Sunday Gold
Developer BKOM Studios
Sunday Gold is a video game developed by BKOM Studios and published by Team17 in 2022. It combines gameplay from point-and-click adventure games and tactical role-playing games. From Wikipedia (CC BY-SA 4.0)
206 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Nov 1, 2026 · last updated Nov 4, 2026 · How this works
Audience score
130 positive · 57 negative
95% range 63–76%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 130 | 57 | 0 |
| Bluesky * | 7 | 2 | 8 |
| Mastodon * | 0 | 0 | 2 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 188 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mostly Positive (635 of 813 positive).
Players praise the art style, writing, and characters, calling it stylish and memorable. [1][2][3] Many find the combat tedious, with spongy enemies and poor balance, especially in later chapters. [1][4][5] Some reviewers note the ending feels rushed and the game lacks polish in certain areas. [1][3][6]
- [5]
What a shame that such wonderfully stylized game being dragged down by everything else and especially forced sponge-combat encounters and the further you advance in the game the worse it aftertastes. The bosses do be something - they can perform multiple actions, while having 10x your health, heal themselves and spawn enemies, whereas you can't even combine item+action within one turn which turns every boss fight …
- [14]
Was enjoying this game a lot until I got into chapter 3. There is a point where one of the characters gets separated and you play with only them, and they are the tank and healer of the group. For some reason, the game makes this part full of enemies that take forever to kill. It feels like you spend the rest of the game building up this perfect synergy with your characters, only for it to all go to waist for …
- [1]
Has all the right elements for a great game but only manages to put them together into something passable. This is a weak thumbs up for me. + Great characters and fun/silly plot + Unique visuals, similar to Disco Elysium but that's where the similarities end + Puzzles are fairly logical, does not fall into ridiculous realm that some point+click games do - Combat takes an eternity, almost all enemies have too much HP …
- [2]
Sunday Gold feels like Disco Elysium after a strong edit and a cup of coffee. Same anti-capitalist brain, less philosophical meandering. The hook lands immediately: a busted system, a small crew of desperate people, and a rich guy who absolutely deserves it. I cared fast and stayed locked in. The writing is sharp, pissed-off, and genuinely funny, with dialogue battles that feel like psychological union organizing. …
- [3]
If you like Guy Ritchie's British movies like Snatch, Lock Stock and Two Smoking Barrels, then this game is for you. Pretty sure the characters and art directions draw inspirations from there. Very memorable in-game portraits and facial expressions. Big fan of Sally here, now that's a character! The story started out fine, the ending is a bit anti-climatic if not a cliffhanger. People complain about the puzzles, but …
Summarised from 34 of the 205 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
Players who liked Sunday Gold talk about unique and stylish art direction; those who didn't talk about combat is tedious with too much enemy health. Which matters more to you?
Critics, per Wikipedia
Sunday Gold received mixed reviews on Metacritic. RPGamer found both the adventure and role-playing parts to be average but recommended the game to people looking for a hybrid. Adventure Gamers called it "a bold, flashy experiment" and praised its shakeup of traditional adventure gameplay. PC Gamer described Sunday Gold as "a successful proof-of-concept" that, while not as revolutionary some other recent adventure-RPG hybrids, excels in its tactical combat. Rock Paper Shotgun's reviewer enjoyed the tactical combat at first but eventually found it to be a slog that interrupted the fun puzzles.
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 206 · most liked firstHas all the right elements for a great game but only manages to put them together into something passable. This is a weak thumbs up for me. + Great characters and fun/silly plot + Unique visuals, similar to Disco Elysium but that's where the similarities end + Puzzles are fairly logical, does not fall into ridiculous realm that some point+click games do - Combat takes an eternity, almost all enemies have too much HP so the game becomes a grind - I never found a set of skills that felt that…
positive · reviewer's own thumbsView post →I played through the entire game for the final boss battle to just be absolutely unreasonable. I quit before I could see the ending, because frankly I didn't care enough anyways. If you're going to have accessibility settings at all then don't switch from a generally turn-based game to combat where I have to be able to react within seconds to make decisions that involve multiple button clicks.
