Day of the Shell
Developer Duper Games
Day of the Shell is a “one-click, one-turn” tactical rogue-lite. In a shattered and flooded world, travel from island to island with only hope and a revolver, challenging and appeasing the gods. From the Steam store page
206 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Oct 21, 2026 · last updated Oct 22, 2026 · How this works
Audience score
123 positive · 64 negative
95% range 59–72%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 123 | 64 | 0 |
| Bluesky * | 8 | 0 | 9 |
| Mastodon * | 1 | 0 | 1 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
What players are saying
Counted from the reviewers’ own thumbs up/down on the 187 English Steam reviews we collected, not by the AI. Valve’s all-language rating: Mixed (289 of 424 positive).
Several reviewers note the game feels like a solid foundation that needs more mechanics and enemy diversity. [1][2][3] Some players find the meta-progression grindy and the early difficulty frustrating. [4][5][6]
- [14]
While there's not really anything *wrong* with the game it's just very short and it really only has 5 enemies with slight variance of each other. The perks balance feels, kinda bad, it's very possible i have not seen a lot of them at this point but it seems like there's only about 15-20 and 1/3 are very situational while another third aren't good pics either.. While the gameplay itself is pretty satisfying I wish …
- [3]
I feel like if this game had a bit more time in the oven it could be amazing. Even though the combat is great, it gets stale fast with fairly boring upgrades and only 3 weapons. Roguelikes live and die through variety, and unfortunately every run in this game feels nearly the same.
- [4]
RECOMMENDED WITH A HUGE WARNING This is a cool game with interesting ideas that shoots itself in the foot with meta progression. It's too difficult and frustrating at the start, you lack firepower and options. Even with that said IF THE DEVS decide to refine the game with updates to the player experience I think this can be a good game that will be carried by word of mouth. Point being: worth a shot, hope the devs …
- [7]
Fun and quick to learn turn based roguelike. It's refreshing to have this kind of game powered by a non intimidated gameplay that let you play immediatly and that does't need a 2h long tutorial without being punitive. The art is charming and rich but your actions and their consequences are clearly visibles. Audio perfectly match with the game rythm and mood. The demo was nice but the released game bring more content …
- [13]
Excellent new take on tactical turn based roguelike. The whole idea is you get 1 action per turn, you'd think this would make the game easy or simple but in reality it makes you run through so many variables before finalizing your turn. The only con at the moment is a lack of content. The core gameplay loop can be mastered pretty quickly so the lack of run variety becomes apparent 20-30 hours in. A DLC or big …
Summarised from 34 of the 208 public posts collected about this game; every point cites the posts behind it ([n] opens the post) and the split is counted from the posts’ own ratings. Updated Oct 13, 2026. How summaries are made
Day of the Shell sits at 66% positive across 187 opinionated reactions from 3 sources. Fresh or rotten — where do you land?
