The Serpent Rogue
Developer Sengi Games
The Serpent Rogue is a 2022 indie roguelike video game developed by Sengi Games and published by Team17. It was released on April 26, 2022, for Windows, PlayStation 5, Xbox Series X/S and Nintendo Switch, and is notable for having been completed by a Ukrainian studio during the 2022 Russian invasion of Ukraine. The game follows The Warden, a plague doctor and member of the Keepers, an elite group of alchemists who… From Wikipedia (CC BY-SA 4.0)
154 reactions from 3 sources (Steam reviews, Mastodon, Bluesky) · newest Oct 30, 2026 · last updated Nov 4, 2026 · How this works
Audience score
62 positive · 82 negative
95% range 35–51%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 62 | 82 | 0 |
| Mastodon * | 0 | 0 | 6 |
| Bluesky * | 2 | 0 | 2 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 145 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (184 of 331 positive).
Some players find the game engrossing despite its flaws, praising its unique crafting and exploration. [1][2][3] Others criticize the lack of tutorials, clunky combat, and grindy gameplay. [4][5][6] Many reviewers note the game feels incomplete or like a proof of concept. [7][8][9]
- [1]
A unique and engrossing (if flawed) game for the right person It's something like a cross between a crafting game and an adventure game, requiring you to explore and understand the world. It encourages you to try and break its system or find interesting solutions to problems. I was hooked for the first 5 hours. Unfortunately, so many mechanics go unused, or are largely not available until near the end of the game. …
- [3]
Always happy to see a game with a focus on crafting/gathering instead of just having it tacked on as an extra feature. I love that kind of game but I know it's not for everyone. This game is all about exploration, experimentation, and discovery. Seriously, the tutorial tells you what button lets you sprint, what button lets you punch, and barely introduces the crafting system before leaving you to figure out …
- [4]
Interesting ideas, tedious execution. I like the idea of exploring areas, collecting and researching flora and fauna and using that research to craft potions to help you in combat, however actually doing this is overly complicated and grindy. The melee combat system is clunky and overly punishing. Between the quickly draining stamina and the short time limit between corruption storms (where the world randomizes and …
- [8]
After 100% completion I can say the Serpent rouge would be a pretty good demo. As a complete game however not so good. You have to restore balance across the otherworld/afterlife as waves of corruption from an unknown source wreck the place. To do this you'll need to master the art of alchemy, brewing a wide range of potions and using those powers to brave the worlds dangers. seems good right and yeah theres some …
- [6]
The artistic style coupled with an adventure/creature collector game really had me excited for this title. Sadly a lack of instruction on mechanics coupled with the starting play loop make this a no for me. You can piece things together getting to the first zone where you encounter a timer ticking up to 100%. If you're still in the zone at 100% and not near an exit you're more than likely going to die, because the …
Summarised from 34 of the 155 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 10, 2026. How summaries are made
43% of the 145 Steam reviewers we collected recommend The Serpent Rogue. The complaint that keeps coming up: poor tutorials and unclear mechanics. Deal-breaker or nitpick?
Critics, per Wikipedia
The Serpent Rogue received an aggregate score of 72/100 for its Windows version, indicating "mixed or average reviews". The Games Machine rated the game 7.2/10 points, praising the game as "great fun" when it runs smoothly, but extremely frustrating if the player cannot find a common ingredient. They called it dull if the player was not interested in crafting. Eurogamer Italia rated the game 6/10 points, calling the game a work in progress from an inexperienced studio. They cited "dumbfounding" design decisions, like making the player unable to cut a rope with a sword or axe, only pieces of glass, and making the durability system so punishing that it is better to run away from the enemy…
From the “Reception” section of Wikipedia, CC BY-SA 4.0. Critic context only — not part of the audience score.