negative · reviewer's own thumbsView post →A surprisingly enjoyable game that creatively and ambitiously combines two distinct gameplay styles: point-and-click adventure and tactical RPG. While it has a few flaws that prevent the combination from feeling entirely smooth or fully successful, it is definitely worth playing, even if it’s not the best game out there. 포인트 앤 클릭 어드벤처와 RPG가 만났을 때.
positive · reviewer's own thumbsView post →I want to be able to recommend this game. I really do. I picked up Sunday Gold because the artwork makes it look like it would ooze style and I'm a sucker for stylish point & click games. (The fact that it was on sale for the price of a cup of coffee didn't hurt, either.) I'm pretty tolerant of weird gameplay design choices and janky mechanics provided that the story is enough to suck me in. I'm a few hours into the game and my verdict on the story is: "Eh... it's okay, I guess?" That's not…
negative · reviewer's own thumbsView post →The hacking minigames are unnecessarily difficult in an otherwise simplistic game.
negative · reviewer's own thumbsView post →Story and characters are good. I like the artistic direction a lot but the positives end there. the minigames are terrible and the battles are the worst part. Theres literally no space to heal before another boss battle appears. Theres literally no way to escape battles and I got to a point in ch 3 where it was just non stop guards 2 v 1 me with stacks on stacks of ridiculous debuffs on my character. Did the makers even play test this? The balancing is terrible.
negative · reviewer's own thumbsView post →Sunday Gold feels like Disco Elysium after a strong edit and a cup of coffee. Same anti-capitalist brain, less philosophical meandering. The hook lands immediately: a busted system, a small crew of desperate people, and a rich guy who absolutely deserves it. I cared fast and stayed locked in. The writing is sharp, pissed-off, and genuinely funny, with dialogue battles that feel like psychological union organizing. It’s stylish without being precious, political without the seminar vibes. No lore…
positive · reviewer's own thumbsView post →What a shame that such wonderfully stylized game being dragged down by everything else and especially forced sponge-combat encounters and the further you advance in the game the worse it aftertastes. The bosses do be something - they can perform multiple actions, while having 10x your health, heal themselves and spawn enemies, whereas you can't even combine item+action within one turn which turns every boss fight into slugfest 10x longer than it should be and not due to difficulty. With…
negative · reviewer's own thumbsView post →I can already tell from the 20 minutes that I've played that the majority of the negative reviews I've read about this game are right. It's not that the game isn't fun, but it just feels wrong. It doesn't help that it doesn't run well (i.e crashing before the main menu screen the first time I launched it, constant stuttering, audio stuttering when clicking on stuff within the world). And it's a point and click game with really nothing to offer in terms of graphics. Sure, the art style is…
negative · reviewer's own thumbsView post →The Most Unique Point and Click, but... The style, writing, and voiced-acted characters carry this to what could have been a true hidden 9/10 https://youtu.be/iEZdVhnTySw ...the Combat is Terrible... In the sense that it is basic and boring, and there is too much for how simple and brain-dead it is. It's not even "Babies First X-com", it's more that it's not really needed, they could cut it out and it would be better for it. There is a reason it's Mostly Positive, but I do disagree with…
positive · reviewer's own thumbsView post →Side Quests is back and this episode's host is podcaster and criminal planning a heist, @bulletinben.bsky.social from @playalong.bsky.social! The game he is talking about today is Sunday Gold by BKOM Studios and @team17.com! funandgames.libsyn.com/side-quests-...
neutral · AI labelView post →I've had my eye on this game for a while. I loved the art style and the fact that it was about a rag-tag bunch of heisters in a dystopian future akin to Disco Elysium. Upon finishing the game, I thoroughly enjoyed my time with Sunday Gold, even with its small slew of problems. In Sunday Gold, you follow a thief named Frank. He's gotten into some money troubles and needs to pay off some loans quickly. One of his friends, Sally, hooks him up with a job to help make a ton of money. She has found…
positive · reviewer's own thumbsView post →I wanted to play Sunday Gold two years ago mainly because of the character designs but got distracted. Saw this fanart recently and had a sleeper agent activation moment, played the game, drew a thing, etc..