Reactions
60 of 206 · most liked firstWhile there's not really anything *wrong* with the game it's just very short and it really only has 5 enemies with slight variance of each other. The perks balance feels, kinda bad, it's very possible i have not seen a lot of them at this point but it seems like there's only about 15-20 and 1/3 are very situational while another third aren't good pics either.. While the gameplay itself is pretty satisfying I wish there were more arena layouts and enemies. It's hard for me to justify the price…
negative · reviewer's own thumbsView post →RECOMMENDED WITH A HUGE WARNING This is a cool game with interesting ideas that shoots itself in the foot with meta progression. It's too difficult and frustrating at the start, you lack firepower and options. Even with that said IF THE DEVS decide to refine the game with updates to the player experience I think this can be a good game that will be carried by word of mouth. Point being: worth a shot, hope the devs wildly streamline the unecessary difficulty at the start due to the…
positive · reviewer's own thumbsView post →There is a lack of variety in the concept of roguelite. Powerups are minimal, providing only +5% or +10% chances of obtaining a hilt or additional gold. Weapon powerups in the hub offer a blunt +1 damage boost. All three weapon types have the same damage, with a pistol providing +2 HP, a crossbow granting +1 turn cell, and a shotgun dealing critical damage at close range. This allows for some variation in gameplay, although the first two weapons are largely similar. Objects do not significantly…
negative · reviewer's own thumbsView post →Could have been a good game, but its very short and only a few enemies. Also wish the levels changed. Got sick of the same map and enemy layout making it not interesting to want to go through each time and try to beat. Will be watching to see if they make good changes because it has really good potential
negative · reviewer's own thumbsView post →~1st: I bought this as a package deal with 'Shogun Showdown' which I absolutely adore, and will play forever. ~All the red thumbs down will say the same thing, not enough procedural generation in maps or enemies or weapons to justify the price. ~The game gets exponentially easier to run through after two hours and can be completed within that time to five hours; RNGods praise be. Replayability is just not there yet. If new levels, enemies, and weapons make it into the dlc (FOR FREE) this game…
positive · reviewer's own thumbsView post →I was really excited for this and it was really fun at first. grid style roguelike with xcom style ranged combat with cover? sigh me up! but unfortunately there is very little content. my biggest complaint with most bad roguelikes is when theres no variety. might as well just make it a linear non roguelike game then. Theres almost no variety at the start. There could be more if I grinded my ass off, but I refuse to waste my time on the offchance it could get better. There are only 3 weapons,…
negative · reviewer's own thumbsView post →Prepare for the wrath of the gods! ⚡ Day of the Shell releases July 29 on PC and consoles! 🙌 🐚 Play the new prologue on Steam or the free demo on console today, and wishlist the game so you don't miss the launch! linktr.ee/DayoftheShell
neutral · AI labelView post →Disappointing. Definitely more style than substance. I don't want to start a new run to grind crystals for uninspired +% raw power upgrades, I want to start a new run because the gameplay was exciting and I want to see if I can get further by making different choices. The latter is obviously not the case here.
negative · reviewer's own thumbsView post →I feel like if this game had a bit more time in the oven it could be amazing. Even though the combat is great, it gets stale fast with fairly boring upgrades and only 3 weapons. Roguelikes live and die through variety, and unfortunately every run in this game feels nearly the same.
negative · reviewer's own thumbsView post →Game is as if it was a tech demo for a combat system that was incomplete. Really needs one or two more mechanics to truly shine. In its current state it is fun, however.
positive · reviewer's own thumbsView post →Duper Games friends have released the demo of their first ever one click, one turn tactical roguelite Day of the Shell and it’s simple and neat! Worth taking a look if you want a harder -than-it-looks game with a great game feel for your Saturday morning 😇 store.steampowered.com/app/3008340/...
positive · AI labelView post →Although fun for a short roguelike xcom experience, it lacks a lot of proper balancing for me to recommend it to others. Some runs will be the most tedious effort because you didn't pick the obvious broken upgrades or get lucky with the first few items. A lot of enemy fights are a bit overwhelming but in a tedious way. You'll be fighting 5 guys and have to move 2-3 times between every 1 shot you take and repeat 100 times if you don't have the Op damage upgrades. Or you'll be running all the…
negative · reviewer's own thumbsView post →There's very little depth, strategy, or fun in this game. It bills itself as a roguelite, but doesn't offer most of the bells and whistles you'd expect of the genre. You only have a handful of weapon selections, most of which feel identical. You only have a handful of relic upgrades that you can choose in any given run, and most of them range from useless to boring. If you're playing with a throwing knife, lightning-based relics are the only viable way forward; if you're playing with any…
negative · reviewer's own thumbsView post →This game is not good, not polished, and sometimes buggy. Its really just a grind, the story and writing is as lazy as possible. Its just a tedious loop. Duper games is right because I feel like I just got duped. This is an instance where the quality of the graphics matches the quality of the game. Buy when its $5 or under maybe.