Reactions
60 of 154 · most liked firstSave your money and play the demo. The demo contains half (not even joking) of the explore-able maps. There are a few smaller maps that contain bosses or stores, but where you will spend most of your time is in the the two large ones collecting resources between storms. The game loop consists of collecting resources from the explore-able maps crafting potions to sell for gold to hire NPC's and buy cleansing vats/potions (you can't craft yourself...) to complete the quests to advance the…
negative · reviewer's own thumbsView post →A unique and engrossing (if flawed) game for the right person It's something like a cross between a crafting game and an adventure game, requiring you to explore and understand the world. It encourages you to try and break its system or find interesting solutions to problems. I was hooked for the first 5 hours. Unfortunately, so many mechanics go unused, or are largely not available until near the end of the game. For example: Want to tame a creature, which the game explains to you at the…
positive · reviewer's own thumbsView post →Interesting ideas, tedious execution. I like the idea of exploring areas, collecting and researching flora and fauna and using that research to craft potions to help you in combat, however actually doing this is overly complicated and grindy. The melee combat system is clunky and overly punishing. Between the quickly draining stamina and the short time limit between corruption storms (where the world randomizes and damages you unless you leave the area) fights can quickly lead to a death…
negative · reviewer's own thumbsView post →Never buy a Team17 game They mass-produce unfinished games. Like HOW the hell in 2022 do you not have a map? Even elden ring has a map. You expect everyone to know how to get some specific spot like where they died, when they were being chased by a storm that the game doesn't even explain. No accessibility settings, no map, no explanations on anything still. I thought they improved from the demo but it doesn't look like anything's changed. If you shapeshift you can't have anything in your…
negative · reviewer's own thumbsView post →The art style is what originally drew me to this game, and while the start is definitely tough to pick up, once things "click" this game grips you immensely. The unique way in which potions can be used to manipulate the world around you is very neat, and the nooks and crannies you can find and explore are more numerous than i expected. I've beaten the game twice and I'm still finding new things! Full review: https://techraptor.net/gaming/reviews/serpent-rogue-review
positive · reviewer's own thumbsView post →Not for me, maybe for you. This game is more... dark souls than collect and craft. The combat system is....swing and miss and get hit by over powered attacks from enemies because there are no advances combat techniques like....dodge... You have an extremely limited stamina Pool which gets smaller and smaller because the the scarcity of food items to consume to increase it. You have to have stamina to Run, you have to have stamina to "Evade attacks", you have to have stamina to sleep...…
negative · reviewer's own thumbsView post →15. The Serpent Rogue This is a weird little game where you play as a plague doctor crafting potions, and I'll warn you all up front that it is a janky, often confusing experience, you might bounce off it early. But if you stick with it, it's quite a delight. store.steampowered.com/app/1453790/...
positive · AI labelView post →After 100% completion I can say the Serpent rouge would be a pretty good demo. As a complete game however not so good. You have to restore balance across the otherworld/afterlife as waves of corruption from an unknown source wreck the place. To do this you'll need to master the art of alchemy, brewing a wide range of potions and using those powers to brave the worlds dangers. seems good right and yeah theres some promise here. Lets say you find an ingredient that has the change property, well…
negative · reviewer's own thumbsView post →Always happy to see a game with a focus on crafting/gathering instead of just having it tacked on as an extra feature. I love that kind of game but I know it's not for everyone. This game is all about exploration, experimentation, and discovery. Seriously, the tutorial tells you what button lets you sprint, what button lets you punch, and barely introduces the crafting system before leaving you to figure out literally everything else on your own. As someone that is absolutely sick of being…
positive · reviewer's own thumbsView post →I really love this game so far. I have no idea what the complaint about the map is..it's absolutely there..You can't have a local map, but the regions are not so hude that you can't remember them if you don't have a fish brain. I have not finished the game yet, but I wanted to leave this review here to show how much I love this game. Positives: - art style is unique, and mesmerizing - soundtrack is something you could never forget, it's very well composed - crafting seems really rewarding in…
positive · reviewer's own thumbsView post →The first 20 minutes I thought it seemed cool and thought I'd like it. The next 34 minutes were boring and a waste of my time that I can't get back. Combat is bad, progression is bad, dying too early is extremely bad cause then you lose access to the stuff to tell you how to make new tools, gathering is sparse, and crafting is a pain since it won't use your stashed ingredients.