neutral · AI labelView post →If you like Guy Ritchie's British movies like Snatch, Lock Stock and Two Smoking Barrels, then this game is for you. Pretty sure the characters and art directions draw inspirations from there. Very memorable in-game portraits and facial expressions. Big fan of Sally here, now that's a character! The story started out fine, the ending is a bit anti-climatic if not a cliffhanger. People complain about the puzzles, but I think its manageable. And I'm dumb. 75/ 100. Worth to buy purely from…
positive · reviewer's own thumbsView post →It's an interesting game, liked the story and characters well enough but the gameplay just wasn't enjoyable, most fights were drawn out and tiring, especially in the final chapter. It just wasn't enough for me to enjoy the game.
negative · reviewer's own thumbsView post →Was enjoying this game a lot until I got into chapter 3. There is a point where one of the characters gets separated and you play with only them, and they are the tank and healer of the group. For some reason, the game makes this part full of enemies that take forever to kill. It feels like you spend the rest of the game building up this perfect synergy with your characters, only for it to all go to waist for seemingly no reason. I would give this game 6 stars out of 5 up until now, but I am…
negative · reviewer's own thumbsView post →Nice point-n-click puzzle game with a wee bit of turn based combat, unique artstyle and decent ost track. I really enjoyed this game from beginning to roughly half way through to the game, but i wouldnt recommend it cos the game turned out to be blender and blender towards the end. Combat became generic and repetitive with enemies that have high asf healthbar just to prolong time for each fight. Plus theres only 3 bosses throughout the whole game, and they escape everytime u defeat them and…
negative · reviewer's own thumbsView post →I liked the style of the game, and definitely the narration, and the scenes. Combat wasn't half-bad, and the pace was quite brisk. However, at 20 hours total, I think you must understand that this is it - no replay value, 1 and done. Which is fine. I enjoyed it. Would you? 3 relatively short chapters with some very non-tactical combat (e.g. the bosses are essentially hp dumps and you just have to make them bleed over time while not dying and making sure you have any action points for the…
negative · reviewer's own thumbsView post →I do not recommend this game. It has multiple issues. 1) Saves do not have a time or date which makes it difficult to tell them apart. 2) Difficulty and combat balancing is a serious issue. The first boss fight is difficult enough to deter me from pursuing the story or game any further (did not make it pass the boss). I haven't found a way to decrease difficulty, to my knowledge there isn't any. 3) Combat is tiring and frankly unfair, ending of chapter 1 is full of pain and suffering (hack,…
negative · reviewer's own thumbsView post →Bloody hell, Sunday Gold is quite the cracker, isn’t it? 🎮 It drags you into its gritty world with a narrative that twists more than a politician's promises. The art style is smashing, and the soundtrack keeps you on tenterhooks. The characters are a right bunch of misfits, but you can’t help but get attached to the lot of them. Gameplay? Well, it's a cunning mix of strategy and skill. The combat system is like trying to drink tea without spilling a drop—tricky but satisfying. ☕ And the…
positive · reviewer's own thumbsView post →Big Flashing Lights warning for this game. There was a bunch of little tiny UI things that got annoying and at times frustrating but i could overlook because i enjoyed the characters, art style, music and plot. It was all just really cool, except the combat. The systems/mechanics themselves were neat, but every enemy is a bullet sponge and bosses are even worse. I dragged myself through Chapter 3, got to the final boss and quit. I appreciate the accessibility options for the mini-games but…
negative · reviewer's own thumbsView post →Sunday Gold is the kind of game you dream about as this amazing gem, flawless from start to finish, all thanks to its original and kick-ass artistic style. BUT! I had a blast for sure because the characters are super cool, the story keeps you hooked, but the gameplay is a bit all over the place. The puzzle and point & click mini-games are a good time, and proceeding between the different scenes is pretty chill. But man, the combat parts gave me a bit of a hard time. In the end, you might wonder…
positive · reviewer's own thumbsView post →A BIG FAT NO! DON´T BUY IT. Im leaving this review while i uninstall this ridiculous attempt to make a game. Somewhere around ACT 3 one of the chars (the med one) gets severed from the group and has to play alone. After every round, a fight will come, against 3 security guards....... My char has to counter, attack, med herself and recharge....... And it takes forever to end a single battle. But its not only just that....... if you end the battle with low AP, you will have to end the round…
negative · reviewer's own thumbsView post →The game started pretty well. The art style, characters and voice acting was awesome. I enjoyed the puzzles and the story all the way to the last boss and the ending. The last boss was an unnecessary slog that took forever. It drained all the fun out of the game and when you finally beat him, you got an ending that feels like the developers forgot that there is even supposed to be and ending to the game. It makes me feel that all the time invested into the game was wasted as you don't really…
negative · reviewer's own thumbsView post →I had high hopes for this in the beginning. It starts great. What follows is a very average, boring, repetitive and time consuming (in the worst possible way) experience. The story is OK. The art is great, but that's about where it ends. Combat is tedious and repetitive, especially boss fights. I stopped playing after an act 3 boss kept healing itself and the battle went longer than 20 minutes. Puzzles are very basic and the game holds your hand at every turn. Just don't buy it.