negative · reviewer's own thumbsView post →The game is horribly balanced and most times seems completely unfair. I want to like this game, but feel more frustrated and tired after playing it, than satisfied and happy with it. Which is sad because i want to like it and feel like it has good bones but I feel like the game is not developed enough and has poor design decisions. After playing a little longer and unlocking some of the meta progression the game is much easier, and funner to play. That being said... 10 hours for a game to feel…
negative · reviewer's own thumbsView post →I am giving it a thumbs down. I really like turn based games and rogue likes, but this game feels flag. Here are my issues) 1) Demo achievements don’t come over. 2) Progression does not seem interesting at all. Like, 5% discount on shop items? That doesn’t feel like it changes game play at all. 3) I did not get terribly far in the game, but there is NOT a lot of variability in the level design. 4) The potential is through the roof, the actual execution is really rough. If we could do more…
negative · reviewer's own thumbsView post →Interesting premise, but gets highly repetetive and seriously lacks interesting content. You only get 3 same weapons to choose from every time. And two of them are arguably unfun. Meta progression is very disappointing as well, lacks both depth, sidegrade and impact. It's pretty linear and boils down to "use meta progression currency for buff to how much meta progression currency drops" or "get 5% crit rate". And yeah, you can kill 3 bosses to get +1 dmg to weapon. Wow. By the time I killed 3…
negative · reviewer's own thumbsView post →Pre update review: Its tough to say if I do or don't recommend this game. its style is fun and cute, the game play is slightly repetitive but good fun for the most part. Even if you don't think the game is your style I'd say its at least worth trying 2-3 runs before you set your opinion in stone. Post Update review: Before the latest update this game was fun but pretty easy and lacked enemy and build variety. The latest update has added a nice amount of new variety in perks, enemies, and…
positive · reviewer's own thumbsView post →Completed the standard difficulty with all the available weapons and picked up a bunch of the shop unlocks. Overall, while it's a fun concept, it's missing too much content/replayability to recommend it. Positives: Pleasant visuals. Some character customisation (although your chosen weapon doesn't appear in your cutscenes). Turn based gameplay leads to fun puzzles. By and large the interface and UI are clear and easy to use.Generally all the items and upgrades are intuitive. Cons: The…
negative · reviewer's own thumbsView post →I never buy games without reviews and man this game reinforces that. It's like a single level over and over again, with frustrating boss fights and just constantly outrunning attacks. Never again, ALWAYS wait for a game to be out for awhile.
negative · reviewer's own thumbsView post →Fun and quick to learn turn based roguelike. It's refreshing to have this kind of game powered by a non intimidated gameplay that let you play immediatly and that does't need a 2h long tutorial without being punitive. The art is charming and rich but your actions and their consequences are clearly visibles. Audio perfectly match with the game rythm and mood. The demo was nice but the released game bring more content and diversity to it, and I will play it again for sure.
positive · reviewer's own thumbsView post →One click, One turn, it's all said in the trailer, no lie about it! Day of the Shell gave me the vibe of a Crown Trick with guns and covers. It's one of these few tactical puzzle game I'll probably play hours on my Steam Deck (where it runs like a charm by the way!). The difficulty is there and I enjoyed every single run I've done so far. Definitely recommended for anyone who looks for a very approachable fast-paced tactical game with real challenges and big plus for anyone who want to play it…
positive · reviewer's own thumbsView post →Way too reliant on slow meta progression. Would recommend at like 5$ or less.
negative · reviewer's own thumbsView post →While I had fun with my time in the game, it was incredibly short. Theres seemingly only 3 stages? I did beat it on my 2nd try. but kind of took the wind out my sails to want to play it more.
negative · reviewer's own thumbsView post →Day of the Shell is a very streamlined tactic game. An interesting proposition and what is there is good, but unfortunately it only feels like a solid base for a game. It needs more mechanics, more enemy variety, more biomes, it needs more of everything to make it really worthwhile. As it stands it's anecdotal even discounted. NOT a bad game, but not really a game in fact, just a draft of something more.
