beginning might as well have been a vertical line but it's incredible to experience the steady growth of game knowledge over hundreds of runs. The format is unbelievably …
- [6]
I really enjoy this game, but there's not a super lot of replayability. The deckbuilding is fun, but once you find a 'cheap and easy' way to win for me, this was using the spellbook that gives you the primary stats of gems and then just collecting/frying gems everything's fairly cruisy and once you've done both playthroughs to get both main endings, you might be able to change level difficulty or otherwise that's …
Summarised from 34 of the 192 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 10, 2026. How summaries are made
Ring of Pain sits at 89% positive across 176 opinionated reactions from 3 sources. Fresh or rotten — where do you land?
Reactions
60 of 194 · most liked firstJust finished 100%'ing the game. Ironically the last achievement I needed was "Die 250 times". I will echo what almost every other negative review has stated, the RNG in this game is intolerable. The gameplay is actually really enjoyable and there were times where the builds and combos you could put together really made it enjoyable. However most of the time I was just fighting RNG. For reference I had 802 runs started. From those 33 were wins, 250 were deaths (most just for the…
negative · reviewer's own thumbsView post →You will like my indie game if you played these games: - Inscryption 💾 - Persona 3 🎧 - Zero Escape: Virtue's Last Reward ⌚ - Ring of Pain 🃏 We launch on Jan 27! store.steampowered.com/app/1727590/... www.youtube.com/watch?v=bxTh... #indiegame #gamedev #deckbuilder
neutral · AI labelView post →Addictive gameplay but sometimes RNG takes away the fun of it.
positive · reviewer's own thumbsView post →An interesting concept. You traverse rooms, being strategic about how you move in them, to gather gear, 'money' and stat boosts so you can gradually create a build that allows you to progress further without dying. At least in theory, that's what the game WANTS to be. In reality, the balance is so whack it just turns the game into a glorified slot machine where you can hit jackpot in the first room and win the entire run. The balance around items is just mind boggling. There's a common item…
negative · reviewer's own thumbsView post →This game was just fun enough to keep me playing for a bit, but ultimately not enough to keep me interested. I think it suffers from two problems. First, the game explains too little, making it annoying when you first start playing. There are many rooms/creatures/bosses with unexplained mechanics and the first few runs I died without even understanding what killed me. The game seems to want you to discover things through experimentation, but it's not fun to lose a run in a strategy game…
negative · reviewer's own thumbsView post →Felt this way about Peglin by @gedig.bsky.social! I actually started a pachinko roguelite prototype after Ring of Pain, and when I played Peglin it was a revelation. Peglin is way better than what I was going to make. store.steampowered.com/app/1296610/...
neutral · AI labelView post →Vampire Survivors has kicked Ring of Pain from my top spot of being the perfect Switch game for on the train 🧄
positive · AI labelView post →🎮 Gameplay 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better Ring of Pain distills dungeon crawling into its purest form: a circular nightmare where every step forward is a decision with consequences. Enemies, loot, and exits exist in the same ring, forcing you to weigh risk versus reward constantly. Attack now and take damage? Grab that shiny relic before the enemy acts? Or slip through the exit and live to gamble another floor? The brilliance lies in its simplicity. The…
positive · reviewer's own thumbsView post →Way too much RNG, your own actions have very little impact on the success of the run. It's basically a glorified slot machine.
negative · reviewer's own thumbsView post →Asked for game design feedback on Reddit and someone replied to share how Ring of Pain handled chaining events... These moments make the internet great🤣
neutral · AI labelView post →Creepy little dungeon crawler with some decent build variety and a lot of unlockables. The ring layout is neat and makes for some fun encounters, but it took me some time to figure out. I've had maybe 5 wins in my 16 hours of playtime and I feel I'm good and got what I needed. I also really enjoy the way everyone talks in this game. Rhymes just make everything cool.
positive · reviewer's own thumbsView post →Ring Of Pain, more like RNG And Pain, lol. Jokes aside, its a fun game, but I would not recommend to other people as it heavily rely on RNG . I dont like to compare games but it feels more hopeless and luck based compared to other games like Balatro or Slay the Spire. The other aspect i didnt like is the aspect of limited information during gameplay. For example, i wish i can 'tab out' and see the board when making decision for the stats upgrade or getting item. Sometimes i cant properly see…
negative · reviewer's own thumbsView post →It's a decent game, and has some neat ideas, but never really hits that addictive "one more run" stride that you want from a roguelike. I never felt that that ring format of encounters really adds much to the gameplay, or that the core stats and items are particularly interesting.