negative · reviewer's own thumbsView post →I was hoping this would be like Disco Elysium but this is not it. Great art but there's too much of it. Too many cutscenes and transitions. The UI really suffers from it too. Unfortunately the gameplay is not great. The click and point stuff works but the combat and mini games are just not fun. Feels like the art dept took control of the game instead of a game designer.
negative · reviewer's own thumbsView post →It's a game dripping with style and coherent artistic vision, good performances and a story that's easy to follow. Combining what is essentially a straightforward point-and-click adventure game with a tactical element is quite inspired, and while that gameplay aspect might be a little simple, it functions marvelously in the context of being an intruder and thief, as It helps nail the tone of being under pressure, while not forcing you into an uncomfortable stressful situation. I was pleasantly…
positive · reviewer's own thumbsView post →Sunday Gold is a interesting experiment, a mix i haven't seen before but i left the experience feeling very positive about! though i do feel that with the risks it took, it also left things to be desired. The Story while not the most groundbreaking, i find does a decent enough job, it follows a criminal trio trying to reveal the conspiracies behind the biggest sport of the 2070s : Kings league, where reanimated cyborg dogs race to the death now normally i dislike writing about story…
positive · reviewer's own thumbsView post →The game itself is kinda fun, but it has a number of unresolved issues (like the saving system, which can't save the date and makes a mess of seemingly similar saves). The last update was in November '22 (just a month after release). Honestly, I can't recommend a game with serious issues like these that the devs never bothered to address.
negative · reviewer's own thumbsView post →FRANK IS THE GOAT!!!!!!!!!!
positive · reviewer's own thumbsView post →If you set your game in London would it kill you to hire British voice actors, or at the very least ones who can do a passable British accent? That aside, action economy also applying to out-of-combat interactions was an interesting idea but unfortunately it's let down by the tedious combat. Constantly managing action economy becomes a chore very quickly especially faced with the frustrating minigames for lockpicking etc and the fact that your combat action economy carries into the exploration…
negative · reviewer's own thumbsView post →I was intrigued by the combo point&click and Persona 5 style game play. Overall, the time I did get in was enjoyable enough, though the minigames are tedious and annoying. The biggest issue is the fact that the game completely broke and refused to launch again and there's no real support for the game to try to fix this.
negative · reviewer's own thumbsView post →The game is definitely a "meh" for me. The art direction is beautiful, the voice acting is great but the gameplay loop gets a bit tedious (ap system gets cumbersome in chapter 3) and the boss fights can get long and feel a bit unfair (tip: personally stacking the "bleeding" effect made the fights easier for me). The story while promising in the beginning, ends up being nothing special. And it's too bad. I really wanted to love this game! But the ending really sucks (super short and no…
negative · reviewer's own thumbsView post →This is such an underrated game, can't believe I never heard about it before. The artstyle is incredible and I really enjoyed the gameplay!