positive · reviewer's own thumbsView post →The map design is so unbalanced that in some maps there are so few enemies that you can deal with them one by one, while in others, at the very beginning moment you are spawned, you are instantly spotted by 6 enemies at the same time, each of which has a cover in front, whereas there is basically no cover around you that can be reached less than 2 moves. After 3 or 4 consecutive, careful(or maybe not such careful because you start losing patience)moves, you finally seize a chance to launch an…
negative · reviewer's own thumbsView post →I had a lot of fun in this game. Thanks to the one click - one turn rule it flows really well during combat. Feels a bit like an action game sometimes without being one. Adding the three new weapons helped the repetitivness factor significantly by actually having different gameplay. The original three are quite similar to each other. I do hope they add more things to use crystals for, as they are useless to me after I bought everything. Maybe a way to just burn crystals for power or…
positive · reviewer's own thumbsView post →I clocked about six hours in Day of the Shell. Here’s my take as a player who beat it and unlocked most achievements. Summary of the Review: • What I Liked: The art style is a standout; clean, colorful, and fits the post-apocalyptic vibe. Performance was smooth with quick load times, and the pistol’s extra hearts added a neat tactical twist. • What I Didn’t Like: RNG rules too much. Bad runs ended at stage 2 or 3, and good ones carried me to the end by luck. Cover mechanics are unpolished,…
negative · reviewer's own thumbsView post →This is a good game in concept and execution. I had fun, it scratches a particular itch. But a lot of player agency is trapped in meta-progression. You'll find yourself thinking "I died and there was nothing I could do" at the beginning, and then you unlock things and the game starts being good.
positive · reviewer's own thumbsView post →Excellent new take on tactical turn based roguelike. The whole idea is you get 1 action per turn, you'd think this would make the game easy or simple but in reality it makes you run through so many variables before finalizing your turn. The only con at the moment is a lack of content. The core gameplay loop can be mastered pretty quickly so the lack of run variety becomes apparent 20-30 hours in. A DLC or big content patch could add a much longer replayability lifecycle.
positive · reviewer's own thumbsView post →First with the cosmetic probabilities, and then you tell me 150% of 8 is 10?????????????????????????????????????????????????????????? I can understand the balancing issues and what not but...... why is your math not mathing? I would give it time, see if this changes for the better, I see the potential
negative · reviewer's own thumbsView post →Good game but needs work 1. little short and for a rouge lite feels lacking with having to rerun the same maps with next to no changes. 2. Clicking is jank and has ended my runs may times. 3. Game freezes randomly in the mid of a run (only 2 times in 3hrs not bad) Overall good game and I hope this style of turn base action combat picks up cuz it feels super fluid and good when the game lets it.
positive · reviewer's own thumbsView post →good rythm and gameplay, a bit short tho
positive · reviewer's own thumbsView post →Simple but highly enjoyable mix of Hades and XCOM. Not a ton of depth, the balancing is a bit off, it’s a bit repetitive and I wish there was more to unlock with the blue crystal currency at the end of the game. It looks great and runs perfectly at 30fps on my Steam Deck.
positive · reviewer's own thumbsView post →XCOM + Hades but with really bad upgrades, really bad bosses, and runs will take an eternity if you don't luck out with broken upgrade combos. Upgrades are balanced badly and those in the same tier can be completely useless or ridiculously overpowered. Metaprogression is glacial
negative · reviewer's own thumbsView post →I really wanted to like this game but I can't. Even on 50% sale which is when I picked it up, I would NOT recommend it. It has a nice look to it and fun theme but the overall gameplay is just a series of massive failures. It feels like the game devs played x-com 2 and wanted to do rogue-lite on that combat. And during their discussions they brought every bad aspect of x-com2 combat, while bringing in none of the fun stuff, nor any of the improvements other games have innovated since.…
negative · reviewer's own thumbsView post →Plays like a puzzle, there's nothing tactical here. Don't expect a bite-sized X-Com. Well, it is what it is, and I would quietly refund it, but at 20 minutes mark I have encountered: 1. A fomo of a hidden equipment, probably unobtainable unless found and exploded by enemies. 2. Tried to get it and found out that there's actually a timer that floods you. 3. Somehow the game has locked and the flood didn't kill me and controls were locked, so my only option was to re-run. 4. Haven't seen any…
negative · reviewer's own thumbsView post →I really like this game. Very satisfying animation and combat. Could use some more content tho! Hopefully developers continue working on this
positive · reviewer's own thumbsView post →The game is fun. I really liked the 15-20 first hours; after that, the scaling forced you into looking for the "best" item. At the moment, that would be range/precision based synergies. The first balance patch was a good step in the right direction but the game still needs more options to support other play styles: - The basis for closed range is here but is not consistent enough yet. - The waiting style is powerful in lower difficulty/act but at some point there are too many enemies and you…
positive · reviewer's own thumbsView post →After balancing update the game became much better. It's a fun and easy game when you get a hang of it. It's short, but once you complete it there is more to unlock and run the same 3 Chapters again on higher difficulties.