negative · reviewer's own thumbsView post →creepier slay the spire, and honestly in my opinion harder. Also, have you seen the art? It's glorious. Its one of those games I can either enjoy by extremely focusing and trying to do my personal best, or i can just kinda click cards and watch something funny happen.
positive · reviewer's own thumbsView post →Man, it's one of the games that you'll never get tired of dying over and over. Literally everything wants to kill you or might kill you, even healing potions. Pretty unique mechanics and simple gameplay loop that hooks you in.
positive · reviewer's own thumbsView post →Held off on writing a review until 100% because I wanted to explore as much of the build variety as I could before expressing my thoughts, but I can say definitively that this game takes the cake as my favourite rogue-like. The learning curve at the beginning might as well have been a vertical line but it's incredible to experience the steady growth of game knowledge over hundreds of runs. The format is unbelievably addictive and even after failed runs that were upwards of 40 minutes I…
positive · reviewer's own thumbsView post →good, but challenging requires many prayers to RNGesus
positive · reviewer's own thumbsView post →I am torn on Ring of Pain. On one hand, I do find the gameplay to be decent, on the other hand, I have struggled to have fun with the game every time I play it, so despite my middle ground stance, I am going to take the negative perspective because it seems to be the minority opinion by quite a lot and is worth expressing. Gameplay-wise, I think Ring of Pain is just fine. You have a few core stats (damage, health, speed, and armor) making it clear who goes first and how much damage is done…
negative · reviewer's own thumbsView post →This game puts the Pain in my Ring, but it's a blast! We're live with Ring of Pain! www.twitch.tv/ghostqueenkaye
positive · AI labelView post →Let's put it this way: I think if it had a demo, it wouldn't be making many sales. I should have listened to the negative comments, but was drawn in by the style and intriguing mechanics. Those above points ARE positives for it, but look at the negative reviews and you'll see the real issue spelled clearly: RNG and bad balancing. Barely 2 hours in, and I can already sense how I'm not really feeling in control of this game. I basically just have 2 choices at any moment, and if you get cornered…
negative · reviewer's own thumbsView post →The game was a wild ride. The creepy atmosphere through the art, writing, and claustrophobic gameplay is amazing. If your focus is to mainly get all the items and do all the achievements, I will warn you that there are some extremely nasty ones in there. Going for achievements, I hope you are used to going through the very start of a run over and over again for what sometimes turns into hours. There are some unlocks I wish were not as difficult/tedious to unlock. The game would have benefited…
positive · reviewer's own thumbsView post →Gameplay: my personal favorite of card roguelikes i've played, instead of ""decks"" you get equipment and spell slots, which basically act as a restricted but more powerful deck in itself. i like that system infinitely more than slay the spire and others where you have to deal with card bloat and discarding for the sake of more hassle and more beginner confusion, and also leads to them feeling more like a card game than actual rpg. it's much easier to learn which means it's much easier to stick…
positive · reviewer's own thumbsView post →Wonderful game Can be BS on occasion, which makes it all the better when you win.
positive · reviewer's own thumbsView post →This is a pretty fun roguelike. Pros: - Interesting gameplay, with mechanics that set this apart from it's contenders, while still being simple and easy to get into. - Lots of content to unlock & complete. - Not much else to say, it's just fun? Cons: - Very RNG-Based. - Hard is too hard, medium is a bit too easy. Combine this with the point above, and you get a game where you'll get ♥♥♥♥♥♥ by RNG all the time. You may have an awesome run, then suddenly RNG decides to kill you. This…
positive · reviewer's own thumbsView post →There's absolutely no skill involved in succeeding in this game; it's so overly reliant on RNG that you can play perfectly and get annihilated or play like an absolute fool and win depending on what items you get. This could be good with some balancing but with so many far superior alternatives in the genre it's not worth my time.