negative · reviewer's own thumbsView post →I bought the game because it was made in Ukraine. It looked cool crafting game, and It's very encouraging to complete this game during the war. And I will pray for surviving more Ukrainian at this war
positive · reviewer's own thumbsView post →What seems like a game with great potential that I really wanted to check out, is an untested buggy nightmare where I was unable to ever progress past the third zone due to constant game hang-ups, freezes or crashes. Unplayable.
negative · reviewer's own thumbsView post →Wow, OK I'm in a very weird position here in that a lot of the reason I'm not going to recommend this game is due to flaws that I personally have a very high tolerance for, but I still recognize they are pretty big flaws. The fact is... This game is a chore to play, with it feeling like they tacked a bunch of features together to make a game as a proof of concept rather than an actual finished product. It feels very much like an early access game. There's plenty of features implemented, but…
negative · reviewer's own thumbsView post →Despite the early confusion, The Serpent Rogue is a great pick for fans of craft-intensive games like Valheim. The focus on exploration will appeal to open-world RPG gamers, as well as those who like strong stories with dark or spooky themes. The game's crafting system is well-balanced, and the ability to learn about crafting ingredients adds an extra level of immersion that benefits the main character's role as an alchemist. While The Serpent Rogue may not be great as an entry-level crafting…
positive · reviewer's own thumbsView post →Got the game as a birthday gift after eyeing it pre-release for a few months. 6.5 hour later i beat the main part of the game, BUT i feel like i've only experienced like 25-33% of it. Is it worth the price without sales? I'll let you decide, depending on what you like. The main loop of the game made me feel like i was playing Animal Crossing for the first time again - Going out, collecting loot with some distractions in the middle, getting back, crafting with what i got, waiting for more…
positive · reviewer's own thumbsView post →I like games that don't hold my hand, but I do think they should at least be clear on what to do in some way for the player to be able to figure it out. Sorry, I don't wanna spends hours on figuring out how to play a game that already has mixed reviews nor was anything I saw while playing compelling enough to want to. Maybe sometime in the future I will give it another shot but I dunno. Ocean of good games out there so I am tossing this one back into the water.
negative · reviewer's own thumbsView post →The artistic style coupled with an adventure/creature collector game really had me excited for this title. Sadly a lack of instruction on mechanics coupled with the starting play loop make this a no for me. You can piece things together getting to the first zone where you encounter a timer ticking up to 100%. If you're still in the zone at 100% and not near an exit you're more than likely going to die, because the stamina system for sprinting isn't all that great. Zone maps don't exist either,…
negative · reviewer's own thumbsView post →I really like the world and aesthetic but the game is really unclear and it has no settings to make it accessible for disable players.
negative · reviewer's own thumbsView post →KAMGUSTA's mini Review Sadly, it's a broken game. Developers released it and abandoned it after just 1 week. I encountered more than a couple bugs and game also crashed. Some polishing is missing. Game mechanics are not well executed and parts of the game seem entirely missing. Story lasts only about 3/4 hours. The game is a pretty standard 3D arcade / adventure, with a twist: you play as an alchemist instead of the usual warrior, so be ready to get herbs and prepare potions. Buy it only if on…
negative · reviewer's own thumbsView post →Starts fun, cute graphical style, teases you with what the crafting systems will be like. But then you unlock a few zones, and realize that the entire game world is on the map you see at the start. And most of the "content" will be you farming the same few zones, over and over again. You can't adjust the camera, combat is terribly clunky, you spend ages farming in a few renewable areas in order to open chests to get rarer items in order to be strong enough to beat boring checkpoint bosses, the…
negative · reviewer's own thumbsView post →Came for plague doctor. Stayed for fun game. Combat takes a bit to get used to, but eventually gets pretty easy. Potions are easy to figure out as well. Just a bit short though
positive · reviewer's own thumbsView post →Firstly this is not a bad game, at it's price I wouldn't recommend purchasing it. The game itself can be fun it is also a figure it out for yourself type of game which there is nothing wrong with. Why did I give it a thumbs down? I did so because this game seems very grindy for resources which seem to be limited many times when you are about to complete gathering the number you need of any particular item aside from the basic ones like Tea Leaves and Aloe plants. To further complicate that…
negative · reviewer's own thumbsView post →So, I know I haven't 100% the game and I know I probably won't. Therefore take my review with more than a few grains of salt. I personally did not like this game that much, that being said, I don't think others won't or shouldn't enjoy this game. It has it's aesthetics, everything looks unique and there are many things that are enjoyable, from the recipe hunting, to gathering and researching potion ingredients, or even taming and playing around with all the different critters, big or small. I…
negative · reviewer's own thumbsView post →Adorable little game. The soundtrack has no business to be this good.