positive · reviewer's own thumbsView post →I am enjoying this game. Love the turn based combat and the aesthetic.
positive · reviewer's own thumbsView post →Beat the first boss and throughout the first level was thinking that the enemies had too much HP and were forcing me to just pick any upgrade that was "+damage" to make sure I could keep up with them. The first enemies in the second level had three times as much HP as the previously too-damage-spongy trash. Eventually lost that run, found out there were a bunch of metaprogression-y upgrades that the game probably feels much better after you unlock, but that ♥♥♥♥ aint for me.
negative · reviewer's own thumbsView post →Absolute hidden gem! Usually I'm not a Roguelike/lite player but this one caught my attention. It's style is gorgeous, the gameplay is captivating and fun and it also makes my brain tingle nicely whenever you pull of that big brain move and hit a 30% shot that saves your hide (totally no gamble). There are 3 worlds, each with a cool and unique design to replay and smart your way through new types of enemies. I'm sure the devs will add more to it, but for now I'd even say that's a respectable…
positive · reviewer's own thumbsView post →Deceptively simple, but with a game loop refined and distilled to perfection. It manages to bring back those Xcom moments of ‘I've got a 90% chance of hitting him, and he's one hit away... he's got an 11% chance of hitting me, I don't think he'll kill me’ and... well, you get the picture. Three different weapons, quite a few passives that change as you approach each situation. All the ones related to accuracy and being from afar are the best (so far) but all the ones about explosions and…
positive · reviewer's own thumbsView post →Only a few hours into the game and I already feel like I could spend a lot of time on it. The game looks great and feels great, the music is pretty cool too, and the apparent simplicity of the core mechanics mixed withe the roguelite system resembling Hades makes it very easy to learn and understand. Boons and upgrades seem (for now) well balanced and satisfying to get. It feels great that with only a few well chosen boons and upgrades, you're able to one-shot enemies that were very scary…
positive · reviewer's own thumbsView post →Enjoy playing but seems like I'm just hoping to get a good ability that actually helps me kill things faster or randomly do damage to them and if I don't I'm just stuck running from the enemies to not constantly be taking damage most of time and then die in the first area. If you happen to get a good ability and you slam through everything, then a couple hours later with a bunch of meta progression your still just dieing in the first area praying to get something that actually helps same as…
negative · reviewer's own thumbsView post →Updated review. Not much has changed since my last comment on the game. I still think it's a very basic tactical Rogue-lite. Having only one action per turn it's an overall detriment to the tactical aspect of it. As someone mentioned before, it's more a puzzle game. It's good for spending 20 min at a time trying a run, but the progression and length of the game are rachitic. Here I leave the crucial points of my argument. 1-Progression items are worse than the base ones. The weapons you…
positive · reviewer's own thumbsView post →This is the most buggy game I have played in a very long time and played a lot of games. Game constantly locks itself and you need to go back to menu or force close the game depending on which bug you got. And yes this means you lose progress and need to replay the same fights you just had. I could tolerate that until there is now a sublevel with a long fight that always crashes at the end. Yes this means I can't even continue play this game as I load up to this level. Ok let's imagine they…
negative · reviewer's own thumbsView post →Way too ♥♥♥♥♥♥♥ hard, just keep bashing my head against the first boss.