negative · reviewer's own thumbsView post →A neat little game, very addictive despite its simple mechanics. The only issue I have with it is the fact that coolest items are locked behind grindy achievements that are there just to torment you rather than testing you as a player. If that wasn't a factor, then the game would be a solid 9.5 out of 10, but otherwise it dropped the rating (in my eyes) to 7.5 out of 10. Still a solid game worth exploring. What the game does well: Combat, puzzles, balance between difficulties, artstyle (chef's…
positive · reviewer's own thumbsView post →The concept of this game is ok. It's challenging and requires extra attention during the beginning and middle phases of the game; later, it's just a mess or pure chaos. The meta-strategies are what it's all about. To complete a run, you only need a purple/legendary item or some OP common items from the beginning of the run, or just have the OP spellbooks (soul gun/quick poison reload, etc) or extreme luck. To have (at least some) strategy here, nope. Or to complete the run, you have to do some…
negative · reviewer's own thumbsView post →Score: 3/5 Interesting ideas, lackluster execution. The Good Solid art style/direction Good audio/sfx/music Some innovative mechanics The Bad Extreme difficulty fits the name of the game but makes for a pretty bad player experience. Balance for mechanics, player choice, and enemy scaling is rough Unable to unequip items without picking up a replacement. The game somewhat treats this as a risk/reward pathway and has mechanics/gear related to it, but I dislike artificial difficulty mechanics…
negative · reviewer's own thumbsView post →Best mix of card roguelike and loot goblin item hoarding. and it has a funny owl.
positive · reviewer's own thumbsView post →Three hours into the game: Pretty hard rouge deck builder, no where near as good as Spire but a good distraction till Spire 2 comes out. Worth the $20. Update: About 13 hours into the game and it is solid but once you get the meta there is not much more to do. I've beaten it on Medium, however the final fight for the dark path took about 30 minutes with the petrify build and I really don't feel like going through this on hard mode. Again, it does a bunch of things right, it just is really…
positive · reviewer's own thumbsView post →I really enjoy this game, but there's not a super lot of replayability. The deckbuilding is fun, but once you find a 'cheap and easy' way to win for me, this was using the spellbook that gives you the primary stats of gems and then just collecting/frying gems everything's fairly cruisy and once you've done both playthroughs to get both main endings, you might be able to change level difficulty or otherwise that's it. I'd love to see an endless mode or otherwise more reason to keep playing,…
positive · reviewer's own thumbsView post →I'm either burnt out on card games or just outright dislike them, but Ring of Pain keeps me coming back. Great for a few runs here and there when I need a chill game break from the crazy.
positive · reviewer's own thumbsView post →What a really cool card game. Card games are definitely not my thing. In fact I hate the fad of adding cards to everything. They add them even first person shooters. However this is a pure card game. You burrowing down deeper into the darkness on your journey. This is a rouge-like or rougue-lite. I can never tell the distance. I done several walk-throughs.
positive · reviewer's own thumbsView post →Ring of Pain is a uniquely captivating roguelike card game that masterfully blends turn-based strategy with a dark, mysterious atmosphere. Developed by Twice Different, it offers a fresh take on dungeon crawling by reimagining traditional RPG elements through the lens of a circular, card-based progression system. From the moment you enter the ring, you’re drawn into a hauntingly beautiful world where each decision matters, and every step forward is fraught with tension and uncertainty. The…
positive · reviewer's own thumbsView post →It's difficult to say what I like about this game, but it definitely has that "One more round" factor that keeps you coming back. Pity I'll probably never beat it.
positive · reviewer's own thumbsView post →Brilliant game. Really good for the price and I hope more gets added because it's a joy to play through and through.
positive · reviewer's own thumbsView post →rng difficult to outweigh with skill
negative · reviewer's own thumbsView post →probably the best rougelike ever made after slay the spire
positive · reviewer's own thumbsView post →Relaxing and stressful. May seem basic at first but there are many mechanics to learn throughout the game. The achievements were amazing to hunt for.
positive · reviewer's own thumbsView post →this game is very good and i am very bad at it. I suspect if you're good at it it's even better. Play da game
positive · reviewer's own thumbsView post →Not all too painful, just all too fun. (Mostly made this review to save my time played when I got all achievements because I wanted to boot it up again after a while LOL)
positive · reviewer's own thumbsView post →Beat the game a few times within 11 hours. I really love it. Once you get past the initial awkwardness of learning something new, it flows really well. Huge recommend for anyone who wants to play a simple, fun, and interesting roguelike. If I could say a negative, it's that I wish there was more secrets to uncover, endings, paths, bosses. I wouldn't pay $20 for this, but at $10 or less, it's a steal.
positive · reviewer's own thumbsView post →It's a fun game, a strange blend of deckbuilding and a "wtf am I doing" simulator, with some obscurities that, once discovered, make it not that hard to beat. While the game has some RNG-reducing decisions, you can get runs where a few mistakes won't really hurt you, some runs where mistakes don't matter at all (except for the most obvious ones), and runs where a single mistake will ruin your hour-long run in the last phase. It's kind of a snowball thing: if you start strong you will most…
positive · reviewer's own thumbsView post →Really fun game!