positive · reviewer's own thumbsView post →I'm not going to lie, this game feels more like a proof of concept with a really long demo rather than a 'full game'. There's enough here to justify the price, buuuut it is still a bit short (easily about 1/6th of my own playtime. I'm just really really slow at stuff). However, I do like the direction the devs are actually going with the game in general. There's a relatively easy to understand and solid Alchemy/forging system here (the game just doesn't really teach it well), allowing you to…
positive · reviewer's own thumbsView post →A beautiful hidden gem
positive · reviewer's own thumbsView post →The combat feels poorly designed and often becomes frustrating.
negative · reviewer's own thumbsView post →A game that was abandoned by it's own creators.
negative · reviewer's own thumbsView post →Not for me. Did not expect the game to be a roguelike. I found it hard to get into and found myself running from every enemy because I could not do much damage and combat was slow. If you take the time to stick in with the game you may have some fun with the mixing of ingredients to make potions.
negative · reviewer's own thumbsView post →I would really like to recommend this game, because the whole idea and setting of this rogue like is just good. The music and the art style are also really fitting and it just invites you to explore. Sadly out of my now 5 runs I've started I had to restart every time because either the kiosk was bugged, I couldn't cleanse the tree, my npc would just disappear and so on, it is just riddled with such an incredible amount of unfixed bugs.
negative · reviewer's own thumbsView post →Don't be fooled by the high praise in the trailers. I got this basically free from Humble Choice and still feel like I was ripped off. It's got a great aesthetic, but that's really the only thing going for it. Accomplishing anything takes far longer than it should, especially in the early game. Took a little more than 2 hours before I found the random bottle that allowed me to craft a very basic tool, an axe. The battle mechanics are extremely clunky and force you to rely either on throwables…
negative · reviewer's own thumbsView post →The Serpent Rogue is.. curious. Not strictly bad, but perhaps not complete enough to actually warrant playing - which is not altogether unusual for Team17 publishings. Evokes feelings of FATE and hints of some of the freedoms of Fable. Some the core ideas, the actual use of ingredients and potions rather than them feeling like an over complication or something to be ignored, work fairly well, but there isn't actually enough game to then put those ideas into practice. There are effectively only…
negative · reviewer's own thumbsView post →I enjoy the style and gameplay of this game, but there is one large issue that will prevent me from playing more: Weight management leads you to depositing items into a storage chest Going to the Forge, on the other side of the base, finding that you don't have items, and having to go back to the storage chest and pull specific items is far too time consuming. If weight management + item crafting is a core part of gameplay, crafting from storage needs to be the default while in a 'safe zone'.
negative · reviewer's own thumbsView post →the controls are so bad everything feel counter intuitive, this don't even feel worth the 2$ i payed when it was on sale
negative · reviewer's own thumbsView post →Needed playtesting. These systems are my favorite, I enjoy the gradual progression of collection and discovery but that part is not polished enough to feel better than a chore. The quests are so inconvenient and cryptic that even with walkthroughs and finding out that there was no way I would ever find it on my own I still had trouble with accomplishing the requirements to progress. Several pain points where additional playtesting might have smoothed things out. I wish the game had more reward…
negative · reviewer's own thumbsView post →Hello friends, Today i will review the game THE SERPENT ROGUE. This is a rogue game, as the title of the game says. It is a dark rogue about death, light, and darkness. The story is basic and not much to it, but the game is fun as a rogue game. Although technically, i liked RAD better as a rouge game. Anyways, here are the pro and cons list for this game: PROS: - Supports controllers. I used a logitech G310. - Ability to craft different potions to heal, to transform, to damage enemies, and…
positive · reviewer's own thumbsView post →This game is currently in the Humble Choice for January 2023, this is part of my coverage of the bundle. If you are interested in the game and it's before February 7th, 2023, consider picking up the game as part of the current monthly bundle. An alchemy scavenging game. The Serpent Rogue has players start as a plague doctor named The Warden as they try to fight back against an approaching corruption. Players will forage for items, brew potions, and use that to fight back against the evil of…
negative · reviewer's own thumbsView post →I just bought this and I have been playing it on my Steam Deck, I look forward to killing my lunch breaks with it. So far no issues and it works well on the SD. The music composition really sets the mood and I am excited to see what else this studio will bring to life.