positive · reviewer's own thumbsView post →I wish Steam had a 'Maybe' score. I was first charmed by the characters, the music and the vibe of everything and I still enjoy that after 11 hours, but all that is held back by the nitty-gritty of mechanics and an abrupt, barely fulfilling ending that just stops after a literally twenty second cutscene after the final boss is killed The adventure game and puzzle element itself is fine, but each character has a limited of action points they can spend in a 'turn' before events progress and…
negative · reviewer's own thumbsView post →+ Funky aesthetic + Cool loop of turn-based Action Points-led investigation and combat + Great music, great style + Enjoyable skill trees and main trio of characters + Enjoyable puzzles + Cool lore and setting with a retro-future vibe - Some of the worst British voice acting I've ever heard, clearly not made by Brits ("Footie?") - Interminable combat in the third act, way too many padding fights, absolutely over it by the end - Annoying boss battles that felt like more padding (Oh wow ___ is…
positive · reviewer's own thumbsView post →loved the style in this game. found the gameplay fun, the music & voice acting created a great atmosphere. puzzles were mostly fun, i only had to turn to a walkthrough a couple times but that ended up being due to me not realizing something was interactable - not sure if that's a me problem or due to playing the game on the deck which the game is not 100% compatible with (switching control layouts to get a keyboard was tedious but doable, luckily not needed too much). frank's observe skill…
positive · reviewer's own thumbsView post →This game is sooo good man. The art style, story, character development, voice acting, .. The only downside is that most of the time you’re severely unprepared for the next fight. Especially boss fights. This is exceptionally true when you’re starting your first playthrough and you don’t know what’s around the corner. 8.5/10
positive · reviewer's own thumbsView post →Using an item shouldn't cost you a turn! That's just dumb, I'm sorry. I have to spam heal for ten minutes just to have the minimum chance of dealing damage (when I don't miss the attack). Good game, terrible gameplay. I wish I could refund this.
negative · reviewer's own thumbsView post →Stay away from this game. It looks charming at first and it might seem interesting... And it is. The exploration part of game, the graphic, music, dialogues. All is great. Problem is everything focused around combat. The games briefly and extremely quickly just spams you at the beggining with walls of text which are explaing the basics of the basics. That's it. After 2h of playing I soft-locked myself. Then I restarted the game and just add all into fighting skills. And I was trying to over use…
negative · reviewer's own thumbsView post →Interesting mix of a point n' click adventure and a turn based RPG. Limiting the puzzle solving with action points makes it so you can't just brute force your way out by trying every possible combination. The characters are well developed (except for the fake British accent) and the story well told. And I really liked the puzzle solving aspect of the game. But what ultimately ruins the game are the random surprise enemy encounters. At the end of every turn, the game can just throw enemies at…
positive · reviewer's own thumbsView post →Accidentally deleted all my Sunday Gold game files cuz this game doesn't have cloud saving and I factory reset my steam deck fml 👍🏼
neutral · AI labelView post →I bought this game without reading or checking the steam description or even watching the trailers. It was a complete blind purchase and I'm so so glad I got to experience such an amazing hidden gem. This game is stunning with its art style being what drew me in. It has such a gorgeous stylized comic book look that goes so well with the vibe of the game. I also really loved the voice acting, genuinely kudos to the voice actors it feels like they gave it their 110%. Every character's voice…
positive · reviewer's own thumbsView post →Great visuals, interesting story and characters, but atrocious combat, especially boss fights. Bosses in this game have tons of health plus heal themselves in battle, perform several actions in one turn and summon support. While all your characters can do is use their pitiful 1 AP and pray not to die next turn. In the end this game isn't good enough to justify wasting so much of your time on awful combat.
negative · reviewer's own thumbsView post →Ive finally decided to give Sunday Gold a proper shot and while I really like the games art and writing man is the game rough in gameplay. Also using the same boss twice with the same moveset but tweaked higher damage and defense is kinda sucky, least give them a new move or two.
neutral · AI labelView post →Sunday Gold, developed by BKOM Studios and published by Team17, is an experimental hybrid that combines the cerebral structure of point-and-click adventure games with the tactical precision of turn-based RPGs. Set in a bleak, cyberpunk-inspired version of near-future London, the game immerses players in a world of decaying morals, rampant corporate corruption, and cynical antiheroes trying to survive in a society built on greed and control. It tells the story of a trio of small-time…
positive · reviewer's own thumbsView post →Wonderful game! The story is super fun and engaging. I love the turn based fight mechanics and the action point system. The skills for each of the characters is distinct and allows for a good amount of flexibilty to prioritize the skills that you want for that character. The art is stunning and the voice acting is good! Highly recommend this game for people whole enjoy mysteries, ttrpg-esque games, and just generally if you were curious about this game, try it out!