negative · reviewer's own thumbsView post →There is a lot to say about this game. Overall, it's got very easy-to-understand mechanics, beautiful art style, and decent replay-ability. Pros: - Simple game-play: Everything you do is done with one click. Turns are easy. You move, shoot, or wait. - Art style/graphics: The design is easy to look at while also giving a very post-apocalyptic atmosphere. Even though the maps can be busy between the enemies and the cover, you can still tell where the enemies are and what their intentions are. -…
positive · reviewer's own thumbsView post →All the reviews already sum it up - there is heaps of potential and lots to like about it, but overall it feels very unfinished. Runs depend entirely on the power-ups you get, rather than on skill. It just feels like a game in early access. Some suggestions that would add more replayability: - Procedural generation of levels - Usable skills (eg place barrier, blink, freeze, decoy...) - Some sort of skill tree (so you're not just relying on RNG) - More levels / a level designer
negative · reviewer's own thumbsView post →I would GLADLY pay more $ for more content. Fantastic system design here!!
positive · reviewer's own thumbsView post →There's only 3 realms to get through to "beat the game", game is fun with numerous bug that requires restart of the game at certain point, it gets you back to the start of the level so it's not that bad if you're ♥♥♥♥♥♥ over by bugs. That said, the build variety is limited, shotgun (which you should unlock afew runs later) is surprising good but lackluster in terms of gameplay. Apart from that, 6 hours to beat at this price, isn't really worth it at the moment, state of the game isn't…
negative · reviewer's own thumbsView post →Great game! Really fills that turned based combat X-com style game itch. Only negative thing to say about it is that its too short. Would love to see more variations of enemies, challenges, and different worlds. It almost feels a bit incomplete. The art style and graphics are beautiful! Would also love to see more variation of weapons.
positive · reviewer's own thumbsView post →I grabbed this one day-one b/c of the great demo. Honestly, the game is a little too easy as I was able to beat it on my 3rd or 4th run and I had hardly unlocked anything. Once beat, there is a calamity-mode that makes it harder and you get more rewards. The game feels like it should have a 4th god or master-mind. However, the game is still very fun. It would be nice to be able to re-map the screen rotate to the mouse right-click instead of being the middle mouse button. Be sure to change the…
positive · reviewer's own thumbsView post →I love the atmosphere of the game. The visuals are right up my alley and everything else is also well done (animations, sounds, menus, ... ) The basic gameplay is easy to pick up. Yet the fights can still become fairly intricate. Given that there is no timer and any action ends your turn, combat has a noticeable puzzle element and it pays off to plan a couple turns ahead. The in-run upgrades are interesting, offering various gameplay-altering abilities and combo opportunities. Unfortunately…
positive · reviewer's own thumbsView post →I really loved the fast and simple gameplay of the free prologue and I'm not disappointed by the full game! There is a lot of possible build combos than are really fun (try the explosions one). You get upgrades and bonus every other levels and it builds quickly, completely affecting your strategy : move a lot or stay immobile, go close or keep distance from enemies, shoot them through walls or not, etc. The simple cover system with destructible elements forces you to stay alert and make every…
positive · reviewer's own thumbsView post →The game is easy to understand and engaging, but not easy to master. I beat it all, but it required understanding the behavior of different NPCs and applying different tactics to defeat them. The first level is quite easy, but later the game gets difficult quickly, so without meta upgrades and their strategic choices, it would be difficult to beat. I will try to beat it now with other weapons.
positive · reviewer's own thumbsView post →This game sucks... Don't buy it Every time I die, I go back to the base and my character won't move... Have to restart the game or hope for the bug to stop which happens sometimes... Not fun and not worth 17$
negative · reviewer's own thumbsView post →I really like this but I think it needs more sauce, like active abilities or more things to do on your turn
negative · reviewer's own thumbsView post →
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