positive · reviewer's own thumbsView post →Charming indie title that's fairly innovative as far as its alchemy mechanics go. Setting and characters are also great, plague doctors and all. However, it is too short. Although there's a lot of alchemy recipes, effects and strategies you can employ, there's not enough content where you can try them out on. As if that wasn't disappointing enough, the ending is disappointing and final boss strips you of all the gear you brought for the fight. I still think it is interesting enough to try…
positive · reviewer's own thumbsView post →To slow of a game for me personally and it's difficult to learn. The first 2 hours of game play I was confused on how to progress in the story.
negative · reviewer's own thumbsView post →This game has so much potential to it. The crafting system is fun,and the aesthetics and graphic design is lovely, However, the game is essentially just about crafting. Which I would theoretically be happy with, BUT... there is a central, rogue-like element in that the places you go to collect crafting materials are on a timer. Once the timer is up, the landscape and what is available changes. So you're going back to the same area and having to re-explore it every time. This wouldn't be so…
negative · reviewer's own thumbsView post →Let me preface this with the fact that I got this from humble bundle monthly. 7 Hours of staying in the same exact area with very little progression. Like many others say. The game is overall just a chore. I enjoyed it for a while but the frustration of your AI companions having basic coding where they only function best as pack mules. And even then they'll get attacked and probably killed in a fight they get in. Hitboxes can be awful sometimes, if you're too close to an enemy you'll outright…
negative · reviewer's own thumbsView post →I wouldn't recommend it. Not the best of the crafting/potion games out there and the action elements are lackluster. Still, some fun to be had if you enjoy crafting games with exploration and don't shy away from a challenge. Otherwise I would recommend something like Potion Permit, the Atelier series, or even Skyrim as an alchemist instead. +Music +Alchemy, crafting +Key rebinding +Art style +Variety of ingredients/loot +Mysterious atmosphere -No voice -Restrictive stamina bar -Restrictive…
negative · reviewer's own thumbsView post →they forgot the whole "fun" part
negative · reviewer's own thumbsView post →I wanted to like this game but there are too many small issues that cause this game to be unfun. One of the biggest is not being able to move you camera around. Died to too many thing that I couldn't see properly. Then there are so many obtuse little things that hinder your progress. Throw potions wasn't explained so i die several time trying to fight the first boss meleeing them with potions. Spent an hour trying to figure out how to get to the pier. Had the correct idea to use the torch but…
negative · reviewer's own thumbsView post →An ingredient gathering game that has a lot of QOL / UI issues that make this a tedious game to play. For example: Combat is clunky and blocking drains max stamina. Weapon durability degrades very quickly, with no repair mechanics. (as far as I could tell early game) A very limited max carry weight, such that the portable alchemy lab takes up 1/4, or having to dump inventory when transforming into rats to access loot. Can't craft from stored items, only what you carry.
negative · reviewer's own thumbsView post →A difficult game, but in a bad way. The game does not respect your time, miscomunicates its mechanics and once you have a sizable army, your allied npcs will just go straight into traps and damage dealing thorns like there is no tomorrow, so bye bye 30 minutes of farming. The game is very farming-intensive with very slow movement and annoying animations. Generally I found it very annoying, even though it should be a type of game I like. There is a low inventory cap limit and the "camp" map…
negative · reviewer's own thumbsView post →So I gave this a shot going into it seeing other reviews. I wanted to give it a try because I was really interested in the theme and wow it has been unplayable for me. Menu's will open and then darken the screen even closed. A menu will "open" as in I hear it and my button inputs stop working for the character yet the menu is invisible. Animal inventories will cover the screen and not close until I open up the journal which then leads to the invisible menu problem. Then I got locked where no…
negative · reviewer's own thumbsView post →A fun little game based around collecting and making things with alchemy as the central theme. The music was especially well done. I enjoyed it for its atmosphere and casual game-play with enough there to keep it interesting. I probably won't 100% the game because the systems allow for a lot of collection over time to what is needed to just beat the game. But I still enjoyed the journey that was there.