positive · reviewer's own thumbsView post →Fun narrative Stylish aesthetics Great character Actually good turn-based gameplay and the point and click outside of the combat isn't too challenging 8/10 at the very least worth full game price double worth while on sale.
positive · reviewer's own thumbsView post →Cool combination of point & click & turn based combat. Wish it was longer, for the price. Pros: + cool futuristic story + not too wordy + addictive + ability to see dialog and skip it + characters do not walk to the location but appear straight next to it, which saves a bunch of time + cool mini-games between combats Cons: - repetitive combat (the usual) - not very long
positive · reviewer's own thumbsView post →Great visuals, voice acting, and story, but the ending is a little cloudy. Why did the dog turn? Why did they take the girl? Why did the ex-member not attack? Where is the second part? The gameplay is weird—like you should check out weird :). The RPG part is a little bit undercooked. I mean, you can only reset between chapters, and some actions cost arp, and some don't. Spending arp outside the fights is just frustrating.
positive · reviewer's own thumbsView post →Since the day I first played Dishonoured I always looked forward to seeing more of this oil painting styling in games and while devs at BKOM studios captured that impression successfully most times, they resorted to use primitive AI to animate characters' faces in certain occasions which resulted a lazily, badly done animation that drags players down into the depth of the uncanny valley. It all feels like a deliberate sabotage from that one techbro in the team and it's real unfortunate because…
positive · reviewer's own thumbsView post →Definitely recommended for fans of point-and-click adventures as well as turn-based battles and a good heist. +Art style, cinematics, environments +Music +Fully voiced +Point-and-click elements +Exploration, adventure, mystery +Auto and manual saving +Turn-based battles +Variety of skills/abilities +Skill upgrade choices on level up +Psychological elements -Writing is lacking, some reliance on profanity -Lacking hotkeys for interactions, attacks -Can't name saves -Separate…
positive · reviewer's own thumbsView post →Btw if you ever enjoyed my art of Sunday Gold and was curious about the game, it's currently 80% off so it's a really great time to grab it store.steampowered.com/app/1969440/...
positive · AI labelView post →The non-combat parts are fun. The AP resource management is as well. The dreadful RPG combat absolutely ruins this.
negative · reviewer's own thumbsView post →Classic heist story with British tongue in cheek banter. Loved it. Would've liked the ending to not be rushed and abrupt, but story tickled me right. 10/10 would recommend!
positive · reviewer's own thumbsView post →Has a great cast of characters that made me chuckle. I loved the whole story I really wish there was more though. I was a little disappointed with how quickly I finished the game. The voice acting was wonderful and enchanted me the entire time.
positive · reviewer's own thumbsView post →Sunday Gold is really interesting in concept, as an adventure game with JRPG turn based combat is a fun mix, especially when it has a unique style to it. The demo really gripped me. Unfortunately, adventure games tend to be a little obtuse and putting an action limit on one makes for a stressful experience for me, at least. I also have some concerns over items appearing in my inventory sporadically without notice, especially given that there were bare minimal updates after the game's release.…
negative · reviewer's own thumbsView post →One of the best and most original Indie IPs that has come out in the last few years. Might not have the best gameplay due to some poor balancing and terrible minigames but, the story, world, music, and characters more than make up for it. Would love to see a small DLC for the game that wraps the story by tying up all the loose ends and seeing the consequences of the gang's actions.
positive · reviewer's own thumbsView post →It is a very good game so ill put in a pros/cons Over all the rating in my book is 7/10 Pros: -there are some puzzles that are actually hard and makes you think (you can google how many people are -stuck in various sections) -Animation and art are 10/10 -Music over all is nice however very repetitive -Story line is good Cons: -The combat is annoying and daunting, especially vs bosses and/or enemies with multiple attack. I wish they had a "skip animations in combat" or something in the…
positive · reviewer's own thumbsView post →Genuinely one of those games that got me hooked. The story at the end is lack luster but that only goes to show how much I was invested in the characters. I really wish they would make a sequel
positive · reviewer's own thumbsView post →
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