positive · reviewer's own thumbsView post →addictive, stylish and very fun, ring of pain's roguelike style is something I liked from the start, would recommend to anyone who's into roguelikes
positive · reviewer's own thumbsView post →The art is really creepy and it goes well with the theme. There are many good ideas in combos you can do or in the sacrifices you're willing to make. The lore feels hard to understand at times. But... Yeah... The RNG... You'll never know if what you got can let you go through another level (won't most of the time at some point you can somehow see it) or you can have a really good combo going and get rekt by one ennemies on which it doesn't work or just be killed by ranged ennemies. The game…
positive · reviewer's own thumbsView post →Absolutely a hidden gem in terms of roguelikes, I got this for free from a friend who in turn got it from humble bundle and its been a blast whenever I pick it back up again good build diversity, interesting gameplay loop, interesting enemies to keep every room fresh, and an awesome artstyle and vibe definitely recommend, its a good one
positive · reviewer's own thumbsView post →absolute blast if you like the roguelike type games
positive · reviewer's own thumbsView post →My go to when I need to listen to something and busy my hands. A simple concept, you either go left or you go right. It's my jam, there's just something that hits right. After a while, you get into a groove and you can play it without thinking. It's really perfectly smooth as a mindless occupation, and it was fun to try and unlock everything before then.
positive · reviewer's own thumbsView post →I really like the gameplay loop and the mechanics, and generally think this is a well-polished game. There's one major gripe though that takes enjoyment from consistent and interesting to incredibly luck-based and frustrating: Rerolls. Rerolls use a ramping cost based on times rerolled + rarity. More rare items already cost more at base to buy, so there's really no reason to make rerolls also cost 10 times that of a common item. I could look past that though if rerolls also didn't have a…
positive · reviewer's own thumbsView post →A pretty unique and challenging card game, where the cards are actually the maze to navigate in a circle. RNG has a critical influence in this game, as bad builds will get you nowhere. Still, lots of fun and much to experiment and discover.
positive · reviewer's own thumbsView post →Bought this game on a curious whim. I love it. There's no set up or exposition, the game just drops you in and lets you go. When you die, retrying is quick. There are no tutorials because the mechanics are really simple, and dying doesn't feel like wash. After my first half hour of clicking around and dying a lot I started to get the hang of it. There's item synergies that are pretty interesting once you understand how to build your stats with item effects. You can end up with some serious…
positive · reviewer's own thumbsView post →A great unique little game! Unfortunately it's priced waaaay too high, so convincing ppl to try it is almost impossible. IMO this is a prime exampel of something that would likely earn a lot more if the price was halved (before any sales)
positive · reviewer's own thumbsView post →I've tried, waited a year or two, and tried again to get into this game. I don't think it's mechanically bad or anything. just could not get hooked and with so many games that fit the deckbuilding/RNG genre I can't find myself spending more time here. These games rely on your desire to keep going for one more run, but I keep thinking instead that "maybe one more run will make this fun".
negative · reviewer's own thumbsView post →in about an hour I will be playing Ring of Pain for about an hour over on RGLTV! Will be attempting a run from a fresh save (no progress start) so everyone can see the first run. www.twitch.tv/retrogamingl...
neutral · AI labelView post →This game is extremely addicting and fun. You can always find new ways to challenge yourself, and it feels so rewarding when you put together that right combination of gear and make it to the end. If you enjoy roguelite games, I can't recommend this enough.
positive · reviewer's own thumbsView post →Really fun card rogue-like. I can't say much about the gameplay as compared to other rogue-likes because I can't say that I have played a lot of them. However the vibes are awesome. A creepy, twisted fairytale is what this is and I love it. The music is amazing and while I didn't get a lot of the story in my winning playthrough, I liked a lot of the dialouge. Good game, I like it at least.
positive · reviewer's own thumbsView post →Great game, good price and man hours of fun.
positive · reviewer's own thumbsView post →took me 10 hours for my first win... which surprises me too. as many other reviews said, game is extremely RNG based, and in games favour. very hard to get OP/get good item combos. but artwork is nice, loop is satisfying, and most of all its extremely fast to start new runs so you don't really break immersion
positive · reviewer's own thumbsView post →Easy to start but more depth as you go
positive · reviewer's own thumbsView post →
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