positive · reviewer's own thumbsView post →Interesting in concept but the whole game feels like it is leading up to something that never comes. Needs at least 2 or more new areas to be worthwhile in my opinion.
negative · reviewer's own thumbsView post →Can't give a proper review, because the devs decided I won't be playing it, with their half-assed design choices. Another title that seemingly lets you rebind the keys, but then slaps you with a bunch of hardcoded ones that make playing it next to impossible. Once again, I refuse to tolerate devs that hardcode keybinds in their games, because they think they know better. They don't.
negative · reviewer's own thumbsView post →Mixed on this one. The concept is really cool, it just needs a bit more depth and more play areas. The struggle with recommending this one is that there's only two major play areas, so if you go hard on farming resources, you don't really have a lot to use all your resources on, except for some of the tougher monsters. There are a few collectibles and side quests and tiny side areas to explore here and there but it was disappointing that the core gameplay loop, the "meat" of the game, only…
negative · reviewer's own thumbsView post →I made a bajillion damage potions and just enjoyed sharing them with anything in my path. I went away to make food and it was like I never left. This game is both chill and challenging and it was well worth the wait Highly recommended.
positive · reviewer's own thumbsView post →i picked this game up expecting crafting crafting crafting...u need alot of resources before you can craft which is kind of lack luster for the amount of time spent just to craft 1 potion to spend money on a companion who will probably drop dead in 2 fights lol (yea souls like mechanic yet again die drop your stuff die twice its poofed)
negative · reviewer's own thumbsView post →I couldn't feel a difference in speed between walking and sprinting. The tutorials do not give you nearly enough information. When you target an enemy while using a melee weapon, attacking throws it, meaning you cannot target with melee weapons. In the GUI, there is a mysterious diamond with a lightning bolt in it that keeps counting up 1% at a time, with no indication whatsoever as to what that means. The last straw for me was when I tried to sit on a bench, and apparently I was on the wrong…
negative · reviewer's own thumbsView post →It pains me to write a negative review for this, the developer's do seem to care and I really like the music and how good the art style is; but the gameplay sucks. The tutorials are mostly told through long sequences of text, most of the stuff you're supposed to do isn't clear enough, and the game seems to mix and match a number of different systems and mechanics from other games in a vain attempt to make them work, it has on one hand survival mechanics, then it tries to implement some farming…
negative · reviewer's own thumbsView post →While the graphical style and basic premise is nice, a few destructive bugs and poor choices spoil it. Most pressingly, the hunger frequently changed the "filled" and "unfilled" section to the same color unless restarted, and inventory close button just made the screen smaller instead of closing it. sometimes upwards of 8 times, big issue when you have so little health and the menu doesn't pause. Even past the bugs, a few basic tools are needed for everything. Especially the Axe to get Wood,…
negative · reviewer's own thumbsView post →TL:DR - For me this one's an easy 8/10 for the graphics, but no better than a 2/10 for the rest so I suggest you avoid this like the plague. After buying this game yesterday and playing for about 30 minutes I decided not to keep the game. When my axe broke within 5 minutes of acquiring it and could not be repaired I began to question the game mechanics. Whey my character was absolutely starving within the first 10 minutes with no explanation why they were so hungry so quickly I started to…
negative · reviewer's own thumbsView post →Its pretty good. Its cute, interesting and honestly, not as hard as some people portray it.. If you read the other reviews and got excited over the fact that this was "Dark Soul" like, then dampen that excitement, because, its really not. I do not enjoy hardcore games like Dark Souls, so, if this game had combat like a Dark Souls game, I wouldnt enjoy it. The combat is easily cheesed, mainly because you can throw ♥♥♥♥ and the enemies, like damage potions, and the enemies are rather slow as…
positive · reviewer's own thumbsView post →
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